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-   -   [CIUv3] Custom Installer Ultimate v3 (https://fileforums.com/showthread.php?t=102510)

houcine80 04-10-2019 12:31

hi
@andreiutzu21
i test install uninstall everything is oki

houcine80 04-10-2019 12:36

Quote:

Originally Posted by andreiutzu21 (Post 482891)
hi all users. it is ok to compile with innosetup 6.0.2 unicode? or should i use version 5???

normally yes
in the tools folder there is (innosetup-6.0.2.repack.lite)

andreiutzu21 04-10-2019 12:39

Quote:

Originally Posted by houcine80 (Post 482895)
normally yes
in the tools folder there is (innosetup-6.0.2.repack.lite)

i have tested and uninstall is not there after install?
tried with diferent Setup

it is possible to not create uninstall if i renamed after i have compiled setup Setup. to NEW_Setup.exe ? with new_setup uninstall is not there

Riž 09-10-2019 05:28

I'm sorry for this but I'm new to compressing and I want to know more, I found out that this is the easier way to make a custom installer. When I open the script provided I'm getting Error Loading ISCmplr.dll

andreiutzu21 09-10-2019 12:28

anther error zlib+srep+lzma
 
my game is compressed with diskspan method zlib+srep+lzma and when installin at 0% "unable to write to disk error code -11"

same game compressed with diskspan method srep+lzma and it work

where i have to change decompression method? thank's in advice



GOT IT I HAVE DELETED // in front of all #Define ....... in COMPRESSOR.INI

Riž 09-10-2019 23:43

Quote:

Originally Posted by Cesar82 (Post 482969)
Displaying Error Loading ISCmplr.dll in which program?

Inno Setup 6. I downloaded the script provided in here. IntallerScript_3.0.0.0.u5 [2019.08.31].iss

mausschieber 10-10-2019 01:08

Quote:

Originally Posted by Riž (Post 482976)
Inno Setup 6. I downloaded the script provided in here. IntallerScript_3.0.0.0.u5 [2019.08.31].iss

The Script used Unicode Version of Inno setup

Riž 10-10-2019 01:41

Quote:

Originally Posted by mausschieber (Post 482977)
The Script used Unicode Version of Inno setup

Thanks for creating the script. I still have a lot to learn, haven't even scratched the very surface yet.
Also I didn't paid much attention to what I downloaded. I got the quick startup. Just as you said it is for the unicode version.

houcine80 25-10-2019 03:27

hi Cesar82,

it is possible to use (Small Installer) without using the images (Background) ????

houcine80 25-10-2019 03:28

Quote:

Originally Posted by Cesar82 (Post 483054)
Hello people...

Any of you would have the CI source code (Before being CIU) ....
I needed a very early version, specifically version 4.2.0.0. I searched the forum and found nothing.
I don't know if Yener shared this version with anyone, but he used it on some old conversions like Driver San Francisco and FIFA 2012.
If anyone has this source code and can share it would be very useful for me.

Thanks!

I do not have it sorry:(

houcine80 25-10-2019 04:40

Quote:

Originally Posted by Cesar82 (Post 483151)
At least the first image is required (1.png or 1.pg) to enable smallInstaller at fullscreem.
If you use Flash.BG.swf you don't need the image file, but if you don't have Flash installed, it won't display SmallInstaller ...

Do you suggest using SmallInstaller without being full screen?
Maybe if this is useful I can work it out in the script.

