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-   -   QUESTIONS - All Conversion Questions to be Posted Here (https://fileforums.com/showthread.php?t=94970)

pakrat2k2 04-07-2017 22:12

Quote:

Originally Posted by hwang4 (Post 460458)
fixed !
found out the pb! it was in the records.ini!:)

good to post back what was causing the error, so others who might have same problem, will know where to look first :cool:

kokousic 25-07-2017 00:38

Is there anyway to change the level of compression for LZMA in UltraARC like using higher dictionary size and/or number of cpu threads to use? I am a noob so please forgive if doing anything wrong.

pakrat2k2 25-07-2017 14:39

Quote:

Originally Posted by kokousic (Post 461015)
Is there anyway to change the level of compression for LZMA in UltraARC like using higher dictionary size and/or number of cpu threads to use? I am a noob so please forgive if doing anything wrong.

use the newest version, will give more choices for compression.

KaktoR 25-07-2017 14:47

^He asks for LZMA compression.

@kokousic: Ask in UltraArc Topic, but i guess, since LZMA is not listed in config, it is somewhere other.

kokousic 26-07-2017 09:41

Quote:

Originally Posted by pakrat2k2 (Post 461041)
use the newest version, will give more choices for compression.

Yes it does but unfortunately it crashed whenever compression level is selected maximum and ultra despite having an i7 and 24 GB RAM.

pakrat2k2 26-07-2017 15:44

1 Attachment(s)
Quote:

Originally Posted by KaktoR (Post 461042)
^He asks for LZMA compression.

@kokousic: Ask in UltraArc Topic, but i guess, since LZMA is not listed in config, it is somewhere other.

Its on the OPTIONS tab.

KaktoR 26-07-2017 15:59

:confused:

Where you see any LZMA settings for example dictionary size?

Standard for UltraARC is: lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc8

He would like to change LZMA settings. And i don't know where those settings are stored. I guess somewhere in UltraARC.exe.

pakrat2k2 26-07-2017 16:51

guess it helps IF I read it properly.

kokousic 28-07-2017 00:32

1 Attachment(s)
Quote:

Originally Posted by KaktoR (Post 461067)
:confused:

Where you see any LZMA settings for example dictionary size?

Standard for UltraARC is: lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc8

He would like to change LZMA settings. And i don't know where those settings are stored. I guess somewhere in UltraARC.exe.

Its not in ULTRAARc, its only available in 7-zip. MAximum and Ultra crashes.

Simorq 28-07-2017 09:05

Quote:

Originally Posted by KaktoR (Post 461067)
:confused:

Where you see any LZMA settings for example dictionary size?

Standard for UltraARC is: lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc8

He would like to change LZMA settings. And i don't know where those settings are stored. I guess somewhere in UltraARC.exe.


Edit Lzma:
Resources\Config0.txt
My Method:
tor = pzlib:fast+srep+lzma:176mb:normal:bt4:273:mc1000000000:lc8


http://uupload.ir/files/fmzo_pmd.png

hwang4 31-07-2017 08:51

Hi , need some help!
can someone show me how to change the decompression path , in inno script, from "tmp"
to the game installation directory !
KaktoR's Method doesn't always work!
:)

KaktoR 31-07-2017 09:08

What method you mean? What script?

hwang4 31-07-2017 11:41

1 Attachment(s)
This One!

violet1143 18-08-2017 23:54

Does anyone know of a script or two with a UI similar to the one Rockstar uses for their games? I kinda' like the aesthetic of those used in GTA V and since I would like to give my repacks a more polished feel...

pakrat2k2 19-08-2017 06:25

Quote:

Originally Posted by violet1143 (Post 461819)
Does anyone know of a script or two with a UI similar to the one Rockstar uses for their games? I kinda' like the aesthetic of those used in GTA V and since I would like to give my repacks a more polished feel...

check the game index there are a few conversions for that game.

violet1143 19-08-2017 18:17

Quote:

Originally Posted by pakrat2k2 (Post 461822)
check the game index there are a few conversions for that game.

Yeah I know about those. What I am talking about are installers or install scripts that bear a resemblance to the original installer R* uses or similar.

78372 19-08-2017 20:07

Are you talking about this?

hoyt 29-08-2017 22:11

I use Linux every day and I enjoy using it to play games. I'm following the instructions in this thread for COD2. I've installed Orca using Crossover and it would seem to be working normally. And I have changed permissions on the COD2.msi file to read/write from read-only, but I am unable to edit COD2.msi to change the VolumeLabel. It tells me "Could not change this cell to 'COD2' [or anything else]. The data was rejected by the database. It may be out of the valid range or formatted incorrectly."

