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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

KaktoR 30-05-2022 13:13

Distant Worlds 2
v1.0.4.8

Code:

18:14:23 - Selected ARC/SPLIT method for Data1a-01.bin was:
xtool:mdistantworlds2:1+srep_new:1+lolz:d128m:mtt1:mt12:mc1023
/$mp3pack=mpz
/$textpack=dict+lzp+lzma
-------------------------------------------------------------------------------------------------------------------------------------------
 20:17:49 - Overall input size: 16.87 GB
 20:17:49 - Overall output size: 4.31 GB (Ratio 25.57%)
 20:17:49 - Overall conversion time: 02:03:24


shazzla 30-05-2022 13:17

Hi all!

Anyone knows whats the best method to recompress ARMA3 ?
Its a bit hard to make experiments via TeamViewer from Android. Lol.

AFAIK its encrypted?!

KaktoR 30-05-2022 13:18

Yes it is encrypted.

abror 30-05-2022 23:00

please tell me cuphead compress method

dixen 31-05-2022 04:38

1 Attachment(s)
Quote:

Originally Posted by abror (Post 497066)
please tell me cuphead compress method

Xtool (v0.53)+ unity plugin + liblz4.dll

Quote:

Streams: 5403/5403
Time: 00:00:41 (00:00:36)
Memory: 323 MB (323 MB)


Errorlevel=0
Compressed 4 files, 544,082,020 => 927,141,961 bytes. Ratio 170.40%
Compression time: cpu 0.42 sec/real 43.12 sec = 1%. Speed 12.62 mB/s
All OK
Xtool -c32mb

Quote:

Streams: 9794/9794
Time: 00:01:23 (00:01:17)
Memory: 266 MB (266 MB)


Errorlevel=0
Compressed 4 files, 544,082,020 => 1,283,789,125 bytes. Ratio 235.96%
Compression time: cpu 0.44 sec/real 85.56 sec = 1%. Speed 6.36 mB/s
All OK
NOTE. For full decompressing StreamingAssets folder (3.4 gb >> 7.2 gb) set -c2mb

abror 31-05-2022 08:42

Quote:

Originally Posted by dixen (Post 497068)
Xtool (v0.53)+ unity plugin + liblz4.dll



Xtool -c32mb


NOTE. For full decompressing StreamingAssets folder (3.4 gb >> 7.2 gb) set -c2mb

can you help explain it to me?

i am using Diskpan gui how to implement the method you gave?

or can you suggest me an article/video?

I don't understand please don't hate me

Dragonis40 31-05-2022 09:47

Hello everyone! I've tried to compress Cyberpunk 2077 v1.52 HotFix 2 using the following mask in UltraArc v2.9.0.0 R9:

MASK = srep+GLolz/$mscpack=msc+srep+GLolz/$anvilpack=xtool+srep+GLolz/$deflate=precomp+srep+GLolz

-) $anvilpack is for .archive files (i've used XTool_2020 v0.5.3 with Cyberpunk plugin);
-) $deflate=precomp+srep+GLolz is for .pdf, .png and .bin files (precomp version is 0.4.8).The command for precomp I've used is the following:

packcmd = "PRE\PRECOMP\precomp.exe" -d10 -cn -brute -o$$arcpackedfile$$.tmp $$arcdatafile$$.tmp

During decompression, when setup.exe tries to decompress "CP2020_Sourcebook_EN.pdf" file, an "Unarc.dll returned an error code: -1" error appears. If I try to decompress setup.bin file using a simple .bat file, there's no issue.
I don't think that .pdf file is corrupted (it's the second time I've tried to compress the videogame with a CLEAR installation, but the issue is the same). Where am I wrong? Thank for your answers!

Anonymous0000 02-06-2022 14:45

Compression method for Far Cry 6?
 
