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kj911 13-04-2023 01:46

1 Attachment(s)
Thanks from many clarifications. Other infos, its very easy tricks.

As for the rest, it's pretty simple stuff... It's enough to look at the topic discussing the Precomp 0.4.8 stdio version, there I wrote about how the many dll files, together with the EXEs, became 1-1 stand-alone EXEs file, with Enigma VBOX. There is one small thing missing from the package you posted, the registration keys necessary for the program to be registered, which would affect warez and I have no idea how much the moderators would like it. If it is in an unextractable form and we do it, just because we want to use and test it, Stuffit for compressing the games, then use it! It wouldn't be up to me, that's for sure!

How did the 5MB result come about? I used the program! :)

UPDATE: Added fixed executables from use without any restrictions...

Usage:

1. Get full package from previous page posted in L33THAK0R (link) and unzip.
2. Download and unzipping my fixed files and replace it original files.
3. Compress It! (see txt file.)

The program very obsolete in use JPG/MP3 files only compression the "pure" files! (extensions related!) StuffIt not detected any file data packed/readed from any file extensions...

Examples

Test1: Get few JPG files, make "JPGTEST" dirs and copy it. Run StuffIt and compress... See results.
Test2: Get few JPG files, make "JPGTEST" dirs and copy it. Run any compressors (Arc/Rar/Tar) with in Store compression mode put to one archive in many JPG files. Run StuffIt and compress one archive file.... See results. (worser!)

brispuss 16-05-2024 17:58

Quote:

Originally Posted by BLACKFIRE69 (Post 500495)
ok!


ListExt - Update

Code:

USAGE:
  ListExt.exe  <Directory>  [Order_Type]
  (or just drag and drop a folder over the ListExt.exe.)

ORDER_TYPE:
  /SA = Sort Alphabetically.
  /SS = Sort by Size.
  /SP = Sort by Percentage.
  Default is /SS (Sort by Size).

EXAMPLE:
  ListExt.exe "C:\Test\Example1"  /SA


.


Thanks for this very useful program!

Would it be possible to create a file listing based on reading file headers instead of reading file extensions? Reasons being that file extensions are not always valid, and some files don't have extensions at all!

And if possible, export file types to appropriately named folders for further processing. And maybe import processed files back to their original locations?

Yes, I know this would be a big task, but possible?

Thank you.

kj911 17-05-2024 03:15

Generic Riff Wave Extractor for game rippers
 
2 Attachment(s)
Some Info 'bout tha release:

If u have tried to do some rips, u prolly know how
hard it is to find good C++ coders (or to learn it).
And furthermore don't expect any help for RIP teams.
They would prefer kill their parents than sharing anything.
So when a RIP Game Team unfortunatly forget a tool in
their release, it's always a great JOY for gameripppers
coz it's officially free of use now.
Yes, you have understand, here is a POWERFULL RIPtool
coded by a genious coder of Challenge Of Reverse Engineering
(CORE).
It allows you to extract Wav PCM Files from all files in a dir
(and replace extracted bytes by 00 hehe).It saves wavefiles with
usefull info in name (startin'offset and length), so it can be
reinjected with inject.exe (could be found in lots of CLS releases).
So just pack extracted data with lame, and then you are ready
to do a good RiP.
I thought several minutes about sharing this, but no way, i
won't play bitch as they used to do...
LET'S SHARE - iT's spirit of scene isn't it ????

BLACKFIRE69 18-05-2024 05:31

5 Attachment(s)
Quote:

Originally Posted by brispuss (Post 504508)
Thanks for this very useful program!

Would it be possible to create a file listing based on reading file headers instead of reading file extensions? Reasons being that file extensions are not always valid, and some files don't have extensions at all!

And if possible, export file types to appropriately named folders for further processing. And maybe import processed files back to their original locations?

Yes, I know this would be a big task, but possible?

Thank you.


  • yes, it would be rather useful if it also exported the full path for each file.

  • i just modified ListExt.exe, and now it creates TXT files that include the full paths of the corresponding files for each file extension. (if there's no file extension, the file will be named 'Unknown-#').

  • by default, this feature is disabled. use the config file (ListExt.ini) to enable it as follows:


Code:

ListExt.ini

...

; Save the categorized file list in TXT files.
ExportFileList    = 1
ExportRelativeName = 0
ExportFileListPath = ".\MyOutput"




.

brispuss 18-05-2024 15:00

Thanks for the prompt reply and update to this program!

A definite improvement over the last version of listext, especially with regard to file locations!

