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Can anyone tell me what the music track is called or from which soundtrack it is, which is included by default with the download (i.e., what is named just “Music.mp3”)?
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Exactly, the music from ASIS (where as a template is the game "Stray", but I listened through the soundtrack and track 1 from the soundtrack sounds similar, but somehow not the same).
It's been the same everywhere so far (though I'm only with it since version 7.3.5 - what was before, I can't say of course). |
https://www.youtube. com/watch?v=37wUUn748iQ
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Is it possible to call the "UnpackDLLFiles" function early, ideally at the initialisation of the wizard? I recently switched to using a VCLStyle skin instead of CJStyle skin (as CJStyles arent able to modify some GUI elements and aren't quite as versatile), however the DLL size difference between the two is alarmingly large (2.98MB vs 385KB). However, applying some very basic compression, such as the parameters used to pack a given "Setup.dll" significantly reduces the VCLStyle DLL to ~700kb, unfortunately though it seems I'm not able to get the wizard to extract the DLL before loading it, despite having the commands ordered to do so.
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function InitializeSetup(): Boolean;Code:
Runtime error (at 368:722):Code:
Runtime error (at 400:5): |
Sorry to fill up this thread with questions, but could anyone please tell me where abouts the logic is for the transition between CompactMode's Main-Window and the CRC-Window?
I use QuickSFV for CRC validation and was hoping to add a 3rd & 4th state to the "WizardForm.NextButton" (or whatever the label is for the CompactMode Install button), to allow it to launch a given Batch script, while displaying "Verify"/"cm:Verify", and then function as a Finish/Continue button after the script concluded. Currently I've got the latter functionality working just fine, I'm just trying to figure out how to discard the separate CRC window to move it all to the one screen. |
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Sorry again to seemingly never run out of queries, I'm a bit of a brainlet, if it's at all alright would you be able to walk me through the values/arguments I should be attaching to "UnpackDLLFiles", I'm not too sure about the
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(UnpFile: String): Boolean; |
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The crc page is a custom created page, "CurPageID = CRCPage.ID" This page will be created here Code:
#if !CompactMode //if NOT compactmode (= normal mode)Quote:
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function InitializeSetup(): Boolean; |
Got a bit of a different, but hopefully easier question to answer, are there any other variables that can determine the size of an element, outside of ScaleX/ScaleY? I've got a really annoying element that refuses to be resized, the image linked (here) demonstrates this, as every other element that has a "ScaleX" property has had it set to 100, with the exception of the client size, however this element at the top refuses to change. I've also searched for the approx. pixel length/height of the element with a +/- 20 variance in the script to try and find the value but alas to no avail. The reason as to my wanting to remove/resize this element is that once the page changes to CRCPage.Surface, the logo image I have attached, disappears as its parent is WizardForm.WelcomePage, and my separate image entry for CRCPage.Surface is cut off, as this rogue element is rendered on top of CRCPage.Surface.
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Question: Am I missing anything for the redists section for v7.3.4's settings? No matter what I do, the installer skips over the redist install when the checkbox is marked. I have tried using the {app} tag, where the specified redist folder is included in the archives, and the {src} tag, where the specified redist folder is in the same place the setup is in, but both of them don't work. My setup right now is like this:
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[Redists] |
Funny, that's exactly the problem I'm having right now, and wanted to ask what the problem is. :) Both “DirectX” and “Microsoft Visual C++ 2015-2022” are simply ignored.
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[Redists] |
I checked quick, don't have really any time today, but the problem is somewhere in ssPostInstall step, at least debug mode tells me (the whole redist part is not processed).
I will look at it further tomorrow :) |
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