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SIFU
*.pak not used zlib or kraken but Total encrypted UE records 35470/35497 AES key for ue4d Code:
0x40A266F41FDBCE91312FBB86060D2E9425B7D922C0CF0031F634CAD9AECB49DA |
Steel Division 2 v67500 + All DLCs + Bonus Content
Code:
xtool:reflate+srep+lolzNotes:
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There is some WWise Audio in SIFU (especially Chinese voiceovers) but the PAK is encrypted and this is not something I am 100% certain you can tamper with. I know QuickBMS reimporting does not work here.
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hello, how did you get 9.8Gb?
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Quote:
ue4d+srep+lolz |
Dying Light 2
1 language Code:
19:28:03 - Selected ARC/DS method for Data1a-01.bin was: bpk+xtool:mreflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
OlliOlli World [Build 7770373]
Step 1: Decompress all .bundle files using UBT. Compress the decompressed files to tmp files and make HDiffZ patches with all tmp files to original bundles. Discard tmp files and original bundles leaving HDiffZ patches and decompressed bundles. You should end up with about 60mb of HDiffZ patches - not bad for 1100 bundles :D Step 2: Compress with srep+lolz 2.9GB ====> 4.4GB (after UBT) ====> 720MB |
The Alien Cube [Build 8187558]
Step 1: Decrypt PAK files using tutorial here. Step 2: Compress Code:
xtool+srep+lolz |
Titanic: Fall of a Legend
Code:
srep+lolz |
Hello everyone, Does anybody have ue4dt decryption key for Sherlock Holmes Chapter One?
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MSTS 21GB's version final version results
MSTS again, its final results my repacked archives. (This biggest ~21.41GB's version)
Binaries: *.exe/dll and more files. (70 files) DATA1: *.ace (57832 files) DATA2a/b/c: see below SND: *.wav (5316 files) Note: old DATA2: 133400 files, except wav, exe/dll, ace DATA2a: 95287 file, more extensions splitted to: DATA2a: 39188 files, *.raw DATA2b: 38113 files, *.w, *.ws, *.s, *.pdf DATA2c: 56099 files, more extensions Best compresion switches: Code:
DATA1: xZLib+srep:m3f:a0+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d160m:tt32:oh14:gm01:fba4096:mc1023DATA1: 57,832 files, 12,412,720,905 bytes, 3,137,451,367 compressed DATA2a (OLD): 39,188 files, 5,908,783,084 bytes, 652,271,468 compressed DATA2a (NEW): 39,188 files, 5,908,783,084 bytes, 605,077,496 compressed DATA2a (NEW2): 39,188 files, 5,908,783,084 bytes, 602,084,428 compressed DATA2b: 38,113 files, 1,165,304,556 bytes, 98,504,355 compressed DATA2c: 56,099 files, 1,086,843,438 bytes, 89,146,961 compressed SND: 5,316 files, 2,397,690,229 bytes, 688,262,158 compressed SND (NEW): 5,316 files, 2,397,690,229 bytes, 685,834,402 compressed Total (best results): 196 618 files, 22 988 715 308 byte, 4,616,690,860 compressed Compare, LOLZ vs LZMA with *.raw files only: LOLZ variant (OLD): srep:m3f:a0+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1: mt4:d160m:tt16:gm20:fba4096:mc1023 39,188 files, 5,908,783,084 bytes, 725,963,280 compressed LZMA variant1: rep:512mb+exe+delta+lzma:176mb:normal:bt4:128 39,188 files, 5,908,783,084 bytes, 663,495,144 compressed LZMA variant2 (best): delta+lzma:176mb:normal:bt4:273:mc1000000:lc8 39,188 files, 5,908,783,084 bytes, 652,271,468 compressed LOLZ variant (NEW): delta+lolz:mtt1:mt4:d128m:fba4096:mc1023 39,188 files, 5,908,783,084 bytes, 605,077,496 compressed LOLZ variant (NEW2): delta+lolz:mtt1:mt4:d128m:tt16:fba4096:mc1023 39,188 files, 5,908,783,084 bytes, 602,084.428 compressed Old DATA2a vs. splitted a+c versions: Old: 762 844 107 byte a+c total: 741 418 429 byte Old DATA2 vs. splitted a+b+c versions: Old: 879 942 307 byte a+b+c total (OLD): 839 922 784 byte a+b+c total (NEW): 793 609 681 bytes a+b+c total (NEW2): 790 616 138 byte 21.41GB --> 4.35GB (OLD) --> ~4.301GB (FINAL) Huuuhh. :D UPDATE: Data2a results updated!!! And wait next days in newest "NEW2" only results. UPDATE2: New SND results added. Its probably totally finalized my their repacks. |
You can compress raw files with msc too
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kj911
please upload RAW-files |
Kaktor: The MSC not properly handled files, according in my memory, its will compression, used Win7 SP1 x64 OS with, not my laptop. (BMF compressor issues.)