Hi
I think it's better than full screen
and thank you very much for your wonderful work:)

houcine80 25-10-2019 09:20

Hi Cesar82.
I find that the version of (CIUv3) does not work properly for (Component) because I test plusuer times and it does not work example I need To install just (Dead Space 1) the program installs the 3 dead space:
can not choose which game you want to install!

mausschieber 25-10-2019 09:43

Quote:

Originally Posted by houcine80 (Post 483161)
Hi Cesar82.
I find that the version of (CIUv3) does not work properly for (Component) because I test plusuer times and it does not work example I need To install just (Dead Space 1) the program installs the 3 dead space:
can not choose which game you want to install!

have you use this
Code:

[Executable1]
-------------------------------------------------------------------------------
Name=Trine Enchanted Edition
Exe=trine1_launcher.exe
ExePath=Trine Enchanted Edition

[Executable2]
-------------------------------------------------------------------------------
Name=Trine 2 Complete Story
Exe=trine2_launcher.exe
ExePath=Trine 2 Complete Story

[Executable3]
-------------------------------------------------------------------------------
Name=Trine 3 The Artifacts of Power
Exe=trine3_launcher.exe
ExePath=Trine 3 The Artifacts of Power


pakrat2k2 25-10-2019 09:55

Quote:

Originally Posted by mausschieber (Post 483162)
have you use this
Code:

[Executable1]
-------------------------------------------------------------------------------
Name=Trine Enchanted Edition
Exe=trine1_launcher.exe
ExePath=Trine Enchanted Edition

[Executable2]
-------------------------------------------------------------------------------
Name=Trine 2 Complete Story
Exe=trine2_launcher.exe
ExePath=Trine 2 Complete Story

[Executable3]
-------------------------------------------------------------------------------
Name=Trine 3 The Artifacts of Power
Exe=trine3_launcher.exe
ExePath=Trine 3 The Artifacts of Power


also need

[Component1]
--------------
Name=Main Game
Size=3000
Checked=1
Enabled=0
ShowInstallLabel=0

[Component2]
--------------
Name=Main Game
Size=4000
Checked=1
Enabled=0
ShowInstallLabel=0

[Component3]
--------------
Name=Main Game
Size=5000
Checked=1
Enabled=0
ShowInstallLabel=0

houcine80 25-10-2019 10:15

Quote:

Originally Posted by Cesar82 (Post 483164)
KaktoR spoke long ago that works well.
If you refer to this conversion HERE, , you might miss entering the destination of each component.

TRY:
First each game must be compressed separately.

Using "Records.ini" file....
You must fill in hand in each section to which component belongs ...
The [Record#] sections of the "Records.ini" file supports (Manually Add)
Code:

Component=
Task=
Language=

Component, Task or Language can enter one or more comma separated.
Example: Component=1 or use Component=1,2
Code:

[Record1]
Type=Freearc_Original
Source={src}\Data1.bin
Output={app}
Disk=1
Component=1

[Record2]
Type=Freearc_Original
Source={src}\Data2.bin
Output={app}
Disk=1
Component=2

Using the section [ExtractSettings] of "Setup.ini" file....
In the [ExtractSettings] section or compatible parameters are: Comp, Task and Lang
If you use the [ExtractSettings] section you must also tell which component each file belongs to.

Code:

[ExtractSettings]
ArcFile1=Data1.bin;DestDir:{app};Type:ARC;Disk:1;Comp:1;
ArcFile2=Data2.bin;DestDir:{app};Type:ARC;Disk:2;Comp:2;


I did not add that (Component = 1) in Record.ini
I test after :) thx bro

houcine80 25-10-2019 10:36

hi
I use only one Data1.bin I do how for the Component ??

houcine80 25-10-2019 11:23

Quote:

Originally Posted by Cesar82 (Post 483167)
Each game must be compressed separately.
So for each game you will have a Data#.bin file.

For 3 games you will have at least 3 Data#.bin files.

IMPORTANT:
Do not rename the Data#.bin files after creation.
They must already be created with the correct name.
Renaming will not work, because the name is attached to the file during creation.
For DiskSpan it is necessary to change name in the bat file.

I manually compress with FreeArc for just one Data on my PC

Grumpy 25-10-2019 17:46

Quote:

Originally Posted by Cesar82 (Post 483054)
Hello people...

Any of you would have the CI source code (Before being CIU) ....

