![]() |
Satisfactory | 19,90GB -> 6,08GB
Code:
.pak |
EVERSPACE 2
zlib Code:
Streams: 927573 / 927957Code:
21:04:04 - Selected ARC/DS method for Data1a-01.bin was: xtool:mzlib:odb:odd3+4x4:lzma |
Hearts of Iron IV
v1.12.10 Code:
20:54:11 - Selected ARC/DS method for Data1a-01.bin was: srep_new:1+lolz:d33:mtt1:mt12:mc1023 |
Bit of a basic question but how exactly does ZSTD re-compression work? Within XTool, is it a library-based like LZ4 or more universal like reflate? Additionally is ripping a block, say for example the first 200mb of a larger archive a suitable method for creating a sample to run tests on? I'm currently giving most of the RE Engine titles a crack and have been having some difficulties with testing different ZSTD libraries, as I've had no success with the stock XTool v0.5.3 ZSTD codec library, and its a bit of a waste to write so much data to the disk just for it to be for nothing.
|
What about *.vpk from Half-Life Alyx? LZ4 algo?
|
Skyrim SE
definitely wrong area. Please delete this.
|
X4 Foundations v6.0
Maybe someone might find this usefull Code:
zlib+msc (oggre will crash) |
Quote:
https://t85.pixhost.to/thumbs/94/347471141_immagine.png |
Please may someone upload a sample, such as
game/hlvr/maps/a1_intro_world/a1_intro_world_skybox.vpk? Thanks! |
Quote:
Code:
https://gofile.io/d/EafcDT |
Kerbal Space Program 2
I am using Diskspan with xtool+srep+lzam(1 and 2) and i am getting this error
Code:
WARNING: can't open file "E:\Kerbal Space Program 2\KSP2_x64_Data\StreamingAssets\aa\StandaloneWindows64\parts-base_assets_generator_0v_thermoelectric_radioisotope_icon.png_62877585fabce190dba4ae03f3ade21f.b 9.4% |
Your compression tools aren't incorrect here, I think this issue is because you are hitting the filepath limit in Windows.
This quick registry hack should fix it. Also, do use the Unity plugin because afaik this game uses lz4 compressed bundles. |
^
Just the small ones. All of the big files are not compressed it seems. Code:
Compressed 1,762 files, 32,373,757,878 => 37,763,790,489 bytes. Ratio 116.65% |
Star Ocean: The Divine Force
Code:
Compressed 1 file, 349,845,408 => 1,256,090,567 bytes. Ratio 359.04% |
Could someone send me a small sample, like "chunk_0\prop.cpk", from "Star Ocean The Divine Force"?
Would be appreciated :) |
Quote:
|
Quote:
piggy.dll -> https://github.com/kaby76/Piggy ?? Does anyone know what "cls-sndpack.dll" could be used for in some repacks? I came across it once, 3kB in size. |
Strayed Lights
Ripped *.PDB xtool_zlib+msc_tak+srep+lolz *.bk2 = xtool_dedup5_fl2 7.5GB ---> 3GB |
Star Wars Jedi Survivor
kraken Code:
pakchunk15optional-WindowsNoEditor.ucas |
The Last of Us Part 1
v1.0.4.1 Code:
14:05:49 - Selected ARC/DS method for Data1a-01.bin was: xtool:mkraken,l4,n256:core_2.9.9+xtool:mpreflate+xtool:odd3+4x4:lzmaCode:
22:45:38 - Selected ARC/DS method for Data1a-01.bin was: xtool:mpsarc+xtool:mpreflate:odd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
KaktoR
Did you tested *.pak RE 4 Remake? 80% ratio for me( zstd+zlib |
@dixen
No I don't have this game. |
Good afternoon! I've been trying to get some info about best .wad files compression method in Batman Arkham Knight, but i've found very little info on web and nothing on fileforums site.
Is there any way to massively losslessy compress (and decompress) these files? I've tried almost every tool in Diskspan, but the only good compression mask seems to be to usual srep + lolz. Tham you in advance! |
Send some samples here, so we can tell you something usefull :)
|
I'd like to compress all .wad files, not specific files. So I don't know which file I can send you.
|
Looking on steamdb, it seems that these files are actually sound files. But I don't have the game so I cannot say for sure, just looking at the file names it seem to be sound files actually.
Maybe wwise in some unreal engine format or whatever. Cannot tell you anything about it. |
Not to mention this is just pure awkwardness - if you want help to compress all the files, upload a small one so we can at least see what type of file it is rather than giving some dumb excuse. File Extensions mean nothing, what you really need is a Hex Editor to see what the file actually is.
Something like BmGame/CookedPCConsole/SFX/SFX_4.wad Might be good. |
|
Quote:
Average gain ~10% of initial size. |
Lego Star Wars The Skywalker Saga
Update 04.05.2023 Code:
17:08:51 - Selected ARC/DS method for Data1a-01.bin was: xtool:mlegoswtws+xtool:dd3+4x4:lzma |
Quote:
|
How to rip compressed assets, when only having the decompressed assets?
Currently I'm taking a swing at the various Quantic Dreams titles that were given a proper PC release, however I've run into a bit of a roadblock. The archives for these titles are only compressed with a basic zlib/deflate algorithm, with XTool being able to process the vast majority of streams.
Unfortunately unlike every other title I've worked on, even the localised Vorbis audio is compressed within these archives, leaving me stumped on how to rip it to make the various localised packs into selective offerings. Currently the only method I could think to exploit was decompressing the archives as a singular block with XTool, blanking out the offending data and then try and restore the block, however, as I feared I was only met with decompression errors and was unsuccessful. I should mention I the QuickBMS scripts for Quantic Dream titles doesn't work at all with any of the PC ports that I tested, making for scanning compressed blocks with QuickBMS currently not possible. Has anyone had a similar problem, and if so would such an individual be willing to share their solution, I'd greatly appreciate it, these blasted titles are doing nothing but keeping me awake at night! |
Assassins Creed Valhalla Complete v1.7.0
Code:
*.forge 134 GB > 44.7 GBCode:
xtool:manvil:db:dd3:l10Code:
Other Files 10 GB > 7.22 GBCode:
xrep:db:dd3:l10144 GB > 51.9 GB CT: 04:05:19 DT: 02:26:47 Code:
[External compressor:xtool,xrep] |
Request
Offworld Trading Company please.
Thank you. |
Quote:
|
Quote:
Can you also suggest compression methods for FLAC files (for DLCs)? |
FLACs cannot be losslessly compressed, but you can use ffmpeg to recode them into compressed audio formats like MP3
|
Quote:
Also is there any guides for compressing Unity games in general? Thanks |
Quote:
Some use LZ4, LZMA or none SREP+LOLZ |
Resident Evil 4 Remake
*.pak
xtool:mzlib:mzstd+srep_new:3+LOLZ_NORMAL other files srep_new:3+LZMA-MT* Repack Size: 42 Gb Final Size: 57 Gb (Deluxe Edition) |
| All times are GMT -7. The time now is 22:55. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com