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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

Masquerade 27-10-2022 05:34

Quote:

Originally Posted by kuyhaa (Post 498880)
.pak gotham knights method please ? :)

I'm going to use cls-ue4d by Shegorat, but XTool unreal plugin should also do the decryption.

So, ue4 decrypt with key
Code:

0xE01312D26CAD1529142D3ACA6DB25D4091C1AAFE0C91E5DC104C36A768DB1E50
Then add zlib precompressor, srep and lolz.

Devs were nasty and put videos inside the pak with compression and encryption. Sounds are also encrypted but you should just be able to patch the encrypted data out using QuickBMS + Unreal script to print a filelist which will give you the locations of the different sound banks.

kuyhaa 27-10-2022 08:52

Quote:

Originally Posted by Masquerade (Post 498896)
I'm going to use cls-ue4d by Shegorat, but XTool unreal plugin should also do the decryption.

So, ue4 decrypt with key
Code:

0xE01312D26CAD1529142D3ACA6DB25D4091C1AAFE0C91E5DC104C36A768DB1E50
Then add zlib precompressor, srep and lolz.

Devs were nasty and put videos inside the pak with compression and encryption. Sounds are also encrypted but you should just be able to patch the encrypted data out using QuickBMS + Unreal script to print a filelist which will give you the locations of the different sound banks.

Gotham Knights

zlib+ue4

Quote:

Streams: 2370701/2371280364634
Time: 00:12:51 (01:52:39)
Memory: 0.99 GB (0.99 GB)

100.0%
Errorlevel=0

Compressed 1 file, 43,688,470,495 => 88,344,833,239 bytes. Ratio 202.22%
Compression time: cpu 642.13 sec/real 1488.20 sec = 43%. Speed 29.36 mB/s
All OK


but i don't know, if use Diskpan GUI @cesar

Code:

xtool:c32mb:mue4,k0xE01312D26CAD1529142D3ACA6DB25D4091C1AAFE0C91E5DC104C36A768DB1E50,zlib
Not Work, only got 100.3% ( CMIIW )

dixen 27-10-2022 10:19

Sackboy: A Big Adventure

AES Key

Quote:

0x27BCD9AE811EBB70D80F7B9098CCE4267CFFA18E14058BC2 E59E8898E0E9AA9C
I think all *.pak is encrypted but not compressed.

kj911 27-10-2022 11:46

Quote:

Originally Posted by Masquerade (Post 498870)
It doesn't matter ^^

CLS-SREP will decompress srep data no matter which version of srep you use for compression.

Make sure you use the latest version of CLS-SREP. I'm assuming you're using ProFrager's version and not Razor's version. The latest CRCs of those files are:

Code:

    File: CLS-SREP_X64.EXE
  CRC-32: ae1cd4f0

    File: CLS-SREP.DLL
  CRC-32: d30b67ba


Too many SREP versions. Any variants, not compatible from decompression, in vice-versa packed in SREP 3.2 or SREP 3.90/3.9x during in compression. Any case, not unpackaeble these data package via ProFrager's 0.33 version or any CLS-based copy's. Native bigger EXE's ~99.99% its works. (Official Bulat's release or "SR" iconized newest version EXE its solved in more problems.)

These X64.exe found from "cls_srep_v0.03b.rar" and "ISArcEx v0.4 + Test.rar" files. Two package contains X86 version EXE and not running from XP! Used bytepaching and its is OK! These DLL file, totally missing, some tools available various versions, (UltraArc, MC 20.xx, CIU3.0.x.x or more..) this different, not found the "d30b67ba" CRC-32 hashed copy.

UPD: These versions cls filter, not fully stable from cancelling installation process, these X64 (ae1cd4f0) or patched X86 EXE crashing now, from process terminating. Original full EXE or Profrager's DLL its betterly stable. (except not supported compression methods in get decompression error.) Its probably incorrect CLS-SREP.dll file attached in the "ae1cd4f0" hashed X64 EXE file in some repacking tools archives. Checked my DVD's from any archived repacking tools, not found! The DLL its available in many recompressor package tools sets?

dixen 27-10-2022 22:49

Sackboy: A Big Adventure

*.pak - ue4d+xtool(zlib)+srep+lolz
53 > 54 gb > 41 gb > 22.6 gb

*.mp4, *.avi - srep+lzma2
860 mb - 697 mb

Rest files - srep+lolz

Repack size - 23.3 gb
Install time - ~10 min. (hdd>hdd)

KaktoR 28-10-2022 05:32

1 Attachment(s)
Quote:

Originally Posted by Masquerade (Post 498896)
I'm going to use cls-ue4d by Shegorat, but XTool unreal plugin should also do the decryption.

