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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

Masquerade 25-08-2022 06:12

SD Gundam Battle Alliance uses Oodle Kraken compression. Despite the fact the game does have a hexadecimal key, the UCAS / PAKs aren't encrypted so you can just use oo2reck:

Code:

Compressing 1 file, 102,797,664 bytes
  Compressing pakchunk5-WindowsNoEditor.ucas
Compressed 1 file, 102,797,664 => 329,446,054 bytes. Ratio 320.48%
Compression time: cpu 0.20 sec/real 73.46 sec = 0%. Speed 1.40 mB/s
All OK


KaktoR 25-08-2022 06:25

Saints Row 2022

Code:

12:55:55 - Selected ARC/DS method for Data1a-01.bin was: xtool:msr22+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 15:05:33 - Overall input size: 44.07 GB
 15:05:33 - Overall output size: 25.52 GB (Ratio 57.90%)
 15:05:33 - Overall conversion time: 02:06:57

Code:

Extracted 62 files, 27,398,018,645 => 47,322,268,354 bytes. Ratio 57.90%
Extraction time: cpu 2257.97 sec/real 730.50 sec = 309%. Speed 64.78 mB/s
All OK

liblz4 1.9.3 was used.

Sometimes precompression aborts randomly, even with batch file with different arc.ini settings for -t and -c options (xdelta dll is in place). I don't know if it's a plugin or xtool problem or something else.

PS: --dbase parameter must be removed from xtool settings

Masquerade 25-08-2022 06:32

Quote:

Originally Posted by KaktoR (Post 498080)
liblz4 1.9.3 was used.

Sometimes precompression aborts randomly, even with batch file with different arc.ini settings for -t and -c options (xdelta dll is in place). I don't know if it's a plugin or xtool problem or something else.

Precompression was fine for me (liblz4 v1.9.2, no XDelta DLL present), precomp and decode was flawless.

KaktoR 25-08-2022 06:36

Thanks, maybe it was either the xdelta dll or lz4 library.

I will investigate further.

PS: What -t and -c settings you used for xtool?

Edit: Same error happens randomly

Code:

Compressing 62 files, 47,322,268,354 bytes. Processed  30.6%
ERROR: write error (disk full?) in compression algorithm xtool:msr22

liblz4 1.9.2
no xdelta dll
-t100p -c32mb
no --dbase parameter

Masquerade 25-08-2022 06:49

Quote:

Originally Posted by KaktoR (Post 498082)
Thanks, maybe it was either the xdelta dll or lz4 library.

I will investigate further.

PS: What -t and -c settings you used for xtool?

Code:

xtool precomp -msr22 -c256mb -t16 - - <stdin> <stdout>

KaktoR 25-08-2022 07:17

Well without xdelta dll ratio is always 100%

https://i.imgur.com/FvzITCs.png

However I will leave this here just in case :D

Masquerade 25-08-2022 13:17

Quote:

Originally Posted by KaktoR (Post 498084)
Well without xdelta dll ratio is always 100%

https://i.imgur.com/FvzITCs.png

However I will leave this here just in case :D

Whoops, I figured out I have xdelta injected into my XTool.exe and forgot.

My mistake. Apologies.

Masquerade 26-08-2022 03:29

SD Gundam Battle Alliance
  • pakchunk0-WindowsNoEditor.pak and pakchunk1-WindowsNoEditor.pak (they contain only kraken compressed USMs):
    Code:

    oo2reck+srep+LZMA2
  • remaining files in PAKs folder:
    Code:

    oo2reck+srep+lolz
  • Everything else:
    Code:

    srep+razor
22.9GB ---> 18.6GB

KaktoR 26-08-2022 06:22

Outward Definitive Edition

Code:

13:41:15 - Selected ARC/DS method for Data1a-01.bin was: xtool:munity,lz4hc,l12+srep_new:1+4x4:lzma
 13:41:15 - Selected ARC/DS method for Data1b-01.bin was: srep_new:1+4x4:lzma
-------------------------------------------------------------------------------------------------------------------------------------------
 15:08:58 - Overall input size: 26.15 GB
 15:08:58 - Overall output size: 10.13 GB (Ratio 38.74%)
 15:08:58 - Overall conversion time: 01:27:33

