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-   -   DiskSpan GUI (https://fileforums.com/showthread.php?t=104507)

Cesar82 14-05-2023 09:35

Quote:

Originally Posted by adrianskiloses (Post 501095)
But what if I want the script to copy something? How do I get the install directory, the current directory, etc?

I think it should only work for you using the command below in Edit referring to "Command prompt commandline to run in installation":
Code:

copy "{src}\Extras\*" "{app}\"
The above command must copy all the contents of the Extras folder that will be next to Setup.exe (Or on the disk that contains the corresponding Data#bin if you save the conversion on discs) to the game installation folder.
If the folder doesn't exist it will fail then you should use something like this:
Code:

((md "{app}\Extras")&(copy "{src}\Extras\*" "{app}\Extras"))
Quote:

Originally Posted by adrianskiloses (Post 501096)
Also how do I use a compression command like in DiskSpan_GUI?

Simply paste the commandline in Edit for the method that should work.

rbn1120 31-05-2023 00:31

MacOS compatibility
 
Is this program compatible with MacOS?
If not, could you recommend any good compressor tool for MacOS?

Thanks already, it works very good on Windows 11!

Masquerade 31-05-2023 01:14

^^
Next to none of the tools and utilities that we use have native Mac versions.

rbn1120 31-05-2023 02:29

^^
Do you know any?
And thanks for the fast answer!

Masquerade 31-05-2023 03:42

7Zip has a native Mac version
https://7-zip.org/download.html

rbn1120 31-05-2023 05:07

I meant something with algorithms that have way lower ratio and different algorithms that can be used for different file types for better compression.
Is this also possible with 7-Zip?

But thanks anyway, definitely better than the built in ZIP "compressor"

Cesar82 08-06-2023 13:41

DiskSpan GUI v2.0.1.8
 
Updated DiskSpan GUI to v2.0.1.8 in the first post.
Code:

- Fixed error message (bug) in method selection list of "Masked" tab.
- Fixed some typos in the DiskSpan GUI interface.
- Changed traditional buttons to icon-based buttons with image in DiskSpan GUI main window.
- Updated UnRAR.exe/UnRAR.dll decompressor from v6.21.1 to v6.22 (DLL 6.22.100.880).
- Updated 7-Zip compressor from v22.01 to v23.00 beta (2023-05-07).
- Updated XTool precompressor from v0.6.9 to v0.7.1
  >> The parameters used in the modified XTool version 0.6.9 are no longer supported.
- Updated QuickBMS to XTool (bms2xtl) from v0.3.2 to v0.3.3
- Updated database maker "Unreal Engine ucas Database Maker (R5)".
- Updated database maker "Dunia/Disrupt Engine Database Maker (R6)".
- Updated XTool ZLib codec library from v1.2.11 to v1.2.13
- Updated XTool plugin "Unit Engine (R7)"
- Updated XTool plugin "Unreal Engine (R9)"
  >> Now support to ue5 games.
- Updated library SplitLib.dll from v1.0.0.1 to v1.0.0.2
  >> Fixed some bugs in find file functions.
  >> This library is used inside DiskSpan GUI and also in examples scripts.
- Updated DiskSpan GUI database to version 1.0.6.9 (Thanks to KaktoR).
  >> Now with 361 game presets and 29 collection presets.
- Added XTool plugin "Source 2" (R1). 
- Added XTool plugin "PlayStation Archive" (R2).
- Added XTool plugin "Star Ocean The Divine Force" (R1).
- Added XTool plugin "JoJpeg" again (now it's working).


Furjack 27-06-2023 21:13

Own extension
 
Instead of output as .bim can we change it to any other extension. Like .fg and also the filename like fg01.bin
Fg02.bin

Masquerade 27-06-2023 23:12

Quote:

Originally Posted by Furjack (Post 501416)
Instead of output as .bim can we change it to any other extension. Like .fg and also the filename like fg01.bin
Fg02.bin

Ofc you can change the extension - but don't copy the work of others! :mad:

Furjack 28-06-2023 02:30

Quote:

Originally Posted by Masquerade (Post 501417)
Ofc you can change the extension - but don't copy the work of others! :mad:

No I'm not copying others I have my own site just started to learn about repack can u plz teach me how to do it plz

Furjack 28-06-2023 02:39

For me the only thing confusion is records.ini I use light installer it helps me a lot but I'm unable to understand the record.ini

