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[Archive1] Type=Freearc Source={src}\Name.bin Output={app} Disk=1 Password= |
If you used DiskSpan GUI, there will be created a file called "Records.ini" which is required.
Compile one of the compatible installers and move the compiled Setup.exe to the same folder where the compressed archive BIN files and records.ini file is located. |
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Records.ini is required because it stores the information required for the installer to extract the archives.
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It is possible to include this file in Setup.dll, and for some installers it is even possible to include Setup.dll itself into Setup.exe so you have only Setup.exe + compressed archives.
Setup.dll is a FreeArc archive. You can extract it with FreeArc normally (change DLL extension to ARC). |
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Could someone write a good guide on how to make a CLS filter for FreeArc??
No, I don't mean the "CLS-Generator" solutions, unfortunately they don't work in all many cases. Now, let's assume we have this: compressor.c /source code or alternative EXE file/ CLS source code package from FreeArc. + MinGW compiler. What do we need to modify in the *.c source code during compilation so that, upon receiving a "cls-cmp.dll" file at the end of the process, it works as a DLL with FreeArc, either as an decompressor only or with full functionality, when using the "-mcmp..." switch during compression. To make things more complicated, let's assume that this is just the syntax (*.c or EXE): compressor.exe e/d in out What should we write in "cls.h" or other "simple*.cpp" files? One possible case is that we will only have a *.dll file, nothing else is needed, it can be used already. While the other, if only an EXE file is available, how do we "bind" the cls-*.dll file to our file so that the given compressor can work in STDIO mode? (no tmp files are written during operations.) Or do we need to modify the EXE as well? (see: the Razor case.) |
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The console is probably (!) needed for 32/64 compatibility, no more. You can't it do without temporary files if you're compressing 20GB and you only have 8GB. (I'm looking at it from the perspective of solid archives. If you're streaming data, the console will help you get rid of temporary files.) |
hi is there any way to unpack lolz archives from cli without using the cls plugins. thanks
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^^
to decompress lolz archive you can use cls_lolz_x64.exe directly without cls dll. if youre trying to unpack fitgirl archives this is how you do it. Code:
[External compressor:magic2]Code:
cls_lolz_x64.exe d < "compressed_data.lolz" > "unpacked_output" |
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you must have admin right to unpack, that's why you have error mapping.
Open command with administrator level |
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KaktoR help)
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merging two different version of a game into a single archive is not a good idea. you shouldnt even compress all game data into a single archive, rather split the files up into multiple folder according to datatype and compress those folders individually using best methods for that datatype. or use arc.groups. |
https://rootz.so/d/iZDH6
Can someone help me with which oodle lib to use with this....it's from doom the dark ages |
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Library loaded: v2.9.10\oo2core_9_win64_2.dll |
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srep should still find many duplicates. Just try it out on a single archive file
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Overall input size: 138,78 GB Overall output size: 63,19 GB (Ratio 45.53%) Overall conversion time: 26:36:52 As for installation time, I'll report back later; I'm currently installing it! UDT: Installation time: 2:52 (R7 5700X, 16Gb) |
hello can anyone provide me with the exe version of bpk
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1 Attachment(s)
bpk
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Hello i have multiple questions for Diskspan GUI 2.0.2.4
1. Is SREP-4.90G stable/reliable? -i know it says wip but still I'm still curious. 2. Whats the difference between cls-new and cls-old 3. Is there a way to make msc_tak use more then 4 threads 4. Whats the best settings for all-around use, i know that technically does not exist and that you need to use custom settings for each game. For now i have been using:"xtool:o:mzlib+msc_tak+srep_new:490g+LOLZ_UL TRA" with descent results but i want to hear what you guys think. Thanks. |
1. It should be. The goal is to have as many options as possible.
2. Same as 1. 3. No. MSC can only use 4 threads max. 4. Depends on the algo a game is using. Nowadays most games - especially UE5 slop - using oodle kraken/mermaid. The ":o" parameter is optimizing decode for oodle and zstd algos. The ratio stays the same. Honestly I didn't tested it much. |
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is there any reason to use zstdrec and oo2rec instead of xtool -mzstd and xtool -mkraken or anything.
when i was testing on a 500 mb sample file from no mans sky (zstd) and silent hill f (kraken+mermaid) i saw xtool decompressed more data than zstdrec or oo2rec and is much faster. |
There are some cases where oo2rec is better then xtool but takes a bit longer.
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is there any way to unpack two freearc archives in parallel using a installer. im using IsArcEx with this setup script.
lets say i have 4 archive and. the first one is the big one (10gb) which takes a lot of time to unpack and cpu has a little room to unpack other archives. archive 2-4 is light on cpu takes less than 2 mins to extract. so while archive 1 is unpacking i want to unpack archive 2-4 one by one in parallel with it. my current unpack implementation is here (i have very little knowledge on pascal it was mostly copied from IsArcEx example). Code:
if ISArcDiskAddingSuccess and ISArcExInitEx(MainForm.Handle, 1, @ProgressCallback) then |
Hi friends, please tell me how to compress the game Eriksholm: The Stolen Dream on DS as much as possible?
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Does bcm work on webm videos ?
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I don't think so. Why not just test it?
Make a dataset with webm videos. Try srep+bcm and srep+lzma I think bcm is only suitable for Criwave USM videos if you don't want to recode anything. |
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yes bcm do not work to compress webm itself ...
it's not made for that But if you try this : -srep -srep+bcm -srep+razor -srep-LZMA-MT -srep+xz -srep+bzip3 most of the time it's bcm win. in most of case I use srep+bcm or srep+bzip3 or srep+LZMA for compress avi/webm new bk2 or incompressible data it's not a very huge gain like 98 to 96% but it's better than nothing... |
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What about "LOLZ" under Linux? Does Wine or other Windows emulator work on this system, with (de)compression?
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^^
lolz works fine under wine in linux. |
Need a tuto for compressing bk2 & bik files using binkpack ! :)
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