Code:

-------------------------------------------------------------------------------------------------------------------------------------------
 Extracting Data1a-01.bin file, Please Wait...
-------------------------------------------------------------------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) extracting archive: Conversion_Output\CONVERSION\Data1a-01.bin
Extracting 56 files, 4,972,864,048 bytes. Processed  99.4%
Extracted 56 files, 2,635,263,181 => 4,972,864,048 bytes. Ratio 52.99%
Extraction time: cpu 228.55 sec/real 101.38 sec = 225%. Speed 49.05 mB/s
All OK

-------------------------------------------------------------------------------------------------------------------------------------------
 Extracting Data1b-01.bin file, Please Wait...
-------------------------------------------------------------------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) extracting archive: Conversion_Output\CONVERSION\Data1b-01.bin
Extracted 53,270 files, 8,241,286,315 => 23,103,380,750 bytes. Ratio 35.67%
Extraction time: cpu 644.73 sec/real 620.28 sec = 104%. Speed 37.25 mB/s
All OK

liblz4 1.9.3

Snake288 26-08-2022 10:57

Hello

is the method you use compatible with every Unity Engine games ?

DiskSpan GUI the method you used in the example can I use ?

13:41:15 - Selected ARC/DS method for Data1a-01.bin was: xtool:munity,lz4hc,l12+srep_new:1+4x4:lzma
13:41:15 - Selected ARC/DS method for Data1b-01.bin was: srep_new:1+4x4:lzma
-------------------------------------------------------------------------------------------------------------------------------------------
15:08:58 - Overall input size: 26.15 GB
15:08:58 - Overall output size: 10.13 GB (Ratio 38.74%)
15:08:58 - Overall conversion time: 01:27:33

I don't know how to use it, can I get help ?

Masquerade 27-08-2022 06:33

Tribal Hunter v1.0.0.1

Code:

precomp:d1:brute:intense+msc_tak+srep+lolz
735MB ----> 531MB

KaktoR 31-08-2022 04:01

Pathfinder Wrath of the Righteous - The Treasure of the Midnight Isles
DigitalRewards folder ripped (artbook, soundtrack) - 2.3 GB

Code:

09:04:34 - Selected ARC/DS method for Data1a-01.bin was: xtool:munity,lz4hc,l12+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 09:04:34 - Selected ARC/DS method for Data1b-01.bin was: srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 11:59:31 - Overall input size: 36.12 GB
 11:59:31 - Overall output size: 17.05 GB (Ratio 47.20%)
 11:59:31 - Overall conversion time: 02:51:50

Code:

-------------------------------------------------------------------------------------------------------------------------------------------
 Extracting Data1a-01.bin file, Please Wait...
-------------------------------------------------------------------------------------------------------------------------------------------
Extracted 21,971 files, 14,683,396,526 => 33,069,434,969 bytes. Ratio 44.40%
Extraction time: cpu 1384.28 sec/real 1080.87 sec = 128%. Speed 30.60 mB/s
All OK

-------------------------------------------------------------------------------------------------------------------------------------------
 Extracting Data1b-01.bin file, Please Wait...
-------------------------------------------------------------------------------------------------------------------------------------------
Extracted 424 files, 3,619,460,514 => 5,709,967,505 bytes. Ratio 63.39%
Extraction time: cpu 275.64 sec/real 94.34 sec = 292%. Speed 60.53 mB/s
All OK

liblz4 1.9.2 is used

PSP17 31-08-2022 05:59

How to compress Destroy All Humans! 2 ? Is it encrypted ?