The game is massive 150GB

ScOOt3r 02-06-2022 16:10

I believe the method has been already posted for this game a while ago but here it is again as i havent tested it yet as im grabbing it right now.
-mlz4+srep+lolz

ScOOt3r

dixen 03-06-2022 01:12

Far Cry 6 (1.5.0) RUS/ENG Without HDPack

*.dat - xtool (v0.21 + fc6.xtl) + srep + lzma2
79 gb >> 97 gb >> 70 gb >> 45.5 gb

NOTE. Requied liblz4.dll from _libraries folder

mausschieber 03-06-2022 08:00

Quote:

Originally Posted by Dragonis40 (Post 497094)
Nobody can reply me?

i think UltraArc v2.9.0.0 R9 does not support xtool
use DiskSpan_GUI for Xtool

KaktoR 03-06-2022 08:12

Quote:

Originally Posted by Dragonis40 (Post 497070)
Hello everyone! I've tried to compress Cyberpunk 2077 v1.52 HotFix 2 using the following mask in UltraArc v2.9.0.0 R9:

MASK = srep+GLolz/$mscpack=msc+srep+GLolz/$anvilpack=xtool+srep+GLolz/$deflate=precomp+srep+GLolz

-) $anvilpack is for .archive files (i've used XTool_2020 v0.5.3 with Cyberpunk plugin);
-) $deflate=precomp+srep+GLolz is for .pdf, .png and .bin files (precomp version is 0.4.8).The command for precomp I've used is the following:

packcmd = "PRE\PRECOMP\precomp.exe" -d10 -cn -brute -o$$arcpackedfile$$.tmp $$arcdatafile$$.tmp

During decompression, when setup.exe tries to decompress "CP2020_Sourcebook_EN.pdf" file, an "Unarc.dll returned an error code: -1" error appears. If I try to decompress setup.bin file using a simple .bat file, there's no issue.
I don't think that .pdf file is corrupted (it's the second time I've tried to compress the videogame with a CLEAR installation, but the issue is the same). Where am I wrong? Thank for your answers!

This error happens on a specific file? Maybe CLS settings are wrong.

Dragonis40 03-06-2022 08:13

Quote:

Originally Posted by mausschieber (Post 497096)
i think UltraArc v2.9.0.0 R9 does not support xtool
use DiskSpan_GUI for Xtool

The problem is not XTool, because the error appears before the decompression of files compressed with XTool.

Dragonis40 03-06-2022 08:15

Quote:

Originally Posted by KaktoR (Post 497097)
This error happens on a specific file? Maybe CLS settings are wrong.

Yes, the error appears always at a specific file. I use precomp to decompress .pdf files compressed with precomp.

KaktoR 03-06-2022 08:19

Did you checked the cls.ini which the installer is using? Maybe there is the problem.

Dragonis40 03-06-2022 08:24

Quote:

Originally Posted by KaktoR (Post 497100)
Did you checked the cls.ini which the installer is using? Maybe there is the problem.

To be honest, I don't know which cls precomp settings are ok. I didn't use cls.ini for compression process, nor for decompression. What is strange is that decompression process decompresses some .pdf files, but suddenly gives -1 unarc error (always at same pdf file)

abror 06-06-2022 06:08

can anyone help explain when lolz, lzma, xtool and anything else in Diskpan Gui by Cesar82 is used?

Or can anyone suggest me something there to explain this?

Masquerade 06-06-2022 09:50

Quote:

Originally Posted by abror (Post 497134)
can anyone help explain when lolz, lzma, xtool and anything else in Diskpan Gui by Cesar82 is used?

Or can anyone suggest me something there to explain this?

Not entirely sure what you are asking.

Xtool = precompressor = responsible for decompressing/decrypting the input data. You need to select the correct codec for XTool in order for it to precompress successfully whether this be zlib, lz4 or an oodle library like kraken or mermaid. You can read more about XTool here.

LOLZ = the current best main compressor for game data like textures. LOLZ has support for header detection and raw file detection in order to gain best compression ratio. It's also slow, despite the fact it can be multithreaded. This is a closed source solution by ProFrager. You can learn more about LOLZ here.

LZMA = another type of file compressor, not as good as lolz in terms of compression ratio but immensely faster. Will produce larger output size. This algorithm is open source and built directly into FreeArc so you don't need any external compressors.

abror 09-06-2022 08:47

thank you :)

KaktoR 13-06-2022 07:45

Assassin's Creed Valhalla
v1.5.2, 1 language, all DLC

Code:

09:34:59 - Selected ARC/DS method for Data1a-01.bin was: oo2recm:8+srep_new:1+lzma2:d96m:fb273:lc4:mc1000000
 09:34:59 - Selected ARC/DS method for Data1b-01.bin was: srep_new:1+lzma2:d96m:fb273:lc4:mc1000000
-----------------------------------------------------------------------------------------
 23:18:29 - Overall input size: 120.10 GB
 23:18:29 - Overall output size: 47.24 GB (Ratio 39.33%)
 23:18:29 - Data files creation time: 13:06:02


Masquerade 13-06-2022 10:48

Hi guys, I'm having a bit of trouble with some LZMA streams and I was wondering if anyone can give a couple hints or tips at trying to replicate the compression on the original stream close enough to a point where I can make a HDiffPatch.