I have searched the forum, but have not found a fix for this. I am not able to edit the table as directed. This is not a problem with COD2, but with Orca, so I chose to post here rather than the COD2 thread above.

Any advice?

Grumpy 31-08-2017 20:07

@hoyt
I can not help you with your Linux problem, but I have attached the 'edited' MSI file you need in the COD2 thread where you asked your other question. ;)

shifu92 21-10-2017 23:53

Hi im new member here, may i ask something
some post contain this

[Launch1]
Name=DirectX
32Exe={src}\_CommonRedist\DirectX\Jun2010\dxsetup. exe
Argument=/silent
BeforeInstall=1
Checked=0

[Launch2]
Name=Microsoft .NET Framework 4.0
32Exe={src}\_CommonRedist\DotNet\4.0\dotNetFx40_Fu ll_x86_x64.exe
Argument=/q /norestart
BeforeInstall=1

where and how i put this?

pakrat2k2 22-10-2017 11:22

That just shows the structure of how the installer expects folders & files to be located.

make a _CommonRedist folder in output folder 1, then subfolder DirectX ... place all files for it in last subfolder. Same goes for DotNet.

shifu92 26-10-2017 05:05

Quote:

Originally Posted by pakrat2k2 (Post 463344)
That just shows the structure of how the installer expects folders & files to be located.

make a _CommonRedist folder in output folder 1, then subfolder DirectX ... place all files for it in last subfolder. Same goes for DotNet.

yeah thx but i know that, so im confused with where do i put that line? in autorun.inf or record.ini or somewhere else? i tried to put it on record.ini, but when installation done, they do nothing to install dotnet directx etc..

mausschieber 26-10-2017 05:16

Quote:

Originally Posted by shifu92 (Post 463498)
yeah thx but i know that, so im confused with where do i put that line? in autorun.inf or record.ini or somewhere else? i tried to put it on record.ini, but when installation done, they do nothing to install dotnet directx etc..

this is in setup.ini file under SETUP LAUNCHER Section

vollachr 21-02-2018 02:55

I'm not sure where else to ask this, so I'm hoping here is okay...

I'm trying to compress a game with the following compression method:

Code:

precomp043+msc+srep64+lzma64:a1:mfbt4:d256m:fb128:mc1000:lc8
My question is about the compression time, I'm currently at 16.9% of compression and the time remaining for the compression is currently around 15 hours and climbing (getting longer). (UPDATE: Almost 2 hours later, still 16.9% & over 24 hours remaining)

Is that normal? Should I expect it to drop drastically later on?

I've never used such extreme compression before (didn't have to)

BTW, the game is Asseto Corsa, it has lots of DDS & PNG files, so I figured since nothing else worked well enough, maybe that combination can make it fit 2xDVD5 instead of 2 & change. thoughts?

Simorq 21-02-2018 04:57

precomp is very slow
Use pZLib.
It's better for this game than
Use pZLib + Srep + Lolz

vollachr 21-02-2018 05:11

Quote:

Originally Posted by Simorq (Post 468258)
precomp is very slow
Use pZLib.
It's better for this game than
Use pZLib + Srep + Lolz

Lolz is not an option for me at the moment

Tried pZLib, got errors & problems...

pZLib3 just crashes in the middle of compression.

Tried pzlib via ztool and at some point during the compression I got an access denied used by another program error on the input file it created.

In both cases it was pzlib+srep64+lzma

Basically, couldn't finish compression successfully with pzlib.

I'm thinking it might be related to problems in arc.ini, I'm gonna try something.

UPDATE: Wasn't arc.ini related, I did find some permission problems with folders on my computer, could be related, fixed what I could, chose a drive with more space for output and trying again.

UPDATE 2: So far it looks good, I got past the point where it failed before, seems I might have had a combination of not enough space and folder permissions problem (Still, it seems it's gonna take quite a long while 4:31 hours and rising)

UPDATE 3: Finished one compression using pzlib+srep64+lzma64:a1:mfbt4:d256m:fb128:mc1000:lc 8, no errors this time, but only around 30MB less than just srep64+lzma64:a1:mfbt4:d256m:fb128:mc1000:lc8, trying now pzlib:ultra+srep64+lzma64:a1:mfbt4:d256m:fb128:mc1 000:lc8 (all of which is pzlib from ztool)

Webster17 22-02-2018 19:17

In ultraarc script, how to get rid of records.ini file/ put(implement) it in the script?

