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Good ideas to start :
1. Look for compression/encryption algorithm names in folder structure. 2. In Total Commander ,view the main gamefiles and its DLLs (F3) and search for comp/encr-algonames,too. 3. If none of them found ,try zlib ,maybe it works. 4. If zlib doesnt work,give it up!:D |
For dds, you can use just srep+lolz
ogv are video files, try to use a low freearc setting (m1, m2) or just use m0 for storing (sometimes you can compress video files, but just a few mb) lvl, crf I don't know As for "bin_addons_win32/SF3_Campaign/package.pak_data" you can try zlib |
Hello what would be the best method for icarus? please. thanks in advance
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Bus Simulator 21
hi! need a valid unreal key ! :)
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sorry !thought it was!:)
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ARK Survival Evolved
400GB ----> 38.7GB srep+lolz mpz on soundtrack Compression takes almost 40 hours, not for the faint hearted. |
400GB... I guess this game reaches 1TB soon :D
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Final Fantasy VII Remake Intergrade
oodle kraken 7 Code:
pakchunk0_s23-WindowsNoEditor.pak |
Final Fantasy VII Remake Intergrade
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Anyone knows what's the point for all the different language movie files in FF7 Remake? I guess only lips movement right?
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P.S. do not rip any credits videos since the game actually has an ending scene before the credits show. If you rip the credits video, you lose the ending of the game. |
Ok then I guess you can rip all the lipsync files out of s21 pak and voices from s23 pak
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Well I didn't extract the archive yet to see how much size they have.
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Assassin's Creed Odyssey
v1.5.6, One language Code:
14:00:49 - Selected ARC/DS method for Data1a-01.bin was: oo2recm:4+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
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do you know the blocks for languages to rip via hex editor ? |
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quickbms -l "unreal_tournament_4_0.4.25b.bms" pakchunk0_s23-WindowsNoEditor.pak >> pakchunk0_s23-WindowsNoEditor.txt This lists the contents and the locations of all the files in the pak. German Block: 2583541977 - 4031342431 French Block: 4031342793 - 5445490559 Japanese Block: 5445490905 - 6823955647 |
Assassin's Creed Valhalla
Changed from oodle mermaid 7 to 8 in v1.4.1 Code:
oo2core_7_win64.dll |
Anyone knows how to use bsc with freearc? Packing works, but unpacking doesn't work here
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This doesn't work at all, it asks for a key! thanks for blocks :D |
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Code:
0x23989837645C9D28BA58072B2076E895B853A7C9E1C5591B814C4FD2A2D7B782 |
thanks alot :D
lipsync isnt worth the hassle... 30 mb and if you compress it you will gain 1 or 2 mb of space removing voice though saves 1.4 GB per language |
panker1992
I thought you would be capable of finding the key yourself :p There's a list of keys and an AES finder application uploaded by Spiritovod on the CounterStrike.RussianInformationNetwork ;) which I cannot link here for obvious reasons. You can use those resources in future. |
Or use this, if you don't have an account over there (I update this list every week for DSG)
https://drive.google.com/file/d/1aF3...ew?usp=sharing |
Try this command
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[External compressor:bsc] header = 0 packcmd = bsc.exe e $$arcdatafile$$.tmp $$arcpackedfile$$.tmp {options} For Pack arc.exe a -ep1 -dses --dirs -s; -lc- -di -i2 -r -m=bsc:b128:m0 data_bsc.arc _Pack\* For Unpack arc.exe x -dpunpacked\ data_bsc.arc NOTE: cls version (Shegorat) available in Krinkels for 0.3.1 |
Thanks, I already know about this, but was corious if it is possible with bsc.exe too, but it doesn't looks so.
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anything that cant be automated or i dont solve in under 5 minutes goes to bin. BTW Final Fantasy is the worst remake for these past years according to some !!! let me at least share my findings before i delete this game ffmpeg -i <emov.file> -c:v libvpx-vp9 -b:v 2000k -c:a copy -c:s copy -y <output.webm_then_rename> use this on all videos you will end up with 2.2GB of videos |
Five Nights at Freddy’s: Security Breach (Build 7902251)
*.pak - ue4d+srep+lolz 75 gb > 54 gb > 28.5 gb *.mp4 - srep+zstd no changed size (3.4 gb) Rest files - srep+lolz Quote:
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SCARF [Build 7811230]
Ripped Credits Video
XTool:zlib+srep+lolz Videos: srep+zstd 12.1GB ---> 7.6GB |
Assassin's Creed Valhalla
v1.4.1, all DLC, One language *forge files -> oo2recm+srep+lzma-mt (use oo2core_8_win64.dll rename to 7) rest of the files -> srep+lzma-mt 97.1GB -> 40.9GB Time: 10 hours PS: DSG just crashed at ISO creation and no LOG was saved. |
Final Fantasy VII Remake Intergrade
Nothing ripped Code:
13:26:23 - Selected ARC/DS method for Data1a-01.bin was: oo2reck:7+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000https://fileforums.com/showpost.php?...postcount=2701 |
Yakuza 4 - From Yakuza's Series 5/7
Code:
Method : srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023 |
Dr Livingstone, I Presume?
Code:
msc+xtool_zlib+srep+lolz |
Yakuza 3 - From Yakuza's Series 4/7
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Method : srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023 |
Anno 1404 History Edition
Nothing ripped, all languages Code:
Selected ARC/DS method for Data1a-01.bin was: srep_new+mpz_mtxNothing ripped, all languages Code:
Selected ARC/SPLIT method for Data2a-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000/$bpkpack=bpk/$mscpack=srep_new+msc_tak/$mp3pack=srep_new+mpz_mtx/$jpgpack=packjpgNothing ripped, all languages Code:
Selected ARC/SPLIT method for Data3a-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000/$bpkpack=1/$mscpack=srep_new+msc_tak/$mp3pack=srep_new+mpz_mtx/$jpgpack=packjpgNothing ripped, all languages Code:
Selected ARC/SPLIT method for Data4a-01.bin was: xt_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000/$anno1701hempz=bpk+srep_new+mpz_mtx/$anno1701hebpk=bpk+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000/$mp3pack=srep_new+mpz_mtx/$jpgpack=packjpg/$libpack=srep_new+razor_mtxCode:
Overall Note: For the rda files in the "ahe" folders of all 4 games you can use zlibCode:
Anno 1404 History Edition |
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