Cesar82 28-06-2023 09:40

Quote:

Originally Posted by Furjack (Post 501419)
For me the only thing confusion is records.ini I use light installer it helps me a lot but I'm unable to understand the record.ini

To change the file extension you need to run DiskSpan GUI in DEVELOPER mode and change the file name in the "Data #" tab. But be aware that you need the numeral "1" to indicate which value will be incremented on each disk split (The last character "1" is the character that will be incremented.
Code:

Using name: "Data1b-01.bin" generate files: disc 1 = Data1b-01.bin, disc 2 = Data1b-02.bin, disc 3 = Data1b-03.bin, etc
If you use name like "Data.dsg" without including "1" character, ".001" will be included after the extension.
You can use something like Data1.bin, Game1.dsg, Data-001.dat, etc (You cannot use destination without an extension like Game01).
Just be aware that you have renamed the destination file of each "Data #" tab with a different name so they don't overwrite the previous one.
https://i.imgur.com/Gxvi55M.png

rakeshbro 29-06-2023 06:30

Far Cry 4 (Database)
Code:

xtool_plugin:mfc4+srep+LZMA-MT
- Method ARC/DS to Data1a-01.bin file: ERROR (xtool_plugin method is not supported)

OS: Windows 11

Which method should I use now :confused:

Cesar82 29-06-2023 07:44

Quote:

Originally Posted by rakeshbro (Post 501425)
Far Cry 4 (Database)
Code:

xtool_plugin:mfc4+srep+LZMA-MT
- Method ARC/DS to Data1a-01.bin file: ERROR (xtool_plugin method is not supported)

OS: Windows 11

Which method should I use now :confused:

Database Fix:
Open file ..\\Resources\DATABASE\Database.ini" and edit the text "xtool_plugin" to simply "xtool" in the "[Database: Far Cry 3]" and "[Database: Far Cry 4]" sections.

Also delete the "[Database: Unravel 2]" section (The xtool plugin no longer supports the Unravel 2 game) and change the text "xtool_plugin:munravel1" to simply "xtool:munravel" in the 2 method lines of the "[Database: Unravel]".

Run "DiskSpan GUI" in "DEVELOPER MODE" and reload game from database.

Furjack 04-07-2023 03:16

bro as i was doing in developer mode as u said even tho im unable to understand i filled every details in game tab even tho not working wt may be the problem and what should i do , or can u make a video tut on how to use developer mode im confused
and thanks for the records.ini info it worked awesome for me

Cesar82 04-07-2023 03:27

Quote:

Originally Posted by Furjack (Post 501480)
bro as i was doing in developer mode as u said even tho im unable to understand i filled every details in game tab even tho not working wt may be the problem and what should i do , or can u make a video tut on how to use developer mode im confused
and thanks for the records.ini info it worked awesome for me

https://www.fileforums.com/showthread.php?t=104533

ravikant 24-07-2023 09:12

ERROR: write error (disk full?)

I have sufficient disk space

What is the solution to this problem (i am using the preset methods)

regisgay 24-07-2023 09:58

Quote:

Originally Posted by ravikant (Post 501686)
ERROR: write error (disk full?)

I have sufficient disk space

What is the solution to this problem (i am using the preset methods)

I've run into that error many times. What I think it is is an error with certain compression options or include/exclude having files that don't exist maybe. Unfortunately I don't have any examples, but if I change my compression options the error message doesn't show up and everything works fine.

Snake288 30-07-2023 07:35

Quote:

Originally Posted by KaktoR (Post 501789)
Ratchet & Clank Rift Apart
v1.727

Code:

23:07:31 - Selected ARC/DS method for Data1a-01.bin was: xtool:minsomniac,rcrads+xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 23:07:31 - Selected ARC/DS method for Data1b-01.bin was: xtool:c1gb:mbk2:df20p
 23:07:31 - Selected ARC/DS method for Data1c-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 00:26:12 - Overall input size: 39.40 GB
 00:26:12 - Overall output size: 28.05 GB (Ratio 71.20%)
 00:26:12 - Overall conversion time: 01:18:39
-------------------------------------------------------------------------------------------------------------------------------------------
>> Unpacking finished successfully!

Bink2 video information

The soundbanks contain wem files. It is possible to use WemTool on extracted wem files. The same goes for the other wem archives. However some of them are truncated, whatever this means. I have attached the first file from wem00 file.



