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-   -   Oodle precompressor (Side project) (https://fileforums.com/showthread.php?t=102453)

FitGirl 31-07-2019 12:20

Quote:

Originally Posted by Razor12911 (Post 481936)
then add more threads :)
also good to know there is something that uses leviathan, should be easy to add

Well, saving of 3.5 GB and installation of 4 hours on 4-threads PC is not something I can tolerate, and I'm very patient in terms of installation :)

As for leviathan here, devs did an update, so the unpacked size is nowhere in the chunks and leviathan doesn't return error code on a wrong size, so you can guess what can happen :)

If you still want the sample, ping me you-know-where :)

prince55 31-07-2019 14:52

Quote:

Originally Posted by FitGirl (Post 481934)
WY uses Oodle's Leviathan compression, which is not supported by these tools.

Also it's not worth it to recompress those files. It will take 4-5 hours on 4-threads CPU and you will save only 3.5 GB.

Kraken and Leviathan got a serious performance hit while switching from 2.5 to 2.6/2.7.

Example chunk compression time for leviathan level 5:
2.5.2 - 11 sec
2.6.0/2.6.2/2.6.3 - 3 min 20 sec

So it became 18 times slower, with a final size of data a little bit smaller. In some cases it's close to lolz.

First thanks for caring to reply
second 4 to 5 hours waow , i will never try that:eek:
you saved me here :)

dixen 10-09-2019 13:31

Don't Work on The Walking Dead Definitive Edition

WDC_pc_WalkingDead305_txmesh.ttarch2

HTML Code:

FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 2,921,263,480 => 2,921,265,604 bytes. Ratio 100.00%
Compression time: cpu 3.66 sec/real 70.21 sec = 5%. Speed 41.61 mB/s
All OK


FitGirl 10-09-2019 14:07

Quote:

Originally Posted by dixen (Post 482566)
Don't Work on The Walking Dead Definitive Edition

WDC_pc_WalkingDead305_txmesh.ttarch2

HTML Code:

FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 2,921,263,480 => 2,921,265,604 bytes. Ratio 100.00%
Compression time: cpu 3.66 sec/real 70.21 sec = 5%. Speed 41.61 mB/s
All OK


As always, most of game files are encrypted.

dixen 10-09-2019 21:26

Quote:

Originally Posted by FitGirl (Post 482567)
As always, most of game files are encrypted.

Yes, but the decrypted file also don't decompress. It is possible the keys do not fit

FitGirl 11-09-2019 00:30

Of course they don't fit. New game = new key.

prince55 21-10-2019 19:33

WWE 2k20
 
WWE 2k20 uses oodle but the scanner doesn't find any oodle streams ?

any one tested it ?

ZAZA4EVER 22-10-2019 02:46

1 Attachment(s)
I tested it with multi oodle versions ... I think game has encrypted files ... Need password

darkwolves 24-10-2019 21:11

Quote:

Originally Posted by ZAZA4EVER (Post 483118)
I tested it with multi oodle versions ... I think game has encrypted files ... Need password

it may use leviathin i am not sure the last game used kraken all others were zlib

darkwolves 24-10-2019 23:43

it appears oodlemt 1.3 using leviathan has an effect on wwe2k20

FitGirl 26-10-2019 09:16

Quote:

Originally Posted by darkwolves (Post 483147)
it appears oodlemt 1.3 using leviathan has an effect on wwe2k20

Huh? Why do you try to use Leviathan over ENCRYPTED data, already compressed with Oodle Hydra?

darkwolves 26-10-2019 16:42

Quote:

Originally Posted by FitGirl (Post 483181)
Huh? Why do you try to use Leviathan over ENCRYPTED data, already compressed with Oodle Hydra?

same reason i mess with everything TESTING and at the time i did not know it was compressed with hydra so instead of poking at my posts like you have done in the past please leave me alone

Masquerade 20-03-2020 12:44

Quote:

Originally Posted by FitGirl (Post 483181)
Huh? Why do you try to use Leviathan over ENCRYPTED data, already compressed with Oodle Hydra?

I understand that there's no point in compressing the game since the files are encrypted? If the precomp has no overall effect.

FitGirl 20-03-2020 14:10

Correct. Encrypted data can't be preprocessed.

Masquerade 13-06-2020 12:34

Small question
 
Hello,

I have a small question regarding what to expect from Oodle rec.

I have compressed the main files of Sekiro: Shadows Die Twice using it, many thanks, however I was wondering if the files are meant to be precompressed into much larger sizes, such as how zlib precompression can make files more than 150% their original size!

Here is a snippet from my compression log:

Code:

Compressing 5 files, 12,138,901,881 bytes
  Compressing Data2.bdt
  Compressing Data4.bdt
  Compressing Data3.bdt
  Compressing Data1.bdt
  Compressing Data5.bdt
 
Compressing 12,204,222,513 bytes with srep64

Please note I copied the oo2core_6_win64.dll from the game to my oodle folder in my compressor, and I am using the Kraken version.

My point is, the precompression hasn't seemed to make the files much larger. Does this mean there is an error with the process? I am only asking because previous to today, I have not compressed an Oodle game.

After SREP and LOLZ, the end archive is 9.6GB (from 11.3GB).


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