So, ue4 decrypt with key
Code:

0xE01312D26CAD1529142D3ACA6DB25D4091C1AAFE0C91E5DC104C36A768DB1E50
Then add zlib precompressor, srep and lolz.

Devs were nasty and put videos inside the pak with compression and encryption. Sounds are also encrypted but you should just be able to patch the encrypted data out using QuickBMS + Unreal script to print a filelist which will give you the locations of the different sound banks.

Here is the file list, so you don't have to create this :D

Beware, the file is 300mb in size, so open it could take a while

Masquerade 28-10-2022 09:17

^^

You can use -f filter in quickbms so it will only list files that you want.

e.g.
Code:

QuickBMS -l -f *.pck <bms> <pak> >> filelist.txt
P.S. don't rip voiceovers entirely because game will crash without them. Just patch them out to speed lolz up.

ScOOt3r 28-10-2022 14:01

Quote:

Originally Posted by Masquerade (Post 498896)
I'm going to use cls-ue4d by Shegorat, but XTool unreal plugin should also do the decryption.

So, ue4 decrypt with key
Code:

0xE01312D26CAD1529142D3ACA6DB25D4091C1AAFE0C91E5DC104C36A768DB1E50
Then add zlib precompressor, srep and lolz.

Devs were nasty and put videos inside the pak with compression and encryption. Sounds are also encrypted but you should just be able to patch the encrypted data out using QuickBMS + Unreal script to print a filelist which will give you the locations of the different sound banks.

_______________________
im not sure what or you did but i didnt get anywhere close to 30.8 GB my repack was 39.0 GB

i used this method:
ue4d:key=E01312D26CAD1529142D3ACA6DB25D4091C1AAFE0 C91E5DC104C36A768DB1E50+xtoolx+srep+lolz <- xtoolx in this cause was unreal.dll


thanks
ScOOt3r

FitGirl 28-10-2022 17:09

Quote:

Originally Posted by ScOOt3r (Post 498920)
_______________________
im not sure what or you did but i didnt get anywhere close to 30.8 GB my repack was 39.0 GB

i used this method:
ue4d:key=E01312D26CAD1529142D3ACA6DB25D4091C1AAFE0 C91E5DC104C36A768DB1E50+xtoolx+srep+lolz <- xtoolx in this cause was unreal.dll


thanks
ScOOt3r

Sigh. You have space symbol in AES key.

fabrieunko 28-10-2022 23:15

Quote:

Originally Posted by dixen (Post 498907)
Sackboy: A Big Adventure

*.pak - ue4d+xtool(zlib)+srep+lolz
53 > 54 gb > 41 gb > 22.6 gb

*.mp4, *.avi - srep+lzma2
860 mb - 697 mb

Rest files - srep+lolz

Repack size - 23.3 gb
Install time - ~10 min. (hdd>hdd)

Hello can you help me I can not find the same setting with DSG
*.pak - ue4d+xtool(zlib)+srep+lolz

KaktoR 29-10-2022 02:40

Quote:

Originally Posted by dixen (Post 498907)
Sackboy: A Big Adventure

*.pak - ue4d+xtool(zlib)+srep+lolz
53 > 54 gb > 41 gb > 22.6 gb

*.mp4, *.avi - srep+lzma2
860 mb - 697 mb

Rest files - srep+lolz

Repack size - 23.3 gb
Install time - ~10 min. (hdd>hdd)

This game has very few streams. I guess only decrypt the files and use srep+lolz would have the same ratio.

Code:

Compressed 20 files, 56,772,706,885 => 57,575,115,762 bytes. Ratio 101.41%
Compression time: cpu 25.19 sec/real 1436.27 sec = 2%. Speed 39.53 mB/s
All OK

@fabrieunko
Code:

xtool:c32mb:mzlib:d1:mue4,k0x27BCD9AE811EBB70D80F7B9098CCE4267CFFA18E14058BC2E59E8898E0E9AA9C

KaktoR 29-10-2022 08:20

Call of Duty Modern Warfare 2 Remastered

*.ff, *.fp, *.xsub -> kraken (use oo2core_8)

Masquerade 01-11-2022 11:25

American Truck Simulator [v.1.45.3.26s + All DLCs]

Code:

xzlib+srep+lolz
Latest XTool used with -mzlib only (no reflate).
Use -lm due to incredibly huge streams being decompressed.
I have 64GB of memory so I used a 1024mb chunk size.

