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1 Attachment(s)
Horizon Zero Dawn
Database test Code:
E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:kraken data.arc "pack\*"Usage: Code:
Place xtl and oodle library next to xtool.exe |
1 Attachment(s)
Project Cars Game of the Year Edition
Code:
-mxtool:pcars+srep:m3f+lzturbo:49:b128 (use lzma or lolz as alternative)21.4 GB => 11.2 GB |
Beyond A Steel Sky [v1.5.29158]
15.2GB ---> 10.1GB Game version v1.5.29158 requires libzstd v1.4.8 for precompression. Use -mzstd in XTool packcmd. Thanks to Razor12911 for help in finding correct version of libzstd. WOS archives contain Opus audio so cannot be compressed with Oggre. |
1 Attachment(s)
Assassin's Creed Valhalla
Database test Code:
E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:mermaid data.arc "pack\*"Usage: Code:
Place xtl and oodle library next to xtool.exe |
South Park: The Stick of Truth
*.oaf - Xtool+SREP+LOLZ 1.7 gb > 606 mb *.bk2 - bpk+SREP 3.3 gb > 2.8 gb Excluded .bk2 Quote:
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Grid Legends
Code:
Compressed 571 files, 356,408,414 => 1,097,069,740 bytes. Ratio 307.81%Side note, they used the ultra compression setting for this game as a result precompression is really slow. |
Martha Is Dead - Oodle Kraken
Code:
Compressing 1 file, 2,233,109 byteshttps://bayfiles.com/T2weYdJ9xa/oo2core_8_win64_7z |
1 Attachment(s)
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Code:
E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -moo2reck data.arc "pack\*" |
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South Park The Fractured But whole
*.sdf (wem-audio & bk2-video) - srep+zstd 10 gb - 6.9 Filelist Code:
sdf-A-0100.sdfdata12 gb > 25 gb > 10 gb > 2.7 gb Filelist Code:
sdf-A-0000.sdfdata6.1 gb > 20 mb Filelist Code:
sdf-A-0004.sdfdataInstall size - 28 gb NOTE. For zero-bulding non-english audio & video files and reimport to *.sdf - you need QuickBMS and this script |
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Code:
E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:martha data.arc "pack\*.pak" |
Elden Ring
For bdt files you can use xtool:kraken,l6 For video files just use storing, m1 or whatever. They have a new header (KB2n) which I've never seen before. |
Dragon Ball FighterZ [4.17.2.0]
Code:
Method : xtool_zlib+srep:m3f:l512+lolz:dtb1:d128m:mt4:mtt0:mc1023 |
Sherlock Holmes Chapter One [v1.04]
Ripped credits video. Code:
xtool[zlib+reflate]+srep+lolz/$mp4=srep+zstd |
Bravely Default II
Code:
xzstd+srep+lolz/$awb=srep+lzma2You can rip the movies folder since it's dupe data. Movies are already included in the main game PAK file. 12.6GB ----> 8.1GB |
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kuyhaa
Use libzstd v1.4.5 as I mentioned. |
Carto v1.0.7.6
Step 1: Prepare the large bank file to a TMP with DIFFZ patch using this guide. Step 2: Compress: Code:
srep+lolz/$tmp=oggreAfter archive extraction, follow Step 4 from the linked guide and apply the DIFFZ patch to restore the Master Bank. |
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An update on GOW Soundbanks,
1.01 GB > 0.99 GB, at best. :( I will release the tool update later, for those who want to save 20 MB :D. that 20 MB might be lost creating delta patches. A lost cause...... |
Shadow Warrior 3
*.pak - zlib bpk bugs out on bk2 files Code:
21:51:45 - Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep+4x4:lzma |
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Hello, what's the best method for Elden Ring? Thanks.
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Try with xtool:kraken,l6+srep+lolz
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if you are using the newer xtool, make sure to use xtool:kraken,l6,n2
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ELEX II
Nothing ripped Code:
17:34:36 - Selected ARC/DS method for Data1a-01.bin was: xtool:mzlib+srep_new+4x4:lzma |
3 Attachment(s)
Grand Theft Auto Trilogy Definitive Edition
Database test Code:
E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -moo2reck data.arc "pack\*"*Database was created from game version 1.04 **Tested only GTA 3 Definitive Edition, but the two others should work aswell Usage: Code:
Place xtl and oodle library next to xtool.exe |
Five Nights At Freddy's: Security Breach [Build 8235487]
Code:
srep+razor/$pak=ue4d:key=85F7D4007015493ED0359C9007266038F8F7B1F96988F19A610103874CC95286+srep+lolz/$mp4=srep+zstdNotes:
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FiFA 16 + Update 5 [ENG+RUS]
Code:
Method : xtool_zlib+srep:m3f:l512+lolz:mt4:mtt0:mc1023:dtp0:dtb0:dto0:dtw0:dtd1:dtm1:ldmf0 |
Rise of the Argonauts [2008]
Code:
Game Version : 1.0 |
Yakuza 5 - From Yakuza's Series 6/7
Code:
Method : srep:m3f:l512+lolz:normal/$criwarevideo=srep:m3f:l512+bcmCode:
$criwarevideoCode:
bcm InFile OutFile , for encode |
Need for Speed 2016 [v1.0] [ENG+RUS]
1 Attachment(s)
Code:
Method : xt_lz4+srep:m3f:l512+lolz:mt4:mtt0:mc1023:dtp0:dtb0:dto0:dtw0:dtd1:dtm1 |
Rayman Legends (2013) [v1.3.140380, b301089]
Total start size: 5.51GB w/ support or 5.45GB w/o support
Compress with the following:
Total packed size: 2.82GB |
any have best Method WWE 2K22 ?
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A few hours till i get my hand on the sample, but usuallly game has oodle streams and some bink files (they are packed inside archive this time). if you have the game use oodle streams scanner to check for the file or check back this page after a few hours, they changed the engine too so lets hope for the better.
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Distant Worlds 2
Code:
15:07:26 - Selected ARC/SPLIT method for Data1a-01.bin was: |
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