Decompressing the streams is not an issue.

I've tried a few different tools, namely plzma and QuickBMS yet neither can produce accurate results.

I have attached a sample below.

stream.lzma = the original compressed stream
stream.decompressed = the decompressed stream

https://tusfiles.com/qszhczawajzi

Thanks!

KaktoR 14-06-2022 07:09

Assassin's Creed Origins
v1.6.0, 1 language, all DLC

Code:

15:16:13 - Selected ARC/DS method for Data1a-01.bin was: oo2recm:4+srep_new+lzma2:d96m:fb273:lc4:mc1000000
 15:16:13 - Selected ARC/DS method for Data1b-01.bin was: bpk+srep_new+lzma2:d96m:fb273:lc4:mc1000000
-----------------------------------------------------------------------------------------
 23:15:31 - Overall input size: 69.70 GB
 23:15:31 - Overall output size: 32.19 GB (Ratio 46.19%)
 23:15:31 - Data files creation time: 07:40:35


:( Sad8669 14-06-2022 21:02

RE8 - XTool's Erase Function
 
Code:

xtool.exe erase "to_be_ripped" re_chunk_000.pak
"to_be_ripped" folder contents: (2.97 GB)
Code:

em1000_v_dialogue.pck.3.x64.de
em1000_v_dialogue.pck.3.x64.es
em1000_v_dialogue.pck.3.x64.fr
em1000_v_dialogue.pck.3.x64.it
em1000_v_dialogue.pck.3.x64.ja
em1000_v_dialogue.pck.3.x64.ptbr
em1000_v_dialogue.pck.3.x64.ru
em1000_v_dialogue.pck.3.x64.zhcn
em1000_v_dialogue_vd.pck.3.x64.de
em1000_v_dialogue_vd.pck.3.x64.es
em1000_v_dialogue_vd.pck.3.x64.fr
em1000_v_dialogue_vd.pck.3.x64.it
em1000_v_dialogue_vd.pck.3.x64.ja
em1000_v_dialogue_vd.pck.3.x64.ptbr
em1000_v_dialogue_vd.pck.3.x64.ru
em1000_v_dialogue_vd.pck.3.x64.zhcn
em1020_v_dialogue.pck.3.x64.de
em1020_v_dialogue.pck.3.x64.es
em1020_v_dialogue.pck.3.x64.fr
em1020_v_dialogue.pck.3.x64.it
em1020_v_dialogue.pck.3.x64.ja
em1020_v_dialogue.pck.3.x64.ptbr
em1020_v_dialogue.pck.3.x64.ru
em1020_v_dialogue.pck.3.x64.zhcn
em1110_v_dialogue.pck.3.x64.de
em1110_v_dialogue.pck.3.x64.es
em1110_v_dialogue.pck.3.x64.fr
em1110_v_dialogue.pck.3.x64.it
em1110_v_dialogue.pck.3.x64.ja
em1110_v_dialogue.pck.3.x64.ptbr
em1110_v_dialogue.pck.3.x64.ru
em1110_v_dialogue.pck.3.x64.zhcn
em1120_v_dialogue.pck.3.x64.de
em1120_v_dialogue.pck.3.x64.es
em1120_v_dialogue.pck.3.x64.fr
em1120_v_dialogue.pck.3.x64.it
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em1120_v_dialogue.pck.3.x64.ptbr
em1120_v_dialogue.pck.3.x64.ru
em1120_v_dialogue.pck.3.x64.zhcn
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em1150_v_dialogue.pck.3.x64.fr
em1150_v_dialogue.pck.3.x64.it
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em1150_v_dialogue.pck.3.x64.ptbr
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em1230_v_dialogue.pck.3.x64.de
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em1230_v_dialogue.pck.3.x64.fr
em1230_v_dialogue.pck.3.x64.it
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em1230_v_dialogue.pck.3.x64.ptbr
em1230_v_dialogue.pck.3.x64.ru
em1230_v_dialogue.pck.3.x64.zhcn
em1260_v_dialogue.pck.3.x64.de
em1260_v_dialogue.pck.3.x64.es
em1260_v_dialogue.pck.3.x64.fr
em1260_v_dialogue.pck.3.x64.it
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em1260_v_dialogue.pck.3.x64.zhcn
em1261_v_dialogue.pck.3.x64.de
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em1261_v_dialogue.pck.3.x64.fr
