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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

KaktoR 16-12-2022 09:57

Elden Ring
v1.08.1

Code:

17:21:11 - Selected ARC/DS method for Data1a-01.bin was: xtool1+xtool2+xtool:db:-dedup=3+4x4:lzma
 17:21:11 - Selected ARC/DS method for Data1b-01.bin was: xtool:db:-dedup=3+4x4:lzma
-------------------------------------------------------------------------------------------------------------------------------------------
 18:57:27 - Overall input size: 48.07 GB
 18:57:27 - Overall output size: 38.88 GB (Ratio 80.88%)
 18:57:27 - Overall conversion time: 01:36:15


Gehrman 17-12-2022 11:24

Forza Horizon 5 Premium Edition (1.522.259.0)
 
Code:

(EN) Without 4KMovie,SignLanguage
Code:

xtool:c256mb:mpreflate:mzlib+srep:m3f:l512+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8
Code:

109.98 GB → 180 GB → 120 GB → 67.6 GB
Code:

CT: 7H 35M
DT: 52M


KaktoR 25-12-2022 07:17

Crisis Core - Final Fantasy VII - Reunion
v1.01

Code:

13:45:17 - Selected ARC/DS method for Data1a-01.bin was: xtool:c1gb:d1:lm:mccff7r+xtool:mkraken,l7:core_2.9.5+xtool:mpreflate:db:dd3+4x4:lzma
 13:45:17 - Selected ARC/DS method for Data1b-01.bin was: xtool:db:dd3+4x4:lzma
-------------------------------------------------------------------------------------------------------------------------------------------
 14:42:31 - Overall input size: 18.17 GB
 14:42:31 - Overall output size: 14.94 GB (Ratio 82.21%)
 14:42:31 - Overall conversion time: 00:56:26
 14:42:31 - Overall conversion media: 1 custom media
-------------------------------------------------------------------------------------------------------------------------------------------
 14:59:20 - Overall decompression time: 00:16:32
 14:59:20 - All files have been successfully extracted!


dixen 25-12-2022 08:16

Some tests MK11

DISMEMBERMENTSHARED_ScriptAssets.psf

Old version (oodle lzna). Need unreal.dll & oo2core_5_win64.dll from game folder

Quote:

Compressed 1 file, 959,141,047 => 2,044,941,730 bytes. Ratio 213.21%
Compression time: cpu 0.17 sec/real 101.97 sec = 0%. Speed 9.41 mB/s
All OK
Quote:

Tested 1 file, 2,044,941,730 => 959,141,047 bytes. Ratio 213.21%
Testing time: cpu 0.50 sec/real 88.30 sec = 1%. Speed 10.86 mB/s
All OK
New version (oodle kraken, last patch from 15.12.2022). Need oo2core_5_win64.dll from game folder

Quote:

Compressed 1 file, 1,052,382,310 => 2,005,105,169 bytes. Ratio 190.53%
Compression time: cpu 0.16 sec/real 36.26 sec = 0%. Speed 29.02 mB/s
All OK
Quote:

Tested 1 file, 2,005,105,169 => 1,052,382,310 bytes. Ratio 190.53%
Testing time: cpu 0.50 sec/real 7.24 sec = 7%. Speed 145.43 mB/s
All OK

KaktoR 25-12-2022 11:50

Immortals - Fenyx Rising
v1.3.4

Code:

16:18:24 - Selected ARC/DS method for Data1a-01.bin was: oo2recs:core_2.9.5+srep+4x4:lzma
 16:18:24 - Selected ARC/DS method for Data1b-01.bin was: srep+4x4:lzma
-----------------------------------------------------------------------------------------
 19:09:55 - Overall input size: 50.66 GB
 19:09:55 - Overall output size: 23.68 GB (Ratio 46.73%)
 19:09:55 - Overall conversion time: 02:51:28
-----------------------------------------------------------------------------------------
 20:47:21 - Overall decompression time: 00:21:56
 20:47:21 - All files have been successfully extracted!


Masquerade 28-12-2022 11:10

Melty Blood: Type Lumina [Build 10190280]

Code:

xtool (-mreflate --dedup=5) + lolz
20.7GB ---> 4.9GB

Masquerade 30-12-2022 10:18

Just an FYI, don't use XTool -mzlib+reflate on SnowRunner as it gives CRC fail upon decompression.