I have sent you a PM ;)

houcine80 26-10-2019 01:46

hi bro.
I have an idea for {SmallInstaller}!
So can you make it install like in the picture without any pictures or backgrounds,
I think it is the best example for installation,
He thought he was happy with everyone,

https://nsa40.casimages.com/img/2019...0481699186.png

andreiutzu21 26-10-2019 08:33

Quote:

Originally Posted by Cesar82 (Post 483169)
CIU 3.0.0.0.u6

@KakoR is a bit busy at the moment, and has no time to perform tests on the new version of CIU.
So I decided to share with you the new version of the CIU source code right here.
If no bugs are reported in a while this file will be moved to the main post (For now the file can only be here in this post).

NOTES:
I removed the "FIFA 19 Cas Decryption Tool + Prepressor" tool from the "RazorTools" folder because most anti-viruses detect it as viruses (False Positive).
Those who need this tool just extract the contents of the tool file into the main CIU source code folder.
I will be posting the tool file in a separate attachment.


until now one small problem . when creator mode active there is a slide PROGRESS BAR MODE ACTIVATED can you disable that function ?

mausschieber 27-10-2019 13:48

Quote:

Originally Posted by Cesar82 (Post 483194)

@mausschieber I think it will be possible to include gif animation in CIU with this same library that I used in splash.
Not tested, but I believe it works and does not prevent access to the buttons. I will test later.

That's where amazing thanks for you great work on the CIU

Simorq 27-10-2019 13:48

Fixed problem resolution 4K and High DPI
 
3 Attachment(s)
before
https://fileforums.com/attachment.ph...1&d=1572212831

FIX
https://fileforums.com/attachment.ph...1&d=1572212831

after
https://fileforums.com/attachment.ph...1&d=1572212831

KaktoR 27-10-2019 20:46

@Simorq: DId you update the Setup.exe to latest version?

I ask because the coonversion still use v15.2 of CIU script. Maybe Cesar has worked on it somewhere between v15.2 and u6.

Simorq 28-10-2019 09:05

Quote:

Originally Posted by Cesar82 (Post 483199)
@Simorq thanks for the info. Test this Setup.exe...
If anyone has a "native 4K" monitor please test this setup.exe to see if it is displaying the correct size and also without blurring the installer.


Thanks!

Very good and no problem.:)

KaktoR 01-11-2019 12:29

Cesar, is it still not possible to make all or at least some elements (buttons, textstage, ...) infront of a video background?

I have some ideas but not able to do it if a video is always in foreground.

Cesar82 01-11-2019 17:32

Quote:

Originally Posted by KaktoR (Post 483254)
Cesar, is it still not possible to make all or at least some elements (buttons, textstage, ...) infront of a video background?

I have some ideas but not able to do it if a video is always in foreground.

Using a bitmap mask to determine the area that will be the button is possible to make the locations for the buttons.

I will send you a PM with an example.

KaktoR 02-11-2019 15:25

Update 6 added.

Code:

----------------------------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------
CHANGELOG CIU 3.0.0.0.u6
----------------------------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------
- Improved PROGRESSBAR mode to enable varying animation time.
  >> The higher the slower value is the animation time. Now supports values from 0 to 10000.
  >> For values from 0 - 100 the percentage is fixed (Not animated)
  >> For values between 101 and 1000 the animation is faster, but does not change decimal percentage values (xx.0).
  >> For values between 1001 and 10000 the animation is slower but changes the percentage decimal values (xx.x).

- Added support for two new images "ProgressBackground2.png" and "ProgressBackground2SI.png" ("...SI.png" is dedicated to SmallInstaller).
  >> The ProgressBackground2.png (Same to "...SI.png") image is optional and is always added after ProgressImg.png and ProgressBackGround.png
  >> "ProgressImg.png/ProgressBackGround.png" order can be toggled using the SendToBack= key in the [ProgressBar] section in "Setup.ini".