em1261_v_dialogue.pck.3.x64.it
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em1262_v_dialogue.pck.3.x64.de
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em1300_v_dialogue.pck.3.x64.de
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em1300_v_dialogue.pck.3.x64.fr
em1300_v_dialogue.pck.3.x64.it
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em1300_v_dialogue.pck.3.x64.zhcn
em1302_v_dialogue.pck.3.x64.de
em1302_v_dialogue.pck.3.x64.es
em1302_v_dialogue.pck.3.x64.fr
em1302_v_dialogue.pck.3.x64.it
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em1302_v_dialogue.pck.3.x64.ptbr
em1302_v_dialogue.pck.3.x64.ru
em1302_v_dialogue.pck.3.x64.zhcn
em1310_v_dialogue.pck.3.x64.de
em1310_v_dialogue.pck.3.x64.es
em1310_v_dialogue.pck.3.x64.fr
em1310_v_dialogue.pck.3.x64.it
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em1310_v_dialogue.pck.3.x64.ptbr
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em1320_v_dialogue.pck.3.x64.de
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em1320_v_dialogue.pck.3.x64.fr
em1320_v_dialogue.pck.3.x64.it
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em1330_v_dialogue.pck.3.x64.de
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em1330_v_dialogue.pck.3.x64.fr
em1330_v_dialogue.pck.3.x64.it
em1330_v_dialogue.pck.3.x64.ja
em1330_v_dialogue.pck.3.x64.ptbr
em1330_v_dialogue.pck.3.x64.ru
em1330_v_dialogue.pck.3.x64.zhcn
em1370_v_dialogue.pck.3.x64.de
em1370_v_dialogue.pck.3.x64.es
em1370_v_dialogue.pck.3.x64.fr
em1370_v_dialogue.pck.3.x64.it
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em1370_v_dialogue.pck.3.x64.ptbr
em1370_v_dialogue.pck.3.x64.ru
em1370_v_dialogue.pck.3.x64.zhcn
em4000_v_dialogue.pck.3.x64.de
em4000_v_dialogue.pck.3.x64.es
em4000_v_dialogue.pck.3.x64.fr
em4000_v_dialogue.pck.3.x64.it
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em4000_v_dialogue.pck.3.x64.ptbr
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em4000_v_dialogue.pck.3.x64.zhcn
em4070_v.pck.3.x64.de
em4070_v.pck.3.x64.es
em4070_v.pck.3.x64.fr
em4070_v.pck.3.x64.it
em4070_v.pck.3.x64.ja
em4070_v.pck.3.x64.ptbr
em4070_v.pck.3.x64.ru
em4070_v.pck.3.x64.zhcn
em4070_v_dialogue.pck.3.x64.de
em4070_v_dialogue.pck.3.x64.es
em4070_v_dialogue.pck.3.x64.fr
em4070_v_dialogue.pck.3.x64.it
em4070_v_dialogue.pck.3.x64.ja
em4070_v_dialogue.pck.3.x64.ptbr
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em4070_v_dialogue.pck.3.x64.zhcn
em4090_v_dialogue.pck.3.x64.de
em4090_v_dialogue.pck.3.x64.es
em4090_v_dialogue.pck.3.x64.fr
em4090_v_dialogue.pck.3.x64.it
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em4090_v_dialogue.pck.3.x64.ptbr
em4090_v_dialogue.pck.3.x64.ru
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em4100_v_dialogue.pck.3.x64.de
em4100_v_dialogue.pck.3.x64.es
em4100_v_dialogue.pck.3.x64.fr
em4100_v_dialogue.pck.3.x64.it
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em4101_v_dialogue.pck.3.x64.de
em4101_v_dialogue.pck.3.x64.es
em4101_v_dialogue.pck.3.x64.fr
em4101_v_dialogue.pck.3.x64.it
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em4101_v_dialogue.pck.3.x64.ptbr
em4101_v_dialogue.pck.3.x64.ru