KaktoR 31-08-2022 06:06

1 Attachment(s)
Quote:

Originally Posted by PSP17 (Post 498140)
How to compress Destroy All Humans! 2 ? Is it encrypted ?

oodle kraken is your way

Code:

Compressed 1 file, 2,935,603 => 4,241,289 bytes. Ratio 144.48%
Compression time: cpu 0.02 sec/real 37.13 sec = 0%. Speed 0.08 mB/s
All OK

Extracted 1 file, 4,241,289 => 2,935,603 bytes. Ratio 144.48%
Extraction time: cpu 0.02 sec/real 0.60 sec = 3%. Speed 4.93 mB/s
All OK

Use oodle library 8
Edit: I made something wrong previously ^^

With xtl database
Code:

Compressed 1 file, 2,935,603 => 52,209,374 bytes. Ratio 1778.49%
Compression time: cpu 0.00 sec/real 16.60 sec = 0%. Speed 0.18 mB/s
All OK

Extracted 1 file, 52,209,374 => 2,935,603 bytes. Ratio 1778.49%
Extraction time: cpu 0.00 sec/real 16.82 sec = 0%. Speed 0.17 mB/s
All OK


kuyhaa 31-08-2022 06:53

Quote:

Originally Posted by KaktoR (Post 498142)

Use oodle library 8
Edit: I made something wrong previously ^^

With xtl database
Code:

Compressed 1 file, 2,935,603 => 52,209,374 bytes. Ratio 1778.49%
Compression time: cpu 0.00 sec/real 16.60 sec = 0%. Speed 0.18 mB/s
All OK

Extracted 1 file, 52,209,374 => 2,935,603 bytes. Ratio 1778.49%
Extraction time: cpu 0.00 sec/real 16.82 sec = 0%. Speed 0.17 mB/s
All OK


kraken oodle 7

Code:

Compressed 1 file, 2,935,603 => 52,564,706 bytes. Ratio 1790.59%
Compression time: cpu 0.45 sec/real 15.93 sec = 3%. Speed 0.18 mB/s
All OK


KaktoR 31-08-2022 07:02

Please send me the library. I have two different oo7 libraries and none of them are giving this ratio :D

PSP17 31-08-2022 11:34

Quote:

Originally Posted by KaktoR (Post 498142)
oodle kraken is your way

Code:

Compressed 1 file, 2,935,603 => 4,241,289 bytes. Ratio 144.48%
Compression time: cpu 0.02 sec/real 37.13 sec = 0%. Speed 0.08 mB/s
All OK

Extracted 1 file, 4,241,289 => 2,935,603 bytes. Ratio 144.48%
Extraction time: cpu 0.02 sec/real 0.60 sec = 3%. Speed 4.93 mB/s
All OK

Use oodle library 8
Edit: I made something wrong previously ^^

With xtl database
Code:

Compressed 1 file, 2,935,603 => 52,209,374 bytes. Ratio 1778.49%
Compression time: cpu 0.00 sec/real 16.60 sec = 0%. Speed 0.18 mB/s
All OK

Extracted 1 file, 52,209,374 => 2,935,603 bytes. Ratio 1778.49%
Extraction time: cpu 0.00 sec/real 16.82 sec = 0%. Speed 0.17 mB/s
All OK


Can you share batch file and arc.ini please ?

KaktoR 01-09-2022 02:19

Quote:

Originally Posted by PSP17 (Post 498145)
Can you share batch file and arc.ini please ?

Use the files from xtool. Thats what I use for my tests

KaktoR 01-09-2022 03:03

IMMORTALITY
Someone knows if bk2's are good with binkpack? I mean, it's 95% of the games size.

ScOOt3r 01-09-2022 04:12

@KaktoR binkpack will compress just fine BUT it will NOT decompress with out errors..
so no it doesnt work

SCOOt3r

Masquerade 01-09-2022 04:43

Quote:

Originally Posted by ScOOt3r (Post 498150)
@KaktoR binkpack will compress just fine BUT it will NOT decompress with out errors..
so no it doesnt work

SCOOt3r

;):cool: https://www.fileforums.com/showthread.php?t=104981

Code:

for /r %%f in (*.bk2) do bink_pack "%%f" "%%~df%%~pf%%~nf.BPK2
for /r %%f in (*.BPK2) do bink_unpack "%%f" "%%~df%%~pf%%~nf.BKTMP"
for /r %%f in (*.BKTMP) do hdiffz-x64 "%%f" "%%~df%%~pf%%~nf.BK2" "%%~df%%~pf%%~nf.Bink2DIFF"
del /s *.BKTMP


PSP17 01-09-2022 07:10

Quote:

Originally Posted by KaktoR (Post 498148)
Use the files from xtool. Thats what I use for my tests

Can you share arc.ini and batch file with correct settings ?