Hello

Ratchet & Clank Rift Apart I want to compress game
DiskSpan_GUI help with files needed for the filesystem for compression
Razor12911 Can I get some help on adding DiskSpan GUI to the newly created plugin?


Quote:

Originally Posted by Razor12911 (Post 501722)
Insomniac Engine

Supported games
Marvel's Spider-Man Remastered
Marvel's Spider-Man: Miles Morales
Ratchet & Clank: Rift Apart

Usage
Place insomniac.ini near xtool.exe along with required libraries and use -minsomniac

Notes
Tested on small sample provided by dixen for testing, not sure if it works for the whole game. This is the first advanced configuration plugin so also not sure if this feature in xtool works without bugs.


insomniac_R2.
https://fileforums.com/attachment.ph...8&d=1690432068

Cesar82 30-07-2023 17:47

Quote:

Originally Posted by Snake288 (Post 501801)
Hello

Ratchet & Clank Rift Apart I want to compress game
DiskSpan_GUI help with files needed for the filesystem for compression
Razor12911 Can I get some help on adding DiskSpan GUI to the newly created plugin?





insomniac_R2.
https://fileforums.com/attachment.ph...8&d=1690432068

Wait!
Soon I will share a new version of DiskSpan GUI with plugin support.

ravikant 01-08-2023 09:23

Is there support for compression of audio in opus format

Masquerade 01-08-2023 11:08

No tools can handle that format.

ravikant 08-08-2023 23:03

What is the difference in the compression ratio if i use old xtool in place of new xtool

Masquerade 09-08-2023 00:17

Test and find out.

ravikant 09-08-2023 00:46

Quote:

Originally Posted by Masquerade (Post 501911)
Test and find out.

Does it mean the old xtool can give better results on some data

Iztac 16-08-2023 13:31

Hi,

is there a possibility to BATCH or Queue List game repack :D i not meaning as collection, but for exemple i have 3 DIFFERENT game unpacked (A B C) 10 Gb each, and want to setup this 3 games, i launch at night the repack and have 3 game repacked when i'll wake up :D i have A B C in each folder created, and not necesary to make 1 by 1 each game :D

thanks you

Cesar82 16-08-2023 17:45

Quote:

Originally Posted by Iztac (Post 502013)
Hi,

is there a possibility to BATCH or Queue List game repack :D i not meaning as collection, but for exemple i have 3 DIFFERENT game unpacked (A B C) 10 Gb each, and want to setup this 3 games, i launch at night the repack and have 3 game repacked when i'll wake up :D i have A B C in each folder created, and not necesary to make 1 by 1 each game :D

thanks you

No.
You can only create 3 copies of the DiskSpan GUI folder and run all 3 at the same time. It will take longer, but it will compress the 3 games normally.

Danziel123 16-08-2023 23:09

Quote:

Originally Posted by Cesar82 (Post 502014)
No.
You can only create 3 copies of the DiskSpan GUI folder and run all 3 at the same time. It will take longer, but it will compress the 3 games normally.

Hi, sorry if my message is OOT. When new version DSG is realesed it? Thank you:)

Iztac 18-08-2023 15:46

Quote:

Originally Posted by Cesar82 (Post 502014)
No.
You can only create 3 copies of the DiskSpan GUI folder and run all 3 at the same time. It will take longer, but it will compress the 3 games normally.

ok well... anyway, i have found a kind solution for make 10 games... and work fine... thank you....

Fak Eid 29-08-2023 12:24

I'm trying to compress a game using Diskspan GUI, using method srep_new:3+LZMA_MT
I'm also splitting the files in custom sizes (say 20GB each)
It creates 3 Disk and using Diskspan GUI, I'm able to unpack all those files as well.
The problem is when I'm trying to extract those files using my installer, it gives me error that files are corrupt.

I might be missing on some files I need to import in my installer, or some modifications in my arc.ini file. Can someone help?

Fak Eid 29-08-2023 12:40

Issue while compressing Scarlet Nexus
 
The new version of scarlet nexus v1.08 uses ue5 + key for compression. However, while trying to compress *.pak files, there is some error. can someone help me in providing the correct algo for compression?

KaktoR 29-08-2023 13:24

Quote:

Originally Posted by Fak Eid (Post 502192)
The new version of scarlet nexus v1.08 uses ue5 + key for compression. However, while trying to compress *.pak files, there is some error. can someone help me in providing the correct algo for compression?