KaktoR 31-12-2022 06:09

Hardspace Shipbreaker
v1.3.0

Code:

14:56:59 - Selected ARC/DS method for Data1a-01.bin was: xtool:munity,lz4hc,l12:lz4_193+xtool:db:dd3+4x4:lzma
 14:56:59 - Selected ARC/DS method for Data1b-01.bin was: xtool:db:dd3+4x4:lzma
-------------------------------------------------------------------------------------------------------------------------------------------
 15:06:54 - Overall input size: 5.03 GB
 15:06:54 - Overall output size: 2.33 GB (Ratio 46.38%)
 15:06:54 - Overall conversion time: 00:09:49
-------------------------------------------------------------------------------------------------------------------------------------------
 15:09:38 - Overall decompression time: 00:02:12
 15:09:38 - All files have been successfully extracted!


BKR-TN 01-01-2023 01:00

Europa Universalis IV Incl. All DLCs (GOG) v1.34.5.6
Code:

Compressed 25,670 files, 7,864,063,100 => 4,243,642,157 bytes. Ratio 53.96%
Compression time: cpu 36.48 sec/real 7572.58 sec = 0%. Speed 1.04 mB/s
All OK

Tested 25,670 files, 4,243,642,157 => 7,864,063,100 bytes. Ratio 53.96%   
Testing time: cpu 13.08 sec/real 102.04 sec = 13%. Speed 77.07 mB/s
All OK

Initial size: 7.32 GB
Final size: 3.95 GB
2 cores, 4 threads

Code:

*.mp3, *.ogg and *.zip => xtool:db:dd3
*.wav and *.bmp => msc_tak+xtool:db:dd3
rest of the files => xtool:db:dd3+lolz:dtb1:d128:mtt1:mt4:mc1023

Quote:

Note: There is not that much of gain with compressing mp3 files by mpz (saving ~100 MB), ogg files by oggre (~90 MB) and preflating zip files by xtool (~110 MB) considering how much slower the installer will be. Also, the "eu4.pdb" file will be ~36 MB after compressing.

kj911 02-01-2023 03:25

Good compression scheme, methods packing from old XIII game *.hsc files? (And the complete game.) These files encrypted or missed any header data from detectable? MSC not detect reasonable compressibble raw PCM/WAV or MP3 audio data the files. OGGRE it says, no effect. Size reduction its abysmal 5-6-7% no less higher. (Tested in: XIII GOG Update 32942 version.)

*.hxc files finely compressibble in MSC(tak)+ZSTD methods packed to in ~210MB size. (26% ratio, or use any hard final compressor, ex. LOLZ, RZ, more.)

UPD: SREP+DLZ its 2* better than MSC+ZSTD methods. Thanks hints the any repackers from net. :D

Code:

Compressed 59 files, 849,601,186 => 103,557,504 bytes. Ratio 12.19%
Compression time: cpu 2.20 sec/real 497.64 sec = 0%. Speed 1.71 mB/s
All OK

Testing now MSC+SREP+LOLZ combo.

Masquerade 08-01-2023 03:25

Watch_Dogs

Full game will ALL languages and ALL DLC content.

Redists and UPlay installer ripped - they are completely unneeded if NoCD is applied.

Requires latest XTool with Watch_Dogs Database and XCompress Plugin thanks to Razor12911.

Requires QuickBMS thanks to Luigi Auriemma and Dunia Engine script.

Thanks to Nicolas Comerci for precomp stdio fork.

Do not use Oggre on the vorbis audio. Encoding is fine, but the decoder will crash.

