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Тhis is a private(?) LZ algorithm. You can read this thread: https://forum.xentax.com/viewtopic.php?f=10&t=9481 Quote:
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Best compression methods from Stalker: Shadow of Chernobyl?? The game compressibble in smaller than 2-2.5GB's size? (with or without MP files. Multilang version installed size in has ~9.5GB's. Installer smaller than ~3.2GB with INNO only.)
Tested one gamedata archive file (*.db5), in few methods. This db5 archive contents extracted in specialized tools and extracted files compressed again into separated 3 archives and results its bigger than compress the one *.db5 file. Not understood! File: gamedata.db5 Size: 677 500kB CAB/LZX:21: 520 571kB 7z: 498 055kB 7z/PPMD: 529 581kB SQX2: 492 547kB DLZ only: 456 021kB OGGRE+DLZ: 462 367kB MSC only (BMP/DDSRAW/DXT=1): 550 356kB* (archive broken! Any data portions its missing??) --> Crunch in DLZ: 387 155kB (probably false...) MSC only (DDSRAW=0, DXT=1): 677 377kB --> Crunch in DLZ: 478 327kB Extracted the db5 file: *.OGM: 68 290kB (6 file) --> DLZ: 59 064kB (Note: OGGRE+DLZ: 59 061kB) *.OGG: 174 445kB (2052 file) --> OGGRE: 146 989kB *.DDS: 446 886kB (1249 file) --> MSC+DLZ: 317 108kB / DLZ: 294 630kB other: 908kB (17 file) --> MSC+DLZ: 103kB __________________ Total: 690 528kB --> 523 264kB / 500 786kB (WTF!) |
Overcooked! 2
Code:
xtool_unity+srep+lolzliblz4 v1.8.0 used for best ratio. |
Prison Architect
Code:
precomp:d0+srep+lolz/$ogg=oggreThanks Nicolas Comerci for precomp STDIO fork. |
Grim Dawn LZ4 dropping streams
Hey all,
I've been giving "Grim Dawn" a looksie and was wondering if anyone might be able to clear something up Code:
FreeArc 0.67 (March 15 2014) creating archive: Data.arc |
Sample?
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1 Attachment(s)
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Ghost Recon Wildlands recompression woes
Hi all has anyone else had any issues with recompressing "Ghost Recon Wildlands" .forge archives? I've tried the following:
XTool 0.6.5 (Anvil) + Srep + Lolz Code:
74,326,347,887 bytes -> 20,662,955,336 bytesAFR v0.0.1.9 (v0.0.2.0a7 detects and seemingly picks up streams, but spits out an error code and fails to write to disk) + srep + lolz Code:
74,326,347,887 bytes -> 21,147,452,370 bytes |
I did Wildlands either last year or year before and had no issues with AFR.
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A Plague Tale Requiem
*.dpc -> zlib |
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Does not work here, or lets say only partial.
Seems like xtool just erase some files, as I can see in hex editor filled sectors with zeros. But if I extract the archive once again, all files are still there. Maybe I do it just wrong lol Edit: Oh ok, the extracted files are zero'ed, now I got it. Edit 2: Forget my prevous edit. Seems like this one worked correctly (before I was using wildcards for the folders/files) Code:
xtool erase "VO_MEDIA.PC.PCK_extract\chinese(simplified)" "VO_MEDIA.PC.PCK" test.xtl |
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unpackcmd = xtool.exe decode --verbose $$arcpackedfile$$.tmp $$arcdatafile$$.tmpI have tested this game once before and found no errors having only lzo2.dll in directory with xtool.exe DataPC.forge Code:
Tested 1 file, 10,925,907,848 => 8,042,348,544 bytes. Ratio 135.85% |
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Also the old library zlibwapi.dll (from the old xtool) doesn't work, however the new library zlibwapi.dll shared with the new xtool works perfectly with Windows 11. |
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I launch quickbms, I open the WWise.bms file then the VO_MEDIA.PC.PCK file it is extracted from wma files in directories (chinese(simplified)/english(us)/french(france)/german/spanish(spain) if i want to delete the german i type in a back window (from the post of KaktoR) xtool erase "VO_MEDIA.PC.PCK_extract\german" "VO_MEDIA.PC.PCK" test.xtl |
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unpack.bat for quickbms Code:
for %%f in (*.pck) do quickbms_4gb_files.exe -d -o -Y wwise.bms "%%f"Code:
xtool erase "VO_MEDIA.PC.PCK_extract\german" "VO_MEDIA.PC.PCK" test.xtlPS: Make a backup of the file first ;) |
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Uncharted Legacy of Thieves Collection Precompression
Using the oo2core_9_win64.dll from game folder: Code:
Compressing animtex0.psarc, 47,187,477 bytes |
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XTool v0.53 (zlib+kraken) Quote:
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Uncharted Legacy of Thieves Collection (v.1.0.20122 | English/Russian lang.)
Code:
XTool (zlib+kraken*)+srep+lolz |
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Anyone knows what compression "The Valiant" is using? unity lz4/lz4hc does not seem to have any effect.
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Hi!
Anyone knows what is the correct LZ4 library for COD : Infinite warfare ? |
Treasures of the Aegean
Code:
xtool_unity+srep+lolzliblz4 v1.8.3 used. |
Mount & Blade II Bannerlord
*.bin -> reflate Code:
8,471,456,167 bytes -> 141,154,813,359 bytes |
@KaktoR
TPAC compressed with LZ4. XTool plugin probably required for precompression. |
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thanks. |
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It doesn't matter ^^
CLS-SREP will decompress srep data no matter which version of srep you use for compression. Make sure you use the latest version of CLS-SREP. I'm assuming you're using ProFrager's version and not Razor's version. The latest CRCs of those files are: Code:
File: CLS-SREP_X64.EXE |
.pak gotham knights method please ? :)
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Victoria 3
For bink2 files you have to follow this guide. However there is not much benefit unfortunatelly. 1.14 GB -> 1.04 GB |
^^
Yeah, not all of the vids even decompress properly so you end up with big diff files so it's best to ignore the vids that don't compress. The banks don't compress with oggre either, oggre will just crash (you need to use the python script to convert FSB5 to vorbis). |
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