Code:

-------------------------------------------------------------------------------------------------------------------------------------------
 Creating Data1a-01.bin file, Please Wait...
-------------------------------------------------------------------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data1a-01.bin
Compressed 2 files, 84,074,653 => 224,618,367 bytes. Ratio 267.17%
Compression time: cpu 0.05 sec/real 2.88 sec = 2%. Speed 29.14 mB/s
All OK

-------------------------------------------------------------------------------------------------------------------------------------------
 Extracting Data1a-01.bin file, Please Wait...
-------------------------------------------------------------------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) extracting archive: Conversion_Output\CONVERSION\Data1a-01.bin
Extracted 2 files, 224,618,367 => 84,074,653 bytes. Ratio 267.17%
Extraction time: cpu 0.05 sec/real 1.26 sec = 4%. Speed 66.88 mB/s
All OK

Code:

xtool:c32mb:d1:mue5,k0x48AE8311350417BDC50A440FCD0E98B2FA6BCEAE3EDA8D0E24881F205E6C4540:mzlib
pakchunk47-WindowsNoEditor.ucas + utoc

Fak Eid 30-08-2023 11:31

I tried using the same algo but mine is failing with error:
00:00:59 - You have chosen the unlimited type for the output size.
00:00:59 - ISO images will not be created when conversion is complete.
00:00:59 - The computer will remain on when the conversion is complete.
00:00:59 - Selected ARC/DS method for Data-01.RGT was: xtool:c32mb:mzlib:d1:mue5,k0x48AE8311350417BDC50A4 40FCD0E98B2FA6BCEAE3EDA8D0E24881F205E6C4540+srep_n ew:3
----------------------------------------------------------------------------------------------------------------------------------
00:00:59 - Compression initialized in 31-08-2023 at 00:00:59.
00:00:59 - Starting Data-01.RGT archive creation.
00:01:00 - Archive Data-01.RGT creation error

With the following error message in the summary:
--------------------------------------------------------------------------------
Creating Data-01.RGT file, Please Wait...
--------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data-01.RGT
Compressing 137 files, 12,090,039,570 bytes. Processed 0.0%
ERROR: write error (disk full?) in compression algorithm xtool:c32mb:mzlib:d1:mue5,k0x48AE8311350417BDC50A4 40FCD0E98B2FA6BCEAE3EDA8D0E24881F205E6C4540



Quote:

Originally Posted by KaktoR (Post 502193)
Code:

-------------------------------------------------------------------------------------------------------------------------------------------
 Creating Data1a-01.bin file, Please Wait...
-------------------------------------------------------------------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data1a-01.bin
Compressed 2 files, 84,074,653 => 224,618,367 bytes. Ratio 267.17%
Compression time: cpu 0.05 sec/real 2.88 sec = 2%. Speed 29.14 mB/s
All OK

-------------------------------------------------------------------------------------------------------------------------------------------
 Extracting Data1a-01.bin file, Please Wait...
-------------------------------------------------------------------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) extracting archive: Conversion_Output\CONVERSION\Data1a-01.bin
Extracted 2 files, 224,618,367 => 84,074,653 bytes. Ratio 267.17%
Extraction time: cpu 0.05 sec/real 1.26 sec = 4%. Speed 66.88 mB/s
All OK

Code:

xtool:c32mb:d1:mue5,k0x48AE8311350417BDC50A440FCD0E98B2FA6BCEAE3EDA8D0E24881F205E6C4540:mzlib
pakchunk47-WindowsNoEditor.ucas + utoc


KaktoR 30-08-2023 11:47

It's clearly not the same command. Look again :)

Yours
Code:

xtool:c32mb:mzlib:d1:mue5,k0x48AE8311350417BDC50A4 40FCD0E98B2FA6BCEAE3EDA8D0E24881F205E6C4540
Mine
Code:

xtool:c32mb:d1:mue5,k0x48AE8311350417BDC50A440FCD0E98B2FA6BCEAE3EDA8D0E24881F205E6C4540:mzlib

Fak Eid 30-08-2023 12:02

Yeah! But same error :')

00:32:03 - You have chosen the unlimited type for the output size.
00:32:03 - ISO images will not be created when conversion is complete.
00:32:03 - The computer will remain on when the conversion is complete.
00:32:03 - Selected ARC/DS method for Data-01.RGT was: xtool:c32mb:d1:mue5,k0x48AE8311350417BDC50A440FCD0 E98B2FA6BCEAE3EDA8D0E24881F205E6C4540:mzlib
----------------------------------------------------------------------------------------------------------------------------------
00:32:03 - Compression initialized in 31-08-2023 at 00:32:03.
00:32:03 - Starting Data-01.RGT archive creation.
00:32:04 - Archive Data-01.RGT creation error.