10.7GB ----> 6.1GB

KaktoR 02-11-2022 14:13

Divinity Original Sin 2 Definitive Edition
v27.09.2022, Nothing ripped, bonus contents are included (Artbook, Lorebook, Concept Art, Soundtrack)

Code:

18:42:24 - Selected ARC/DS method for Data1a-01.bin was: xtool:mdos2de:mpreflate+srep_new:3+lzma_sdk
 18:42:24 - Selected ARC/SPLIT method for Data1b-01.bin was: srep_new:3+lzma_sdk/$mp3pack=mpz_pmt/$jpgpack=xtool:mbrunsli/$deflatepack=xtool:mreflate+srep_new:3+lzma_sdk
 18:42:24 - Selected ARC/DS method for Data1c-01.bin was: bpk
 18:42:24 - Selected ARC/DS method for Data1d-01.bin was: 1
-------------------------------------------------------------------------------------------------------------------------------------------
 21:28:17 - Overall input size: 60.50 GB
 21:28:17 - Overall output size: 34.01 GB (Ratio 56.21%)
 21:28:17 - Overall conversion time: 02:45:51
-------------------------------------------------------------------------------------------------------------------------------------------
 22:03:03 - All files have been successfully extracted!

Paks are using lz4hc with level 9 and some reflate streams.
However not all lz4 streams can be processed.
To get a good amount of streams set --diff=20p in arc.ini (the sweatspot is somewhere between 15p and 20p, I used 20p. Above this you will get negative ratios on some files. The higher #p, the more negative ratio) and use xdelta3_dll.dll near xtool.exe

Due to false detection by xtool use preflate, not reflate. If you use reflate you will get crc errors on extraction.
For xtl creation use lspk.bms and in bms2xtl.ini set lz4=lz4hc:l9
Use liblz4 180

bpk information

Code:

Data1c
Data\Localization\Video.pak
Data\Localization\Video_1.pak
Data\Localization\Video_2.pak
Data\Localization\Video_3.pak
Data\Localization\Video_4.pak
DefEd\Data\Localization\Video.pak

Data1d (crc errors on extraction, don't use bpk on them, or extract the archives first and use binkpatch)
DefEd\Data\Localization\Video_1.pak
DefEd\Data\Localization\Video_2.pak
DefEd\Data\Localization\Video_3.pak
DefEd\Data\Localization\Video_4.pak

Thanks to Razor12911 and Masquerade for some informations :D

dixen 03-11-2022 01:53

Quote:

Originally Posted by KaktoR (Post 498981)
Divinity Original Sin 2 Definitive Edition
v27.09.2022, Nothing ripped, bonus contents are included (Artbook, Lorebook, Concept Art, Soundtrack)

*.pak (excluded video, voice and sound)

srep+lolz = 6.6 gb
Xtool(LZ4 + xtl db)+srep+lolz = 6.4 gb
:D

KaktoR 03-11-2022 08:45

WRC Generations - The FIA WRC Official Game

lz4f,l10

CHUNK_1.PKG
Code:

Compressed 1 file, 230,225,845 => 356,636,013 bytes. Ratio 154.91%
Compression time: cpu 0.25 sec/real 5.90 sec = 4%. Speed 39.00 mB/s
All OK


KaktoR 03-11-2022 10:07

The Entropy Centre

zlib. There is a key but however it seems you don't need it at all.

KaktoR 03-11-2022 12:20

Are you sure?:confused:

Code:

xtool:reflate:d1:ue4,k0x72463A7B70FA819E286295CF74C280AC7C928D0BCB349CF811CAF1AE27780A41
Compressed 1 file, 11,896,018,323 => 22,955,933,549 bytes. Ratio 192.97%
Compression time: cpu 6.00 sec/real 496.69 sec = 1%. Speed 23.95 mB/s
All OK

xtool:reflate
Compressed 1 file, 11,896,018,323 => 23,008,806,166 bytes. Ratio 193.42%
Compression time: cpu 5.69 sec/real 566.02 sec = 1%. Speed 21.02 mB/s
All OK


Masquerade 03-11-2022 23:42

FModel gave me this output for most files :confused:

https://i.ibb.co/Bq8LLH7/Screenshot-1.png

KaktoR 04-11-2022 00:15

Maybe it's the xtool plugin. I will test with ue4d

Wanterlude 04-11-2022 04:06

Quote:

Originally Posted by Masquerade (Post 498992)
You will need the key. Most files are compressed + encrypted.