- Fixed the values of the SpaceLeft= and SpaceRight= keys of the [ProgressBar] and [ProgressBarSI] sections to add the actual image size value.
  >> You can now get the amount in pixels for SpaceLeft= and SpaceRight= keys by getting the values directly from the editing software
    while creating "ProgressImg.png/ProgressImgSI.png" images.
- Fixed to no longer need to crop transparent area of "ProgressImg.png/ProgressImgSI.png" image when using values for SpaceLeft and SpaceRight keys.
  >> Now when using SpaceLeft= or SpaceRight= to determine the beginning and end of progress the "ProgressImg.png" and "ProgressBackground.png"
    images must have the same dimensions (Same for ProgressImgSI.png and ProgressBackgroundSI.png).

- Fixed classic slide show mode (Not animated) so that only the current image is loaded into memory when switching slides.
  >> Previously all images were loaded into memory before the slide show started, and only the current one was displayed.
  >> Now only the first image is loaded into memory and when the slide is changed the new image is loaded into a temporary variable
    until the new image is displayed and then the old image is removed from memory. 
  >> When using multiple images, RAM usage was determined by the amount of slide images.
  >> For example: if you include 300 images in most cases, the installer would either not run when going to SmallInstaller,
        or would display an error when closing, using almost 1.9 GB of RAM for the "Setup.exe" process only.
        Now the amount of RAM is around 100 MB depending on the images used in the installer.
 
- Added new key SlideFade= (Default = 1) to the [BackGround] section to enable an alpha fade to quickly and smoothly transition non-animated slides.
  >> This option is enabled by default and if enabled will use the same library as animated slides to make the transition,
    but the presentation will be done in the same classic way dividing the amount of image by progress.

- Fixed percent value below "1%" in PROGRESSBAR mode when running on Uninstall page to show "0.x %" and not ".x%".
- Fixed so that the percent label of the unisntall page is displayed at the position defined in the MoveY= key of the [PercentLabel] section.
- Fixed the normal uninstall mode so that the removed file name is updated every 50 milliseconds and not each file as before, reducing the uninstall time.

- Added RollBack mode for when an error occurs or the installation is canceled.
  >> After error or cancelled, while removing (RollBack) already installed files the progress bar and percentage decreases to 0.

- Fixed to pause extraction by clicking the cancel button and displaying the message requesting confirmation.
  >> Previously while displaying the message, the installation continued until it clicked yes.

- Fixed error switching between SmallInstaller and BigInstaller with a double click during installation.
  >> If smallInstaller is smaller than installer, the progress bar image was not displayed correctly
  >> Before displays only part of the progressbar when switching mode to SmallInstaller>Installer.

- Fixed to display the cancel message by clicking the "Close" button on the taskbar thumbnail.
  >> Before it was closed immediately and the extraction processes kept running.

- Fixed some bugs that prevented the installer from quickly closing and killed the "Setup.exe" process by running for about 10 seconds after canceling.

- Added new [InstallerSettings] section to internal and external "Setup.ini" containing two keys:
  * GOGInstaller=  >> Supported values "0" and "1", default value = "1"
  * UWPInstaller=  >> Supported values "0" and "1", default value = "1"
  >> You can also include the same section and keys in the "Records.ini" file if it exists, and you do not need to add an external "Setup.ini" just for this setting.
  >> With these two keys you can create the same Setup.exe for GOG, Steam or UWP game versions.
  >> You only need to configure it in an external "Setup.ini" or "Records.ini" file if it exists
  >> The registry entries will be included or not using the function "Check: IsGOGGame" or "Check: IsUWPGame". 

- Added two new functions to use to check whether or not to add registry entries depending on the setting applied in the external "Setup.ini" or "Records.ini" file.
  * IsGOGGame    >> The function returns TRUE if it is not configured or if the key GOGInstaller=1 in external "Setup.ini" or internal "Setup.ini" or "Records.ini" file.
  * IsUWPGame    >> The function returns TRUE if is configured the [UWPGame] section and not configured or
                    if the key UWPInstaller=1 in external "Setup.ini" or internal "Setup.ini" or "Records.ini" file.
 