em4101_v_dialogue.pck.3.x64.zhcn
em4102_v_dialogue.pck.3.x64.de
em4102_v_dialogue.pck.3.x64.es
em4102_v_dialogue.pck.3.x64.fr
em4102_v_dialogue.pck.3.x64.it
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em4102_v_dialogue.pck.3.x64.ptbr
em4102_v_dialogue.pck.3.x64.ru
em4102_v_dialogue.pck.3.x64.zhcn
em4103_v_dialogue.pck.3.x64.de
em4103_v_dialogue.pck.3.x64.es
em4103_v_dialogue.pck.3.x64.fr
em4103_v_dialogue.pck.3.x64.it
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em4103_v_dialogue.pck.3.x64.ptbr
em4103_v_dialogue.pck.3.x64.ru
em4103_v_dialogue.pck.3.x64.zhcn
em4104_v_dialogue.pck.3.x64.de
em4104_v_dialogue.pck.3.x64.es
em4104_v_dialogue.pck.3.x64.fr
em4104_v_dialogue.pck.3.x64.it
em4104_v_dialogue.pck.3.x64.ja
em4104_v_dialogue.pck.3.x64.ptbr
em4104_v_dialogue.pck.3.x64.ru
em4104_v_dialogue.pck.3.x64.zhcn
em4105_v_dialogue.pck.3.x64.de
em4105_v_dialogue.pck.3.x64.es
em4105_v_dialogue.pck.3.x64.fr
em4105_v_dialogue.pck.3.x64.it
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em4105_v_dialogue.pck.3.x64.ptbr
em4105_v_dialogue.pck.3.x64.ru
em4105_v_dialogue.pck.3.x64.zhcn
em4107_v_dialogue.pck.3.x64.de
em4107_v_dialogue.pck.3.x64.es
em4107_v_dialogue.pck.3.x64.fr
em4107_v_dialogue.pck.3.x64.it
em4107_v_dialogue.pck.3.x64.ja
em4107_v_dialogue.pck.3.x64.ptbr
em4107_v_dialogue.pck.3.x64.ru
em4107_v_dialogue.pck.3.x64.zhcn
em4110_v_dialogue.pck.3.x64.de
em4110_v_dialogue.pck.3.x64.es
em4110_v_dialogue.pck.3.x64.fr
em4110_v_dialogue.pck.3.x64.it
em4110_v_dialogue.pck.3.x64.ja
em4110_v_dialogue.pck.3.x64.ptbr
em4110_v_dialogue.pck.3.x64.ru
em4110_v_dialogue.pck.3.x64.zhcn
em4120_v_dialogue.pck.3.x64.de
em4120_v_dialogue.pck.3.x64.es
em4120_v_dialogue.pck.3.x64.fr
em4120_v_dialogue.pck.3.x64.it
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em4121_v_dialogue.pck.3.x64.de
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em4121_v_dialogue.pck.3.x64.zhcn
em4122_v_dialogue.pck.3.x64.de
em4122_v_dialogue.pck.3.x64.es
em4122_v_dialogue.pck.3.x64.fr
em4122_v_dialogue.pck.3.x64.it
em4122_v_dialogue.pck.3.x64.ja
em4122_v_dialogue.pck.3.x64.ptbr
em4122_v_dialogue.pck.3.x64.ru
em4122_v_dialogue.pck.3.x64.zhcn
em4123_v_dialogue.pck.3.x64.de
em4123_v_dialogue.pck.3.x64.es
em4123_v_dialogue.pck.3.x64.fr
em4123_v_dialogue.pck.3.x64.it
em4123_v_dialogue.pck.3.x64.ja
em4123_v_dialogue.pck.3.x64.ptbr
em4123_v_dialogue.pck.3.x64.ru
em4123_v_dialogue.pck.3.x64.zhcn
em4124_v_dialogue.pck.3.x64.de
em4124_v_dialogue.pck.3.x64.es
em4124_v_dialogue.pck.3.x64.fr
em4124_v_dialogue.pck.3.x64.it
em4124_v_dialogue.pck.3.x64.ja
em4124_v_dialogue.pck.3.x64.ptbr
em4124_v_dialogue.pck.3.x64.ru
em4124_v_dialogue.pck.3.x64.zhcn
em4130_v_dialogue.pck.3.x64.de
em4130_v_dialogue.pck.3.x64.es
em4130_v_dialogue.pck.3.x64.fr
em4130_v_dialogue.pck.3.x64.it
em4130_v_dialogue.pck.3.x64.ja
em4130_v_dialogue.pck.3.x64.ptbr
em4130_v_dialogue.pck.3.x64.ru
em4130_v_dialogue.pck.3.x64.zhcn
em4400_v_dialogue.pck.3.x64.de
em4400_v_dialogue.pck.3.x64.es
em4400_v_dialogue.pck.3.x64.fr
em4400_v_dialogue.pck.3.x64.it
em4400_v_dialogue.pck.3.x64.ja
em4400_v_dialogue.pck.3.x64.ptbr
em4400_v_dialogue.pck.3.x64.ru
em4400_v_dialogue.pck.3.x64.zhcn