KaktoR 01-09-2022 07:20

Quote:

Originally Posted by PSP17 (Post 498158)
Can you share arc.ini and batch file with correct settings ?

I use the default settings

Code:

[External compressor:xtool]
header = 0
packcmd  = xtool.exe precomp { -moption} -c32mb -t100p - - <stdin> <stdout>
unpackcmd = xtool.exe decode -t75p - - <stdin> <stdout>

Code:

arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:dah2r data.arc "pack\*"

KaktoR 01-09-2022 08:02

1 Attachment(s)
Destroy All Humans 2 Reprobed

Code:

09:28:55 - Selected ARC/DS method for Data1a-01.bin was: xtool:mdah2r+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 17:00:04 - Overall input size: 36.31 GB
 17:00:04 - Overall output size: 32.26 GB (Ratio 88.84%)
 17:00:04 - Overall conversion time: 07:31:07


36.3 GB -> 103 GB -> 91 GB -> 32.26 GB
xtool took about 4 hours

Snake288 01-09-2022 10:23

Hello
KaktoR

Destroy All Humans 2 Reprobed on the recommendation of the compression method
( dah2r.xtl / oo2core_7_win64.dll ) for convenient transportation and use DiskSpan_GUI is it possible to harmonize ?

thank you for your help in advance

dixen 01-09-2022 12:18

Quote:

36.3 GB -> 103 GB -> 91 GB -> 32.26 GB
Considering the almost three-hour installation - such an occupation

KaktoR 01-09-2022 12:22

1 Attachment(s)
Yes, it's not worth it at all tbh.

KaktoR 02-09-2022 01:17

SIFU
v1.12.4.477 (31.08.2022)

Code:

09:39:20 - Selected ARC/DS method for Data1a-01.bin was: xtool:c512mb:mue4,k0x40A266F41FDBCE91312FBB86060D2E9425B7D922C0CF0031F634CAD9AECB49DA+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 10:14:56 - Overall input size: 21.08 GB
 10:14:56 - Overall output size: 8.27 GB (Ratio 39.26%)
 10:14:56 - Overall conversion time: 00:35:29

Code:

Extracted 366 files, 8,884,582,619 => 22,632,539,812 bytes. Ratio 39.26%
Extraction time: cpu 824.38 sec/real 109.09 sec = 756%. Speed 207.46 mB/s
All OK


KaktoR 03-09-2022 10:00

Middle-Earth: Shadow of Mordor
GOG version

Code:

16:59:22 - Selected ARC/DS method for Data1a-01.bin was: bpk+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 16:59:22 - Selected ARC/DS method for Data1b-01.bin was: xtool:mzlib+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 18:38:03 - Overall input size: 53.70 GB
 18:38:03 - Overall output size: 23.01 GB (Ratio 42.85%)
 18:38:03 - Overall conversion time: 01:38:39

Code:

-------------------------------------------------------------------------------------------------------------------------------------------
 Extracting Data1a-01.bin file, Please Wait...
-------------------------------------------------------------------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) extracting archive: Conversion_Output\CONVERSION\Data1a-01.bin
Extracted 338 files, 10,656,657,345 => 12,229,724,967 bytes. Ratio 87.14%
Extraction time: cpu 908.11 sec/real 531.97 sec = 171%. Speed 22.99 mB/s
All OK

-------------------------------------------------------------------------------------------------------------------------------------------
 Extracting Data1b-01.bin file, Please Wait...
-------------------------------------------------------------------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) extracting archive: Conversion_Output\CONVERSION\Data1b-01.bin
Extracting 66 files, 45,435,263,268 bytes. Processed  99.9%
Extracted 66 files, 14,051,170,767 => 45,435,263,268 bytes. Ratio 30.93%
Extraction time: cpu 815.78 sec/real 646.88 sec = 126%. Speed 70.24 mB/s
All OK


KaktoR 03-09-2022 14:50

Halo Infinite
Build 9347748, incl. Campaign, no HD pack

Code:

