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This will absolutely work however you can replace The QuickBMS reimport with XTool erase/decode since the contents of a PCK aren't compressed so the wems will appear in plain bytes.
I've wanted in the past to find some way of adding a wem plugin to XTool so wems don't need to be extracted to disk (which is a long time when there are often thousands of tiny wems). |
Only bad thing left is that quickbms isn't able to create extracted folders in the same (sub)folder where the input files are. In AC games you have several dlc folders with pck files.
In those cases I just use a FOR loop for it, works great. However you have to use "cd /D" command everytime to switch the folder if you are on root level as working directory, otherwise quickbms will create the extracted folders inside root folder without _extracted prefix and you have to move them manually afterwards. |
Any idea, methods, tricks recompressing Trainz 2010 (and PTP2*) game *.CDP files/complete games???
Example file the following CDP format: http://lat-trainz-addons.1w.lv/DR1A-...20Pack.cdp.zip XTool 0.12/0.71 with zlib or zlib+(p)reflate methods or many precomp 0.4.x versions, not handle inflating the following file. GFS found ~19k ZLIB streams packed in level:9 mode. *Pro Train Perfect 2. Public copy not available. (The game based on TS2010.) |
This BK2 files cannot be compressed using BPK ?!
Its a new thing to me. Or i miss something ? (Other BIKs/BK2s compressing well.) XY@DESKTOP-TSNPU1C d:\repack\pack $ arc a -mbpk e:\bik.arc "d:\Layers of Fear - 2023-\Cron\Content\Movies\Intro\Intro_4K.bk2" FreeArc 0.67 (March 15 2014) creating archive: e:\bik.arc Compressed 1 file, 669,310,488 => 669,310,655 bytes. Ratio 100.00% Compression time: cpu 1.09 sec/real 4.47 sec = 24%. Speed 149.78 mB/s All OK wattafak@DESKTOP-TSNPU1C e:\repack\pack $ arc a -mbpk e:\bik2.arc "d:\Layers of Fear - 2023-\Cron\Content\Movies\CH5\Cinema\CH5_Cinema_Movie.b k2" FreeArc 0.67 (March 15 2014) creating archive: e:\bik2.arc Compressed 1 file, 100,336,964 => 100,336,995 bytes. Ratio 100.00% Compression time: cpu 0.14 sec/real 0.66 sec = 21%. Speed 151.72 mB/s All OK |
Yes, new bink2 videos cannot be compressed with bpk. Watch out for the "KB2n" file header with hex editor.
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hi everyone
how to extract "disc" file on SOS: A Wonderful Life game and pack back, or plugin for xtool thanks |
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Just normal ZipCrypto. Compressed data with lzs algo, very similar to early lz4. |
For my earlier test, about unpacking PCK files, encoding wem's and such, here is a comparisson for ACOrigins audio files. Excluding processing banks.
SFX + English audio Code:
original |
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Hello! How to determine which is the best method for compressing "Gravel" game?
I did not find it in the index so I don't know. It has .mp4 files, .pak files, .exe Also I don't quite understand how to make an installer after compressing it in DiskSpanGUI. I tried using some random methods but the files I got as an output look weird and I don't know what is the best option: "dvd5" or "unlimited". I don't understand how to pack it in the installer, where to put compressed files in and how to make it work. I'd appreciate your help. |
Use zlib
Code:
Streams: 10832 / 10834 |
Hey, I'm new and don't even know if this question is relevant here. But I need help:
1. How to identify language files from a game. Is there a tool for it? Like for some games like Spider-Man Remastered and GotG, I was not able to locate language files. 2. I'm currently using Ultra compression method of FreeArc (-mx -ld1600m), and using fazip.exe to decompress, but it takes around 1hr to extract Uncharted: Legacy of Thieves Collection. (99.2 GB compressed to 64.4GB). My FreeArc version is 0.67, however my fazip.exe version is 0.0.3 (and a decade old from 2013). Can someone provide me a link to the latest fazip.exe and fazip64.exe files. 3. Also, to decompress, what is the difference in time between fazip.exe and fazip64.exe. |
1. You can use steamdb and look inside the depots. Example for Spider-Man Remastered: the language files have the short language code as file extension. Example: French -> asset_archive\a00s035.fr
2. There is no newer version of freearc nor fazip, sadly. 3. Don't know but I guess fazip64 is using 64-bit architecture and can utilize more resources. |
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For pak files, but you can use it on all files, doesn't matter.
For supported installers look here https://fileforums.com/showpost.php?...87&postcount=3 |
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Installer doesn't work without these files. But how does every single repack works without these, only with Setup.exe and data files? |
Setup.dll and Records.ini are required. However you can include both inside Setup.exe on compiling.
