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Is there anyway to change the level of compression for LZMA in UltraARC like using higher dictionary size and/or number of cpu threads to use? I am a noob so please forgive if doing anything wrong.
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^He asks for LZMA compression.
@kokousic: Ask in UltraArc Topic, but i guess, since LZMA is not listed in config, it is somewhere other. |
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:confused:
Where you see any LZMA settings for example dictionary size? Standard for UltraARC is: lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc8 He would like to change LZMA settings. And i don't know where those settings are stored. I guess somewhere in UltraARC.exe. |
guess it helps IF I read it properly.
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Edit Lzma: Resources\Config0.txt My Method: tor = pzlib:fast+srep+lzma:176mb:normal:bt4:273:mc1000000000:lc8 http://uupload.ir/files/fmzo_pmd.png |
Hi , need some help!
can someone show me how to change the decompression path , in inno script, from "tmp" to the game installation directory ! KaktoR's Method doesn't always work! :) |
What method you mean? What script?
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This One!
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Does anyone know of a script or two with a UI similar to the one Rockstar uses for their games? I kinda' like the aesthetic of those used in GTA V and since I would like to give my repacks a more polished feel...
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Are you talking about this?
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I use Linux every day and I enjoy using it to play games. I'm following the instructions in this thread for COD2. I've installed Orca using Crossover and it would seem to be working normally. And I have changed permissions on the COD2.msi file to read/write from read-only, but I am unable to edit COD2.msi to change the VolumeLabel. It tells me "Could not change this cell to 'COD2' [or anything else]. The data was rejected by the database. It may be out of the valid range or formatted incorrectly."
I have searched the forum, but have not found a fix for this. I am not able to edit the table as directed. This is not a problem with COD2, but with Orca, so I chose to post here rather than the COD2 thread above. Any advice? |
@hoyt
I can not help you with your Linux problem, but I have attached the 'edited' MSI file you need in the COD2 thread where you asked your other question. ;) |
Hi im new member here, may i ask something
some post contain this [Launch1] Name=DirectX 32Exe={src}\_CommonRedist\DirectX\Jun2010\dxsetup. exe Argument=/silent BeforeInstall=1 Checked=0 [Launch2] Name=Microsoft .NET Framework 4.0 32Exe={src}\_CommonRedist\DotNet\4.0\dotNetFx40_Fu ll_x86_x64.exe Argument=/q /norestart BeforeInstall=1 where and how i put this? |
That just shows the structure of how the installer expects folders & files to be located.
make a _CommonRedist folder in output folder 1, then subfolder DirectX ... place all files for it in last subfolder. Same goes for DotNet. |
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I'm not sure where else to ask this, so I'm hoping here is okay...
I'm trying to compress a game with the following compression method: Code:
precomp043+msc+srep64+lzma64:a1:mfbt4:d256m:fb128:mc1000:lc8Is that normal? Should I expect it to drop drastically later on? I've never used such extreme compression before (didn't have to) BTW, the game is Asseto Corsa, it has lots of DDS & PNG files, so I figured since nothing else worked well enough, maybe that combination can make it fit 2xDVD5 instead of 2 & change. thoughts? |
precomp is very slow
Use pZLib. It's better for this game than Use pZLib + Srep + Lolz |
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Tried pZLib, got errors & problems... pZLib3 just crashes in the middle of compression. Tried pzlib via ztool and at some point during the compression I got an access denied used by another program error on the input file it created. In both cases it was pzlib+srep64+lzma Basically, couldn't finish compression successfully with pzlib. I'm thinking it might be related to problems in arc.ini, I'm gonna try something. UPDATE: Wasn't arc.ini related, I did find some permission problems with folders on my computer, could be related, fixed what I could, chose a drive with more space for output and trying again. UPDATE 2: So far it looks good, I got past the point where it failed before, seems I might have had a combination of not enough space and folder permissions problem (Still, it seems it's gonna take quite a long while 4:31 hours and rising) UPDATE 3: Finished one compression using pzlib+srep64+lzma64:a1:mfbt4:d256m:fb128:mc1000:lc 8, no errors this time, but only around 30MB less than just srep64+lzma64:a1:mfbt4:d256m:fb128:mc1000:lc8, trying now pzlib:ultra+srep64+lzma64:a1:mfbt4:d256m:fb128:mc1 000:lc8 (all of which is pzlib from ztool) |
In ultraarc script, how to get rid of records.ini file/ put(implement) it in the script?
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what is the specified path not found error getting in monkey island collection from this conversion here...
http://fileforums.com/showthread.php?t=101686 |
You need to install all games inside the specified folder named "LucasArts"
Example: Code:
D:\LucasArts\The Secret of Monkey Island Special EditionIf error still there, open UltraArc.ini, scroll down to the end and remove the following Code:
Exclude2=GameuxInstallHelper.dll |
hi all, Im Kitsune1982, a public repack artist/conversion designer. I am wondering, if i want to share my conversion installer < minus the game of course! > that i made, how would one go about installing the game once they have it if they dont have the Data#.bin files? i see a lot of cd2dvd and dvd92xDVD5 conversions, and i made some autorun installers with UltraArc and CIU 2.0.5.1g and would like to share the exe autoruns but not sure how others would be able to install my conversion without having the bin files i made. please help me out here so i know how i can share my work with you all..
P.S.A kudos go to Razor12911 for UltraArc, Diskspan and GFS r8, and to princegupta2000 for his awesome CIU 2.0.5.1g script!! -Kitsune |
Basically all you need to include in the archive you upload is the Setup.exe, Setup.ico
autorun.inf & the Ultraarc folder, plus instructions on where to place any redists if there are any on either first or last dvd ( conversion folders ), users wont need any of your bin files, they would create them using their own game files, like all other conversions posted here. Look at any of the conversions in this forum, download any one that has instructions similar to what you want & look at the contents of the archive. That way you'll have a better idea of whats needed to post your conversion(s). good luck |
Arc decompression using inno setup
So im kinda new to this kind of stuff and I was wondering if you could use inno setup compiler to make an installer which extracts or decompresses .arc files.
I would really appreciate if any of you guys would lend a hand |
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you'll find all you need there to start doing your own conversions ( installers ) |
Hi guys, i need some help with translations for my Metro Exodus project, is a quote from the russian philosopher Dostoevsky:
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German: Ohne Hoffnung zu leben heißt aufzuhören zu leben
PS: Google says the same. I would write it the same way |
Spanish: Vivir sin esperanza es dejar de vivir
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I will translate with Google and post here if need some correction. Thanks mate and omdj too! EDIT I got the translation on other websites through the internet, just Polish i'm not sure. |
hi
why my install game not in my choose drive? |
did you choose custom install ?
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Hi,
i got a question about UltraArc convert I've often gotta problems about size calculation needed on drive c during instalation test. example : while install the result convert method lzma+srep the sizes more or less the 10 dvd5 size on drive c only free left 10gb, it appears error isdone.dll pop up while on drive c i gave free space 50gb. then succesfull installed (no error) So how i predict free size needed on drive c during installation to be work? and if not using method how much free size needed on drive c so it could be worked? |
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