20:53:02 - Selected ARC/DS method for Data1a-01.bin was: oo2reck:8+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 20:53:02 - Selected ARC/DS method for Data1b-01.bin was: xtool:mzlib+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 20:53:02 - Selected ARC/DS method for Data1c-01.bin was: srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 23:32:27 - Overall input size: 42.36 GB
 23:32:27 - Overall output size: 29.04 GB (Ratio 68.57%)
 23:32:27 - Overall conversion time: 02:39:18

Data1a = *.module*
Data1b = package\*
Data1c = rest of the files

Code:

-------------------------------------------------------------------------------------------------------------------------------------------
 Extracting Data1a-01.bin file, Please Wait...
-------------------------------------------------------------------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) extracting archive: Conversion_Output\CONVERSION\Data1a-01.bin
Extracting 117 files, 28,222,165,341 bytes. Processed  99.8%
Extracted 117 files, 20,616,611,986 => 28,222,165,341 bytes. Ratio 73.05%
Extraction time: cpu 1139.09 sec/real 500.03 sec = 228%. Speed 56.44 mB/s
All OK

-------------------------------------------------------------------------------------------------------------------------------------------
 Extracting Data1b-01.bin file, Please Wait...
-------------------------------------------------------------------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) extracting archive: Conversion_Output\CONVERSION\Data1b-01.bin
Extracting 88,043 files, 4,710,860,569 bytes. Processed  99.8%
Extracted 88,043 files, 851,140,347 => 4,710,860,569 bytes. Ratio 18.07%
Extraction time: cpu 61.89 sec/real 149.54 sec = 41%. Speed 31.50 mB/s
All OK

-------------------------------------------------------------------------------------------------------------------------------------------
 Extracting Data1c-01.bin file, Please Wait...
-------------------------------------------------------------------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) extracting archive: Conversion_Output\CONVERSION\Data1c-01.bin
Extracting 1,883 files, 12,549,104,127 bytes. Processed  99.9%
Extracted 1,883 files, 9,714,711,673 => 12,549,104,127 bytes. Ratio 77.41%
Extraction time: cpu 334.20 sec/real 220.25 sec = 152%. Speed 56.98 mB/s
All OK


KaktoR 03-09-2022 15:01

Halo The Master Chief Collection
Build 9367265, no multiplayer, no extended language packs

Code:

20:09:49 - Selected ARC/DS method for Data1a-01.bin was: bpk
 20:09:49 - Selected ARC/DS method for Data1b-01.bin was: xt_zlib+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 20:09:49 - Selected ARC/DS method for Data1c-01.bin was: srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-----------------------------------------------------------------------------------------
 00:52:22 - Overall input size: 109.60 GB
 00:52:22 - Overall output size: 66.74 GB (Ratio 60.90%)
 00:52:22 - Overall conversion time: 04:42:31

Data1b contents:
halo1\prebuild\shaders_2_cache\prebuild\*.sdc
halo2\prebuild\shaders_2_cache\prebuild\*.sdc
halo2\preload\paks\*.pck
halo3\maps\*.map
halo3odst\maps\*.map
halo4\maps\*.map
haloreach\maps\*.map
mcc\Content\Paks\*.pak
data\ui\Screens\*.gfx


Dragonis40 04-09-2022 09:30

Quote:

Originally Posted by Masquerade (Post 497780)
You've answered your own question. FitGirl's repack is smaller because she uses additional tools outside of the FreeArc process to properly compress the game files.

For example:

- Game uses BINK videos that BPK will produce CRC imperfect files, so you must HDiffPatch them (definitely sure this will work)

So there you go, how to shrink your repack.

Hello, how can I use HdiffPatch on Cyberpunk 2077 bink files? I've searched into website, but no concrete example, no concrete instruction. Can anyone help me? Thank you!