The Entropy Centre (v.1.0.7) (GOG)

xtool(zlib)+srep+lolz - 7.83 GB
ue4d+xtool(zlib)+srep+lolz - 7.92 GB

Code:

zlib
Compressed 1 file, 11,896,018,323 => 22,940,077,806 bytes. Ratio 192.84%
Compression time: cpu 9.69 sec/real 157.83 sec = 6%. Speed 75.37 mB/s

ue4d+zlib
Compressed 1 file, 11,896,018,323 => 22,517,092,816 bytes. Ratio 189.28%
Compression time: cpu 166.56 sec/real 266.32 sec = 63%. Speed 44.67 mB/s


Masquerade 04-11-2022 10:52

Sorry for that mix up and thanks for the corrections KaktoR and Waterlude :p

kuyhaa 05-11-2022 13:53

HARVESTELLA

kraken+zlib+ue4

key

Quote:

0xAA07B9EF2AD5A0F2C1299355B0760B2808F11038753D5959 D5CA0923A6EE44A5
Harvestella-WindowsNoEditor.ucas

Quote:

Streams: 190379/194399194420
Time: 00:09:15 (02:01:43)
Memory: 520 MB (520 MB)

100.0%
Errorlevel=0

Compressed 1 file, 10,680,406,976 => 26,584,688,310 bytes. Ratio 248.91%
Compression time: cpu 195.23 sec/real 857.13 sec = 23%. Speed 12.46 mB/s
All OK

dixen 06-11-2022 12:31

Sackboy: A Big Adventure (2nd repack)

*.pak - XTool v0.65 + unreal.dll + SREP + LOLZ

Quote:

Compressed 20 files, 56,772,715,077 => 19,317,821,479 bytes. Ratio 34.03%
Compression time: cpu 159.44 sec/real 18183.77 sec = 1%. Speed 3.12 mB/s
All OK
Test

Quote:

Tested 20 files, 19,317,821,479 => 56,772,715,077 bytes. Ratio 34.03%
Testing time: cpu 6.55 sec/real 263.93 sec = 2%. Speed 215.11 mB/s
All OK
No used precompress function, decrypt .pak only

Razor12911 06-11-2022 23:51

Burnout Paradise Remastered

-mxzlib+srep+fl2
Code:

Compressed 8,468 files, 7,752,954,658 => 3,415,874,982 bytes. Ratio 44.06%
Compression time: cpu 5.81 sec/real 237.31 sec = 2%. Speed 32.67 mB/s

7,21 GB >> 3.18 GB

Need For Speed Hot Pursuit Remastered

-m0
Code:

UI\MOVIES
UI\MOVIES_4K

Use store compression, bpk fails on a lot of videos


-mxzlib+srep+fl2
Code:

Compressed 20,498 files, 15,721,041,999 => 3,315,144,330 bytes. Ratio 21.09%
Compression time: cpu 12.61 sec/real 277.57 sec = 5%. Speed 56.64 mB/s

on the rest of the files

34.8 GB >> 23.2 GB w/ 4K videos
22,2 GB >> 10.7 GB w/o 4K videos

KaktoR 08-11-2022 15:30

DOOM Eternal

I made some tests but couldn't find the correct oodle library. Maybe someone find this usefull.

gameresources_0_2.streamdb
Code:

oo2core_4_win64_v3 712/1283 Ratio 126.48%
oo2core_6_win64    312/1283 Ratio 101.85%
oo2core_7_win64_v1 650/1283 Ratio 148.50%
oo2core_7_win64_v2 710/1283 Ratio 126.35%
oo2core_7_win64_v3 650/1283 Ratio 148.50%
oo2core_7_win64_v4 759/1283 Ratio 168.52%
oo2core_7_win64_v5 712/1283 Ratio 126.48%
oo2core_7_win64_v6 650/1283 Ratio 148.50%
oo2core_8_win64_v1 759/1283 Ratio 168.52%
oo2core_8_win64_v2 710/1283 Ratio 126.35%
oo2core_8_win64_v3 712/1283 Ratio 126.48%
oo2core_8_win64_v4 759/1283 Ratio 168.52%
oo2core_8_win64    759/1283 Ratio 168.52% (Days Gone (Special Libraries))
oo2core_9_win64_v1 710/1283 Ratio 126.35%
oo2core_9_win64_v2 45/1283  Ratio 100.08%