em4410_v_dialogue.pck.3.x64.de
em4410_v_dialogue.pck.3.x64.es
em4410_v_dialogue.pck.3.x64.fr
em4410_v_dialogue.pck.3.x64.it
em4410_v_dialogue.pck.3.x64.ja
em4410_v_dialogue.pck.3.x64.ptbr
em4410_v_dialogue.pck.3.x64.ru
em4410_v_dialogue.pck.3.x64.zhcn
em4420_v_dialogue.pck.3.x64.de
em4420_v_dialogue.pck.3.x64.es
em4420_v_dialogue.pck.3.x64.fr
em4420_v_dialogue.pck.3.x64.it
em4420_v_dialogue.pck.3.x64.ja
em4420_v_dialogue.pck.3.x64.ptbr
em4420_v_dialogue.pck.3.x64.ru
em4420_v_dialogue.pck.3.x64.zhcn
em4430_v_dialogue.pck.3.x64.de
em4430_v_dialogue.pck.3.x64.es
em4430_v_dialogue.pck.3.x64.fr
em4430_v_dialogue.pck.3.x64.it
em4430_v_dialogue.pck.3.x64.ja
em4430_v_dialogue.pck.3.x64.ptbr
em4430_v_dialogue.pck.3.x64.ru
em4430_v_dialogue.pck.3.x64.zhcn
em4432_v_dialogue.pck.3.x64.de
em4432_v_dialogue.pck.3.x64.es
em4432_v_dialogue.pck.3.x64.fr
em4432_v_dialogue.pck.3.x64.it
em4432_v_dialogue.pck.3.x64.ja
em4432_v_dialogue.pck.3.x64.ptbr
em4432_v_dialogue.pck.3.x64.ru
em4432_v_dialogue.pck.3.x64.zhcn
em4437_v_dialogue.pck.3.x64.de
em4437_v_dialogue.pck.3.x64.es
em4437_v_dialogue.pck.3.x64.fr
em4437_v_dialogue.pck.3.x64.it
em4437_v_dialogue.pck.3.x64.ja
em4437_v_dialogue.pck.3.x64.ptbr
em4437_v_dialogue.pck.3.x64.ru
em4437_v_dialogue.pck.3.x64.zhcn
gallery_mov_001.mov.1.x64
gallery_mov_002.mov.1.x64
gallery_mov_003.mov.1.x64
gallery_mov_004.mov.1.x64
gallery_mov_005.mov.1.x64
lvd_lib_v_c02_3.pck.3.x64.de
lvd_lib_v_c02_3.pck.3.x64.es
lvd_lib_v_c02_3.pck.3.x64.fr
lvd_lib_v_c02_3.pck.3.x64.it
lvd_lib_v_c02_3.pck.3.x64.ja
lvd_lib_v_c02_3.pck.3.x64.ptbr
lvd_lib_v_c02_3.pck.3.x64.ru
lvd_lib_v_c02_3.pck.3.x64.zhcn
lvd_lib_v_c02_6.pck.3.x64.de
lvd_lib_v_c02_6.pck.3.x64.es
lvd_lib_v_c02_6.pck.3.x64.fr
lvd_lib_v_c02_6.pck.3.x64.it
lvd_lib_v_c02_6.pck.3.x64.ja
lvd_lib_v_c02_6.pck.3.x64.ptbr
lvd_lib_v_c02_6.pck.3.x64.ru
lvd_lib_v_c02_6.pck.3.x64.zhcn
movie_bonus_dialog.pck.3.x64.de
movie_bonus_dialog.pck.3.x64.es
movie_bonus_dialog.pck.3.x64.fr
movie_bonus_dialog.pck.3.x64.it
movie_bonus_dialog.pck.3.x64.ja
movie_bonus_dialog.pck.3.x64.ptbr
movie_bonus_dialog.pck.3.x64.ru
movie_bonus_dialog.pck.3.x64.zhcn
movie_chapter1_dialog.pck.3.x64.de
movie_chapter1_dialog.pck.3.x64.es
movie_chapter1_dialog.pck.3.x64.fr
movie_chapter1_dialog.pck.3.x64.it
movie_chapter1_dialog.pck.3.x64.ja
movie_chapter1_dialog.pck.3.x64.ptbr
movie_chapter1_dialog.pck.3.x64.ru
movie_chapter1_dialog.pck.3.x64.zhcn
movie_chapter3_dialog.pck.3.x64.de
movie_chapter3_dialog.pck.3.x64.es
movie_chapter3_dialog.pck.3.x64.fr
movie_chapter3_dialog.pck.3.x64.it
movie_chapter3_dialog.pck.3.x64.ja
movie_chapter3_dialog.pck.3.x64.ptbr
movie_chapter3_dialog.pck.3.x64.ru
movie_chapter3_dialog.pck.3.x64.zhcn
pl1000_dialogue.pck.3.x64.de
pl1000_dialogue.pck.3.x64.es
pl1000_dialogue.pck.3.x64.fr
pl1000_dialogue.pck.3.x64.it
pl1000_dialogue.pck.3.x64.ja
pl1000_dialogue.pck.3.x64.ptbr
pl1000_dialogue.pck.3.x64.ru
pl1000_dialogue.pck.3.x64.zhcn
pl2000_dialogue.pck.3.x64.de
pl2000_dialogue.pck.3.x64.es
pl2000_dialogue.pck.3.x64.fr
pl2000_dialogue.pck.3.x64.it
pl2000_dialogue.pck.3.x64.ja
pl2000_dialogue.pck.3.x64.ptbr
pl2000_dialogue.pck.3.x64.ru
pl2000_dialogue.pck.3.x64.zhcn
re_7_report.mov.1.x64