In my case, I have many thousands of extensionless files. By reading the file headers, there are a variety of file types, mostly audio, imagery with some video as well.

Ultimately, I would like to see the option of being able to read extensionless files to determine their file types and then determine the appropriate compression methods to be used.

Masquerade 18-05-2024 23:23

^^
Mesa by Shegorat would be ideal for this but you will have to contribute to krinkels.org in order to obtain that.

brispuss 19-05-2024 02:08

Noted, thank you.

But as of this writing, it seems that Mesa has limited file type detection and doesn't (as yet) include mp4 and ogv file types among others.

From my limited file checking of my thousands of extensionless files, the most common file types I found were - png, jpg, ogg, ogv, webp, mp3, and txt (plus variations of text types). So even if I had Mesa, it wouldn't detect some of these files which is not really ideal.

KaktoR 19-05-2024 02:11

From where you get those files anyway?

PS: TXT files cannot be detected if extensionless because they doesn't have any file header.

brispuss 19-05-2024 02:15

Quote:

Originally Posted by KaktoR (Post 504554)
From where you get those files anyway?

From encrypted game pak files.

felice2011 19-05-2024 09:39

Quote:

Originally Posted by BLACKFIRE69 (Post 504542)
  • yes, it would be rather useful if it also exported the full path for each file.

  • i just modified ListExt.exe, and now it creates TXT files that include the full paths of the corresponding files for each file extension. (if there's no file extension, the file will be named 'Unknown-#').

  • by default, this feature is disabled. use the config file (ListExt.ini) to enable it as follows:


Code:

ListExt.ini

...

; Save the categorized file list in TXT files.
ExportFileList    = 1
ExportRelativeName = 0
ExportFileListPath = ".\MyOutput"




.

Nice idea, but it's all old stuff, here we've always tried to obtain and create something new, something that helps the user compress a game from start to finish, in the simplest way possible, I'll post something new too 'me, but it is very difficult if not impossible to create something intelligent in this field that can give you with certainty the exact method of compression of all existing file extensions without having to use additional external programs.

https://imagizer.imageshack.com/v2/2...923/czMlUV.png

Shegorat 20-05-2024 10:41

Quote:

Originally Posted by brispuss (Post 504553)
Noted, thank you.

But as of this writing, it seems that Mesa has limited file type detection and doesn't (as yet) include mp4 and ogv file types among others.

From my limited file checking of my thousands of extensionless files, the most common file types I found were - png, jpg, ogg, ogv, webp, mp3, and txt (plus variations of text types). So even if I had Mesa, it wouldn't detect some of these files which is not really ideal.

I have plans to implement support for the following formats:
AIFF, AVI, MKV, FSB, MP4, DDS, TGA, TIFF, GIF, SWF
But, since there is little free time, and also little feedback, I don’t yet know what to tackle first.

brispuss 20-05-2024 17:40

Thanks for your comment.

I would like to suggest that OGV and WEBP file formats be included as I have a large number of these files from various games.

Thank you.

kj911 21-05-2024 02:20

Quote:

Originally Posted by kj911 (Post 504521)
Generic Riff Wave Extractor for game rippers

Has anyone come across an alternative version of this program that can be used to unpack all kinds of textures, images, compressed data slices on the net?? I have come across several RIPs where "*.WAV" files were not extracted from the source file, but data in an unknown format to me, starting from a few hundred bytes, ranging in size from 10 to 100kB or higher.. (example: anyfile.ext_00000000_00000000.rit)
or classic WAVs https://arcadestrikerblog.wordpress....ackedmusic.png

I can post a sample if needed.

Or maybe they used something else? Dragon Unpacker cannot overwrite the content of the source file with "00s" after exporting/unpacking the files, like the tool (Generic Riff Wave Extractor) linked above.

KaktoR 21-05-2024 09:48

Quote:

Originally Posted by Shegorat (Post 504571)
I have plans to implement support for the following formats:
AIFF, AVI, MKV, FSB, MP4, DDS, TGA, TIFF, GIF, SWF
But, since there is little free time, and also little feedback, I don’t yet know what to tackle first.

Would be good to add usm videos aswell.

nordi 24-01-2025 02:35

Windows Inno Unpacker GUI (>> InnoSetup-Exe)
 
Windows InnoUnpacker GUI (January 2025)

>> Inspect and unpack InnoSetup(.exe) up to Version InnoSetup 6.4.0

https://www.rathlev-home.de/index-e....-e.html#unpack

Download Installer
Download Portable
Console Version

https://www.rathlev-home.de/tools/im...nounpack-e.png


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