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The Riftbreaker
Code:
17:37:17 - Selected ARC/DS method for Data1a-01.bin was: msc_tak+oggreCode:
Extracted 7 files, 719,712,551 => 1,123,637,547 bytes. Ratio 64.05% |
Platypus Adventures
*.PAK Code:
oo2reck+srep+lolzCode:
srep+razor |
Stellaris
v3.4.5, incl all DLC Code:
10:41:35 - Selected ARC/SPLIT method for Data1a-01.bin was: Code:
Extracted 25,373 files, 6,626,124,086 => 17,691,563,211 bytes. Ratio 37.45% |
Warriors Orochi 3 Ultimate Definitive Edition
The following files are credits videos and can be ripped if you want:
Repack with nothing ripped: 20.5GB ----> 12.1GB |
Stray
pak oo2reck + xtool reflate bk2 files are KB2n, so bpk has no effect here. Here are some tests (I have splitted the pak into 50mb parts for faster testing) Code:
oodle 8 libraryHere are some other tests with oo2reck Code:
xtool:reflate+oo2reck |
Stray
XTool 0.53 (zlib+kraken v8) 5,944,563,799 bytes >> 14,406,848,518 bytes oo2core_8_Win64.dll (938.5 kb but not 1 mb) |
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To be honest, there is no point in repacking at all. The difference is 1.5 GB and the installation takes almost 10 minutes. Such a pleasure |
Stray
Bink videos have KB2n header so no BPK support here. 6.5GB ----> 4.8GB |
anyone, what the precompressor for fifa 17 ?
thanks |
StarCraft Remastered v1.23.9
Code:
xzlib+msc:tak+srep+lolz |
Cyberpunk 2077 v1.52 HF2:
Good evening everybody. I'd like to know if there is any difference between v1.50 and v1.52 HF2 in compression. It seems that v1.50 is more compressible, isn't it? If you download Fitgirl version from his/her site (v1.50, one language and Bonus content included), the size is about 36.8 GB. After several tests, my size is 37.8 GB (v1.52 HF2, one language and Bonus content included). For sure, Fitgirl uses specific softwares to compress a lot and not only LOLZ, SREP, XTOOL 2020. Does anyone know if there is something specific to better compress Cyberpunk 2077? Thanks in advance! |
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For example: - Game uses BINK videos that BPK will produce CRC imperfect files, so you must HDiffPatch them (definitely sure this will work) So there you go, how to shrink your repack. |
Thank you for replying me! Audio_1 and Audio_2 are composed of a lot of .wem files, but I you try to convert .wem files from Audio_1, you'll get worse compression ratio (don't know why). If you convert .wem files from Audio_2, not all them will be converted, however compression ratio is much better!
For bpk files, only some basegame_5 bpk files are compressible with no error, lot of others are not compressible cause of crc error or motion data error (or something like that). So, how I can use HDiffPatch to fix bpk issues? Thank you! |
Can anyone tell me how to deal with files in "motor_package\data" for "STRANGER OF PARADISE FINAL FANTASY ORIGIN" game?
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where can i find these files for Ghostwire -> mgwtokyo & the .xtl file
thanks ScOOt3r |
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Resident Evil 4 HD Project | The Complete HD Remaster of Resident Evil 4
Thanks Shegorat
Code:
*.LFS 26.7GBCode:
red4hp+rep+srep:m3f:l128+delta+lolz:d96:dm00:fba0:gm20:mtt1:mt6:mc1023Code:
Tested 4,945 files, 9,478,004,882 => 28,682,410,574 bytes. Ratio 33.04% Code:
[RED4]Code:
*.xwb;*.xsb;*.xgs;*.snd 2.39 GBCode:
msc:raw=1Code:
Other FilesCode:
BIO4\movie\adaend_c.sfd |
Thanks @Masquerade for the info, i will give it a try
Cheers ScOOt3r |
Starship Troopers - Terran Command
Code:
22:28:25 - Selected ARC/SPLIT method for Data1a-01.bin was: |
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UBT did not work, it will not compress with lz4 (same size as decompressed file).
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I did Starship Troopers - Terran Command with srep+lolz only on data files and rzr on data2
Compressed size: 4.80 Original Size: 8.71 ScOOt3r |
Good morning! I'm compressing "Alan Wake" and i'd like to know which is the best compression method for .avi and .wmv files. As far as I know, MSC doesn't compress too much. Thank you in advance!