This will patch out these optional files in a few minutes.

Razor12911 16-06-2022 08:52

@:( Sad8669
Good attempt at using xtool IO functions, however since most people wouldn't know where these files come from or how to get them, maybe post the database file which can be used to obtain the files to be erased. The database file can be generated by using the find function from your end.
There is an example I made here.

:( Sad8669 16-06-2022 09:54

Thanks for heads up, Razor.

I had it in my mind the same day you posted the update. I haven't tested the game or the new update in practice but it should work and i plan on writing a post maybe explaining it and other few things about optional language streams.

and you can just write "Sad" instead of that "8669" and ":(" :D.

dixen 16-06-2022 11:55

Teenage Mutant Ninja Turtles: Shredder's Revenge

Just info)
Quote:

Compressed 1,179 files, 88,583,482 => 2,810,062,530 bytes. Ratio 3172.22%
Compression time: cpu 0.47 sec/real 305.24 sec = 0%. Speed 0.29 mB/s
All OK
:D

Masquerade 17-06-2022 11:13

Redout 2
  • *.pak
    Code:

    xtool_redout2+srep+lolz
  • Everything else:
    Code:

    srep+razor
23.4GB ---> 16.6GB

Masquerade 18-06-2022 11:18

If you want to make a repack of God Of War and plan to separate voiceovers, add this batch file into your archive and run it after extracting the archive.

(copy text from this paste and save as .bat)

https://paste.ec/raw/ybelA-oU#P-/KOJ...rmyGZdyZvIGZ9b

The game will crash if you try to change language to a voiceover that you don't have installed. This bat will check for whatever languages are installed and add them to the language text file accordingly.