Conversion Structure:
  • Archive 1: *.DAT (all except sound.dat, language dats and videos.dat)
  • Archive 2: All remaining files (binaries and misc documents, *.FAT except language fats)
  • Archive 3: Bink Videos listed below (pre-packed with BPK)
  • Archive 4: Videos.dat with BPK compatible videos removed
  • Archive 5: Sound.dat + English FATs/DATs
  • Remaining Language Archives: FATs/DATs for extra Non-English languages.
Compress with the following:
  • Archive 1:
    Code:

    xtool_mwatchdogs_dedup5+lolz
  • Archive 2:
    Code:

    precomps+srep+lolz
  • Archive 3:
    • Extract the videos.dat with QuickBMS. Use XTool erase command to erase the following videos from the dat:
      Code:

      0000000000000000.kb2
      0000000000000001.kb2
      0000000000000003.kb2
      0000000000000005.kb2
      0000000000000007.kb2
      000000000000000a.kb2
      000000000000000b.kb2
      000000000000000d.kb2
      000000000000000f.kb2
      0000000000000012.kb2
      0000000000000018.kb2
      000000000000001a.kb2
      000000000000001c.kb2
      000000000000001d.kb2
      000000000000001f.kb2
      0000000000000021.kb2
      0000000000000022.kb2
      0000000000000026.kb2
      0000000000000028.kb2
      0000000000000029.kb2
      000000000000002b.kb2
      000000000000002c.kb2
      000000000000002e.kb2
      0000000000000033.kb2
      0000000000000035.kb2
      0000000000000038.kb2
      000000000000003b.kb2
      000000000000003e.kb2
      000000000000003f.kb2
      0000000000000040.kb2
      0000000000000041.kb2
      0000000000000042.kb2
      0000000000000045.kb2
      0000000000000048.kb2
      0000000000000049.kb2
      000000000000004a.kb2
      000000000000004b.kb2
      000000000000004c.kb2
      000000000000004d.kb2
      000000000000004e.kb2
      0000000000000051.kb2
      0000000000000052.kb2
      0000000000000053.kb2
      0000000000000054.kb2
      0000000000000055.kb2
      0000000000000057.kb2
      000000000000005e.kb2
      000000000000005f.kb2
      0000000000000060.kb2
      0000000000000061.kb2
      000000000000006b.kb2
      000000000000006c.kb2
      0000000000000072.kb2
      0000000000000073.kb2
      0000000000000075.kb2
      0000000000000076.kb2
      0000000000000078.kb2
      000000000000007b.kb2
      000000000000007e.kb2
      0000000000000080.kb2
      0000000000000081.kb2
      0000000000000084.kb2
      0000000000000086.kb2
      0000000000000087.kb2
      0000000000000089.kb2
      000000000000008b.kb2
      000000000000008e.kb2
      0000000000000094.kb2
      0000000000000095.kb2
      0000000000000096.kb2
      000000000000009a.kb2
      000000000000009b.kb2
      00000000000000a2.kb2
      00000000000000a5.kb2
      00000000000000a8.kb2
      00000000000000aa.kb2
      00000000000000ad.kb2
      00000000000000ae.kb2
      00000000000000b0.kb2
      00000000000000b6.kb2
      00000000000000b7.kb2
      00000000000000b8.kb2
      00000000000000ba.kb2
      00000000000000bb.kb2
      00000000000000bd.kb2
      00000000000000c0.kb2
      00000000000000c2.kb2
      00000000000000c3.kb2
      00000000000000ca.kb2
      00000000000000cc.kb2
      00000000000000cf.kb2
      00000000000000d3.kb2
      00000000000000d5.kb2
      00000000000000d7.kb2
      00000000000000d8.kb2
      00000000000000da.kb2
      00000000000000db.kb2
      00000000000000dc.kb2
      00000000000000e5.kb2
      00000000000000e9.kb2
      00000000000000ea.kb2
      00000000000000eb.kb2
      00000000000000ec.kb2
      00000000000000f1.kb2
      00000000000000f2.kb2
      00000000000000f3.kb2
      00000000000000f6.kb2
      00000000000000fa.kb2
      00000000000000fd.kb2
      00000000000000fe.kb2
      0000000000000101.kb2
      0000000000000102.kb2
      0000000000000104.kb2
      000000000000010c.kb2
      000000000000010d.kb2

    • Pack those videos with BPK (use CLS if you want, I used BPK executable version since I could MT it with mparallel). Those above videos don't require patching. The other videos from the dat get motion_data warning upon packing so packing those is impossible.
    • Pack Archive 3 with srep.

