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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

Masquerade 23-10-2021 11:25

Quote:

Originally Posted by KaktoR (Post 494581)
Question is if it's profitable because with plain srep+lzma i get 13.5GB

Oh, most certainly not profitable in the slightest. But still good fun! :D

hwang4 26-10-2021 01:30

Hi!Need A valid unreal key for "Chinese Paladin - Sword & Fairy 7"! :)
Should i use "ue4dt" or xtool with unreal plugin?thanx!

KaktoR 26-10-2021 01:47

Code:

0xE53BEBDBCEC82995F37033B62CFD8243E02C10C03AB12EA682F654DC805F4009
In my tests there were no difference in using ue4dt or xtool.

dixen 26-10-2021 01:52

Keys
Code:

Sword and Fairy 7 (cubejoy) 0xB37742E2DF203FAF02D00DD495D3297FAEB4B14D89FBD6C88D874884FAB8EAD5
Sword and Fairy 7 (steam)  0xE53BEBDBCEC82995F37033B62CFD8243E02C10C03AB12EA682F654DC805F4009


hwang4 26-10-2021 07:17

KaktoR , you are right!I tried with both ue4dt & xtool without success!
So ? What's should i use for better compression ?

KaktoR 26-10-2021 07:21

I think the files are not compressed anyway, but I have not checked further.

KaktoR 26-10-2021 07:31

NASCAR 21 Ignition

Code:

15:00:20 - Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 15:00:20 - Selected ARC/DS method for Data1b-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
----------------------------------------------------------------------------------------------------------------------------------------
 16:25:17 - Overall input size: 18.62 GB
 16:25:17 - Overall output size: 12.12 GB (Ratio 65.07%)
 16:25:17 - Overall conversion time: 01:24:52

Data1a *.pak
Data1b rest of the files


Masquerade 26-10-2021 10:02

Decimal locations for unneeded voiceovers in The Dark Pictures Anthology: House of Ashes

Code:

pakchunk0-WindowsNoEditor.pak

DE - 7609391157 - 7855465402

ES - 7855466549 - 8101614621

FR - 8101615669 - 8350358791

IT - 8350359605 - 8589641034

RU - 8589641781 - 8828443389


KaktoR 26-10-2021 10:50

Quote:

Originally Posted by Masquerade (Post 494624)
Decimal locations for unneeded voiceovers in The Dark Pictures Anthology: House of Ashes

Code:

pakchunk0-WindowsNoEditor.pak

DE - 7609391157 - 7855465402

ES - 7855466549 - 8101614621

FR - 8101615669 - 8350358791

IT - 8350359605 - 8589641034

RU - 8589641781 - 8828443389


Thanks. Also do not use bpk on this. Will cause crc errors (again) :D

KaktoR 28-10-2021 00:53

Marvel's Guardians of the Galaxy

Code:

23:55:06 - Selected ARC/DS method for Data1a-01.bin was: srep+LZMA-MT
----------------------------------------------------------------------------------------------------------------------------------------
 01:50:56 - Overall input size: 75.94 GB
 01:50:56 - Overall output size: 23.50 GB (Ratio 30.95%)
 01:50:56 - Overall conversion time: 01:53:38


Masquerade 28-10-2021 08:57

Decimal locations for Japanese voiceover in SCARLET NEXUS v1.04:

Code:

pakchunk7-WindowsNoEditor.pak

0 - 353837341

Remaining JP voices are inside pakchunk70-WindowsNoEditor.pak.

Total: 1.25GB

KaktoR 28-10-2021 09:53

SCARLET NEXUS
v1.04

Code:

17:28:59 - Selected ARC/DS method for Data1a-01.bin was: xtool:c32mb:d1:mreflate:mscarletnexus+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
----------------------------------------------------------------------------------------------------------------------------------------
 18:52:54 - Overall input size: 17.49 GB
 18:52:54 - Overall output size: 13.00 GB (Ratio 74.36%)
 18:52:54 - Overall conversion time: 01:23:52


KaktoR 28-10-2021 10:48

FATAL FRAME / PROJECT ZERO Maiden of Black Water

Code:

18:54:44 - Selected ARC/DS method for Data1a-01.bin was: srep+LZMA-MT
----------------------------------------------------------------------------------------------------------------------------------------
 19:47:21 - Overall input size: 22.68 GB
 19:47:21 - Overall output size: 11.51 GB (Ratio 50.77%)
 19:47:21 - Overall conversion time: 00:52:35


Masquerade 28-10-2021 12:17

Quote:

Originally Posted by KaktoR (Post 494641)
FATAL FRAME / PROJECT ZERO Maiden of Black Water

