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And what method did you use for compressing the game?
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Method=MASK PrecompVer=0.38 PrecompJPG=False I include attach files |
Disable AFR (just put // infront)
Enable pZLib3 + ReflateLIB, then it should work :) |
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I will try |
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with the same compress method [Compressor] #Define SREP "x64" //#Define SREPProFrager "x64" #Define ReflateLIB "x64" //#Define ZTool "x64" #Define pZLib3 "x64" //#Define Precomp "0.46MT" ;0.38, 0.40, 0.41, 0.42, 0.43, 0.46MT //#Define pOodle //#Define AFR "20a7" ;019, 20a7 //#Define MSC "TAK" //#Define MPZSlimmer //#Define ZSTD "x64" //#Define RAZOR //#Define BinkPack //#Define DLZ //#Define lolz //#Define OGGRE //#Define UELR EDIT : forget this now progress is already running 25.1% LATEST EDIT : now stuck at 50.1 What is wrong? if I try to use unpac.exe I see the Arc.ini tempporary file do i have to switch it on Compresor ini #Define ReflateLIB "x64" #Define ZTool "x64" #Define pZLib3 "x64" #Define ZSTD "x64" #Define RAZOR [External compressor:plz4] header = 0 unpackcmd = ZTool d:plz4:t100p:cm0mb - - <stdin> <stdout> [External compressor:plzo] header = 0 unpackcmd = ZTool d:plzo:t100p:cm0mb - - <stdin> <stdout> [External compressor:pzstd] header = 0 unpackcmd = ZTool d:pzstd:t100p:cm0mb - - <stdin> <stdout> [External compressor:pzlib] header = 0 unpackcmd = ZTool d:pzlib:t100p:cm0mb - - <stdin> <stdout> [External compressor:pZLib3] header = 0 unpackcmd = pZLib3 d {options} -t100p - -o - <stdin> <stdout> [External compressor:zstd,zst] header = 0 unpackcmd = Zstd -d -f <stdin> <stdout> [External compressor:Lzma2,lzma2,xz] header = 0 unpackcmd = 7z x -txz -an -y -si -so <stdin> <stdout> [External compressor:mpz] header = 0 unpackcmd = MPZ d <stdin> <stdout> [External compressor:Razor] header = 0 solid = 0 dmem = 700 unpackcmd = RZ e Output Input datafile = Input packedfile = Output |
#Define SREPProFrager "x64"
//#Define SREP "x64" |
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so is it like this? [Compressor] //#Define SREP "x64" #Define SREPProFrager "x64" #Define ReflateLIB "x64" //#Define ZTool "x64" #Define pZLib3 "x64" //#Define Precomp "0.46MT" ;0.38, 0.40, 0.41, 0.42, 0.43, 0.46MT //#Define pOodle //#Define AFR "20a7" ;019, 20a7 //#Define MSC "TAK" //#Define MPZSlimmer //#Define ZSTD "x64" //#Define RAZOR //#Define BinkPack //#Define DLZ //#Define lolz //#Define OGGRE //#Define UELR |
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I made a headache for this for 1 week I will try again, hopefully successful |
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Test the archive using the command: Code:
Arc t Data.Arc |
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Where does that command place? |
Code:
FreeArc 0.67 (March 15 2014) http://freearc.org March 15 2014 |
Solve
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what is best compress method for Unreal Engine 4 Games
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Please, How to activate Elapsed Time & Remaining Time? Thank |
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Up please, Thank |
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7.1.0 soon
Code:
- Fixed cls for bink unpack |
Hi KaktoR
ASIS: Advanced Simple Installer Script 7.1.0 when will it be ready |
When it's done :D
PS: i think i will do the first step with botva2 library and create a image pbar instead (it makes things easier afterwards), then say goodbye to bmp images and use png instead (but after 7.1.0, otherwise it takes too long). |
KaktoR plase add the support for razor's xtool....
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7.0.8 added
Code:
- Fixed cls for bink unpack Have fun |
Hi Kaktor,
Please, How to activate Elapsed Time & Remaining Time? Thank 7.0.8 soon - Added Elapsed/Remaining Time to installer VERY EXPECTANCY FOR ADDING THIS OPTION PLEASE ADD AS 7.0.8 UPDATE |
Thanks For Adding xtool for the installer KaktoR....
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Hi Kaktor,
Elapsed Time / Remaining Time During Installation please try to add it is very necessary for me |
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Decompres Crc |
Have you tested outside of asis with unpacking? Via batch + arc.exe + arc.ini + cls-bpk
If error is still there then the file is corrupt (profrager mentioned it that some files or compressor is bug) |
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nice work mate just a question how to change the setup size to make the background image bigger?
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You must edit script, and not just a little.
Pretty much all stuff must be changed, otherwise it will look just uggly |
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also i need to add more than one shortcut on the desktop which lines to edit ? thanks :):) |
Too many to telll you.
Start with Code:
WizardForm.ClientWidth := (497);TNewButton TNewCheckBox TLabel TBitmapImage TBevel TNewStaticText |
and the shortcuts ?
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you still there?!!! can you answer my question please
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Use Icons.iss
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HTML Code:
Name: "{group}\{#Name}"; Filename: "{app}\{code:ExeName2}"; Parameters: "{code:ExeParameter2}"; Check: CreateIconsHTML Code:
line4:required function or procedure "exename2" not foundyou still here mate?!!! |
hey Kaktor great job on the asis script =3
i have a question. is there a way to make the asis setup dialog be bigger than 496x491 resolution? i edited the iss script but every time i run the setup exe it shows the wallpaper at the resolution i put in the script but the actual installer with the 'music off/install/quit' wont change to match my custom resolution :confused: is this a hardcoded limitation of the script or can i make the setup dialog window bigger? thanks! -Kitsune |
You can change everything. The thing is, buttons/labels/etc are placed to match with the wizardform size (i have not placed it by variables). You can edit the positions of all of them tough.
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Code:
Name: "{group}\NameForTheIcon"; Filename: "{app}\ExeName.exe"; Parameters: "-Parameter"; Check: CreateIcons |
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