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KaktoR 15-04-2018 07:37

wars_dlc01.cpk (301mb) from Sonic Forces
wars_dlc01.cpk.out1 (331mb)
wars_dlc01.cpk.out2 (331mb)
Code:

Process ID      : 10716
Thread ID        : 8412
Process Exit Code: 0
Thread Exit Code : 0

User Time        :          24.312s
Kernel Time      :          0.343s
Process Time    :          24.655s
Clock Time      :          27.187s

Working Set      :          97200 KB
Paged Pool      :            100 KB
Nonpaged Pool    :              9 KB
Pagefile        :          108844 KB
Page Fault Count : 34175

IO Read          :          309030 KB (in            4830 reads )
IO Write        :          339319 KB (in            5302 writes)
IO Other        :              5 KB (in            325 others)


Process ID      : 4276
Thread ID        : 9316
Process Exit Code: 0
Thread Exit Code : 0

User Time        :          24.593s
Kernel Time      :          0.328s
Process Time    :          24.921s
Clock Time      :          14.906s

Working Set      :          173012 KB
Paged Pool      :            101 KB
Nonpaged Pool    :              13 KB
Pagefile        :          176044 KB
Page Fault Count : 58016

IO Read          :          309030 KB (in            4830 reads )
IO Write        :          339319 KB (in            5302 writes)
IO Other        :              5 KB (in            233 others)

wars_0.cpk (11.4GB) from Sonic Forces
wars_0.cpk.out1 (20.3GB)
wars_0.cpk.out2 (20.3GB)
Code:

Process ID      : 10356
Thread ID        : 6332
Process Exit Code: 0
Thread Exit Code : 0

User Time        :        405.599s
Kernel Time      :          12.093s
Process Time    :        417.692s
Clock Time      :        7466.814s

Working Set      :          444504 KB
Paged Pool      :              99 KB
Nonpaged Pool    :              9 KB
Pagefile        :          496884 KB
Page Fault Count : 148338

IO Read          :        12000054 KB (in          187503 reads )
IO Write        :        21291630 KB (in          332682 writes)
IO Other        :              2 KB (in            210 others)


Process ID      : 3188
Thread ID        : 7760
Process Exit Code: 0
Thread Exit Code : 0

User Time        :        157.199s
Kernel Time      :          23.765s
Process Time    :        180.964s
Clock Time      :        5138.080s

Working Set      :        1042488 KB
Paged Pool      :              99 KB
Nonpaged Pool    :              13 KB
Pagefile        :        1159664 KB
Page Fault Count : 653581

IO Read          :        12000053 KB (in          187503 reads )
IO Write        :        21291630 KB (in          332682 writes)
IO Other        :              2 KB (in            136 others)


Sergey3695 15-04-2018 16:17

del

Razor12911 17-04-2018 15:08

1 Attachment(s)
Crilayla test #3

Test this on the Naruto series, some streams are left behind, I have no idea how to decrypt all of them at the moment.

What is tested here is to see if any sort of inflation happens on all the games of the series.

Andu21 19-04-2018 04:54

Razor, why this happens? Shouldn't the compressed output be less?

Code:

TombRaider_Beginning.pcf                                4.92 GB > 491 MB
TombRaider_Beginning.xtl                                4.99 GB > 660 MB


darkwolves 19-04-2018 05:10

Quote:

Originally Posted by Andu21 (Post 470375)
Razor, why this happens? Shouldn't the compressed output be less?

Code:

TombRaider_Beginning.pcf                                4.92 GB > 491 MB
TombRaider_Beginning.xtl                                4.99 GB > 660 MB


the pcf looks to be normal precomp format
what are your arc.ini settings for xtool?

Andu21 19-04-2018 05:15

Default settings from xtool 01.

darkwolves 19-04-2018 05:43

Quote:

Originally Posted by Andu21 (Post 470379)
Default settings from xtool 01.

[External compressor:xprecomp]
header = 0
packcmd = xtool.exe e:precomp:c32mb,t3 - - <stdin> <stdout>
unpackcmd = xtool.exe d:precomp:t75p - - <stdin> <stdout>

this?

Andu21 19-04-2018 05:53

Yes, but not through FA.

darkwolves 19-04-2018 07:16

Quote:

Originally Posted by Andu21 (Post 470388)
Yes, but not through FA.

i am having no problems with it like that i'm using a compressor similar to pankers

Andu21 20-04-2018 04:51

AFAIK the more the inflation the less the final size, not the case now and i wonder why.

ZakirAhmad 20-04-2018 06:07

Quote:

Originally Posted by Andu21 (Post 470419)
AFAIK the more the inflation the less the final size, not the case now and i wonder why.

Not the case always.

darkwolves 20-04-2018 15:52

what comes after the inflation is the crucial part i think... some compressors work better for certain games

ShivShubh 21-04-2018 12:25

Quote:

Originally Posted by Andu21 (Post 470419)
AFAIK the more the inflation the less the final size, not the case now and i wonder why.

Thats always true, more inflation = more compression by a stronger compressor. But thats not the case here, the extra inflation that you see in these situations is not actually extra inflation but it is actually the loss data, in other ways you can understand it as patch data which is required to restore the new zlib/deflate stream created by the tool to original just like how reflate creates raw files. XTool is able to properly restore streams almost the same as original streams hence it doesn't have much loss data (the extra inflation which it is not) as compared to others.

elit 23-04-2018 16:31

Razor if I may recommend you, have a look at cpk.bms script from standard quickbms scripts set. Reason why is because it handle all kind of formats and coding and using it so far I was able to unpack any cpk file from all kind of games, except one single cpk file. It could help you broad xtool's CRI compatibility further.

ShivShubh 24-04-2018 03:10

Quote:

Originally Posted by elit (Post 470480)
Razor if I may recommend you, have a look at cpk.bms script from standard quickbms scripts set. Reason why is because it handle all kind of formats and coding and using it so far I was able to unpack any cpk file from all kind of games, except one single cpk file. It could help you broad xtool's CRI compatibility further.

In which case xtool's crilayla didnt work for you ? I have tested it on more than a few games, it worked everywhere except for the encrypted games which is obvious.


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