  • Archive 4:
    Code:

    srep+LZMA2
  • Archive 5:
    Code:

    rz
  • Remaining Language Archives:
    Code:

    xtool_mwatchdogs+rz

    (don't use xtool dedup since rz has built in dedup)


Final Size

Code:

-------------------------
| Original Size: 28.9GB |
-------------------------
| Game + EN  | 12.12GB |
-------------------------
|      + DE  | +1.21GB |
|                      |
|      + ES  | +1.21GB |
|                      |
|      + FR  | +1.25GB |
|                      |
|      + IT  | +1.20GB |
|                      |
|      + JP  | +1.32GB |
|                      |
|      + PTBR | +1.20GB |
|                      |
|      + RU  | +1.21GB |
| ----------------------|
| TOTAL      | 20.72GB |
-------------------------


KaktoR 14-01-2023 07:53

One Piece Odyssey

Code:

15:46:00 - Selected ARC/DS method for Data1a-01.bin was: xtool:c128mb:mue4,k0x6005F03B0D2DABCD75892C80958FFB00CBA5437AD37EB4BFCD5960FFE0C4E12D+xtool:mpreflate+xtool:db:dd3+4x4:lzma
-------------------------------------------------------------------------------------------------------------------------------------------
 16:37:14 - Overall input size: 29.31 GB
 16:37:14 - Overall output size: 24.72 GB (Ratio 84.34%)
 16:37:14 - Overall conversion time: 00:51:12


Masquerade 14-01-2023 08:50

One Piece Odyssey

Used CLS-UE4D library by Shegorat, but you can also use XTool by Razor12911 (method here by KaktoR).

The file "pakchunk10-WindowsNoEditor.pak" contains only CriMovie USM files so you can just Store this file or decrypt and dedup.

Remaining files:

Code:

ue4d:key=6005F03B0D2DABCD75892C80958FFB00CBA5437AD37EB4BFCD5960FFE0C4E12D+xtool_zlib_dedup5+lolz
Start Size: 29.2GB
Final Size: 22.7GB

KaktoR 15-01-2023 05:08

Aquatico

Code:

13:26:49 - Selected ARC/DS method for Data1a-01.bin was: srep+lolz:d64:mtt1:mt12:mc1023
 13:26:49 - Selected ARC/DS method for Data1b-01.bin was: msc_tak+srep+4x4:lzma
 13:26:49 - Selected ARC/DS method for Data1c-01.bin was: srep+4x4:lzma
-------------------------------------------------------------------------------------------------------------------------------------------
 14:04:23 - Overall input size: 8.35 GB
 14:04:23 - Overall output size: 2.00 GB (Ratio 23.99%)
 14:04:23 - Overall conversion time: 00:37:32
-------------------------------------------------------------------------------------------------------------------------------------------
 14:07:58 - Overall decompression time: 00:03:15
 14:07:58 - All files have been successfully extracted!

Data1a = *.mdl|*.dds|*.stl
Data1b = *.bmp|*.wav|*.mp3
Data1c = rest of the files


L33THAK0R 15-01-2023 16:51

Had a quick look so maybe I'm missing something obvious but are there any lossless compressors that support WaveForm "MS ADPCM" formatted audio? MSC only supports PCM formatted samples, and I got a feeling some substantial gains could be had if this format is able to be properly processed across a range of titles.

Masquerade 16-01-2023 00:48

No afaik. ADPCM is a lossy format. You could try looking into this: https://monkeysaudio.com/

But it works in a similar way to Toms Lossless Audio Kompressor so then again it may do nothing.

L33THAK0R 18-01-2023 02:22

A Variety of Results
 
All results include the installer's weight (usually between 4 - 9mb)

Avatar: The Game, James Cameron’s

3.31 GiB >>> 1.98 GiB

xtool 0.6.5 + srep + lolz

Batman: Arkham Knight

51.75 GiB >>> 26.2 GiB (Incl. Optional Videos + Lossless Videos) | 25.3 (Incl. Lossy Videos)

Note: In order to properly create lossy videos you have to extract the cue points from the appropriate USMs'. This process isn't tricky and only takes around a minute in an ideal setup however calculating the offsets and translating them into usable integers can take a hot minute. As I'm sure those who have done a similar job are aware this process can't be automated due to the lack of consistency that cue timings are stored within their appropriate headers, this was definitely more so a proof of concept considering the fact there are ~880 videos that require cue point decoding.