Code:

18:54:44 - Selected ARC/DS method for Data1a-01.bin was: srep+LZMA-MT
----------------------------------------------------------------------------------------------------------------------------------------
 19:47:21 - Overall input size: 22.68 GB
 19:47:21 - Overall output size: 11.51 GB (Ratio 50.77%)
 19:47:21 - Overall conversion time: 00:52:35


With lolz, 11.1GB.

hwang4 28-10-2021 15:04

Chinese Paladin - Sword & Fairy 7

Need Some Help! when using ue4dt with "m1" parameter instead of "m2" , i got better compression but with crc check error !is there any solution to fix this ? i tried xtool with unreal plugin , but the "ue4dt with m1" remains the better method!

KaktoR 30-10-2021 01:58

Anyone can tell me something about Age of Empires 4? I don't want to download 200 GB just for testing (I don't wanna play this game anyway) :)

dixen 30-10-2021 03:34

Quote:

Originally Posted by KaktoR (Post 494657)
Anyone can tell me something about Age of Empires 4? I don't want to download 200 GB just for testing (I don't wanna play this game anyway) :)

Age of Empires IV (4) [P] [RUS + ENG + 12 / ENG] (2021) (5.0.7274.0) [UWP-Dump] 34 gb

DX12AssetsChinese.sga

Quote:

Compressed 1 file, 940,809,153 => 1,435,395,740 bytes. Ratio 152.57%
Compression time: cpu 2.03 sec/real 105.07 sec = 2%. Speed 8.95 mB/s
All OK
zlib

KaktoR 30-10-2021 13:35

Age of Empires 4
1 language, without HD/4K files

Code:

21:00:50 - Selected ARC/DS method for Data1a-01.bin was: xtool:mreflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 21:00:50 - Selected ARC/DS method for Data1b-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
----------------------------------------------------------------------------------------------------------------------------------------
 21 22:34:10 - Overall input size: 35.08 GB
 22:34:10 - Overall output size: 21.96 GB (Ratio 62.61%)
 22:34:10 - Overall conversion time: 01:33:14

Data1a = *.sga
Data1b = rest of the files


kj911 31-10-2021 04:35

Old vs. newest compression schools compare
 
1 Attachment(s)
Repacked again my very old MSTS REPACK compare the newest compression techniques.

MSTS 2004 HUN (repacked in year 2010!* Newest repack in last time 2021):

Old, ace*pcf.arc, 6 files: 1 694 461kB (ARC file, store --> PCF file --> ARC -mx)
New, one Data-1.arc file: 998 000kB (xZLib+srep+lolz)
Compare1: 1 742 537kB (no zlib precompression, SREP+LZMA only)
Compare2: 1 759 557 kB (ARC -mx only)
Compare3: 1 147 153 kB (xZLib+srep+LZMA)

Old, Data_arc.arc: 465 445kB (ARC file, rep:64mb --> ARC -mx)
New, Data-2.arc: 401 611kB (xZLib+srep+lolz)

Old, Snd.uha file: 186 970kB (ARC with TTA --> Uharc 0.6 -m3)
New, Snd-0.arc file: 181 873kB (msc+rep+4x4)

Binaries, old: 4225kB --> New: 4102kB (ARC only compression.)**

*use with P4 and 768MB RAM!
Yes! ~2.245GB ---> ~1.515GB. Installed game size: 7.4GB
Old version install time with Pentium B430 CPU and 1GB RAM: 62 minutes. (+/- few seconds.)
New version install time with Pentium B430 CPU and 1GB RAM: ~45 minutes! (44m38.55s) :cool:

**arc.exe a -lc1024 -ld1024 -ep1 -ed -s -r -w.\ Data.bin -mrep:256mb+exe2+delta+lzma:128mb:ultra:bt4:fb273:m c1023:lc8 "Data\*"

Note: xZLIB 0.12 x86, SREP x64 with m3f:a2 and LOLZ defaults with modified to d128m:tt16

See: https://i.kek.sh/aPm68PqdBfC.png

Any huge compression results attached in the file. Its will compress now ~22GB's MSTS game. :D (3nd variant with mods.)

