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Does anyone know if theres a way to bulk apply/insert a hexadecimal pattern into a given chunk of data if given a start and end offset? I've got some projects I'm working on that require a few hundred blanking/0-filling operations and its awfully slow to do so with HxD's GUI. I've gone through the SFK documentation a half dozen times and alas to no avail. My current solution is just to have a massive blank file and drawn on the given offsets from it but this is obviously not very practical and is a pain having to increase its size should I be attempting to patch out a chunk from a larger archive in the future.
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Try with xtool's erase/replace command
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Pathfinder: Kingmaker (GOG Version) [New repack]
Bundle Folder (excluded manifest files) XTool v0.65 (unity+lz4 plugin v1.75)+srep+lolz 21 gb > 50 gb > 25 gb > 7.2 gb Sound files (*.wem & *.bnk) srep+lzma2 3.2 gb > 2.6 gb *.assets *.resS & extensionless files srep+lolz 13.4 gb > 2.8 gb Rest files 400 mb > 65 mb Repack's size - 12.7 gb Install time - 29 min. (R5 3600) |
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What is this tool in the screenshot ? And what parameter was used? Im out nearly 2 years from repacking! Btw anyone can share me an lz4 library collection for xtool? Many thanks! :) |
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Attached file contains some lz4 libraries |
Ebola 3
Which is best compression method ?
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tried this method without success ! it doesn't contains zlibs!
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Are there any other LZ4 libraries outside of the ones in the GitHub releases that can yield any half decent results/are there any reliable means to pick up dropped LZ4 streams? In a previous post here I was inquiring on some samples including an LZ4 one, and whilst the level 2 detection processes a number of streams, the total is still fairly low (~65/700) with the final result only being a ~110% inflation. I know not all streams are created equal and some are larger/smaller than others but I'm curious if processing the other dropped streams could result in a more significant result.
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Good morning! I'd like to replace "Ultraarc v2.9.0.0 R9" with a simple .bat file, but the issue (for me) is I don't know how to merge the various .tmp file generated from compression into a final .bin file.
The reason why I'm asking this is because, sometimes, final .bin files decompression (whose setup.exe is generated using Inno Setup) generates an error (unarc.dll -1 error). If I decompress final .bin file with a simple .bat file, I have no unarc.dll error. Thank you for your reply! |
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-m<default method>/$<mask1>=<method>/$<mask2>=<method> ...
arc.groups is required Tbh I don't understand what your question is about at all. It is like Masquerade already said, FA will create tmp files with every compression step and collect them together on final stage to create a readable archive then. |
Project CARS 2 (7.1)
*.bff - XTool v053 (BMS DB)+srep+lolz 45.6 gb > 102 gb > 46 gb > 17.2 gb *.bik - bpk 2.6 gb > 1.9 gb *.bank - srep+lzma2 1 gb > 500 mb Rest files - srep+lolz 1 gb > 129 mb RePack's size - 20 gb Install time - 30 min (R5 3600) BMS Database - here Note. Also need oo2core_4_Win64.dll from Game folder. |
Ebola 3
Masquerade , checked with fmod , this game uses "oodles"
but need some help , i need to know which version of oo2core.dll , i must use? I tried (4,5,6,7,8,9) without good ratio! thx!:) |
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One more question: is there any way to speed up decompression? I've tried XLolz, which is very faster in compression rather than lolz, but decompression is slower and compression ratio is not as good as lolz. Any suggestions? Thank you. |
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Your decompression speed will be limited by any precompressor you have used and what algo it's trying to recompress. I think you were talking about CyberPunk 2077, right? That game uses Oodle Kraken compression and XTool is working it's ass off to compress that for you as quick as possible. |
Kena Bridge of Spirits
pak zlib bk2 bpk doesn't work (kb2n) |
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Of course I've used Oodle Kraken file for decompression as well. For decompression, I've used cls-srep, cls-lolz, xtool_2020, precomp and something else to compress decompressed .archive files. I'm still unexperienced in compressing and decompressing world, but how can Fitgirl version be 200 mb smaller then my final compressed .bin file and taking almost 20 minutes less (installation time) then mine? |
OK now you've completely lost me. The archives are already compressed with kraken. You use the precompressor (XTool) on them. There's absolutely no need to use precomp here. It's not needed.
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Brewmaster: Beer Brewing Simulator
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xzlib+srep+lolz/$jpg=brunsli
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Whats the best method for processing unencrypted UE4 ".pak" files? I've tried just applying xtool's zlib+reflate / oodle codecs but whilst the streams are picked up I always have issues decompressing, with the archives being reported as corrupted. I used to just process the pak's by unpacking and compressing the loose files but with larger titles this isn't very efficient for the user's disk I/O and with some titles I'm investigating currently (such as "Phantom Doctrine"), seemingly random files fail to decompress, pushing me to investigate again into packing the compressed ".pak" files as they're originally presented instead.
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Also quick second question, has anyone else had issues with using AFR on AnvilEngine 1.0 titles (or whatever the engine was named prior to AnvilNext)? I'm getting some ".forge" titles being processed with a warning at the end of processing them with AFR: "WARNING! In file found corrupted LZO-streams. Check your data!" and I have to manually test each files or a batch of files to determine which produce this error. packing the files that produce this error separately to the ones that don't results in a consistent successful decompression however the size is inflated due to them not being de-duplicated together. Currently affected titles that I've noticed are "Assassin's Creed" "III", "Black Flag", "Freedom Cry" & "Rogue". I'll note that I've been using AFR v0.0.1.9, using the "-vr" parameter as well as Srep v0.392, since other versions have produced issues with the "*.forge" files from my experience.
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There is anvil plugin for xtool, you should give it a try.
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Ebola 3
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Masquerade , thank you for your help!:)
Finally , I found the right oo2core.dll! oo2reck (7) + srep+ lolz 23gb ------> 16.6gb |
Pathfinder Wrath of the Righteous
Enhanced Edition Code:
10:58:21 - Selected ARC/DS method for Data1a-01.bin was: xtool:munity,lz4hc,l12:lz4_193+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
Command & Conquer Remastered Collection
I made this as a test and showcase with use of quickbms + bink patching. In this case use of quickbms is possible because game files are not compressed (or at least not seem). Steps:
Installation/batch stuff will take some time, .meg archives are crc perfect at the end. Results: Code:
15:11:02 - Selected ARC/DS method for Data1a-01.bin was: srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000https://fileforums.com/showpost.php?...postcount=1772 |
Terra Invicta (v.0.3.18)
Code:
XTool (Unity plugin + liblz4 1.9.3)+srep+lolz |
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16,0 GB RAM M.2 SSD |
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Sleeping Dogs Update
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hi, how to TEXTURE Rebuild and compression .dds file use "crunch" ?
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Dakar Desert Rally
bk2 (kb2n) = no bpk pak = kraken (oo2core 7) Code:
Streams: 17099/17099 |
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