xtool (I forgot to document the version I used, since I did this one back in mid 2020) + uelr + srep + lolz

Far Cry 2 (Fortunes Edition)

3.27 GiB >>> 1.62 GiB

delzorec + srep + lolz

Just Cause 2

4.08 GiB >>> 1.00 GiB

Note: Final size could've been smaller (~950MiB) but I included a couple dozen QoL fixes that added a bit of weight in additional texture data.

xtool 0.3.21 + msc + srep + lolz

Mad Max

32.88 GiB >>> 3.55 GiB (Incl. Lossless Videos) | 3.50 GiB (Incl. Lossy Videos)

Note: Lossy videos were definitley just an experiement, 1080p Bink2 videos rescaled to 720p Bink1, even at 99% the target filesize look like dog-shit. Honestly just wanted to see how small I could get things. There is potential room for improvement if someone can pack the ~900 MiB of dialogue thats packed into one of the Banks, but it's encoded in a format that I can't seem to process, or even losslessly transform to and from a packable format.

xtool 0.3.21 + oggre + srep + lolz

The Surge

21.78 GiB >>> 3.86 GiB (720p Lossless Videos) | 3.72 GiB (720p Lossy Videos)

Note: 1080p + 720p videos both exist in the original game files, I just chose to present 720p for the results as its the smallest, valid, lossless size. Use a LZ4 library to recompress, I got pretty similar results accross a good dozen or so libraries, but some streams were still dropped, I'd encourage people to investigate further but I honestly spent too much time on this series for me to justify spending any more time testing is tricky.

xtool 0.3.21 + oggre + srep + lolz

-----------------------------------------------

I would post more, but these are just the most interesting results I've gotten. I've managed to beat a fair few records posted both here and by other repackers on their own websites but only by using more modern methods and by managing to process troublesome blocks of data by patching out the offending data.

Masquerade 18-01-2023 08:00

@L33THAK0R
Would love it if you could make a post detailing more about the Cue points in the USM videos. I believe it would truly be a valuable resource.

Carldric Clement 20-01-2023 05:02

Project Zomboid v41.78.12
 
Original Size: 6.82 GB
Compressed Size: 1.68 GB

Option:
Code:

* JPG File  = packjpg
* OGG File  = oggre:s3
* Wav File  = tta
* Rest files = xtool:zlib:reflate+srep:m3f:a2+exe2+7z:d128m:mt2


KaktoR 20-01-2023 12:11

Sid Meier's Civilization VI
v1.0.12.31 (19 January 2023), all DLC, OST ripped

Code:

19:27:51 - Selected ARC/DS method for Data1a-01.bin was: bpk
 19:27:51 - Selected ARC/DS method for Data1b-01.bin was: xtool:db:dd3+lolz:d32:mtt1:mt12:fba4096:mc2
 19:27:51 - Selected ARC/SPLIT method for Data1c-01.bin was: xtool:db:dd3+lolz:d32:mtt1:mt12:fba4096:mc2/$deflatepack=xtool:mpng:d1+xtool:mpreflate+xtool:db:dd3+lolz:d32:mtt1:mt12:fba4096:mc2/$oggrepack=oggre
-----------------------------------------------------------------------------------------
 21:02:04 - Overall input size: 21.36 GB
 21:02:04 - Overall output size: 8.13 GB (Ratio 38.08%)
 21:02:04 - Overall conversion time: 01:34:11

Data1a = *.bk2 (exclude "DLC\GranColombia_Maya\Platforms\Windows\Movies\GranColombia_Maya_DefeatClimate.bk2" or use bink patch method for this single file)
Data1b = *.blp
Data1c = rest of the files

PS: I used wemtool by Masquerade for the wem's


kuyhaa 22-01-2023 07:23

hi

i try precomp Steel Division 2

use xtool reflate but still got CRC error when decomp

any info for solve ?

thanks

shazzla 22-01-2023 07:33

Exclude those files from precomp process. I did it,too.

