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Elden Ring
v1.08.1 Code:
17:21:11 - Selected ARC/DS method for Data1a-01.bin was: xtool1+xtool2+xtool:db:-dedup=3+4x4:lzma |
Forza Horizon 5 Premium Edition (1.522.259.0)
Code:
(EN) Without 4KMovie,SignLanguageCode:
xtool:c256mb:mpreflate:mzlib+srep:m3f:l512+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8Code:
109.98 GB → 180 GB → 120 GB → 67.6 GBCode:
CT: 7H 35M |
Crisis Core - Final Fantasy VII - Reunion
v1.01 Code:
13:45:17 - Selected ARC/DS method for Data1a-01.bin was: xtool:c1gb:d1:lm:mccff7r+xtool:mkraken,l7:core_2.9.5+xtool:mpreflate:db:dd3+4x4:lzma |
Some tests MK11
DISMEMBERMENTSHARED_ScriptAssets.psf Old version (oodle lzna). Need unreal.dll & oo2core_5_win64.dll from game folder Quote:
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Immortals - Fenyx Rising
v1.3.4 Code:
16:18:24 - Selected ARC/DS method for Data1a-01.bin was: oo2recs:core_2.9.5+srep+4x4:lzma |
Melty Blood: Type Lumina [Build 10190280]
Code:
xtool (-mreflate --dedup=5) + lolz |
Just an FYI, don't use XTool -mzlib+reflate on SnowRunner as it gives CRC fail upon decompression.
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Hardspace Shipbreaker
v1.3.0 Code:
14:56:59 - Selected ARC/DS method for Data1a-01.bin was: xtool:munity,lz4hc,l12:lz4_193+xtool:db:dd3+4x4:lzma |
Europa Universalis IV Incl. All DLCs (GOG) v1.34.5.6
Code:
Compressed 25,670 files, 7,864,063,100 => 4,243,642,157 bytes. Ratio 53.96%Code:
*.mp3, *.ogg and *.zip => xtool:db:dd3Quote:
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Good compression scheme, methods packing from old XIII game *.hsc files? (And the complete game.) These files encrypted or missed any header data from detectable? MSC not detect reasonable compressibble raw PCM/WAV or MP3 audio data the files. OGGRE it says, no effect. Size reduction its abysmal 5-6-7% no less higher. (Tested in: XIII GOG Update 32942 version.)
*.hxc files finely compressibble in MSC(tak)+ZSTD methods packed to in ~210MB size. (26% ratio, or use any hard final compressor, ex. LOLZ, RZ, more.) UPD: SREP+DLZ its 2* better than MSC+ZSTD methods. Thanks hints the any repackers from net. :D Code:
Compressed 59 files, 849,601,186 => 103,557,504 bytes. Ratio 12.19% |
Watch_Dogs
Full game will ALL languages and ALL DLC content. Redists and UPlay installer ripped - they are completely unneeded if NoCD is applied. Requires latest XTool with Watch_Dogs Database and XCompress Plugin thanks to Razor12911. Requires QuickBMS thanks to Luigi Auriemma and Dunia Engine script. Thanks to Nicolas Comerci for precomp stdio fork. Do not use Oggre on the vorbis audio. Encoding is fine, but the decoder will crash. Conversion Structure:
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One Piece Odyssey
Code:
15:46:00 - Selected ARC/DS method for Data1a-01.bin was: xtool:c128mb:mue4,k0x6005F03B0D2DABCD75892C80958FFB00CBA5437AD37EB4BFCD5960FFE0C4E12D+xtool:mpreflate+xtool:db:dd3+4x4:lzma |
One Piece Odyssey
Used CLS-UE4D library by Shegorat, but you can also use XTool by Razor12911 (method here by KaktoR). The file "pakchunk10-WindowsNoEditor.pak" contains only CriMovie USM files so you can just Store this file or decrypt and dedup. Remaining files: Code:
ue4d:key=6005F03B0D2DABCD75892C80958FFB00CBA5437AD37EB4BFCD5960FFE0C4E12D+xtool_zlib_dedup5+lolzFinal Size: 22.7GB |
Aquatico
Code:
13:26:49 - Selected ARC/DS method for Data1a-01.bin was: srep+lolz:d64:mtt1:mt12:mc1023 |
Had a quick look so maybe I'm missing something obvious but are there any lossless compressors that support WaveForm "MS ADPCM" formatted audio? MSC only supports PCM formatted samples, and I got a feeling some substantial gains could be had if this format is able to be properly processed across a range of titles.