- Added 3 new keys (optional) in the [Executable#] sections intended for UWP installers double mode (Steam + UWP Installer).
  * NameUWP=      >> This key is optional, use only when using same Installer for UWP or Steam using the [InstallerSettings] section.
  * ParameterUWP=  >> Also optional is the key NameUWP=.
  * IconUWP=      >> Also optional is the key NameUWP=.
 
- Fixed to no longer need two lines after keys in "Registry.iss" file.
  >> Now all lines are read correctly, before the last 2 lines were not processed. 
 
- Fixed to create "Uninstall.exe" even when renaming "Setup.exe" to another name.

- Changed default value of Visible= key in [ExtrasButton] section to "0".
  >> Now if you want to display the extra button in autorun, you need to use Visible=1
 
- Added new key DirectoryEditMouseMove= in the [InterfaceSettings] section to disable changing the SelectDirEdit when moving the mouse.
- Added new key "Text<LNG>=" to [Website#Button] section to add located custom button name.
- Changed the key name of Name= to Text= in [Website#Button] section.
- Changed the key name of TradutorFontSize= to TranslatorFontSize= in [AboutSettings] section.
- Changed the key name of Logo2Opacity= to SmallLogoOpacity= in the [AboutSettings] section.

- Removed the tool "FIFA 19 Decryption Tool + Precompressor"  from CIU source code.
  >> REASON: Antivirus keeps deleting the file "cdt.exe" (false positive).
  >> If you need this tool for a conversion, download the ".7z" file separately and add it to the CIU source code.

- Added new key CompatibilityMode = in the [InterfaceSettings] section to change visible buttons on the language selection page (Without Autorun)
  >> This only changes the language selection page in mode without autorun page and support values 0, 1 or 2 and Back/Next in finish page.
  >> CompatibilityMode=0  >> Normal CIU mode v3 and show buttons: NextButton to confirm selected language and BackButton (with caption Exit) to exit. Show Cancel/Music buttons only if used this buttons in installer page. 
  >> CompatibilityMode=1  >> Compatibility to CI v4. Changes the visible buttons in LanguagePage from "BackButton and NextButton" to "CancelButton and NextButton" and suppresses the song playing on that page. (As in the old CI 4.x.x.x)
  >> CompatibilityMode=2  >> Compatibility to CI v6. Changes the visible buttons in LanguagePage from "BackButton and NextButton" to "CancelButton and BackButton" and use Exit label in "CancelButton" and suppresses the song playing on that page. (As in the old CI 6.x.x.x)   

- Added Width and Height of necessary progressbar image in description label of PROGRESSBAR mode. (Width X Height).
  >> These values make it easy to create the progress bar in the exact dimensions required for proper operation.

- Added new key ShowInstallTitle= in the [SmallInstaller] section.
  If value is 1 (Default = 0) display the old label "Installing" in bold above the description label.

- Added UNDEFINED LANGUAGE mode, this mode use all languages when not use key Lang= in [InstallOptions] section.
  >> If you do not add any languages the installer will check the O.S. language.
  >> In this mode all CIU languages are set active and not show language selection. 
    * if the CIU. supports language of O.S. the installer will run in O.S. language.
    * If not supported language of O.S. the installer will be executed in EnglishUS language.

- Changed the PROGRESSBAR mode the installer will always start in english language to make the installer printscreen for forum post is in english language.

- Added new key Sorted= in the [LangBox] section to set order of the languages flags.
  >> This key determines whether the order of the languages is sorted alphabetically or in the order that is in the Lang= key.

- Changed default values in this keys ShowResumeTime=, ShowUninstallTime=, ShowFreeSpaceLabel= and ShowCheckAll= to false (Default = 0).
  >> If you need this information and labels, just enter the key in your conversion.
 
- Added new key HideDisabledPlay= in the [AutorunSettings] section to hide disabled play buttons before installation. 
  >> if the HideDisabledPlay = 1 key the Play buttons will always be enabled after installation even if the executable is not found.