Gehrman 22-01-2023 22:31

1 Attachment(s)
Quote:

Originally Posted by kuyhaa (Post 499930)
hi

i try precomp Steel Division 2

use xtool reflate but still got CRC error when decomp

any info for solve ?

thanks

Try with compatibility with Windows 7
Code:

ECHO OFF
Reg.exe add "HKCU\Software\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers" /v "%~dp0Setup.exe" /t REG_SZ /d "~ DPIUNAWARE WIN7RTM" /f
START Setup.exe
Reg Delete "HKCU\Software\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers" /v "%~dp0Setup.exe"  /f
Exit

Or use XTool 0.2. (It works well with ZLib's strange streams.):D

Gehrman 22-01-2023 22:56

Far Cry 4 Gold Edition (1.10)
 
Code:

30.36 GB (EN)
Sound*
Code:

msc:raw=1+srep:m3f:l512+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8
*.DAT
Code:

xtool:c256mb:mfc4:dd3+lolz2:d32:dm00:fba0:gm20:mt8:mtt1:mc128
Other Files
Code:

Srep+LZMA
Code:

Final Size: 12.2 GB

L33THAK0R 22-01-2023 23:15

Far Cry 4 Gold Edition (v1.10)
 
27.30 GiB >>> 10.9 GiB (Incl. Lossless Videos + Ripped Startup Videos, weighing in at ~40 MiB)

DELZORec + srep + lolz

Note: BPK can't be used as these are the "g" revision of the Bink2 codec. Ripped files include any included redists and non-English loc., as well as the startup video.

It's interesting to see that @Gehrman managed to get MSC working with the by just using the RAW detection, I'll give it a shot myself to see if any further gains can be had.

Gehrman 23-01-2023 00:22

Quote:

Originally Posted by L33THAK0R (Post 499941)
27.30 GiB >>> 10.9 GiB (Incl. Lossless Videos + Ripped Startup Videos, weighing in at ~40 MiB)

DELZORec + srep + lolz

Note: BPK can't be used as these are the "g" revision of the Bink2 codec. Ripped files include any included redists and non-English loc., as well as the startup video.

It's interesting to see that @Gehrman managed to get MSC working with the by just using the RAW detection, I'll give it a shot myself to see if any further gains can be had.

The minimum game size is 30 GB
Most likely your version is without multiplayer files:rolleyes:

L33THAK0R 23-01-2023 01:29

Quote:

Originally Posted by Gehrman (Post 499942)
The minimum game size is 30 GB
Most likely your version is without multiplayer files:rolleyes:

Ah thanks for that, with multiplayer files I got a final size of 11.5 GiB (the MP files clocked in at ~600 MiB). It's possible and I'd wager likely a smaller size can be achieved, should both the main + multiplayer files be packed together, but I had the multiplayer files as an optional component.

For anyone interested, with MSC I only saw a ~9 MiB reduction. Upon testing I wasn't able to successfully decompress these files. It's hard to say whether this is within variance of running the data through LOLZ, or pure gains due to MSC, however since I wasn't able to get a valid result, I don't think I can comment much on the matter.

L33THAK0R 23-01-2023 20:34

God of War (2018) potential Oodle streams?
 
Hi all,

Does anyone know if there are any tools/methods to ID Oodle streams? The only means I know of, is identifying the 0x8c byte in a given sample, but at least in the sample "*.lodpack", "*.texpack" and "*.wad" files that I tested against, I had no luck in finding any streams, when running the sample separately through oo2reck/m/s, and against 3 different "oo2core_7_win64" libraries.

The reason for my testing is this off-hand note in the readme for one of the more popular modding/unpacking suites for the title, which I was using to determine if any additional assets could be ripped and packed separately for further gains.

Razor12911 23-01-2023 21:24

https://fileforums.com/showthread.php?t=102453

This comes with oodle scanner, just drag and drop file.

Masquerade 23-01-2023 23:46

Isn't the 2018 God Of War a PlayStation exclusive? That explains why its using Oodle.

I know the PC re-release in 2022 uses no compression.

L33THAK0R 24-01-2023 00:02

Quote:

Originally Posted by Masquerade (Post 499965)
Isn't the 2018 God Of War a PlayStation exclusive? That explains why its using Oodle.

I know the PC re-release in 2022 uses no compression.

I feel like a right rube again, I contacted the developer and got a message back, just before reading the responses here, the developer also confirmed there isn't any compression used, if I'd taken the time to read through the github release notes I would've seen they officially noted this.