Please note exec\languages\LANGS_GOWA08000.txt must be blank before running that batch file.

KaktoR 18-06-2022 11:38

Quote:

Originally Posted by Masquerade (Post 497286)
If you want to make a repack of God Of War and plan to separate voiceovers, add this batch file into your archive and run it after extracting the archive.

(copy text from this paste and save as .bat)

https://paste.ec/raw/ybelA-oU#P-/KOJ...rmyGZdyZvIGZ9b

The game will crash if you try to change language to a voiceover that you don't have installed. This bat will check for whatever languages are installed and add them to the language text file accordingly.

Please note exec\languages\LANGS_GOWA08000.txt must be blank before running that batch file.

You could add break or nul command to clear the file first, then add the content

Code:

break>exec\languages\LANGS_GOWA08000.txt
This command makes the target file blank.

Dark0226 21-06-2022 08:02

How are EDGE OF THE ABYSS AWAKEN game files compressed and how to decompress them. Unreal engine.

KaktoR 21-06-2022 08:15

I think you have to use this
https://fileforums.com/showpost.php?...2&postcount=14

I don't have the game, just looked through files with steamdb.

hwang4 25-06-2022 05:48

Kao - The Kangaroo
 
Which is Best xtool version to use for getting best precompression!:)

Masquerade 26-06-2022 15:10

Everything Is For Humanity
  • Credits video ripped.
  • *.PAK
    Code:

    xzlib+oo2reck+srep+lolz
  • *.mp4
    Code:

    srep
  • Everything else:
    Code:

    srep+razor

8.9GB ---> 6GB

Takes about 4 hours for me. Use this oodle core: https://bayfiles.com/b9R4F5s9y2/

dixen 26-06-2022 22:56

Resident Evil 2 (RTX Version)

*.pak - xtool v0.53 (zstd+zlib codecs)+srep+lolz
23 gb > 35 gb > 27 gb > 16.8 gb

Rest files - srep+lolz

Final size - 17.02 gb (16.9 gb without russian voice pack)

KaktoR 02-07-2022 03:59

theHunter: Call of the Wild - Revontuli Coast

Code:

17:32:26 - Selected ARC/DS method for Data1a-01.bin was: xtool:mreflate+srep_new:1+lzma2:d96m:fb273:lc4:mc1000000
 17:32:26 - Selected ARC/DS method for Data1b-01.bin was: srep_new:1+lzma2:d96m:fb273:lc4:mc1000000
-----------------------------------------------------------------------------------------
 21:23:44 - Overall input size: 69.04 GB
 21:23:44 - Overall output size: 22.02 GB (Ratio 31.90%)
 21:23:44 - Overall conversion time: 03:51:16

Data1a = *.arc


KaktoR 05-07-2022 02:53

Marvel's Guardians of the Galaxy

Code:

08:55:17 - Selected ARC/DS method for Data1a-01.bin was: bpk
 08:55:17 - Selected ARC/DS method for Data1b-01.bin was: srep_new:1+lzma2:d96m:fb273:lc4:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 11:02:46 - Overall input size: 76.03 GB
 11:02:46 - Overall output size: 23.31 GB (Ratio 30.66%)
 11:02:46 - Overall conversion time: 02:06:04


Masquerade 05-07-2022 06:12

Arcs in Monster Hunter Stories 2 are BlowFish encrypted using key
Code:

QZHaM;-5:)dV#

Masquerade 05-07-2022 13:44

Monster Hunter Stories 2

100% lossless but NOT MD5 perfect repack.
  • All files:
    Code:

    xzlib+srep+lolz
  • *.SNGW
    Code:

    oggre
  • 26.7GB ----> 8.5GB

fabrieunko 05-07-2022 21:25

Quote:

Originally Posted by Masquerade (Post 497460)
Monster Hunter Stories 2

100% lossless but NOT MD5 perfect repack.
  • All files:
    Code:

    xzlib+srep+lolz
  • *.SNGW
    Code:

    oggre
  • 26.7GB ----> 8.5GB

hello do you have to decrypt all the arc files?

Masquerade 06-07-2022 01:06

Quote:

Originally Posted by fabrieunko (Post 497464)
hello do you have to decrypt all the arc files?

Yes


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