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Distant Worlds 2
v1.0.4.8 Code:
18:14:23 - Selected ARC/SPLIT method for Data1a-01.bin was: |
Hi all!
Anyone knows whats the best method to recompress ARMA3 ? Its a bit hard to make experiments via TeamViewer from Android. Lol. AFAIK its encrypted?! |
Yes it is encrypted.
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please tell me cuphead compress method
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i am using Diskpan gui how to implement the method you gave? or can you suggest me an article/video? I don't understand please don't hate me |
Hello everyone! I've tried to compress Cyberpunk 2077 v1.52 HotFix 2 using the following mask in UltraArc v2.9.0.0 R9:
MASK = srep+GLolz/$mscpack=msc+srep+GLolz/$anvilpack=xtool+srep+GLolz/$deflate=precomp+srep+GLolz -) $anvilpack is for .archive files (i've used XTool_2020 v0.5.3 with Cyberpunk plugin); -) $deflate=precomp+srep+GLolz is for .pdf, .png and .bin files (precomp version is 0.4.8).The command for precomp I've used is the following: packcmd = "PRE\PRECOMP\precomp.exe" -d10 -cn -brute -o$$arcpackedfile$$.tmp $$arcdatafile$$.tmp During decompression, when setup.exe tries to decompress "CP2020_Sourcebook_EN.pdf" file, an "Unarc.dll returned an error code: -1" error appears. If I try to decompress setup.bin file using a simple .bat file, there's no issue. I don't think that .pdf file is corrupted (it's the second time I've tried to compress the videogame with a CLEAR installation, but the issue is the same). Where am I wrong? Thank for your answers! |
Compression method for Far Cry 6?
The game is massive 150GB
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I believe the method has been already posted for this game a while ago but here it is again as i havent tested it yet as im grabbing it right now.
-mlz4+srep+lolz ScOOt3r |
Far Cry 6 (1.5.0) RUS/ENG Without HDPack
*.dat - xtool (v0.21 + fc6.xtl) + srep + lzma2 79 gb >> 97 gb >> 70 gb >> 45.5 gb NOTE. Requied liblz4.dll from _libraries folder |
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use DiskSpan_GUI for Xtool |
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Did you checked the cls.ini which the installer is using? Maybe there is the problem.
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can anyone help explain when lolz, lzma, xtool and anything else in Diskpan Gui by Cesar82 is used?
Or can anyone suggest me something there to explain this? |
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Xtool = precompressor = responsible for decompressing/decrypting the input data. You need to select the correct codec for XTool in order for it to precompress successfully whether this be zlib, lz4 or an oodle library like kraken or mermaid. You can read more about XTool here. LOLZ = the current best main compressor for game data like textures. LOLZ has support for header detection and raw file detection in order to gain best compression ratio. It's also slow, despite the fact it can be multithreaded. This is a closed source solution by ProFrager. You can learn more about LOLZ here. LZMA = another type of file compressor, not as good as lolz in terms of compression ratio but immensely faster. Will produce larger output size. This algorithm is open source and built directly into FreeArc so you don't need any external compressors. |
thank you :)
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Assassin's Creed Valhalla
v1.5.2, 1 language, all DLC Code:
09:34:59 - Selected ARC/DS method for Data1a-01.bin was: oo2recm:8+srep_new:1+lzma2:d96m:fb273:lc4:mc1000000 |
Hi guys, I'm having a bit of trouble with some LZMA streams and I was wondering if anyone can give a couple hints or tips at trying to replicate the compression on the original stream close enough to a point where I can make a HDiffPatch.
Decompressing the streams is not an issue. I've tried a few different tools, namely plzma and QuickBMS yet neither can produce accurate results. I have attached a sample below. stream.lzma = the original compressed stream stream.decompressed = the decompressed stream https://tusfiles.com/qszhczawajzi Thanks! |
Assassin's Creed Origins
v1.6.0, 1 language, all DLC Code:
15:16:13 - Selected ARC/DS method for Data1a-01.bin was: oo2recm:4+srep_new+lzma2:d96m:fb273:lc4:mc1000000 |
RE8 - XTool's Erase Function
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xtool.exe erase "to_be_ripped" re_chunk_000.pakCode:
em1000_v_dialogue.pck.3.x64.de |
@:( Sad8669
Good attempt at using xtool IO functions, however since most people wouldn't know where these files come from or how to get them, maybe post the database file which can be used to obtain the files to be erased. The database file can be generated by using the find function from your end. There is an example I made here. |
Thanks for heads up, Razor.
I had it in my mind the same day you posted the update. I haven't tested the game or the new update in practice but it should work and i plan on writing a post maybe explaining it and other few things about optional language streams. and you can just write "Sad" instead of that "8669" and ":(" :D. |
Teenage Mutant Ninja Turtles: Shredder's Revenge
Just info) Quote:
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Redout 2
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If you want to make a repack of God Of War and plan to separate voiceovers, add this batch file into your archive and run it after extracting the archive.
(copy text from this paste and save as .bat) https://paste.ec/raw/ybelA-oU#P-/KOJ...rmyGZdyZvIGZ9b The game will crash if you try to change language to a voiceover that you don't have installed. This bat will check for whatever languages are installed and add them to the language text file accordingly. Please note exec\languages\LANGS_GOWA08000.txt must be blank before running that batch file. |
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break>exec\languages\LANGS_GOWA08000.txt |
How are EDGE OF THE ABYSS AWAKEN game files compressed and how to decompress them. Unreal engine.
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I think you have to use this
https://fileforums.com/showpost.php?...2&postcount=14 I don't have the game, just looked through files with steamdb. |
Kao - The Kangaroo
Which is Best xtool version to use for getting best precompression!:)
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Everything Is For Humanity
8.9GB ---> 6GB Takes about 4 hours for me. Use this oodle core: https://bayfiles.com/b9R4F5s9y2/ |
Resident Evil 2 (RTX Version)
*.pak - xtool v0.53 (zstd+zlib codecs)+srep+lolz 23 gb > 35 gb > 27 gb > 16.8 gb Rest files - srep+lolz Final size - 17.02 gb (16.9 gb without russian voice pack) |
theHunter: Call of the Wild - Revontuli Coast
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17:32:26 - Selected ARC/DS method for Data1a-01.bin was: xtool:mreflate+srep_new:1+lzma2:d96m:fb273:lc4:mc1000000 |
Marvel's Guardians of the Galaxy
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08:55:17 - Selected ARC/DS method for Data1a-01.bin was: bpk |
Arcs in Monster Hunter Stories 2 are BlowFish encrypted using key
Code:
QZHaM;-5:)dV# |
Monster Hunter Stories 2
100% lossless but NOT MD5 perfect repack.
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