It seems odd the developers wouldn't use Oodle on the PC release given how many folk still have older and slower hardware akin to a PS4's specs.

Masquerade 24-01-2023 00:24

Quote:

Originally Posted by L33THAK0R (Post 499966)
It seems odd the developers wouldn't use Oodle on the PC release given how many folk still have older and slower hardware akin to a PS4's specs.

Perhaps I am missing the point, but wouldn't it make more sense for the developers NOT to use Oodle for the PC release? Older hardware would offer poor decompression speed compared to being able to just read game data from disk straight into memory and have it ready to use.

L33THAK0R 24-01-2023 01:44

Quote:

Originally Posted by Masquerade (Post 499967)
Perhaps I am missing the point, but wouldn't it make more sense for the developers NOT to use Oodle for the PC release? Older hardware would offer poor decompression speed compared to being able to just read game data from disk straight into memory and have it ready to use.

I was thinking more so about read operations from the disk being less intensive if the data was compressed but yes I'll admit I wasn't thinking about the fact it'd be more intensive on a user's memory and processor!

kuyhaa 24-01-2023 04:24

Quote:

Originally Posted by Gehrman (Post 499938)
Or use XTool 0.2. (It works well with ZLib's strange streams.):D

i try still got error bro, stuck in decomp, now i excluded of error files

Gehrman 24-01-2023 15:40

1 Attachment(s)
Quote:

Originally Posted by kuyhaa (Post 499970)
i try still got error bro, stuck in decomp, now i excluded of error files

Sorry, the version is wrong
You should use XTOOL 1908 R3.

The "Xatab Repack" also has used the XTOOL 1908 R3 to pre-compress the game.

L33THAK0R 25-01-2023 02:29

Tortuga: A Pirates Tale (v1.0.1.46268)
 
xtool 0.3.21 + srep + lolz

(Non-Eng. Loc. Ripped)

4.97 GiB >>> 2.58 GiB

Note: Perhaps others will have better luck than me but every bank dumping utility I tried to run this title's "*.banks" through failed on every account.

Masquerade 25-01-2023 05:20

Quote:

Originally Posted by L33THAK0R (Post 499978)
Note: Perhaps others will have better luck than me but every bank dumping utility I tried to run this title's "*.banks" through failed on every account.

Use the FSB5 quickbms script.

+ the devs included a full copy of the movies folder inside the largest .FUK file so you can XTool erase it.

L33THAK0R 25-01-2023 05:47

Quote:

Originally Posted by Masquerade (Post 499981)
Use the FSB5 quickbms script.

+ the devs included a full copy of the movies folder inside the largest .FUK file so you can XTool erase it.

Ah cheers I'll check out the quickbms script, I noted the duplicate movies but I'm fairly sure srep picked them up. I might be missing something but is there a point in blanking out the duplicates, since it'd still be the same amount of data written to disk.

Now that I think about it I didn't actually test to see if deleting the loose files would cause the packed duplicates to be used in their place, or if the loose files were used at all, I'll definitely have to have another quick crack at this one.

Gehrman 26-01-2023 00:49

Ghostwire: Tokyo (10.10.2022)
 
1 Attachment(s)
Code:

Game Size: 17.7 GB
Method #1
Code:

xtool:d1:c256mb:mgwtokyo+oo2reck+srep:m3f:l512+4x4:lzma:a1:mfbt4:32m:fb273:mc128:lc8
Code:

CT: 3H
DT: 30M

Code:

Repck Size:14.3 GB
__________________________________________________ ______

Method #2

Code:

xtool:c256mb:d1:mgwtokyo:mkraken:dd3+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8
CT: 2H
DT: much longer + high memory usage
Code:

Repck Size:14.3 GB

Gehrman 26-01-2023 18:24

Martha Is Dead (1.1028.0) (BUILDID 9853789)
 
1 Attachment(s)
Code:

Game Size: 17.06 GB
Code:

Rip:
MID\Content\Movies\MID_Interview.Webm
MID\Content\Movies\MID_Interview.mov

Code:

oo2reck+srep:m3f:l512+4x4:lzma:a1:mfbt4:32m:fb273:mc128:lc8
Code:

CT: 2H
DT 40M

Code:

Repack Size: 13.7 GB


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