If you use ASIS, do the following steps: 1. Extract Setup.dll to "[ASIS folder]\DECOMPRESSOR" folder 2. Move Records.ini to the same folder 3. Execute "Create_Setup.dll.bat" 3a. Password input is not visible in CMD window. If you don't want to use a Password, just press ENTER twice 4. Open Script.iss and change line 8 Code:
;#define InternalDLL5. Compile the script. Setup.dll and Records.ini are now included in Setup.exe If you used a Password for Setup.dll, you have to change line 9 in the script aswell Code:
;#define PasswordDLL "123"However, next time please ask such questions in the topics in which the questions belong to. Thanks. |
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https://imgur.com/a/hm6nbiP This is the settings I used, I did not find "zlib" so I used xtool:mzlib, I don't know which one I should use: https://imgur.com/a/cbGueNR What am I doing wrong? |
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2) Deduplicator [srep] (Removes repetitions) 3) Compressor [lolz/lzma/7z/...] (lolz better but slower then others) Example for DiskSpan: xtool:mzlib+srep_new:1+LOLZ_NORMAL or xtool:mzlib+srep_new:1+lzma2 p.s. You do not need to prescribe anything yourself, everything can be selected in the program itself |
xtool:mzlib+srep+LZMA-MT
Output should be around 9.5 GB |
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By the way, what does NORMAL mean after LOLZ? It means compression level or thread priotity? |
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Also, what "MT" means? LZMA2 and LZMA-MT, what is the difference between it? Is there any thread out there where I can read more info about compression methods and these special settings for them? |
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Lolz: From the bottom up, from the weakest compression to the strongest, but the stronger the compression, the more time will be spent on it. Normal, High, ... its just presets. You can read all info about lolz here [But in Russian] [You can use the translator] https://krinkels.org/resources/lolz.264/ |
LZMA2 is used by 7-zip (multithread option is used by default).
LZMA-MT is used by FreeArc (FreeArc LZMA with 4x4 option, literally multithreaded. It will utilize max 16 CPU threads). As for LZMA2 (it is basically just a predefined config name), you can read possible options somewhere on the 7-zip page I guess. For the LOLZ_* names: These are just predefined configurations. FreeArc will read LOLZ as follows: Code:
lolz{:options}So the preset "LOLZ_NORMAL" is just this: Code:
lolz:d<expr:((0.45*freememory/11)-(32*1048576*2))/min(thread,16)/1048576>:mtt1:mt<expr:min(thread,16)>:mc1023However you can write your own options if you want. lolz options can be read in english in the following folder "Resources\FINAL\LOLZ\Options.txt" |
1 Attachment(s)
Jagged Alliance 3 [1.01.338010]
Code:
zstd+dedup+lolzzstd v1.5.2 |
Total War SHOGUN 2
Movies*.pack - bkpck (XTool+bink pack) Sound.pack - msc+precompmt(mp3pack)+srep+lzma2 Local*en & ru.pack - precompmt Rest *.pack & files - xt76(zlib+reflate)+srep+lolz RePack size = 9.3 gb |
Pure (2008)
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You may try to make a plugin for it. https://aluigi.altervista.org/bms/splitsecond.bms |
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Hi, maybe someone know what compress method for dead island 2? Thank you:)
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45.8 gb (orig. size)=>108 gb(kraken+unreal.dll)=>38.3 gb(dedup+lolz) 70 mins installation (11400F) key: Code:
0x014AEC0148FBDEE9640633AAB67521AAB4E1083A98F76FF33DDCF78DAD05BE66 |
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ue5:k0x014AEC0148FBDEE9640633AAB67521AAB4E1083A98F 76FF33DDCF78DAD05BE66 |
Dead Island 2 I'm trying to compress the game
Hello can you help me
Dead Island 2 I'm trying to compress the game DiskSpan_GUI Dead Island 2 I'm trying to compress the game What should the correct settings be? Picture -1 https://i.hizliresim.com/z2klql0.jpg Picture -2 https://i.hizliresim.com/bet1crt.jpg[/url |
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http://i.ibb.co/b60BvPy/Di-2.png http://i.ibb.co/ysfD3mv/DI-2-1.png |
You should try and remove the space in the ue5 line.. no space when you compress. also this game uses oo2core7 file as well in conjunction with it but i dont know diskspan at all as i dont use it for compressions.
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ue5:k0x014AEC0148FBDEE9640633AAB67521AAB4E1083A98F 76FF33DDCF78DAD05BE66
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http://i.ibb.co/yWmbSVw/Di-2-3.png http://i.ibb.co/TrLjkDY/DI-2-4.png |
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