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@KaktoR
liblz4 1.9.2 Plugin update available Changes - Fixed issues pointed out by dixen in Unreal Engine plugin (hopefully) |
Nickelodeon Kart Racers 2: Grand Prix (2020) [Snappy]
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Tested with Gameplay.apf, 16,511,216 bytes Code:
XTool is created by Razor12911 |
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Compressing engine.vpp_pc |
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Anvil Engine
Usage Place anvil.dll near xtool.exe along with required libraries and use -manvil Notes The library is required both encoding and decoding. lzo2.dll or oo2core_#_win64.dll is required Results on AC Valhalla -manvil Code:
FreeArc 0.67 (March 15 2014) creating archive: data.arcCode:
FreeArc 0.67 (March 15 2014) creating archive: data.arc |
Plugin update available
Changes - Unreal Engine plugin can directly report streams to xtool Notes The plugin's original purpose was to decrypt streams so you could get better results however I've decided to extend functionality to allow the user to specify what compression algorithm was used on unreal engine titles even if they are not encrypted so you get similar result as if you were to use unreal tournament 4 script via Bms2Xtl. Why? Well Xtool's oodle scanner in particular is still lackluster (needs improvements) and at times it will hang for no reason and take too long while still producing underwhelming results. So instead of normal use of specifying key for decryption -mue4,k0x... you directly specify what algorithm was used, for example, -mue4,kraken Unreal Engine headers change a lot so I've tried as best I can to mitigate differences between games, just yesterday I noticed a new header structure used in the Back 4 Blood game and I tried to make it so that the user does not specify parameters even they don't know when to use. Results tests on some Star Wars Jedi Fallen Order -mmermaid Code:
Compressed 7 files, 126,201,498 => 286,909,553 bytes. Ratio 227.34%-mue4,mermaid Code:
Compressed 7 files, 126,201,498 => 312,346,042 bytes. Ratio 247.50% |
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[0] Confirmed lzo1c stream at 000000000987747B (19327 >> 20919) |
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DataPC_LGS306_CloacaMaxima.forge Code:
Compressed 1 file, 46,104,576 => 87,396,705 bytes. Ratio 189.56%Code:
[0] Processed lzo1x stream at 0000000002BE7A8A (26409 >> 32768 >> 26409) using l8:v999 successfully |
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Which version lzo2.dll are you using? |
It comes with xtool (crc32 E75ADC9C)
However I have to correct myself. Here are tests for all older AC games Code:
AC1 - Works |
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Streams: 0/21 |
The library requires msvc2005 and/or 2010, not sure.
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xtool.exe precomp -manvil -c16mb -t100p --verbose - - < %1 > %1.out |
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Testing on a sample from Ghost Recon Wildlands and there does appear to be a bug because the streams supposedly all decompress to the same size:
https://paste.ec/raw/8DaeUwyt#yx7kpE...ntunJcRRVMJXzx Sample: https://www103.zippyshare.com/v/wrkDJuYX/file.html Code:
XTool is created by Razor12911 |
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Plugin update available
Changes - Added support for lzopro streams @Masquerade Code:
Compressed 1 file, 114,556,928 => 138,193,577 bytes. Ratio 120.63%Code:
Compressed 1 file, 229,605,376 => 380,281,233 bytes. Ratio 165.62% |
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Razor12911, please make plugin for Evolution Engine (The Darkness II, Dark Sector, Star Trek)
http://aluigi.altervista.org/bms/darkness2.bms example: F.Texture.cache + F.Texture.toc (2.13 GB) unpacked files size 4.17 GB |
try using this
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Razor12911
I already tried it didn't work Quote:
game files https://www4.zippyshare.com/v/VXvFa9CU/file.html |
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Like Masquerade said, you have to use it with xtl db (use bms2xtl for this with witcher3.bms script and add lz4=lz4hc to bms2xtl.ini). You have to make the xtl file out of *.bundle files. The script is not compatible with *.cache files for some reason, but it should regarding script info and zenhax forum, but for me it does not work on *.cache files. For lz4hc use level9. This is the peak for *.bundle files. Some mod files use level3 however. Code:
-mxtool:witcher3:zlib:lz4hc,l9 |
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@Mini
I don't see any re-encode/compress function in any of these sources. |
Razor12911
can you help with this engine? maybe I did something wrong with bms2xtl http://aluigi.altervista.org/papers/quickbms.txt evolution, aka lzf or lzfx i try: Quote:
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Shadow Of War (GOG Version, NON-UltraHD Content)
Test file presentations.arch06 Code:
Compressed 1 file, 1,310,943,354 => 2,382,102,100 bytes. Ratio 181.71%https://www50.zippyshare.com/v/cUU4UIeq/file.html Note. You need oo2core_5_win64.dll from game folder. Recommended version XTool - 0.53 (or 0.65 if 0.53 stuck process) |
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http://aluigi.altervista.org/bms/shadow_of_mordor.bms |
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Asterigos: Curse of the Stars
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Hello Masquerade
Asterigos: Curse of the Stars Place asterigos.xtl and asterigos.key in the same folder as XTool, use "-masterigos+preflate -d1". File : Asterigos.7z Asterigos: Curse of the Stars is the mask of the XTool 2020 (Add-ons) game published by Asterigos.7z file DiskSpan GUI can I get help with adding? |
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xtool:masterigos:mpreflate:d1Code:
COMPRESSOR\Resources\PRE\XTool_2020 |
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Nickelodeon Kart Racers 3 [Kraken]
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Compressing pakchunk49-WindowsNoEditor.pak, 40,495,553 bytes |
Plugin update available
Changes - Added support for file version 8 in unity engine plugin??? Notes R3 attachment is left on main post just in case if I've made a blunder. Plugin was updated in response to this post Code:
Compressed 1 file, 60,357,834 => 327,942,992 bytes. Ratio 543.33% |
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The game, Super Monkey Ball: Banana Mania (2021) uses LZ4 or LZ4HC? doesn't seem to work with XTool, this seems bugged.
Uses version 7. Use [xtool precomp -munity,lz4hc,l12] with the liblz4.dll (1.9.3) |
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Compressed 137 files, 22,499,636,299 => 30,533,946,304 bytes. Ratio 135.71% |
Plugin update available
Changes - improved header decoder in unity plugin Notes bg_smb1_masters Code:
Compressed 1 file, 6,273,468 => 14,834,634 bytes. Ratio 236.47% |
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Boycott 3
Supported games Bayonetta 3 Switch (requires oo2core_9_win64.dll) Usage Place bn3.dll near xtool.exe along with required libraries and use -mbn3 Notes A newer oodle library may be required for some streams (either 2.9.7 or 2.9.8) Results -mkraken Code:
Compressed 1 file, 127,450,048 => 177,590,706 bytes. Ratio 139.34%Code:
Compressed 1 file, 127,450,048 => 180,417,265 bytes. Ratio 141.56% |
hello Razor12911, can you help with this engine?
https://fileforums.com/showpost.php?...&postcount=307 |
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