Edison007: The full Data2a.arc file?? Its huge uploading from, my very slooowly net connection. (2/0.19Mbit/s) Wait in few days and uploadig the files from, use my friend faster internet connections. Waiting from private messages, from file uploading finished. |
I don't have the game so I can't say for sure :)
And Edison007 just want some sample files, not the whole archive :D |
Edison007
sample1: https://mixdrop.co/f/o71r3rkwcjxngl Contains "-01*.raw" files from the smallest ~17.8GB's MSTS packages. Uploading now sample2, contains "-11e1*.raw" files. sample2: https://mixdrop.co/f/l6lr3d1lsqg9886 KaktoR Tested MSC compression, totally ignored files, don't compress. Any game files, not compress properly this BMF compressor. (any *.dds and much more) |
Sifu - version 4.26.2.0
Code:
Method : ue4dt+srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023 |
Nebuchadnezzar [v1.3.0]
Code:
precomp:d1:brute:cn:intense+srep+lolz/$ogg=oggre |
3 Attachment(s)
Watch Dogs Complete Edition
Method: xtool:wd1+srep:m3f+lzturbo:49:b128 Compression time: 1 hrs, 52 mins Install time: 20 mins, 44 secs Final size 12.5 GB + 1.19 GB (English) = 13.7 GB Things you'll need xtool 0.4+ xmemcompress bms2xtl (only if you want to generate your own database using the attached script) Notes bpk crashes on video.dat I used lzturbo because I want speed, you can use lzma or lolz for better results You can generate your own database if you have issues with this database |
The king of fighters xv
THE KING OF FIGHTERS XV
Code:
srep+lolzOutput: 28.3 GB Not much can be done I guess, I haven't looked at the .paks themselves though. You can replace lolz with LZMA and have faster compression time outputing a similar size. |
Quote:
Game is encrypted. Code:
0x22BB765FC95A096C0668A534CD8B3370EF3D47208F4E5361A81D2684228FF685Code:
Compressing 1 file, 333,594,310 bytes |
Quote:
It's been a year already and you're still passive aggressive. Let it go. |
Code:
Compressed 12 files, 2,228,196,760 => 4,685,624,638 bytes. Ratio 210.29%Don't use it on movies file with extension "cpk". |
Hedon Bloodrite - v2.2.0
Code:
Method :xt_zlib+reflate+srep:m3f:l512+lolz(normal) |
Quote:
So after encoding, how can I decode back from compressed file to original files like subfolders (folder directory) back? - Unjk223 |
It's not just a file, it's the whole game.
Put the archive near Freearc and use the unpack command to decode it, make sure you set the arc.ini for the compressors and precompressors. |
Resident Evil 4 [2007]
Code:
Game Version : 1.1.0 |
Cyberpunk 2077 v1.5 bink movies
Exclude the following files from bpk Code:
base\movies\fullscreen\q001\q001_dex_briefing.bk2Or just use bink patch from Razor12911 without doing anything and just compress (not tested yet). Edit: Test done using bpk patch from Razor12911 Code:
Compressed 1 file, 8,894,373,888 => 8,210,544,161 bytes. Ratio 92.31% |
Attack on Titan - Precompression (LINKDATA_EU_A.BIN)
Code:
precomp_mtx : |
Quote:
Just a minor tip... That's why in the last update, I added reflate level control which can be access by -mreflate:l9, the best level is the one that gives the least output. (Default is 6) |
Thanks for the info!
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1 Attachment(s)
Final Fantasy VII Remake Intergrade
Database test Code:
E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:kraken data.arc "pack\*"Usage: Code:
Place xtl, key file and oodle library next to xtool.exe |
1 Attachment(s)
Assassin's Creed Origins
Database test Code:
E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:mermaid data.arc "pack\*"Usage: Code:
Place xtl and oodle library next to xtool.exeEdit 2: Fixed database, sorry |
1 Attachment(s)
Assassin's Creed Odyssey
Database test Code:
E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:mermaid data.arc "pack\*"Usage: Code:
Place xtl and oodle library next to xtool.exeEdit 2: Fixed database, sorry |
Attack on Titan + All DLCs - From the Attack on Titan Series 1/2
Code:
Method : xtool_zlib+srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023 |
1 Attachment(s)
Middle-Earth Shadow of War
Database test Code:
E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:kraken data.arc "pack\*"Usage: Code:
Place xtl and oodle library next to xtool.exe |
1 Attachment(s)
Star Wars Jedi Fallen Order
Database test Code:
E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:mermaid+xtool:zlib data.arc "pack\*"Usage: Code:
Place xtl and oodle library next to xtool.exe |
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