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Which files use lz4? Bundles? Because gfs nor xtool (old) do nothing on them. |
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Streams: 262/923Code:
Xenko . Xenko / Stride Engine BUNDLE . lz4 . XKB1 [xenko.bms] |
The WAVE audio from Distant Worlds 2 does not compress with MSC:
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Compressed 7 files, 143,350,258 => 143,350,271 bytes. Ratio 100.00%Code:
Compressed 7 files, 143,350,258 => 97,043,321 bytes. Ratio 67.70% |
Metro Exodus
*.Vfs## - vfsrec+srep+lolz 73 gb > 103 gb > 74 gb > 46 gb audio .vfs## & video - srep+lzma2 2,7 gb > 2.4 gb rest files 580 mb > 31 mb Repack size - 48.5 gb NOTE. For decompession *.vfs## you need this tool Thanks to Razor12911. |
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msc:tak=9 - 92,5 MB (97 043 713 bytes) |
Hello everyone, What's the best method for State of Decay 2? Thank you!
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Sifu - version 4.26.2.0 + OST and Artbook
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Method : xtool:ue4,key+srep:m3f:l512+lolz:normal
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Engine/Binaries/Win64/CrashReportClient.pdb |
Age of Empires III (3): Definitive Edition (100.12.54545.0)
*.bar - Xtool(v0.46)+SREP+LOLZ 44.4 gb > 75.1 gb > 52 gb > 23.5 gb .bk2 - srep+lzma2 rest files - srep+lolz Ripped all non-english voice files Install size = 45.6 gb RePack size = 24.3 gb NOTE. Repack used a-lz4-plugin by Edison007. Thanks him for this. |
GhostWire Tokyo
Paks Folder: For xtool, use -mgwtokyo -d1 for UCAS decryption. Oo2reck used for oodle kraken precompression since the older version of xtool (needed for gwtokyo database compatibility) is missing Razor's improvements to kraken precompression. Use a big chunk size for XTool because the encrypted streams are large. Code:
xtool+oo2reck+srep+lolzCode:
srep+razor |
Tiny Tinas Wonderlands
pak = zlib |
Could anybody send me the decomp executable for ProFragers's "Media Stream Compressor (MSC)? Got a few thousand ".wav" files to sort through, as a handful are failing to decomp, would make troubleshooting heaps easier, cheers in advance.
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You can try to use the method -mtta in Freearc if sorting becomes a tedious job, most people don't know that Freearc does have wav file compressor but it only works if the audio files are not archived or in another container. Plus handing over files from that forum is against the rules.
Edit: I remember once having problems using msc on Left 4 Dead 2 which forced me to used Freearc's built in wav compressor. left4dead2_dlc3\sound: -mtta Code:
Compressed 4,778 files, 1,315,603,487 => 649,582,676 bytes. Ratio 49.38% |
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Tried to update my previous post but seems the forum hates me. For some reason FreeArc spazzes out if I try to combine TTA with any other external compressors (ie. srep & lolz)
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Srep + Lolz: |
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Внимание! Если вы получили статус "Пользователи" и будете предоставлять материал тем, кто его ещё не получил (по их просьбам через ЛС), то тут же будете лишены данного статуса навсегда. |
msc resources were shared here way before krinkels decided to make their resources "non-public" behind their "rulez" (for whatever reason).
If you search for it here you will find it I guess. |
The Sims 4 [Deluxe Edition] (v1.85.203.1030 + All DLCs + Soundtrack)
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xzlib+srep+lolz/$mp3=mpz18 hours needed. |
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Good morning everybody. As far as I know, one of the best settings to have a very high compression using lolz.exe is: dtb1:d512m:mtt1:mc1023. Is there any setting for higher compression? Maybe it's up to the files I want to compress, but are there any setting for higher compression? Thank you!!!
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Death Stranding Director's Cut
1. Separate languages according to info here. 2. Remaining .bin files: Code:
dst+oo2reck+srep+lolzCode:
srep+zstd4. Languages: Code:
dst+oo2reck+srep+zstdDon't use srep v3.92b - crash during compression of main game bins. |
Masquerade
share your xtool method for Weird West bro , are you modified .pak file ? |
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Just making this post to make it easier for future pilgrims on their search for the elusive decoding executables, looking to debug their audio packings.
OGGRE v0.1.1 (Vorbis Audio Compressor) by Profragger MSC (Media Stream Compressor) v0.064 by Profragger Thank you kj911 for helping me find the MSC decoder app. |
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1. Exctract .mp4 from .pak archive (qbms -f *.mp4 ue4_27.bms <path_to_pak-file> <path for extracted files>) 2. zero-byte build .mp4 cmd Quote:
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Any members tested the mp3HD-codec (encoder/decoder its available) from compress WAV's in losslessly mode? (My future searching from testing and compare other ones.) And again compressing with MSC/MPZ/PackMP3 from better compression?? One problems, this mp3HD-codec, put the lossy compressed MP3 streams via losslessly compressed parts to one MP3 file. Likely hacking and stripping lossy parts before any extra compression.
Is there any reality to this?? |
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got it, thanks dude btw, where are you get ue4_27.bms ? i didn't see on official |
Dixen's method is correct, but I actually patched those videos out manually (not entirely sure why :D) and put them back in with SFK.
As for the UE4 v4.27 script, you can grab that here: https://bayfiles.com/n2LfifT1x6/ I will post my data sheet today. |
hello why when i type this command i get the following message?
