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wars_dlc01.cpk (301mb) from Sonic Forces
wars_dlc01.cpk.out1 (331mb) wars_dlc01.cpk.out2 (331mb) Code:
Process ID : 10716wars_0.cpk.out1 (20.3GB) wars_0.cpk.out2 (20.3GB) Code:
Process ID : 10356 |
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1 Attachment(s)
Crilayla test #3
Test this on the Naruto series, some streams are left behind, I have no idea how to decrypt all of them at the moment. What is tested here is to see if any sort of inflation happens on all the games of the series. |
Razor, why this happens? Shouldn't the compressed output be less?
Code:
TombRaider_Beginning.pcf 4.92 GB > 491 MB |
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what are your arc.ini settings for xtool? |
Default settings from xtool 01.
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header = 0 packcmd = xtool.exe e:precomp:c32mb,t3 - - <stdin> <stdout> unpackcmd = xtool.exe d:precomp:t75p - - <stdin> <stdout> this? |
Yes, but not through FA.
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AFAIK the more the inflation the less the final size, not the case now and i wonder why.
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what comes after the inflation is the crucial part i think... some compressors work better for certain games
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Razor if I may recommend you, have a look at cpk.bms script from standard quickbms scripts set. Reason why is because it handle all kind of formats and coding and using it so far I was able to unpack any cpk file from all kind of games, except one single cpk file. It could help you broad xtool's CRI compatibility further.
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