Gilligan 27-04-2018 03:15

what is the specified path not found error getting in monkey island collection from this conversion here...

http://fileforums.com/showthread.php?t=101686

KaktoR 27-04-2018 03:18

You need to install all games inside the specified folder named "LucasArts"

Example:
Code:

D:\LucasArts\The Secret of Monkey Island Special Edition
D:\LucasArts\Monkey Island 2 - Special Edition LeChucks Revenge
D:\LucasArts\The Curse of Monkey Island
D:\LucasArts\Escape From Monkey Island
D:\LucasArts\Tales of Monkey Island

Then you have to select D:\LucasArts for Input in UltraArc.

If error still there, open UltraArc.ini, scroll down to the end and remove the following

Code:

Exclude2=GameuxInstallHelper.dll
Exclude3=FirewallInstallHelper.dll


Kitsune1982 16-06-2018 20:13

hi all, Im Kitsune1982, a public repack artist/conversion designer. I am wondering, if i want to share my conversion installer < minus the game of course! > that i made, how would one go about installing the game once they have it if they dont have the Data#.bin files? i see a lot of cd2dvd and dvd92xDVD5 conversions, and i made some autorun installers with UltraArc and CIU 2.0.5.1g and would like to share the exe autoruns but not sure how others would be able to install my conversion without having the bin files i made. please help me out here so i know how i can share my work with you all..

P.S.A kudos go to Razor12911 for UltraArc, Diskspan and GFS r8, and to princegupta2000 for his awesome CIU 2.0.5.1g script!!

-Kitsune

pakrat2k2 16-06-2018 22:06

Basically all you need to include in the archive you upload is the Setup.exe, Setup.ico
autorun.inf & the Ultraarc folder, plus instructions on where to place any redists if there are any on either first or last dvd ( conversion folders ), users wont need any of your bin files, they would create them using their own game files, like all other conversions posted here.

Look at any of the conversions in this forum, download any one that has instructions similar to what you want & look at the contents of the archive. That way you'll have a better idea of whats needed to post your conversion(s).

good luck

SwagCuli 14-07-2018 05:13

Arc decompression using inno setup
 
So im kinda new to this kind of stuff and I was wondering if you could use inno setup compiler to make an installer which extracts or decompresses .arc files.
I would really appreciate if any of you guys would lend a hand

pakrat2k2 14-07-2018 17:43

Quote:

Originally Posted by SwagCuli (Post 472490)
So im kinda new to this kind of stuff and I was wondering if you could use inno setup compiler to make an installer which extracts or decompresses .arc files.
I would really appreciate if any of you guys would lend a hand

check conversion tutorial sub-section, especially all the sticky topics.
you'll find all you need there to start doing your own conversions ( installers )

Fabioddq 06-09-2018 19:22

Hi guys, i need some help with translations for my Metro Exodus project, is a quote from the russian philosopher Dostoevsky:

Quote:

PortugueseBR: "Viver sem esperança é deixar de viver"
English: "To live without hope is to cease to live"
French: "Vivre sans espoir, c'est cesser de vivre" - Google
Italian: "Vivere senza speranza significa rinunciare a vivere" - Google
German: "Ohne Hoffnung zu leben heißt aufzuhören zu leben" - Thanks to Kaktor
Spanish: "Vivir sin esperanza es dejar de vivir" - Thanks to omdj
Czech: Žiť bez nádeje znamená prestať žiť - Google
Polish: "Żyć bez nadziei jest przestać żyć" - Google (I'm not sure 100%)
Russian: "Жить без надежды - значит перестать жить" - Google

Thank you!

KaktoR 06-09-2018 23:52

German: Ohne Hoffnung zu leben heißt aufzuhören zu leben

PS: Google says the same. I would write it the same way

omdj 07-09-2018 01:14

Spanish: Vivir sin esperanza es dejar de vivir

Fabioddq 07-09-2018 06:00

Quote:

Originally Posted by KaktoR (Post 475549)
German: Ohne Hoffnung zu leben heißt aufzuhören zu leben

PS: Google says the same. I would write it the same way

Yep, indeed. Seems that Google has a better algorithm in these days. But I was afraid to translate in some languages like German, Czech and Polish.
I will translate with Google and post here if need some correction.

Thanks mate and omdj too!

EDIT

I got the translation on other websites through the internet, just Polish i'm not sure.

patric 03-12-2018 11:25

hi
why my install game not in my choose drive?

pakrat2k2 03-12-2018 13:15

did you choose custom install ?

sied 20-12-2018 02:29

Hi,
i got a question about UltraArc convert
I've often gotta problems about size calculation needed on drive c during instalation test.
example : while install the result convert method lzma+srep the sizes more or less the 10 dvd5
size on drive c only free left 10gb, it appears error isdone.dll pop up
while on drive c i gave free space 50gb. then succesfull installed (no error)
So how i predict free size needed on drive c during installation to be work?
and if not using method how much free size needed on drive c so it could be worked?


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