Side note: The suspicion is obvious that "oo2core_4_win64_v3" is in fact at least "oo2core_7_win64". Stream count, Ratio and file size speaks for itself I think. But I have only tested on this single sample and this should not be used as an evidence at all. Libraries from this post.

Razor12911 08-11-2022 22:56

1 Attachment(s)
Doom Eternal uses two libraries on this file however I'm not sure if this applies to the whole game.

oo2core_7_win64.dll -> 283 MB > 421 MB (691/1332)
oo2core_8_win64.dll -> 283 MB > 479 MB (790/1332)

For some reasons, streams that can be processed 7 cannot be processed by 8 and visa versa.

However if you precompress the game using both libraries one after the other you get

283 MB > 421 MB > 614 MB

The second pass using oo2core_8_win64.dll processed the remaining streams (640/640).

This is part of the reason I added --oodle= parameter in xtool, to allow you to specify exactly what library you want to use.

Code:

[External compressor:doom7]
header    = 0
packcmd  = xtool.exe precomp -mkraken,l6,n256 -c32mb -t50p --oodle=oo2core_7_win64.dll - - <stdin> <stdout>
unpackcmd = xtool.exe decode -t100p --oodle=oo2core_7_win64.dll - - <stdin> <stdout>

[External compressor:doom8]
header    = 0
packcmd  = xtool.exe precomp -mkraken,l6,n256 -c32mb -t50p --oodle=oo2core_8_win64.dll - - <stdin> <stdout>
unpackcmd = xtool.exe decode -t100p --oodle=oo2core_8_win64.dll - - <stdin> <stdout>

Your arc.ini then looks like this then you run the method

-mdoom7+doom8

KaktoR 09-11-2022 01:49

1 Attachment(s)
HARVESTELLA

Code:

09:53:02 - Selected ARC/DS method for Data1a-01.bin was: xtool:mue4,k0xAA07B9EF2AD5A0F2C1299355B0760B2808F11038753D5959D5CA0923A6EE44A5:mkraken,l5:9+srep+4x4:lzma
 09:53:02 - Selected ARC/DS method for Data1b-01.bin was: srep+4x4:lzma
-------------------------------------------------------------------------------------------------------------------------------------------
 10:39:44 - Overall input size: 10.65 GB
 10:39:44 - Overall output size: 8.45 GB (Ratio 79.31%)
 10:39:44 - Overall conversion time: 00:46:40
-------------------------------------------------------------------------------------------------------------------------------------------
 10:49:06 - Overall decompression time: 00:08:08
 10:49:06 - All files have been successfully extracted!

Use oo2core_9_win64 in attachment to get all streams.

PS: You can use reflate on pak file to get additional ~20mb inflation.

panker1992 09-11-2022 06:57

Elden Ring is also one more game that uses 2 different oodle libraries to have 100% coverage of streams.

its best to create a massive batch to process combinations of libraries

Masquerade 09-11-2022 08:06

Quote:

Originally Posted by panker1992 (Post 499064)
Elden Ring is also one more game that uses 2 different oodle libraries to have 100% coverage of streams.

Which libraries are best for this game?

KaktoR 09-11-2022 08:11

Quote:

Originally Posted by Masquerade (Post 499065)
Which libraries are best for this game?


Code:

v2.8.14
1267/1413

v2.5.5 / v2.5.2 / v2.5.0
132/134
_____________
1399/1413

I can't get more. I have tested the first 200mb from Data0.bdt

Code:

200 -> 355 -> 366
Edit: Here is another test for Data3.bdt

Code:

v2.8.14
15077/18312

v2.5.5 / v2.5.2 / v2.5.0
2566/2641
_____________
17643/18312
_____________
669 streams left

---

2.47 GB -> 4.35 GB -> 4.51 GB

Maybe you get more out of it using n# option

dixen 09-11-2022 12:19

F.I.S.T.: Forged In Shadow Torch

Tests

XZlib+Reflate (-d3 -c32mb)
21.2 gb > 39 gb

unreal.dll+Xzlib+Reflate (-d3 c128mb)
21.2 gb > 65 gb

AES Key
Code:

