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Edit : Nothing.
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SnowRunner [v14 + All DLCs]
Code:
xzlib+srep+lolz |
Samurai Warriors 5
Code:
xzlib+srep+lolzCode:
srep+lzmaMV059.bin and MV060.bin are credits videos, so you can rip them to give you a final of 9.1GB. |
The Forgotten City
Code:
19:37:28 - Selected ARC/DS method for Data1a-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000Code:
19:28:10 - Selected ARC/DS method for Data1a-01.bin was: m1 |
Outlast 2 (GOG) (English voice only)
*.TFC, *.UPK - uelr+srep+lolz 23,2 gb > 36 gb > 24 gb > 11,6 gb *.bnk, *.ol2 - srep+lzma2 1,7 gb > 1,3 gb Rest files - srep+lolz 115 mb > 55 mb Repack size - 13 gb Install size - 25 gb Install time - 4 mins. (r5 3600, HDD) |
Crysis 3 (DDE) (RUS+ENG)
*.pak - XTool (with CRYEngine plugin)+SREP+LOLZ 10.8 gb > 16.5 gb > 11 gb > 6.9 gb Rest files - SREP+LOLZ 43 mb > 13 mb Quote:
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dataRegion.cpk Code:
Compressed 1 file, 436,892,316 => 1,358,762,846 bytes. Ratio 311.01%Some .cpk like movie and sound contains no streams, so you can save time by separating them. |
Naruto - Ultimate Ninja Storm [English Only][v1.0]
Code:
Method : xtool_crilayla+srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023Code:
-----------------------Tools Used + Thanks to : - QuickBms - HxD Hex Editor - Scaleform Encoder - VGMTool Box - Masquerade - panker1992 - Everyone |
Quote:
It seems that you have gotten the idea !!! interesting i would like to see future repacks made this way, as i find it very resource wasting to have videos 30mbps and audio of the highest quality with no real reason |
Assassin's Creed Valhalla
v1.3.0, 1 language, all DLCs Code:
23:23:14 - Selected ARC/DS method for Data1a-01.bin was: oo2recm7+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
Jupiter Hell (Build 7187894)
Start size: 1.7GB
Code:
precomp:cn:brute:d1+srep+lolz |
Grand Theft Auto V
v1.0.231.0 / 1.54 Code:
01:08:30 - Selected ARC/DS method for Data1a-01.bin was: bpk+xtool:mreflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
HUMANKIND
Code:
10:24:57 - Selected ARC/DS method for Data1a-01.bin was: srep+LZMA-MT |
Cyberpunk 2077
v1.30 Code:
22:43:05 - Selected ARC/DS method for Data1a-01.bin was: xtool:c32mb:mcp2077+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
QUAKE Enhanced
Code:
precomp+srep+lolz/$ogg=oggre |
RIDE 4 [Build 7159412]
Code:
XZLIB+SREP+LOLZI used -d3 param with zlib+reflate. |
Mortal Shell [Build 7180006]
Code:
xzlib+srep+lolz |
Wall Of Insanity [Build 7196424]
Code:
srep+lolz |
303 Squadron: Battle of Britain [v2.0.1]
Code:
xzlib+srep+lolz |
Nayati River
Code:
xzlib+srep+lolz18.2GB ---> 3.8GB |
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Dying Light Platinum Edition
Code:
16:27:24 - Selected ARC/DS method for Data1a-01.bin was: bpk+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
Has anyone tried Serious Sam 3 (BFE)? I have tried the method on here (by dixen), but for some reason, it doesn't work as well.
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Small language update for Spyro Reignited Trilogy (if anyone cares at all :D).
Was able to figure out all languages by Audio Track ID Code:
ID LanguageBut I'm not sure what is Spain and Mexico. We need some guidance from Spain/Mexican people here :D **In Portuguese it is "[...]é uma criatura simples." I will do this same shit for Crash Bandicoot. |
Language update for Crash Bandicoot 4 It's about Time
Code:
ID LanguagePS: ID 4 is somewhat spanish mexico or whatever. They say "si" for "yes". But other keywords don't match with spanish (spain) or italian. |
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For example, mobile phone (Spain) and cell phone (Latin America), things like that Telefono movil (Espaņa) - Celular (Latinoamerica)(Mexico) |
It is essentially the same only that in Latin America and in Spain different words are used to express the same idea
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Makes sense, but because I don't speak spanish I can't tell you any deeper differences between Spanish and Latam ;)
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Total War Rome Remastered
Quote:
Only 1 language: 1.78 GB -> 1.68 GB You can use MSC on the following files Code:
Contents\Resources\Data\data\sounds\sfx.dat.feral |
Total War Rome Remastered
v2.0.2, 1 language, other languages ripped, no hd pack Code:
10:53:41 - Selected ARC/SPLIT method for Data1a-01.bin was: $msc: see post above $textpack: *.txt, *.xml, *.json, *.strings $precomppack: *.gif $libpack: *.dll, *.exe video files for ffmpeg: Contents\Resources\Data\data\fmv\intros (1 language: 1.78 GB -> 1.68 GB) |
Far Cry 5
v1.011, 2 languages, incl HD pack Code:
21:41:34 - Selected ARC/DS method for Data1a-01.bin was: xtool:mreflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000Code:
Used DELZORec_x64 because xtool with fc5 plugin does not work properly atm.Code:
DELZORec usage from batch (common.dat example): |
WRC 10 FIA World Rally Championship
What's Best Method for compression?
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Masquerade , can you show me your method plz !:)
I tried (xtool+srep+lolz), i got 25,5gb (english+french)! Your method is better (21gb) thx! |
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Then, to remake the pkgs, you just need to compress each file again individually with the lz4 exe using -9 --no-frame-crc arguments. Then, concatenate the files together (I use bincat for this since it's fast and simple, not sure of native cmd option) and xdelta. Make your xdeltas before compressing your archive, since you will need to decompress all of the extracted files from the pkgs, compress them, then concatenate them to make a temp file. You can compare the temp file with the original pkg to make a delta. For the sound files, I used razor. |
I found out that Yoku's Island Express use ZLIB?
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Life Is Strange: Before The Storm (GOG)
*.bytes - xtool (v0.12 + lz4 codec) + srep + lolz 15 gb > 33,6 gb > 15 gb > 4.6 gb *.usm, *.awb, *.acb - Srep + zstd (cls) 6 gb > 4.6 gb Rest files - srep + lolz 105 mb > 31 mb RePack size - 9.3 gb Install time - 6 min. (R5 3600, 16 gb RAM, HDD>HDD) NOTE. Why ZSTD? Easy))) Quote:
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Dragons Dogma Dark Arisen HD Edition
Using FreeArc in Ultra Profile
from 25.7 GB to 7.98 GB:D |
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