Masquerade 04-11-2021 00:15

WOLCEN: Lords Of Mayhem (v1.1.4.6)
 
1 Attachment(s)
Step 1: Decrypt the game files:
  1. Download the decryption tool from the attachment below (credits to atom0s & Gabriel Dehan). This EXE is specific to game version v1.1.4.6.
  2. Drop the EXE into the game's root folder.
  3. Open CMD prompt here.
  4. Run the following command:
    Code:

    for /r %f in (*.pak) do Pak_Decrypt "%f" "%~df%~pf%~nf.zip"
  5. Once the above command completes, run the next command:
    Code:

    for /r %f in (*.zip) do del "%~df%~pf%~nf.pak"
  6. Once the above command completes, run the next command:
    Code:

    for /r %f in (*.zip) do ren "%f" "%~nf.pak"
Now you have a fully decrypted game.

Step 2: Compression
  • Make 2 archives.
  • Archive 2 will contain "Sounds_MISC.pak" and "Sounds_WEM.pak".
  • Archive 1 will contain everything else.

Start Size: 29.6GB

Method for archive 1:
Code:

xtool-zlib+srep+lolz
Method for archive 2:
Code:

srep+lzma
Final Compressed Size: 12.1GB

Masquerade 04-11-2021 13:36

Injustice 2 Precompression Test

Using oo2core_4_win64.dll from game's Binaries folder.

XTool v0.3.21 (kraken codec):
Code:

Compressing 1 file, 100,237,312 bytes
  Compressing BGND_RedSunPrison_ScriptAssets.xxx
Compressed 1 file, 100,237,312 => 103,442,017 bytes. Ratio 103.20%
Compression time: cpu 0.19 sec/real 78.34 sec = 0%. Speed 1.28 mB/s
All OK

oo2reck:
Code:

Compressing 1 file, 100,237,312 bytes
  Compressing BGND_RedSunPrison_ScriptAssets.xxx
Compressed 1 file, 100,237,312 => 183,527,393 bytes. Ratio 183.09%
Compression time: cpu 0.08 sec/real 33.68 sec = 0%. Speed 2.98 mB/s
All OK


KaktoR 04-11-2021 14:51

Quote:

Originally Posted by Masquerade (Post 494721)
Injustice 2 Precompression Test

Using oo2core_4_win64.dll from game's Binaries folder.

XTool v0.3.21 (kraken codec):
Code:

Compressing 1 file, 100,237,312 bytes
  Compressing BGND_RedSunPrison_ScriptAssets.xxx
Compressed 1 file, 100,237,312 => 103,442,017 bytes. Ratio 103.20%
Compression time: cpu 0.19 sec/real 78.34 sec = 0%. Speed 1.28 mB/s
All OK

oo2reck:
Code:

Compressing 1 file, 100,237,312 bytes
  Compressing BGND_RedSunPrison_ScriptAssets.xxx
Compressed 1 file, 100,237,312 => 183,527,393 bytes. Ratio 183.09%
Compression time: cpu 0.08 sec/real 33.68 sec = 0%. Speed 2.98 mB/s
All OK


Remove languages from video files with ffmpeg (you have to rename scx to mp4)

Masquerade 05-11-2021 00:23

INJUSTICE 2 Audio tracks inside videos:

https://i.ibb.co/8MgRVqx/Capture.png

kj911 05-11-2021 02:07

Quote:

Originally Posted by NexusIV (Post 475921)
lolz v21a7 > -dt1 -dtp1 -dtb1 -dto1 -dtm1 -dtw1 -dtd1 -mtt1 -mt8 -d128m -oh14 -fba4096 -mc1023 -bc8 -blr8 -bm8 -pc4

Better compression switches from LOLZ compression compare, than ones: -dt1 -dtp1 -dtb1 -dto1 -dtm1 -dtw1 -dtd1 -mtt1 -mt8 -d128m -fba4096 -mc1023 ???

This ttXX switches usage? Higher tt values = better compression rate or not? (tt16/32/64, etc.. Default: tt4/8) Or data type different? bc/blr/bm and pc switches, reasonable effect to better compression rate? No experience of this?

dixen 05-11-2021 07:38

Quote:

Originally Posted by Masquerade (Post 494729)
INJUSTICE 2 Audio tracks inside videos:

https://i.ibb.co/8MgRVqx/Capture.png

12,2 gb > 9.4 gb
*.xxx, *.tfc - Xtool+oo2core plugin

KaktoR 05-11-2021 09:03

Any info about Miner's Mettle?

Masquerade 05-11-2021 12:12

Quote:

Originally Posted by KaktoR (Post 494740)
Any info about Miner's Mettle?

Wasn't able to get srep 3.92 beta working with it, both in $$arc$$ or stdio.