0xEABBDBD5A27C73D8CDAE3179A36C9EB793C3C61188A5763FBC35ACD155D0C604

KaktoR 09-11-2022 13:54

Halo Infinite
Winter Update (8th November 2022)

Code:

14:02:46 - Selected ARC/DS method for Data1a-01.bin was: xtool:mkraken,l4,n64:8+srep+4x4:lzma
 14:02:46 - Selected ARC/DS method for Data1b-01.bin was: xtool:mreflate+srep+4x4:lzma
 14:02:46 - Selected ARC/DS method for Data1c-01.bin was: srep+4x4:lzma
-----------------------------------------------------------------------------------------
 16:25:26 - Overall input size: 44.02 GB
 16:25:26 - Overall output size: 31.19 GB (Ratio 70.86%)
 16:25:26 - Overall conversion time: 02:22:21


KaktoR 10-11-2022 03:07

ELDEN RING
v1.07

Code:

09:30:58 - Selected ARC/DS method for Data1a-01.bin was: xtool1+xtool2+srep+4x4:lzma
 09:30:58 - Selected ARC/DS method for Data1b-01.bin was: srep+lzma_sdk
-----------------------------------------------------------------------------------------
 11:55:14 - Overall input size: 45.07 GB
 11:55:14 - Overall output size: 36.75 GB (Ratio 81.54%)
 11:55:14 - Overall conversion time: 02:21:24

Oodle libraries used: v2.5.5 (xtool1) + v2.8.14 (xtool2)

xtool options: l6,n64

L33THAK0R 10-11-2022 08:46

Does anyone know how BMP detection under MSC works? Got a few titles I'm working on that mainly use BMP images for texture assets, however MSC seems to skip over the majority of files. I had a brief trawl through some posts here but searching with shorter search terms is a massive pain in the arse and didnt yield a lot of information.

Masquerade 10-11-2022 09:08

Maybe the thread on Krinkels.org may help you?

KaktoR 11-11-2022 14:26

Saints Row (2022)
v1.1.6.4392638

Code:

21:38:42 - Selected ARC/DS method for Data1a-01.bin was: xtool:mlz4f,l9:lz4_192+srep+4x4:lzma
 21:38:42 - Selected ARC/DS method for Data1b-01.bin was: srep+4x4:lzma
-------------------------------------------------------------------------------------------------------------------------------------------
 23:25:52 - Overall input size: 44.08 GB
 23:25:52 - Overall output size: 25.51 GB (Ratio 57.88%)
 23:25:52 - Overall conversion time: 01:47:08


KaktoR 13-11-2022 13:03

Wolfenstein II The New Colossus

Code:

15:56:42 - Selected ARC/DS method for Data1a-01.bin was: xtool:mkraken:5+srep+4x4:lzma
 15:56:42 - Selected ARC/DS method for Data1b-01.bin was: bpk
 15:56:42 - Selected ARC/DS method for Data1c-01.bin was: srep+4x4:lzma
-------------------------------------------------------------------------------------------------------------------------------------------
 21:50:55 - Overall input size: 58.80 GB
 21:50:55 - Overall output size: 43.14 GB (Ratio 73.37%)
 21:50:55 - Overall conversion time: 05:53:20

Notes:
- Majority of *.resources files using level 4, majority of *.texdb and *.cache using level 5. I was too lazy to sort them out properly so I didn't use the l# option for xtool.
- On many files I didn't got all kraken streams, I checked with every library I have and even used different libraries with --oodle= option like with Elden Ring but to no avail.
- *.pages files using lz4hc but most likely weak compression, but couldn't get all streams (overall about half of streams), so I decided to just compress them with srep+lzma.

dixen 15-11-2022 09:40

Somerville (Steam version)

*.wem, *.bnk - srep+razorMT
6.3 gb> 1.6 gb

Rest files - srep+lolz
3.7 gb > 430 mb

Install time - 1 min.

Masquerade 17-11-2022 09:08

Unlike it's original variant, paks in Crysis 3 Remastered are not encrypted. They are just standard zip files and can be precompressed with xtool:

Code:

Compressed Animations.pak, 144,174,121 => 229,174,364 bytes. Ratio 158.96%


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