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for /f "tokens=*" %%i in ('dir /b /s /a *.mp4') do cd.>"%%i" |
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thanks bro, so i know the script from zenhax
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For Tropico 6 v17, devs included PS5 and XBOX version audio inside Windows paks - using the dixen method with quickbms script v4.25, you can null this audio.
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Saints Row 4 (GOG)
*.vpp_pc - XTool(v0.47)+SREP+LOLZ 8.7 gb > 14.5 gb > 6.2 gb > 3.2 gb *.bik - bpk 1 gb > 850 mb Repack size - 4.05 gb NOTE. VPP_PC decompressed with reflate:l9 mode only (NOT ZLIB) Quote:
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LEGO Star Wars: Skywalker. Saga (Fast repack)
*.DAT - XTool(v0.47 + Kraken)+SREP+LZMA2 29 gb > 70 gb > 48.5 gb > 22 gb Rest files - SREP+LZMA2 Used oo2core_8_Win64.dll from game folder |
LEGO® Star Wars™: The Skywalker Saga
Main *.DAT archives: Code:
xtool-kraken+srep+lolzCode:
oggre+srepCode:
srep+razorWith all languages: 27.9GB |
Edison007/Kaktor (*.RAW files compression from MSTS): This post updated! (NEW2 results its wait few hour (next day) from finishing new compression.) In last during compression process time, cca. ~11hours! This new Delta+LOLZ compressed new archive (new DATA2a file) its compressed in ~3h 32mins! Yes, fastly LOLZ compressed! Delta+LZMA variant, use last Arc.exe (v0.67), requested CPU time 7578s / real time 6373s! (2h 6m 18s / 1h 46m 13s) Yes, ~2* time difference LOLZ vs. LZMA! Newest test compression barely slower. Size/difference gains?? See wait.
DATA2a (NEW): 605 216 276 byte (full archive size.) DATA2a (NEW2): 602 222 733 byte (ful larchive size.) Gains? Its minimal ~3 MB's size. Comp. time? ~9h 17s! 2.62* time difference than (NEW) versions. And new WAVE compression records?? ~2400 million byte WAVE files compressed smaller than 440 million bytes! (The 21.4GB's game version.) Use MSC with raw=2 options. Testing again with raw=0. Secret compressor? Methods? Not! Use MSC+LOLZ! Older size 672 174 kB dropped to 428 997kb! See the picture: https://i.kek.sh/Cjixz009jJA.png and https://i.kek.sh/2ASvOt3o64K.png UPDATE: This WAVE files damaged??? Tested with TotalCommander and don't work!! (raw=2 comp. variant.) 700 file its ok, 4616 damaged! AAaarrghh! Retesting and researching now! Wait now! UPDATE2: Error its found!! The shitty laptop, dont properly extracted the older arc file to "DATA" folder with all WAVE files, before last days compression! Memory, HDD-error?? Aaaarghh! Extract again and retesting now. (CRC's before compression.) Sorrry!! More game: Splinter Cell Pandora Tomorrow (Hungarian version): MAPS.LM0 and MAPS.SM0 files compression. Total size: 354 036 136 byte Previous record: 70 415 096 byte Methods:srep:m3f:a0+lolz:dt:dtb1:dtw1:dtm1:dto1:dt d1:mtt1:mt4:d128m:fba4096:tt32:mc1023 Newest record (reversed methods sequence from WAVE/Audio compression): 64 919 477 byte Methods: SREP+MSC (!) MSC use 0.0.6.4 with raw=2 switches. SREP 3.92 use -m3f -l32 switches. Decompress totally OK. Compression ratio, its verying hard and buggy, not easy reproducable. Yes. MSC its crashing now in during compression??? Or TTA methods dont compress in smaller size? Change SREP lxx settings! Use l512 or smaller to l64/l32 in various combination. And very recommended use -m3f options. Or change SREP to 3.93 or 3.2. (3.92 in minimally betterly compress than older.) Or and funny methods: SREP+TTA (!) Size: 64 411 339 byte, its best results from some testings. This masked compressed package, don't decompresseable with Arc.exe file. (Decompress first file only.) Use unarc.exe and CLS-SREP.dll files its will decompressing properly in files, with error messages. "ERROR: archive data corrupted (decompression fails)" This extracted files CRC's checked via *.sha file (use SHA-1) from Total Commander its OK! WTF?? Yes! Extra funny methods: Double compression, (not masked archive!) its totally work and good. Data files --> SREP comp. (put to compress files via to precompressed.arc file) --> compress again this precompressed.arc file use TTA methods to create packed.arc file. Usage: 1. step: arc a -ed -msrep precompressed.arc files 2. step: arc a -ed -mtta packed.arc precompressed.arc More results in posted in future time from the SCPT game. In last version smaller than 700MB's size. (BINK Videos dowgraded 433MB's to ~191MB's size.) |
LEGO® Star Wars™: The Skywalker Saga
17:44:14 - Selected ARC/DS method for Data1a-01.bin was: xtool:mkraken:8+srep_new+4x4:b64mb:lzma:ultra:64m: bt4:fb273:lc8:mc1000000 ----------------------------------------------------------------------------------------- 23:30:17 - Getting size of the game: Unknown 1 23:30:17 - » Installation folder size: 29,05 GB 23:30:17 - » Compressed game size: 21,69 GB (Ratio 74.64%) only english use: disc_span_gui XTool 0.47 oo2core_8_Win64.dll from game folder thanks dixen and Masquerade |
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