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Has anyone had any luck with "Devil May Cry 4: Special Edition"? Tried what feels like every version of XTool 2019/2020 under the sun in conjunction with srep & lolz but the ".arc" archives always seem to fail to extract properly on decompression.
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May i know the full description of the error?
If not try sending me a very small sample of that game*arc file with mentioned compression applied, i will look into it. |
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I've not encountered any such error with my repacks ^^
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Watch Dogs Legion hi how do I do the compression process
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As for WDL, you can straight pack videos_ultra.dat with bpk. For videos.dat this does not work. It get stuck on 6.4%, I guess you have to unpack the file first.
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Compressed 1 file, 3,704,538,840 => 3,145,628,556 bytes. Ratio 84.91% |
I am having an issue with UELR, it starts to do it's thing, then stops with this error:
ERROR: general (de)compression error in uelr Here's my setup: Quote:
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UELR will crash out if no LZO streams are detected.
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Hello, what method should we use to compact MP3 files?
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I separated ONLY tfc/upk files, and tried again using UELR, and I get the same error. (uelr+srep+lolz/xz should be correct, right? I see other methods using this just fine.) Quote:
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KakTor
There is a tool named WDLExtract if i recall correctly. last time i checked the filelist wasn't complete and it was abandoned as far as i know, but videos.dat is complete. BPK works on most of them (Not sure about decompression) except for few binks and 4K one's can be ripped. |
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https://forum.xentax.com/viewtopic.p...=22903#p168208 + https://forum.xentax.com/viewtopic.p...art=30#p168732 For repack the archive https://github.com/rootCBR/PackLegion |
Tests are done.
There are some *-pcultra.bik files inside videos.dat file (3,15 GB). These files have higher resolution (4K) but have almost the same size as the normal videos (FullHD), makes me wonder this sorcery. I don't know if you can rip them safely, but I guess so. As already said, you can directly compress videos_ultra.dat file with binkpack. No need to unpack this file. Here are the files for which binkpack will NOT work (motion_data warn, crc check failed on unpacking). Code:
grapics\bink\wd3_alpha_fs\* (NOTE: Just some small videos, not worth the hasle to trial&error file by file)Code:
WdlExtract.exe <Input fat file> <Output Folder>Code:
PackLegion.exe <Input Folder> <Output fat file>Code:
videos.dat 40ff9a3bEdit: Tested and riped all *-pcultra.bik files out of videos.dat. The game works fine and videos will be play normally (1080p/1440p resolution). |
SWORD x HIME - v1.82
srep+lolz 11.7GB ---> 3.6GB |
From The Depths: v3.4.2
srep+lolz/$wav=msc+srep+LZMA2 3.2GB ---> 1.4GB |
Blood Bond – Into the Shroud [Enhanced Edition]
xtool+srep+lolz/$mp4=srep+zstd 6.6GB ---> 4.5GB |
Time for an oldie
Lost Planet Extreme Condition Code:
16:07:43 - Selected ARC/DS method for Data1a-01.bin was: xtool:mzlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000Code:
16:34:19 - Selected ARC/DS method for Data1a-01.bin was: xtool:mzlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000Code:
12:18:22 - Selected ARC/DS method for Data1a-01.bin was: uelr+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
Nordic Warriors
xtool+srep+lolz/$mp4=srep+zstd 19.8GB ---> 7.3GB |
Be careful if you use my data blocks to patch out language files for Final Fantasy Remake Integrade. I think I might have made an error with the Japanese block which is causing fatal crashes deep in the game.
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Can anyone share what method will be best for God Of War - FLT? TIA.
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God Of War: a quick look.
Main: srep+lolz BPK on the videos (yes, it works!) srep+razor on audio Good luck friends. |
Are there really 100k files? Or steamdb is trolling
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Hello, I have a question about the use of wemtool once launched with the -e command and that we obtained the .DIFFZ files how to return to the WEM files? I understood that it was necessary to do -d . how do you use wemtool once you have compacted everything in bin? the installer does not launch wemtool -d?.. how to do? is there a place that talks about how to use it?
thank you very much I tested wemtool on god of war. there is a sound directory with a french directory in which there are 12349 wem files. I launched WemToll -e it finished and erase all the files wem.. to test I launched Wemtool -d it finished and erase all the DIFF. but now i only have 2725 wem files. Why? |
I'll check that out, it could be bugged.
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what is compression method for god of war pc
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@fabrieunko WemTool is now fixed, should work on God Of War now and all future games.
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However for the non-localized files it seems to work. Code:
Before WEMTool: 2.33 GB (2.513.317.784 Bytes) |
hello, if I may, the voice of God *.wem would like to ask your support on how to reduce the size of wem files the sample video can be a very understandable training video.
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How to seperate music files
how to seperate music files from a game plz explain :confused::confused::confused::confused::confused:
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Sid Meier's Civilization VI
v1.0.12.9, 2 Languages, all DLC + Soundtracks Code:
21:38:19 - Selected ARC/SPLIT method for Data1a-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
God of War (RUS+ENG Voice only)
*,wem, *.sdp - srep+zstd 3,8 > 3,7 gb *.bk2 - bpk All rest files - srep+lolz 57, 4 gb > 22,9 gb Repack size - 26,8 gb Install Size - 61,3 gb |
Does anyone have any input for Expeditions: Rome?
Although there is a key, the game is not encrypted and it's not looking too healthy under xtool+srep+lolz |
1 Attachment(s)
I think you have to go with classic SFK style, if what steamdb says is true you might find voiceovers for German.
Audio files aren't known best for compressibility but still. Try playing around with oodle too, maybe. |
Already checked the localisation before I left the house this morning. The German voice files don't take up that much space. Zlib compression is used, not oodle.
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