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Marvel's Spider-Man Remastered, info:
These files are packed inside the game file resources. Structure is similar to Sunset Overdrive, another Insomniac game. Tried edge_of_nowhere.bms, didn't work. In some files, BPK failed during compression. Audio have .bnk [BKHD], .wem [RIFF] Video have .bk2 with KB2j magic [4B 42 32 6A] size info at 0x4, data at 0x8, width at 0x14, heigh at 0x18. Plenty of resolutions like FHD, QHD, and 4K. dag, and toc have some zlib Most extensionless files have LZ4, use plugin. 0x0 first with KB2j magic, then 0x4 size in decimal, 0x8 rest of data. |
Which files contans 2k & 4k video?
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Can anyone share the methods for repacking Spider-Man Remastered?
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abidnnt there is an xtool plugin that Razor12911 (thanks Razor) did for that, its located in the xtool plug in section, im not sure if i can link that section here.
but you will find it easily on the main page, and it works just fine cheers ScOOter |
Elden Ring
v1.06 Code:
12:25:36 - Selected ARC/DS method for Data1a-01.bin was: oo2reck:8+srep_new:1+lzma2:d96m:fb273:lc4:mc1000000 |
Spider-Man Remastered - decompression fails (archive data corrupted). Compression method:
Code:
xtool:spidey+srep+lolzfiles while decompressing: xtool.exe spidey.dll liblz4.dll hif2raw_dll.dll raw2hif_dll.dll cls-lolz.dll cls-lolz_x64.exe cls-srep.dll cls-srep_x64.exe |
HunterEmrah: Unpacking error message? Used SREP versions from decompress? Its probably SREP error. Trying test to replace use one srep.exe file to older v3.2/3.92 or use ProFrager's cls-srep v0.3.3 or try modify srep decompression rows:
Code:
"srep" -d -ia- <stdin> <stdout>Use native srep.exe file from during decompression: remove all cls-srep*.dll/exe files! Testing try again. |
error code -11 decompression fails (archive data corrupted)
SREP 3.93a beta - i'm using this version for a while and never got error like this. i have tried spidey+srep+4x4 same error. so there is problem with xtool or srep |
This is what i did and it worked fine for me
bin\arc.exe a -ep1 -dses --dirs -s; -lc- -di -i2 -r -w_Temp -mxtool+srep+lolz Output\data1.bin "data1\* packcmd = xtool\xtool.exe precomp -mspidey -c32mb -t100p --dbase - - <stdin> <stdout> copied spidey.dll 210 kb and liblz4.dll 439kb into the xtool directory my srep.exe is 498KB not sure if this will help but it worked for me Cheers ScOOt3r |
Little League World Series Baseball 2022
3.6GB ---> 2GB Thanks Haoose for files |
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Make three blank folder! (Naming in: Test1/2/3) Copy these files to all three folder: Arc.exe, unarc.exe, all xtool files, correct arc.ini, correct cls.ini and all lolz files. Copy the files to Test1 folder: SREP.exe (x86 or x64 versions) and replace the 3.93a executable to 3.92a (use official binaries) and testing now.* Not working? Replace the 3.92a to 3.2 and try again. Copy the files to Test2 folder: Old v0.3.3 cls-srep.dll file only! (87552 byte) and testing now. Copy the files to Test3 folder: Newest (any version)** cls-srep.dll, cls-srep_x86/64.exe files. And testing now. See posting testing results. All methods, not working, try recompress again the data files use SREP 3.92 or 3.2 (From v3.92 my preference, -m3f -a0 -l512 -c512) *Open CMD window with admin rights and execute the commands: "Arc.exe t archivefile" Its ok or not, try use unarc.exe again: "unarc.exe t archivefile" (There are cases when this is almost good, but not with Arc.exe. Rare case. Decompression its ok, with error message.) **Note: Too many cls-srep versions available! That's the problem with him. |
V Rising
v0.5.43163 Code:
11:22:53 - Selected ARC/DS method for Data1a-01.bin was: xtool:munity,lz4+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000Code:
Extracted 2,568 files, 2,085,180,612 => 6,724,656,770 bytes. Ratio 31.01%liblz4 v1.8.0 is used for this |
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