And the error at summary:
----------------------------------------------------------------------------------------------------------------------------------
Creating Data-01.RGT file, Please Wait...
----------------------------------------------------------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data-01.RGT
Compressing 68 files, 117,387,906 bytes. Processed 0%
ERROR: write error (disk full?) in compression algorithm xtool:c32mb:d1:mue5,k0x48AE8311350417BDC50A440FCD0 E98B2FA6BCEAE3EDA8D0E24881F205E6C4540:mzlib

KaktoR 30-08-2023 12:17

Quote:

Originally Posted by Fak Eid (Post 502210)
Yeah! But same error :')

00:32:03 - You have chosen the unlimited type for the output size.
00:32:03 - ISO images will not be created when conversion is complete.
00:32:03 - The computer will remain on when the conversion is complete.
00:32:03 - Selected ARC/DS method for Data-01.RGT was: xtool:c32mb:d1:mue5,k0x48AE8311350417BDC50A440FCD0 E98B2FA6BCEAE3EDA8D0E24881F205E6C4540:mzlib
----------------------------------------------------------------------------------------------------------------------------------
00:32:03 - Compression initialized in 31-08-2023 at 00:32:03.
00:32:03 - Starting Data-01.RGT archive creation.
00:32:04 - Archive Data-01.RGT creation error.

And the error at summary:
----------------------------------------------------------------------------------------------------------------------------------
Creating Data-01.RGT file, Please Wait...
----------------------------------------------------------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data-01.RGT
Compressing 68 files, 117,387,906 bytes. Processed 0%
ERROR: write error (disk full?) in compression algorithm xtool:c32mb:d1:mue5,k0x48AE8311350417BDC50A440FCD0 E98B2FA6BCEAE3EDA8D0E24881F205E6C4540:mzlib

Send me this file

KaktoR 01-09-2023 14:23

1 Attachment(s)
Starfield plugin for dsg
Code:

-------------------------------------------------------------------------------------------------------------------------------------------
 Creating Data1a-01.bin file, Please Wait...
-------------------------------------------------------------------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data1a-01.bin
Compressed 1 file, 665,580,483 => 823,162,237 bytes. Ratio 123.68%
Compression time: cpu 0.19 sec/real 7.21 sec = 3%. Speed 92.30 mB/s
All OK

-------------------------------------------------------------------------------------------------------------------------------------------
 Extracting Data1a-01.bin file, Please Wait...
-------------------------------------------------------------------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) extracting archive: Conversion_Output\CONVERSION\Data1a-01.bin
Extracted 1 file, 823,162,237 => 665,580,483 bytes. Ratio 123.68%
Extraction time: cpu 0.42 sec/real 10.82 sec = 4%. Speed 61.50 mB/s
All OK

The rest figure out yourself

Mordaur 09-09-2023 07:15

First of all, thanks @Cesar82 for the wonderful tool.
Just thought i'dd report a little GUI bug, in the predefined compression method window,
the scrollbar does not really scroll. There is only a top of the list or bottom of the list option. This causes some of the options (predefined method new [20]), not to be visible, unless the users selects an option, and uses the arrow keys to scroll up/down.

just to visualize:
https://uptostream.com/a44if9kbpedu

Cesar82 09-09-2023 17:39

Do you use Windows scaling other than 100%?
If so which one?
Here it works normally. It displays the 2 new items on the first screen, and if you scroll, it displays the 2 old items.

try using scale 100%...

Mordaur 10-09-2023 00:14

^ I use a dual monitor setup. 1440p at 125% scaling (else its to small to read anything of the screen), and a 1080p at 100% scaling. most apps adjust to the scaling when I drag them over, but this GUI apparently doesn't. it indeed starts up with the 125% scaling which screws with the list view. at 100% scaling it visualizes as intended, but barely readable for me :D

Anyway, I've set the DPI scaling override in the Compatibility tab, to System (Enhanced) and that works as intended. Thanks for the tip.
As nobody else was reporting this, it had to be me. Forgot about the scaling I had set. :D


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