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Is anyone here working with xtool's --dedup option?
I made many tests since yesterday and I think this will replace srep command entirely, at least for me. Code:
xtool+srep+4x4:lzmaCode:
xtool+4x4:lzmasrep.exe must be present next to xtool.exe for compression and decompression (no cls-srep required) |
Here is another test. You can use xtool without any precompression too.
Code:
xtool+4x4:lzmaCode:
srep+4x4:lzmaCode:
[External compressor:xtool] |
Crysis 2 Remastered
Code:
14:52:34 - Selected ARC/DS method for Data1a-01.bin was: oggre |
For Spiderman Miles Morales, use XTool Spidey plugin with liblz4 v1.9.4 to get all streams.
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Edit: Have mixed up with another title :)
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C'mon man, just use Google |
^^ I had used google and found the same link but I was not sure and I did not understand how to replace the dll...
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"msys-lz4-1.dll" is the file you need. Rename it to "liblz4.dll".
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Anyone knows how to deal with OGV video files?
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Oggre will always fail with ogv in every time I've tested it. I usually just use razor or lzma on them.
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@Kaktor : maybe ffmpeg can help you. Or not. Just an idea...
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@Kaktor: Try it use Masqueraqde posted compressors or combine with Theora rehuffing+any compressors if the fact that the rehuffed OGVs are not a problem, we get them in a non-lossless way at the output of the program. Nothing else is out of the question.
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Tbh I like it lossless without any recoding or something else like this. So I will stick with lzma2.
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Hello
i'm getting an error in the institution, why is it caused? https://i.hizliresim.com/6sm46ue.jpg ----------------------------------------------------------------------------------------- -------------------------------- CONVERSION DATE 20.11.2022 -------------------------------- ----------------------------------------------------------------------------------------- 21:08:34 - You have chosen the DVD5 type for the media size. 21:08:34 - ISO images will not be created when conversion is complete. 21:08:34 - The computer will remain on when the conversion is complete. 21:08:34 - Selected ARC/DS method for Data1a-01.bin was: xtool:c32mb:mspidey+srep_new:1+lolz ----------------------------------------------------------------------------------------- 21:08:35 - Compression initialized in 20.11.2022 at 21:08:35. 21:08:35 - Starting Data1a-01.bin archive creation. 17:28:42 - Moving Data1a-01.bin » Data1a-07.bin files to media folder. 17:28:44 - Compression finished in 21.11.2022 at 17:28:44. ----------------------------------------------------------------------------------------- 17:28:44 - Getting size of the game: Marvel’s Spider-Man Miles Morales 17:28:44 - » Installation folder size: 47,41 GB 17:28:44 - » Compressed game size: 27,49 GB (Ratio 57.99%) ----------------------------------------------------------------------------------------- 17:28:44 - Overall input size: 47,41 GB 17:28:44 - Overall output size: 27,49 GB (Ratio 57.99%) 17:28:44 - Overall conversion time: 20:20:08 17:28:44 - Overall conversion discs: 7 DVD5 ----------------------------------------------------------------------------------------- |
Evil West
For bink2 files use bpk patch method. 15.9 GB -> 14.3 GB (diff size = 228 MB is included) Edit: Code:
17:28:19 - Selected ARC/DS method for Data1a-01.bin was: xtool:mreflate+xtool:mpreflate+xtool:db:-dedup=3+4x4:lzma |
Automobilista 2 [v1.4.3.3]
89.1GB -----> 17.7GB |
XTool "dedup level 5" ?
Where ,how ? I cant find any information about that ! Is it another not published setting ,like -dd ?! |
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Code:
--dedup=[1..5]Example: https://fileforums.com/showpost.php?...postcount=3282 Especially on HDD the speed improvements are very good. Maybe this is interesting aswell for some users Code:
--compress=[l#,][hi0/1,][t#[p]] |
Stellaris
v3.6.0, incl all DLC, Soundtrack Code:
15:22:36 - Selected ARC/DS method for Data1a-01.bin was: xtool:mreflate+msc_tak+oggre |
Mount & Blade II Bannerlord
Seems like tpac files use lz4hc level 12. On this level you will get low streams but output is much bigger then with other levels. Code:
Compressed 1 file, 7,120,255 => 14,068,315 bytes. Ratio 197.58% |
Assassin's Creed Valhalla
v1.6.2, 1 language, all DLC Code:
10:59:07 - Selected ARC/DS method for Data1a-01.bin was: xtool:manvil:8+xtool:db:-dedup=3+4x4:lzma |
Sorry from bumping the old post.