- Added compatibility with old values "PR" and "PRBR" in key Lang= (Some forget to change).
- Added compatibility with old names on splash images (Splash.png, Splash_ <LNG> .png, Splash.gif, Splash_ <LNG> .gif).
  >> If the splash images with the new names are not found then the old name images will be used if they exist.

- Added new keys Opacity= and Opacity#= in the [Splash] and [SplashAR] sections.
  >>These keys determine the maximum display opacity of splash images (0 to 255).

- Added splash sound to play wave sound while displaying splash image.
  >> The audio file must have the same name as the image file with extension ".wav", such as Splash1.png and Splash1.wav.

- Added support for XDelta3 to the [ExtractSettings] section using "Type:DELTA;" and delta file name as destin file name with extension ".diff".
  >> If the destin file has the same name as the source file, the source file will be renamed to <FileName>.tmp before applying the delta patch.
  >> If the source file is in "{app}" it will be deleted after applying delta.
  >> Not tested, but if ISDone supports it, you can also use wildcards "*" as ArcFile3={app}\*.pak;DestDir:{app}\*.pak;Type:DELTA;Disk:1;
  >> In the example below the file "Language.bin" contains the file "Texture.pak.diff".
    ** ArcFile1={src}\Language.bin;DestDir:{app};Type:ARC;Disk:1;
    ** ArcFile2={app}\Texture.pak;DestDir:{app}\Texture.pak;Type:DELTA;Disk:1;
 
- Missing documentation added to supported functions for use in the "Registry.iss" file in parametter "Check:"
  >> These functions are useful for checking whether or not to enter registry entries.
    ** ComponentsCheck('<Component>')                >> Checks component identification number as "1" and supports multiple values separated by comma as ComponentsCheck('1,5') 
    ** TasksCheck('<Task>')                          >> Checks task identification number as "1" and supports multiple values separated by comma as TasksCheck('1,2,3') 
    ** LanguagesCheck('<LNG>')                      >> Checks short language name as "ENUK" and supports multiple values separated by comma as LanguagesCheck('EN,ES,DE')         
    ** Language('<Language>')                        >> Checks long language name as "EnglishUK" and supports multiple values separated by comma as Language('EnglishUK,Spanish,German')   
    ** Language64('<Language>')                      >> Checks if the system is 64 bit and check long language name as "EnglishUK" and supports multiple values separated by comma as Language('EnglishUK,Spanish,German')   
    ** IsWindowsX64                                  >> Checks if the system is 64 bit same as native function IsWin64
        ** IsValid('<LNG>','<Comp>',<Task>','<System>')  >> Check short language, component, tasks, system and supports multiple values separated by comma. To system use x86 or x64 if need. If value is empty the return "True"
    ** IsGOGGame                                    >> Checks whether the installer configuration has been pre-configured as GOG installer (Default = True)
    ** IsUWPGame                                    >> Checks whether the installer configuration has been pre-configured as UWP installer (Default = True)


Titeuf 04-11-2019 00:52

Hello everyone,
Is it possible to have the sources of the file "CreateNewProject.exe" so that I adapt it for my installer please?
thank you in advance

Cesar82 04-11-2019 04:04

Quote:

Originally Posted by Titeuf (Post 483292)
Hello everyone,
Is it possible to have the sources of the file "CreateNewProject.exe" so that I adapt it for my installer please?
thank you in advance

I don't understand what you need.

The file "CreateNewProject.exe" only copies all necessary files to the folder "CIU V3 - New Project".
The example installer files (The LEGO Movie - Video Game) are compressed in "Resources\Templates\Template.dat" file.
If you want to create your own installer for "CIU V3 - New Project" open the "Template.dat" file with 7zip and change the files.
You can extract and recompress "Template.dat" with 7zip (7z compression) and extension ".dat".

Titeuf 04-11-2019 06:28

Quote:

Originally Posted by Cesar82 (Post 483299)
I don't understand what you need.