KaktoR 05-11-2021 12:30

3.93a works, but I don't know anything yet about precompression

KaktoR 06-11-2021 09:27

Call of Duty: Vanguard
oo2core_8_win64.dll from game folder


Code:

oo2reck
Compressed 59 files, 62,292,776,931 => 80,613,566,269 bytes. Ratio 129.41%
Compression time: cpu 54.55 sec/real 7302.48 sec = 1%. Speed 8.53 mB/s
All OK

xtool:kraken
Compressed 59 files, 62,292,776,931 => 85,178,762,171 bytes. Ratio 136.74%
Compression time: cpu 53.41 sec/real 6224.33 sec = 1%. Speed 10.01 mB/s
All OK

First time I see xtool:kraken is better then oo2rec

KaktoR 06-11-2021 13:16

Forza Horizon 5

*.zip, *.minizip -> zlib
do not use bpk on bk2 files, same shit as always (crc error). I guess bpk has reached its limits.

:( Sad8669 06-11-2021 21:13

KaktoR,

Actually, it isn't the first time xtool:kraken is yielding better results than XTool.

Take a look at this, it is a sample from WWE 2K19.

XTool - Kraken
Code:

Compressed 1 file, 3,291,136 => 21,504,257 bytes. Ratio 653.40%
Compression time: cpu 0.00 sec/real 15.72 sec = 0%. Speed 0.21 mB/s
All OK

OodleRec - Kraken
Code:

Compressed 1 file, 3,291,136 => 5,251,731 bytes. Ratio 159.57%
Compression time: cpu 0.00 sec/real 4.97 sec = 0%. Speed 0.66 mB/s
All OK

[/QUOTE]

you are kinda right about bpk, had same issues when i tried it on WDL bpks.

I guess encoding bpks is the only option we have, if the game accepts the encoded ones ofcourse.

KaktoR 07-11-2021 05:46

Miner's Mettle

Code:

12:23:16 - Selected ARC/DS method for Data1a-01.bin was: srep+LZMA-MT
----------------------------------------------------------------------------------------------------------------------------------------
 14:45:47 - Overall input size: 48.16 GB
 14:45:47 - Overall output size: 17.25 GB (Ratio 35.82%)
 14:45:47 - Overall conversion time: 02:22:26


Masquerade 10-11-2021 05:42

STAR WARS Jedi Fallen Order [Build 7637838]
 
ENGLISH ONLY! All unneeded language files + deluxe movies ripped.

Start size: 51.3GB

Compression method:
Code:

oo2recm+xtool_zlib+srep+lolz
Do not use XTool chunk size of greater than 128mb otherwise it will get stuck during compression. (tested on my 64GB, 16 thread PC). XTool v0.12 used. Thanks to Razor12911 for the tools.

Final Size: 37.9GB

KaktoR 10-11-2021 06:20

@Masquerade
Is it really worth it? :D

https://i.imgur.com/WKKK12U.png

panker1992 10-11-2021 08:16

it seems that you 2 are crancking it up :D

glad to see active people, BTW my Final size on AoE - IV

8GB

Masquerade 10-11-2021 09:37

Quote:

Originally Posted by KaktoR (Post 494820)
@Masquerade
Is it really worth it? :D

IMO yes, considering there's little to no speed penalty.

I didn't test selkie though, perhaps you can get even more inflation with that.

KaktoR 11-11-2021 10:08

Why the new GTA trillogy has oodle files in place when they have zlib? :confused:

KaktoR 12-11-2021 01:24

Grand Theft Auto III Definitive Edition

Code:

10:04:11 - Selected ARC/DS method for Data1a-01.bin was: xt_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
----------------------------------------------------------------------------------------------------------------------------------------
 10:23:20 - Overall input size: 4.56 GB
 10:23:20 - Overall output size: 3.36 GB (Ratio 73.82%)
 10:23:20 - Overall conversion time: 00:19:04


KaktoR 12-11-2021 02:49

Grand Theft Auto San Andreas Definitive Edition

Code:

10:24:52 - Selected ARC/DS method for Data1a-01.bin was: xt_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
----------------------------------------------------------------------------------------------------------------------------------------
 11:49:21 - Overall input size: 19.75 GB
 11:49:21 - Overall output size: 14.87 GB (Ratio 75.31%)
 11:49:21 - Overall conversion time: 01:24:26


KaktoR 12-11-2021 03:34

Grand Theft Auto Vice City Definitive Edition

Code:

11:50:40 - Selected ARC/DS method for Data1a-01.bin was: xt_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
----------------------------------------------------------------------------------------------------------------------------------------
 12:33:58 - Overall input size: 9.68 GB
 12:33:58 - Overall output size: 7.24 GB (Ratio 74.76%)
 12:33:58 - Overall conversion time: 00:43:14



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