FileForums

FileForums (https://fileforums.com/index.php)
-   Conversion Tutorials (https://fileforums.com/forumdisplay.php?f=55)
-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

KaktoR 24-01-2019 06:43

Nice. Thanks for info!

78372 24-01-2019 08:22

Spec Ops the Line

Initial Size : 6.4GB
Final Size : 3.23GB
Without MP and languages(except english)
Method:
*.upk=uelr+srep+4x4:t2:lzma:16mb:lc8
*bik=bpk
others=9

doofoo24 25-01-2019 18:26

Mass Effect 2 5.45gb
 
method
precomp:t100p,c64m,v:lzo+srep:m3f:a2+lolz:d64m on DLC folder only...
uelr:uv+srep:m3f:a2+lolz:d64m on the rest of the files...
bpk on bik
*move the movie folders in dlc to the main game movie folder there a lot of bik in dlc that identical to the bik in BioGame\Movies
you can delete AdvCombat1-AdvCombat2-AdvCombat3-attractmovie...
Total game size 16.1gb all dlc with english only.
*XTOOL ver 0.10(x86) only lzo2 super slow like 40min to install on 8 thread you can skip it and just use srep+lolz on dlc folder (total game size 6gb)
i test it the game...

KaktoR 26-01-2019 01:05

Pathfinder Kingmaker
v1.2.0o + all DLC

Code:

On all files:
srep:m3f+lolz:mtt1:mt12:d128m:mc1023

 1:14:49 - Starting Data1.bin.001 creation
 7:49:56 - Finished Data1.bin.001 creation

Original size:  34.613g
Compressed size: 17.197g


darkwolves 26-01-2019 16:54

i have managed to decrypt marvel vs capcom infinite will repack overnight and post results in the morning i feel the need to say this becuase i have been working on this game for some time lol......

darkwolves 27-01-2019 09:25

marvel vs capcom infinite
 
1 Attachment(s)
method decrypting recoding
recoded video files using format factory, vgmtoolbox and scaleform encoder
also decrypted the UE4 .pak files i will link the tool i used for decrypting below
before recoding videos the game was 60 gigs afterwards 39 gb
after decrypting the game has zlib streams..

method of compression
xtool is used
xzlib+srep+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mtt0: mt6:d100m:tt4 h14:fba4096:mc1023:bc8:blr8:bm
initial size 39 gb
repacked size 19 gb

unpacking time took 30 minutes

=========decryption tool credit goes to AltimorTASDK
it is included below now everyone can decrypt it

doofoo24 29-01-2019 01:12

Resident Evil 7 Biohazard Gold Edition 24.5gb
 
precomp:t100p,c64m:zlib+srep:m2f:c512+lolz:mtt1:mt 8:mc1023:fba4096:pc4:gm20:d64m

JustFun 01-02-2019 02:24

I browsed through the topic, and havent seen that this has been shared, so I thought it will probably be useful to someone in future.

Call of Duty: WWII (Files list to remove to have Single-Player only and English Only) 38.4 GB

Code:

Files that have "mp" in their name, as well as the files below:

imagefile67.pak
imagefile69.pak
imagefile71.pak
imagefile73.pak
imagefile189.pak

soundfile67.pak
soundfile69.pak
soundfile71.pak
soundfile73.pak

xpakfile67.pak
xpakfile68.pak
xpakfile69.pak
xpakfile70.pak
xpakfile71.pak
xpakfile72.pak
xpakfile74.pak

If I missed some file pls PM me ;)

doofoo24 01-02-2019 03:50

Cod mw r
 
1 Attachment(s)
@JustFun
i took screen shoot for files cod mwr since i don't remember which files are the MP.
total size of imagefile are 24.2gb sp.
*note that the sound pak have Multilanguage you need to rip to achive toal size 26.2gb...

doofoo24 01-02-2019 04:59

Cod aw
 
1 Attachment(s)
screenshoot COD AW files SP

danswano 03-02-2019 22:21

Resident Evil 2 is not precompressing well using xtool zlib
Anyone knows a better method to use on it?

Simorq 03-02-2019 23:05

Husk
 
Code:

Title:          Husk
Version:        Update5

PC:              6 Cores 3.2GHz + 16GB Ram + HDD + DiskSpan

Original Size:  13 GB
Compressed Size: 7.72 GB

Method:          xZLib+rep+srep:m3f:l512+lolz:dtb1:d192:mtt1:mt4:mc128
               
Compress Time:  4.3 Hours
Install Time:    10 Minutes

CRC Checked:    Yes



tip:
Srep uses 2GB of RAM to decompress.
If you compress without REP, Srep uses 4GB of RAM to decompress.

78372 04-02-2019 01:18

Prince of Persia : The Sands of Time
data1.arc = All files except bink videos = 726MB
data2.arc = Bink video files (*.int) = 528MB

Method:
data2.arc = bpk = 413MB
data1.arc = 1. srep:m3f+4x4:t2:lzma:16mb:lc8 = 383MB
2. srep:m3f+rz:128mb = 364MB
3. srep:m3f+lolz:mtt0:mt2:mc1023:mtb64m:d128m = 384MB

*Can anyone suggest a better settings for lolz? I am really disappointed with this*

K4miKaZe 04-02-2019 16:17

Quote:

Originally Posted by 78372 (Post 479255)
Prince of Persia : The Sands of Time
data1.arc = All files except bink videos = 726MB
data2.arc = Bink video files (*.int) = 528MB

Method:
data2.arc = bpk = 413MB
data1.arc = 1. srep:m3f+4x4:t2:lzma:16mb:lc8 = 383MB
2. srep:m3f+rz:128mb = 364MB
3. srep:m3f+lolz:mtt0:mt2:mc1023:mtb64m:d128m = 384MB

*Can anyone suggest a better settings for lolz? I am really disappointed with this*

Lolz not always has better output then lzma, but the advantage of it is still decompression speed. Anyways, it depends much on cores and ram you have. Mtt0 sometimes performs better then Mtt1 but it depends on the game, also mtt0 needs at least same cores for decompression. I would try out to set mtt1 instead of mtt0, you dont really need to change mtb on mtt1 as the block size can be the same as the dictionary size, in your case d128. On mtt0 the mtb size should be always half or less then the dictionary size. Another things that can maybe help is setting up fba4096 and gm20. As its a small game you can test those things. For example, if you have 2 threads lolz:mtt1:mt2:d128m:mc1023:fba4096:gm20 (this will use something around 2.7gb of ram). If you have 4 cores and set it up to mt4 it will around 5.5gb. Another go is to do it on a single threat like mt1 and rise the dictionary size to d512 or less (depending how much ram you have). As said, as its a small game you can try out some settings but there is nothing "global" for all games, settings can be good or bad on other games.

doofoo24 05-02-2019 05:08

Quote:

Originally Posted by 78372 (Post 479255)
Prince of Persia : The Sands of Time
data1.arc = All files except bink videos = 726MB
data2.arc = Bink video files (*.int) = 528MB

Method:
data2.arc = bpk = 413MB
data1.arc = 1. srep:m3f+4x4:t2:lzma:16mb:lc8 = 383MB
2. srep:m3f+rz:128mb = 364MB
3. srep:m3f+lolz:mtt0:mt2:mc1023:mtb64m:d128m = 384MB

*Can anyone suggest a better settings for lolz? I am really disappointed with this*

just use test22c4b without srep
with lolz:mtt0:d384:mtb196:fba4096:dtb1:mc1023:gm20:pc4 :x2:ldl5 is the best setting for small games.
*note that ldmf work with mt1 only so no mt2 :eek:


All times are GMT -7. The time now is 23:52.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com