Masquerade 04-09-2022 10:22

Quote:

Originally Posted by Dragonis40 (Post 498183)
Hello, how can I use HdiffPatch on Cyberpunk 2077 bink files? I've searched into website, but no concrete example, no concrete instruction. Can anyone help me? Thank you!

https://www.fileforums.com/showpost....postcount=3101

KaktoR 05-09-2022 08:18

Assassin's Creed Origins
v1.60, 1 language, all DLC

Code:

13:10:48 - Selected ARC/DS method for Data1a-01.bin was: xtool:manvil:4+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 13:10:48 - Selected ARC/DS method for Data1b-01.bin was: bpk+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 17:08:59 - Overall input size: 69.70 GB
 17:08:59 - Overall output size: 32.56 GB (Ratio 46.71%)
 17:08:59 - Overall conversion time: 03:57:17

Decompression time: 1 hour (6c 12t)

I still had a backup with oo2recm. This time I used xtool anvil plugin to compare the full size. The size is almost the same (oo2recm is ~50mb smaller), but xtool anvil plugin is much faster (~7hrs vs 4hrs). I leave it here just for information on full sizes instead of just samples.

PS: I will do the same for Odyssey and Valhalla soon.

Dragonis40 05-09-2022 12:19

Quote:

Originally Posted by Masquerade (Post 498184)

Thank you for your reply! I've used hdiffz.exe and, thank to your instructions, it works! What I don't understand is the pro of all of this. Let me better explain: I use hdiffz.exe to avoid CRC error when I decompress .bik and .bk2 files, but I have no advantages in terms of compression, since I have to use temp file and diff file to create the original .bik and .bk2 file.
I thought that I had to use compressed file (bpk file) to create the original one, but as far as I can see, this file is not used at all.
Is there anything i don't understand?

KaktoR 05-09-2022 13:13

Of course you have to use compressed bink file + diff file to restore the original file.

bink_unpack.exe will fail on decompressing the compressed bink file, but file remains.

Then you use the diff file to patch the decompressed bink file back to original.

In the example above, you have to include BPK2 files and Bink2DIFF files.

L33THAK0R 05-09-2022 19:24

Jojo's bizarre adventure: All-star battle r
 
2 Attachment(s)
Recently the title in question got an official PC-port, as it was originally a PS3 exclusive. The compression is, in theory fairly easy to decipher, as it's just Crilayla, however all the assets in their relevant ".cpk" archives are encrypted, the algorithm seems to be the same from a glance however some archives aren't original, so its not clear if a different or multiple private keys were used/replaced.

Attached is the only semi-working (QuickBMS) script I can find (source) that can sort of process some data but falls short very quickly. I'm not very adept at QuickBMS scripting but my guess is the encryption key is incorrect.

I have also attached a sample for anyone interested. For those curious current gains are only ~200MB with the encrypted archives.

KaktoR 05-09-2022 23:53

Assassin's Creed Odyssey
v1.5.6, 1 language, all DLC

Code:

20:41:34 - Selected ARC/DS method for Data1a-01.bin was: xtool:manvil:4+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 20:41:34 - Selected ARC/DS method for Data1b-01.bin was: bpk+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-----------------------------------------------------------------------------------------
 00:44:06 - Overall input size: 99.23 GB
 00:44:06 - Overall output size: 42.15 GB (Ratio 42.47%)
 00:44:06 - Overall conversion time: 04:02:25

oo2recm

Masquerade 06-09-2022 00:45

Quote:

Originally Posted by L33THAK0R (Post 498204)
Attached is the only semi-working (QuickBMS) script I can find (source) that can sort of process some data but falls short very quickly. I'm not very adept at QuickBMS scripting but my guess is the encryption key is incorrect.

You can extract the encrypted data using CriPack Browser v6.7. As for decryption, it's clearly not an XOR implementation like what was seen in Super Robot Wars 30 as all the files are different.

KaktoR 07-09-2022 09:06

Assassin's Creed Valhalla
v1.6.0, 1 language, all DLC

Code:

11:02:57 - Selected ARC/DS method for Data1a-01.bin was: xtool:manvil:8+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 11:02:57 - Selected ARC/DS method for Data1b-01.bin was: srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 18:06:25 - Overall input size: 136.98 GB
 18:06:25 - Overall output size: 49.58 GB (Ratio 36.19%)
 18:06:25 - Overall conversion time: 06:50:10



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