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SD Gundam Battle Alliance uses Oodle Kraken compression. Despite the fact the game does have a hexadecimal key, the UCAS / PAKs aren't encrypted so you can just use oo2reck:
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Compressing 1 file, 102,797,664 bytes |
Saints Row 2022
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12:55:55 - Selected ARC/DS method for Data1a-01.bin was: xtool:msr22+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000Code:
Extracted 62 files, 27,398,018,645 => 47,322,268,354 bytes. Ratio 57.90%Sometimes precompression aborts randomly, even with batch file with different arc.ini settings for -t and -c options (xdelta dll is in place). I don't know if it's a plugin or xtool problem or something else. PS: --dbase parameter must be removed from xtool settings |
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Thanks, maybe it was either the xdelta dll or lz4 library.
I will investigate further. PS: What -t and -c settings you used for xtool? Edit: Same error happens randomly Code:
Compressing 62 files, 47,322,268,354 bytes. Processed 30.6%no xdelta dll -t100p -c32mb no --dbase parameter |
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xtool precomp -msr22 -c256mb -t16 - - <stdin> <stdout> |
Well without xdelta dll ratio is always 100%
https://i.imgur.com/FvzITCs.png However I will leave this here just in case :D |
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My mistake. Apologies. |
SD Gundam Battle Alliance
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Outward Definitive Edition
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13:41:15 - Selected ARC/DS method for Data1a-01.bin was: xtool:munity,lz4hc,l12+srep_new:1+4x4:lzmaCode:
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Hello
is the method you use compatible with every Unity Engine games ? DiskSpan GUI the method you used in the example can I use ? 13:41:15 - Selected ARC/DS method for Data1a-01.bin was: xtool:munity,lz4hc,l12+srep_new:1+4x4:lzma 13:41:15 - Selected ARC/DS method for Data1b-01.bin was: srep_new:1+4x4:lzma ------------------------------------------------------------------------------------------------------------------------------------------- 15:08:58 - Overall input size: 26.15 GB 15:08:58 - Overall output size: 10.13 GB (Ratio 38.74%) 15:08:58 - Overall conversion time: 01:27:33 I don't know how to use it, can I get help ? |
Tribal Hunter v1.0.0.1
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precomp:d1:brute:intense+msc_tak+srep+lolz |
Pathfinder Wrath of the Righteous - The Treasure of the Midnight Isles
DigitalRewards folder ripped (artbook, soundtrack) - 2.3 GB Code:
09:04:34 - Selected ARC/DS method for Data1a-01.bin was: xtool:munity,lz4hc,l12+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000Code:
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How to compress Destroy All Humans! 2 ? Is it encrypted ?
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1 Attachment(s)
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Compressed 1 file, 2,935,603 => 4,241,289 bytes. Ratio 144.48%Edit: I made something wrong previously ^^ With xtl database Code:
Compressed 1 file, 2,935,603 => 52,209,374 bytes. Ratio 1778.49% |
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Compressed 1 file, 2,935,603 => 52,564,706 bytes. Ratio 1790.59% |
Please send me the library. I have two different oo7 libraries and none of them are giving this ratio :D
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IMMORTALITY
Someone knows if bk2's are good with binkpack? I mean, it's 95% of the games size. |
@KaktoR binkpack will compress just fine BUT it will NOT decompress with out errors..
so no it doesnt work SCOOt3r |
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for /r %%f in (*.bk2) do bink_pack "%%f" "%%~df%%~pf%%~nf.BPK2 |
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[External compressor:xtool]Code:
arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:dah2r data.arc "pack\*" |
1 Attachment(s)
Destroy All Humans 2 Reprobed
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09:28:55 - Selected ARC/DS method for Data1a-01.bin was: xtool:mdah2r+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc100000036.3 GB -> 103 GB -> 91 GB -> 32.26 GB xtool took about 4 hours |
Hello
KaktoR Destroy All Humans 2 Reprobed on the recommendation of the compression method ( dah2r.xtl / oo2core_7_win64.dll ) for convenient transportation and use DiskSpan_GUI is it possible to harmonize ? thank you for your help in advance |
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Yes, it's not worth it at all tbh.
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SIFU
v1.12.4.477 (31.08.2022) Code:
09:39:20 - Selected ARC/DS method for Data1a-01.bin was: xtool:c512mb:mue4,k0x40A266F41FDBCE91312FBB86060D2E9425B7D922C0CF0031F634CAD9AECB49DA+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000Code:
Extracted 366 files, 8,884,582,619 => 22,632,539,812 bytes. Ratio 39.26% |
Middle-Earth: Shadow of Mordor
GOG version Code:
16:59:22 - Selected ARC/DS method for Data1a-01.bin was: bpk+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000Code:
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Halo Infinite
Build 9347748, incl. Campaign, no HD pack Code:
20:53:02 - Selected ARC/DS method for Data1a-01.bin was: oo2reck:8+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000Code:
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Halo The Master Chief Collection
Build 9367265, no multiplayer, no extended language packs Code:
20:09:49 - Selected ARC/DS method for Data1a-01.bin was: bpk |
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Assassin's Creed Origins
v1.60, 1 language, all DLC Code:
13:10:48 - Selected ARC/DS method for Data1a-01.bin was: xtool:manvil:4+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000PS: I will do the same for Odyssey and Valhalla soon. |
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I thought that I had to use compressed file (bpk file) to create the original one, but as far as I can see, this file is not used at all. Is there anything i don't understand? |
Of course you have to use compressed bink file + diff file to restore the original file.
bink_unpack.exe will fail on decompressing the compressed bink file, but file remains. Then you use the diff file to patch the decompressed bink file back to original. In the example above, you have to include BPK2 files and Bink2DIFF files. |
Jojo's bizarre adventure: All-star battle r
2 Attachment(s)
Recently the title in question got an official PC-port, as it was originally a PS3 exclusive. The compression is, in theory fairly easy to decipher, as it's just Crilayla, however all the assets in their relevant ".cpk" archives are encrypted, the algorithm seems to be the same from a glance however some archives aren't original, so its not clear if a different or multiple private keys were used/replaced.
Attached is the only semi-working (QuickBMS) script I can find (source) that can sort of process some data but falls short very quickly. I'm not very adept at QuickBMS scripting but my guess is the encryption key is incorrect. I have also attached a sample for anyone interested. For those curious current gains are only ~200MB with the encrypted archives. |
Assassin's Creed Odyssey
v1.5.6, 1 language, all DLC Code:
20:41:34 - Selected ARC/DS method for Data1a-01.bin was: xtool:manvil:4+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
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Assassin's Creed Valhalla
v1.6.0, 1 language, all DLC Code:
11:02:57 - Selected ARC/DS method for Data1a-01.bin was: xtool:manvil:8+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
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