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Mafia II
Code:
Title: Mafia II Director’s Cut |
Need for Speed Most Wanted 2012(English Only)
Initial Size : 5.36GB Final Size: 2.27GB Method: pzlibv32017:c256m:t2+srep64:m3f+4x4:lzma:16mb:norm al:32:lc8 |
Darksiders III steam
game size 18.6 Gb compressed game size 13.2 Gb NOTHING ripped NOTHING re-encoded ALL languages xtool 0.9 library By Razor12911 Srep v3.92 library By Bulat Ziganshin Lolz v2.1.a.7 library By ProFrager compression time 25 hours + - decompression time 25 min + - all files---- xtool zlib+ srep + lolz ----data1.cab intel core i7 2 cores 2.9Mhz 16GB ram |
Wreckfest
Code:
Title: Wreckfest |
Darksiders III ver. 1.1 Codex + The Summoning Intro
text Ru/En voice Only En replaced intro on Darksiders 3 - The Summoning Trailer by Dark Corsair game size 32 Gb (used for pack u4pak and QuickBMS for unpack) Code:
# Unreal Engine 4 - Unreal Tournament 4 (script 0.4.2)pakchunk0-WindowsNoEditor.pak (31,5 Gb) arc.exe a -ep1 -dses --dirs -s; -lc- -di -i2 -r -s64g -wE:\Temp -msrep:m3f:l1024:c64+lolz:tt4:mtb32:d512m: oh14:fba256:mc128:dtm1:dto0:dtd1:dtw1:gm10 "data.arc" "pack\*" (compression time 21 hours) movies -mlolz:tt4:mtb32:d512m: oh14:fba256:mc128 other -mexe2+delta+lzma:a1:mfbt4:d128mb:lc8:fb273:mc512 |
X4 Foundations
v1.00 XTool:t75p,c128m:zlib+srep:m3f+4x4:lzma Code:
21:52:32 - Starting Data1.bin.001 creation |
Euro Truck Simulator 2 Beyond the Baltic Sea
game size 5.85 Gb compressed game size 2.56 Gb NOTHING ripped NOTHING re-encoded ALL languages xtool 0.9 library By Razor12911 Srep v3.92 library By Bulat Ziganshin Lolz v2.1.a.7 library By ProFrager compression time 15 hours + - decompression time 18 min + - all files---- xtool zlib+ srep + lolz ----data1.cab intel core i7 2 cores 2.9Mhz 16GB ram |
Can someone help me for Star Wars Battlefront II(2016)? Can't be compressing. I will test 1048MB with "XLZ4+srep+lzma2" but 1020MB. Next I'm try with "XZSTD+Srep+lzma2" but again 1010MB. What's this problem?
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Do you have a test file for us?
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Star Wars Battlefront II Test File
Quote:
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200kb/s, could take a while :D
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Quote:
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Code:
packcmd = xtool.exe e:precomp:t75p,c128m:zstd - - <stdin> <stdout>Code:
Compressed 1 file, 1,074,909,220 => 898,770,185 bytes. Ratio 83.61% |
Thank you Kaktor
Quote:
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ME:A used zstd too. So with this BF2 it's the third game I saw that use zstd compression.
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