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-   -   **New Installer (https://fileforums.com/showthread.php?t=97259)

rinaldo 03-06-2016 05:26

Ex 1:

Code:

#Define AppExe1 "pippo.exe"
#Define AppExe2 "pluto.exe"
#Define AppExe3 "topolino.exe"

[Icons]
Name: {commondesktop}\{cm:LaunchProgram,{#AppName} Icon1}; Filename:{app}\{#AppExe1}; Check: CreateDS and CheckError
Name: {commondesktop}\{cm:LaunchProgram,{#AppName} Icon2}; Filename:{app}\{#AppExe2}; Check: CreateDS and CheckError
Name: {commondesktop}\{cm:LaunchProgram,{#AppName} Icon3}; Filename:{app}\{#AppExe3}; Check: CreateDS and CheckError

EX 2:
Code:

[Icons]
Name: {commondesktop}\{cm:LaunchProgram,{#AppName} Icon1}; Filename:{app}\pippo.exe; Check: CreateDS and CheckError
Name: {commondesktop}\{cm:LaunchProgram,{#AppName} Icon2}; Filename:{app}\pluto.exe; Check: CreateDS and CheckError
Name: {commondesktop}\{cm:LaunchProgram,{#AppName} Icon3}; Filename:{app}\topolino.exe; Check: CreateDS and CheckError

then for Donald Duck the three little pigs Sylvester cat and titti, just follow the examples ;)

blackx600 12-10-2016 07:33

Put please ready script like CODEX

http://s019.radikal.ru/i642/1610/15/20fa3b09336e.jpg

Droppo 20-11-2016 11:46

Great job, tested again the new versions... and the UA version is working great... only the top-right close button not working and maybe a smaller driver dropdown selector and inline with install directory would be nice... but not a problem... just cosmetic changes i guess...

keep up the hard work!

BTW, Could you make it show required disk space in GB?

Droppo.-

kathykit 21-11-2016 02:52

Quote:

Originally Posted by rinaldo (Post 449338)
Ex 1:back drop

then for Donald Duck the three little pigs Sylvester cat and titti, just follow the examples ;)

Thanks a lot! Just really detail!
Really helpful for me:D

Droppo 22-11-2016 18:49

Is it possible to make the UA compatible version merge split files on game folder instead windows temp?

bigboss-62 19-02-2017 05:10

2 Attachment(s)
Quote:

Originally Posted by blackx600 (Post 452718)
Put please ready script like CODEX

http://s019.radikal.ru/i642/1610/15/20fa3b09336e.jpg

Not the original CODEX source script, but two installers discompiled by me that seems to work...

Sorry to have do it 'like a pig' and have not renamed all vars in source in "clear form", but i'll try to do it when i will have time enough (may be i can also optimze it).

Majors differences between these two sources (except gfx and audio):
- One check the "crack" availability (copy patch option is not displayed if patch n/a).
- The way to copy crack to destination directory...

BigBoss-62 (a.k.a Laurent S)

Note: I prefer the one with "Battle Squadron" music, remembering me the good old days of amiga scene where i began in the cr*****g scene..

rinaldo 19-02-2017 10:58

vecchio marpione
laurent .. need to geniuses like you here .. welcome brother

bigboss-62 21-02-2017 10:09

Hi Rinaldo ;)

Thanx for welcoming me brother, although I am far from being "a genius" because i just discompile original installer script and put it in "a compilable and readable form"... I have no merit for this (credits are for the dude(s) of CODEX that release this very cool installer)...

rinaldo 21-02-2017 10:17

using innounp and isd, must also know how to do brother ;)

bigboss-62 23-02-2017 08:44

Not really Rinaldo...

I'm from "the old school" and i prefer use ROPS disassembler disasm.exe (from rops-3.0.53.935) in conjunction with innounp instead of isd ;)

It is perhaps"less" readable for some but more efficient to rebuild a source code :cool:

rinaldo 23-02-2017 08:50

1 Attachment(s)
if you can with rops then you know assembler and you are not a fool as I said my first post where you praise, you understand the concept you short? ;)
I did it five years ago

r4e 27-02-2017 22:28

Hey, is there any way to just get that fading animation (TBorder.iss) to work for other scripts?
I tried it for quite some time but it seems like it just works in conjunction with VCL Style's.
If I use no style or standard cjstyles, the installer crashes when closing. (Same happens
to your "FreeArc_ISSkin" examples when I just compile them without any modification)

http://i.imgur.com/7wGkir8.png

Until finishing, closing or canceling the installer, everthing works nice oh and btw, I tried it
on a Win8.1x64 machine using 5.5.1ee2 Unicode.
Greetings

rinaldo 28-02-2017 05:17

Quote:

Originally Posted by r4e (Post 456445)
Hey, is there any way to just get that fading animation (TBorder.iss) to work for other scripts?
I tried it for quite some time but it seems like it just works in conjunction with VCL Style's.
If I use no style or standard cjstyles, the installer crashes when closing. (Same happens
to your "FreeArc_ISSkin" examples when I just compile them without any modification)

http://i.imgur.com/7wGkir8.png

Until finishing, closing or canceling the installer, everthing works nice oh and btw, I tried it
on a Win8.1x64 machine using 5.5.1ee2 Unicode.
Greetings

I did not understand ... you want a snippet to do adapt to other repack?

r4e 01-03-2017 20:31

Nah, I already made a snipped but when using it in one of my installers,
it only works, when I use VCL Styles.
What I want is using it in an installer/repack, where I use a *.cjstyles skin
but the code leads such installers into that appcrash (for some reason).

I also compiled your ISSkin (cjstyles) example to proof that it wasn't my fault
while extracting the code from your repack and that one crashed as well - on
Win7, Win8.1 and Win10.

So if it would be possible for you, it would be nice to get a working snipped.
Greetings

rinaldo 02-03-2017 15:31

in short, you have a computer that does not read .cjstyles ??


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