The file "CreateNewProject.exe" only copies all necessary files to the folder "CIU V3 - New Project".
The example installer files (The LEGO Movie - Video Game) are compressed in "Resources\Templates\Template.dat" file.
If you want to create your own installer for "CIU V3 - New Project" open the "Template.dat" file with 7zip and change the files.
You can extract and recompress "Template.dat" with 7zip (7z compression) and extension ".dat".

Hello Cesar82,
Thank you for your reply.
But I'm using ASIS and I want to use CreateNewProject.exe with ASIS (like this exe work in CIU V3)
I hope you understand me (excuse me for my bad English)

Cesar82 04-11-2019 07:31

Quote:

Originally Posted by Titeuf (Post 483304)
Hello Cesar82,
Thank you for your reply.
But I'm using ASIS and I want to use CreateNewProject.exe with ASIS (like this exe work in CIU V3)
I hope you understand me (excuse me for my bad English)

I sent you a PM.

Titeuf 04-11-2019 07:48

Hi Cesar82,
Nice & thank,
me too

houcine80 04-11-2019 09:01

Hi Cesar

hi i noticed when i use the arabic language on the welcome page of the install it freezes or slowing!
just on the welcome page

Cesar82 04-11-2019 10:11

Quote:

Originally Posted by houcine80 (Post 483311)
Hi Cesar

hi i noticed when i use the arabic language on the welcome page of the install it freezes or slowing!
just on the welcome page

It happens here too (Video).
It happens with other languages like chinese, korean, etc.
Unicode character fonts use much more processing.

I don't know if it's always been this way.
In previous versions this happened?

KaktoR 04-11-2019 10:13

Quote:

Originally Posted by Cesar82 (Post 483312)
In previous versions this happened?

No :D

I think this has started somewhere on u3 or u4.

On 15.2 this didn't happen

Cesar82 04-11-2019 10:31

1 Attachment(s)
Quote:

Originally Posted by KaktoR (Post 483313)
No :D

I think this has started somewhere on u3 or u4.

On 15.2 this didn't happen

Before version 3.0 there were a lot less features so it would use less processing.
It had happened since before Video 2.0.3.9 u15.2
The default template installer of version 2.0.3.9.u15.2 was lighter so you couldn't notice the freeze. But it had always happened.
The more features the heavier the installer gets.


CIU 3.0.0.0.u6 HOTFIX

I saw error reports while closing the installer.
Try using this hotfix to see if it keeps giving error.

andreiutzu21 11-11-2019 09:11

creator mode not always working
 
sometimes starts only with sound winth no interface . sometimes works well. cand you fix it ? thanks for your hard work

Cesar82 11-11-2019 10:14

Quote:

Originally Posted by andreiutzu21 (Post 483422)
sometimes starts only with sound winth no interface . sometimes works well. cand you fix it ? thanks for your hard work

Thanks for reporting this.
I'll check later!

CREATORS MODE REQUIRED:
In creator mode Setup.exe should be together with the "Setup" folder with the design files.
It must also contain the "Resources\Languages" folder for the flags used to display correctly.
Do not move Setup.exe from the souce code folder in creator mode.
The Setup.ini file cannot contain any characters like Tab char in its keys and cannot contain "//" after the key value.

KaktoR 16-11-2019 02:10

I always got confused with [SetupTitle] and [Title]. Everytime I have to figure out what is the text stage heading (Welcome, Select Destination Location, ...).

Could you rename it to something more precise? Something like [TextStageTitle].

Cesar82 16-11-2019 18:00

Quote:

Originally Posted by KaktoR (Post 483492)
I always got confused with [SetupTitle] and [Title]. Everytime I have to figure out what is the text stage heading (Welcome, Select Destination Location, ...).

Could you rename it to something more precise? Something like [TextStageTitle].

It would be possible, but it would be more confusing in the script by changing this.
Currently in the script, as variables that refer to a title are: WelcomePageTitle, SystemPageTitle, etc;

In addition to [SetupTitle], [SetupTitleAR], [Title] also has [BigTitle].
An option would be changed to [PageTitle] and [PageBigTitle]
Would it be good for you?


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