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No afaik. ADPCM is a lossy format. You could try looking into this: https://monkeysaudio.com/
But it works in a similar way to Toms Lossless Audio Kompressor so then again it may do nothing. |
A Variety of Results
All results include the installer's weight (usually between 4 - 9mb)
Avatar: The Game, James Cameron’s 3.31 GiB >>> 1.98 GiB xtool 0.6.5 + srep + lolz Batman: Arkham Knight 51.75 GiB >>> 26.2 GiB (Incl. Optional Videos + Lossless Videos) | 25.3 (Incl. Lossy Videos) Note: In order to properly create lossy videos you have to extract the cue points from the appropriate USMs'. This process isn't tricky and only takes around a minute in an ideal setup however calculating the offsets and translating them into usable integers can take a hot minute. As I'm sure those who have done a similar job are aware this process can't be automated due to the lack of consistency that cue timings are stored within their appropriate headers, this was definitely more so a proof of concept considering the fact there are ~880 videos that require cue point decoding. xtool (I forgot to document the version I used, since I did this one back in mid 2020) + uelr + srep + lolz Far Cry 2 (Fortunes Edition) 3.27 GiB >>> 1.62 GiB delzorec + srep + lolz Just Cause 2 4.08 GiB >>> 1.00 GiB Note: Final size could've been smaller (~950MiB) but I included a couple dozen QoL fixes that added a bit of weight in additional texture data. xtool 0.3.21 + msc + srep + lolz Mad Max 32.88 GiB >>> 3.55 GiB (Incl. Lossless Videos) | 3.50 GiB (Incl. Lossy Videos) Note: Lossy videos were definitley just an experiement, 1080p Bink2 videos rescaled to 720p Bink1, even at 99% the target filesize look like dog-shit. Honestly just wanted to see how small I could get things. There is potential room for improvement if someone can pack the ~900 MiB of dialogue thats packed into one of the Banks, but it's encoded in a format that I can't seem to process, or even losslessly transform to and from a packable format. xtool 0.3.21 + oggre + srep + lolz The Surge 21.78 GiB >>> 3.86 GiB (720p Lossless Videos) | 3.72 GiB (720p Lossy Videos) Note: 1080p + 720p videos both exist in the original game files, I just chose to present 720p for the results as its the smallest, valid, lossless size. Use a LZ4 library to recompress, I got pretty similar results accross a good dozen or so libraries, but some streams were still dropped, I'd encourage people to investigate further but I honestly spent too much time on this series for me to justify spending any more time testing is tricky. xtool 0.3.21 + oggre + srep + lolz ----------------------------------------------- I would post more, but these are just the most interesting results I've gotten. I've managed to beat a fair few records posted both here and by other repackers on their own websites but only by using more modern methods and by managing to process troublesome blocks of data by patching out the offending data. |
@L33THAK0R
Would love it if you could make a post detailing more about the Cue points in the USM videos. I believe it would truly be a valuable resource. |
Project Zomboid v41.78.12
Original Size: 6.82 GB
Compressed Size: 1.68 GB Option: Code:
* JPG File = packjpg |
Sid Meier's Civilization VI
v1.0.12.31 (19 January 2023), all DLC, OST ripped Code:
19:27:51 - Selected ARC/DS method for Data1a-01.bin was: bpk |
hi
i try precomp Steel Division 2 use xtool reflate but still got CRC error when decomp any info for solve ? thanks |
Exclude those files from precomp process. I did it,too.
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1 Attachment(s)
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Code:
ECHO OFF |
Far Cry 4 Gold Edition (1.10)
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Far Cry 4 Gold Edition (v1.10)
27.30 GiB >>> 10.9 GiB (Incl. Lossless Videos + Ripped Startup Videos, weighing in at ~40 MiB)
DELZORec + srep + lolz Note: BPK can't be used as these are the "g" revision of the Bink2 codec. Ripped files include any included redists and non-English loc., as well as the startup video. It's interesting to see that @Gehrman managed to get MSC working with the by just using the RAW detection, I'll give it a shot myself to see if any further gains can be had. |
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Most likely your version is without multiplayer files:rolleyes: |
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For anyone interested, with MSC I only saw a ~9 MiB reduction. Upon testing I wasn't able to successfully decompress these files. It's hard to say whether this is within variance of running the data through LOLZ, or pure gains due to MSC, however since I wasn't able to get a valid result, I don't think I can comment much on the matter. |
God of War (2018) potential Oodle streams?
Hi all,
Does anyone know if there are any tools/methods to ID Oodle streams? The only means I know of, is identifying the 0x8c byte in a given sample, but at least in the sample "*.lodpack", "*.texpack" and "*.wad" files that I tested against, I had no luck in finding any streams, when running the sample separately through oo2reck/m/s, and against 3 different "oo2core_7_win64" libraries. The reason for my testing is this off-hand note in the readme for one of the more popular modding/unpacking suites for the title, which I was using to determine if any additional assets could be ripped and packed separately for further gains. |
https://fileforums.com/showthread.php?t=102453
This comes with oodle scanner, just drag and drop file. |
Isn't the 2018 God Of War a PlayStation exclusive? That explains why its using Oodle.
I know the PC re-release in 2022 uses no compression. |
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It seems odd the developers wouldn't use Oodle on the PC release given how many folk still have older and slower hardware akin to a PS4's specs. |
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1 Attachment(s)
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You should use XTOOL 1908 R3. The "Xatab Repack" also has used the XTOOL 1908 R3 to pre-compress the game. |
Tortuga: A Pirates Tale (v1.0.1.46268)
xtool 0.3.21 + srep + lolz
(Non-Eng. Loc. Ripped) 4.97 GiB >>> 2.58 GiB Note: Perhaps others will have better luck than me but every bank dumping utility I tried to run this title's "*.banks" through failed on every account. |
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+ the devs included a full copy of the movies folder inside the largest .FUK file so you can XTool erase it. |
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Now that I think about it I didn't actually test to see if deleting the loose files would cause the packed duplicates to be used in their place, or if the loose files were used at all, I'll definitely have to have another quick crack at this one. |
Ghostwire: Tokyo (10.10.2022)
1 Attachment(s)
Code:
Game Size: 17.7 GBCode:
xtool:d1:c256mb:mgwtokyo+oo2reck+srep:m3f:l512+4x4:lzma:a1:mfbt4:32m:fb273:mc128:lc8Code:
CT: 3HCode:
Repck Size:14.3 GBMethod #2 Code:
xtool:c256mb:d1:mgwtokyo:mkraken:dd3+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8DT: much longer + high memory usage Code:
Repck Size:14.3 GB |
Martha Is Dead (1.1028.0) (BUILDID 9853789)
1 Attachment(s)
Code:
Game Size: 17.06 GBCode:
Rip:Code:
oo2reck+srep:m3f:l512+4x4:lzma:a1:mfbt4:32m:fb273:mc128:lc8Code:
CT: 2HCode:
Repack Size: 13.7 GB |
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