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The Callisto Protocol
Code:
Compressed 2 files, 6,558,206,036 => 13,302,561,746 bytes. Ratio 202.84%0x1958456F8B54A02D25DF32327C57C9D20DFCF7E948967D08 CFB48E8EBC65BEEB Edit: Seems like you don't need the key. Without the key the output is the same. |
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I use the following settings in my "CLS.ini" file, I do use the CLS version of Srep for decompression so not sure if that would have any impact if you're using a non-CLS package. Code:
[Srep] |
please tell me the best compress method for gta 5 game. I am using Cesar82 Diskpan Gui
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Anno 1800
v16.0, incl all DLC, all languages, artbook, ost Code:
21:12:27 - Selected ARC/DS method for Data1a-01.bin was: xtool:mflac+xtool:mpreflate+xtool:db:-dedup=3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
@KaktoR
You can patch out the bink videos with XTool erase and squeeze the size down with bpk too |
@Masquerade
I know. bk2 files are spread all over inside many files and I for myself are just to lazy to do it :D |
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I have compressed the gta 5 game using the method that is in the database but during install (unpack) it takes very long around 5-7 hours |
Halo The Master Chief Collection
v1.3065.0.0 (7th December 2022), ripped multiplayer Code:
17:02:27 - Selected ARC/DS method for Data1a-01.bin was: bpk+xtool:db:-dedup=3128mb chunk size is the sweet spot here. However you will get some additional mb on 256mb. bpk output is 22.5 GB, with srep 21.5 GB (many video stream duplicates). |
Crisis Core - Final Fantasy VII - Reunion
pak/ucas -> kraken Use oo2core v2.9.6 Edit: Ok seems like zlib/reflate is in there too. What a weird mess I made, sorry :D Code:
pakchunk0-WindowsNoEditor.pakpakchunk1-WindowsNoEditor.pak has no kraken streams, but only reflate. Edit 3: pakchunk5-WindowsNoEditor.pak, pakchunk6-WindowsNoEditor.pak -> seems like only usm video pakchunk4-WindowsNoEditor.pak -> sounds |
Crisis Core - Final Fantasy VII - Reunion UCAS contains encrypted Kraken streams but the UnrealDB creator does not work for this game and requires an update.
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Crisis Core - Final Fantasy VII - Reunion
Used unreal_db key 0x277041CBB2888087611DB5CBFEA119462920E1F67092C87E 87825725E38B320F Oodle v2.9.5 dll -mccff7r+kraken:l7 -d1 -c1gb -lm Code:
pakchunk7-WindowsNoEditor.ucasEdit: I recommend that you use two separate xtool processes (one for decryption and the other for processing kraken streams), since these aes blocks are big, xtool will use 1 thread in d1 mode for both encoding and decoding in an attempt to use the lowest possible memory, which will slow down installation tremendously if you plan to make a repack. This also eliminates the need for -d1, you can opt for oo2reck if you want, up to you. |
Thanks, this seem to work :)
Code:
-mff7rcc+xtool:kraken,l7Code:
[External compressor:xtool] |
Witcher 3 v4.0 Next Gen Update
Still the same algo from before https://fileforums.com/showthread.ph...her#post498295 Code:
-mxtool:witcher3+xtool:zlib+xtool:lz4hc,l9 |
Grand Theft Auto V
Build 10107212 (13 December 2022) Code:
17:17:06 - Selected ARC/DS method for Data1a-01.bin was: bpk+xtool:mreflate:db:-dedup=3+4x4:lzma |
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Code:
[External compressor: xtool] |
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