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Could someone let me know if any of these Razor12911 tools "Unreal Engine ucas Database maker" or "Dunia-Disrupt Engine Database maker" generate the *.xtl file for plugin "Unravel" 1 and 2?
Or is there any tool to generate the plugin *.xtl file for this games. @Razor12911, the file ".ced" (cryengine database) in CryEngine plugin is it necessary to be with XTool during decompression? |
@HunterEmrah The problem is zstd is slow
It does compress it but after taking a huge amount of time It's not actually stuck, it looks stuck (DON'T PANIC :D) We've done tests on Ryzen 32 threaded CPU It did take us 8 hours to complete the XTool precompression, can take less if you configure the chunk size and -t param perfectly. And then ofc more for srep and lolz |
I took the opprtunity to make a test last night with SWBF2 + zstd codec.
Settings used: xtool:zstd+srep:m3f+4x4:lzma Took about 6 hours, unpacking gave error on srep :rolleyes: |
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Reminds me of using GrittiBanzli on CB4, that shit took 25 hours to precompress and ended up giving an error xD.
While using reflate, it took less than an hour. |
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Edit-1: Normal ZSTD Codec works fine on Star Wars Battlefront 2 but not the frostbite3 plugin, looks stuck (Is stuck honestly) but is using CPU and RAM normally even if you keep it like that for 3-5 days :D. Tested on Ryzen 32 Threaded and Intel i9 16 Threaded CPU Edit-2: ZSTD is buggy :D |
Hello Razor12911. Please tell an inexperienced user where the keys for UE4 games are taken?
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From the shipping exe file
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In Pathfinder Kingmaker, there is a folder called Bundles, containing among other unity files with *_bundle ending but without extension. These are about 16.6gb.
I can inflate them using latest xtool(with unity.dll from here) and liblz4.dll from ztool(~65kb), however I have to set solid = 0 in arc.ini for xtool. With solid ON it stop inflating at around 800mb into, giving only 17.4gb. I don't know if it's bug or unity files are supposed to work without solid. Otherwise it work fine, just wanted to mention it. (On side note, punity will not work with that liblz4.dll, give exception loading it.) Now I am thinking its maybe better to turn off solid for most precompressors and engines I use, such as crilayla, unreal, unity, anvil, kraken, zstd... also mp3, ogg, jpg etc.. except deflate? It seems too flaky and I don't have time to test manually every time 10+gb of data whether it inflated correctly everything or stopped at some point. I know this problem existed for long time. Anyone with experience, for precomp tools alone solid turned off should not have much impact on final size right? |
elit
The only precompressor I have seen that works better in non-solid mode is the unity one. The rest is fine to run normally. |
Thank you, I also just found that it's not even viable option after all.
When doing something like xtool:munity+srep+lzma where xtool is set to solid = 0, FA will pass that upstream. That is srep and lzma will also be applied to each file individually before joining archive. I found out after wasting hours compressing, so now I am doing those files through batch script before packing with FA. I found using ppx2 to parallel xtool(with -t1) for each file instead of doing "tar" through FA with single xtool and -t100p give significant speed boost as well. |
Plugin(s) updated
Changes - Added support for FIFA 22 in Frostbite 3 plugin Notes Some streams are left behind. :rolleyes: Just like FIFA 21 wasn't worth it, FIFA 22 is also not worth it. Code:
Tested 1 file, 233,182,965 => 103,625,666 bytes. Ratio 225.02% |
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Deathloop
Usage Place deathloop.ini near xtool.exe along with required libraries and use -mdeathloop Notes The configuration file can be discarded after encoding. oo2core_7_win64.dll and oo2core_8_win64.dll are required |
Thank you very much for the updates.
Always surprising us with good news... I look forward to you having time again and if possible bring us some working plugin for the marvels avengers game. If you are going to try to develop plugin for avengers and need samples let me know that I will upload them, but they (are 4 GB files each). |
Plugin(s) updated
Changes - Added support for Battlefield 2042 (based on Open-Beta files) in Frostbite 3 plugin Notes The final release of game might have different compression settings. (Make adjustments where necessary) Battlefield 2042 Open Beta\Data\Win32\installation\levelsinstallpackage\ cas_01.cas: Code:
Tested 1 file, 405,732,037 => 204,049,188 bytes. Ratio 198.84%The tools that are currently available are closed source so unless if there are other methods that I don't know about regarding decryption of Avengers game, perhaps you could make a plugin yourself. (Make it your first xtool plugin) :) |
Farcry 6 plugin
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Farcry 6 plugin
Usage Place fc6.xtl near xtool.exe along with required libraries and use -mfc6 Notes The plugin file can be discarded after encoding. liblz4 is required plugin made by Dunia/Disrupt Engine Database maker from here Thanks to Razor Files list of plugin Code:
common.datCode:
Compressed 10 files, 38,471,392,432 => 55,786,073,159 bytes. Ratio 145.01% |
does anybody know why i cant get the bethesda plugin to work with skyrim? maybe it needs updating or something? it encodes just fine using the r3 version posted earlier with latest xtool but it fails to decode, the command line error is EThredException: error in the method 'skyrim'
i tried the bsa.dll from mega aswell but that fails to do anything, i also tryed multiple versions of xtool with no luck, would somebody kindly help me out?? |
Because the plugin is broken again.
It worked on a specific xtool version, but I don't remember which of them. |
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This attachment combination works, but you cannot use the latest versions of XTool with it.
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Scarlet Nexus: Updated Database for v1.04
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Compressed 8 files, 23,979,472 => 48,613,558 bytes. Ratio 202.73% |
@Razor12911 please can you release an updated plugin for Watch Dogs Legion? I tried with this and with different xtool versions but precompression doesn't work.
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I digged into WDL once, found out that videos.dat contains bink files both HD+4K and they can ripped using HEX. I looked quite into it and realized that it can be reduced to as low as 15~18 GB. Alot of .wem files too, for which Masquerade made a seperate thread.
It would take weeks ofcourse, just to prepare the xdelta patches for each file since BPK compressor ain't coming along very well. All of these without using XTool. |
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https://fileforums.com/showpost.php?...76&postcount=6 Use this to generate your own database file then use the files in the attachment for precompression, change the liblz4.dll depending on whichever gives better result. Side note, this is incomplete. (More samples needed for completion) Use 0.3.21 or earlier, there is a bug in 0.3.22 that prevents search plugins from working and shall be fixed in the next update |
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I used Xtool 0.3.21 with attached dlls in precompress and decompress only shadersobj.dat expands well but faced error in decompress :( |
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1. Weak compression is used and a strong compression algorithm does still work on the compressed data 2. A custom lz4 variant was used for the compression of this game meaning the public lz4 decompressor does not work. 3. I did get lz4 decompressor from ProFrager once before, it works on most streams but some get left behind as decompression just straight up fails, worse at times it corrupts the memory buffer causing xtool to crash. 4. All streams that are decompressed will have xdelta diff files contributing to negative ratio worsening the compression ratio you would have gotten otherwise. So I decided to no longer work on this game as it seems to be a pain in the ass to only gain 1gb (probably at best), not worth the trouble, sorry :( |
Watch Dogs Legion hi how do I do the compression process
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Scarlet Nexus: Updated Database for v1.07
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xmemcompress
Supported games To be used by QuickBMS scripts... |
Frostbite 3 Configuration updated
Changes Updated to support xtool 0.4.4+ |
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XTool 0.4.5 (with libzstd.dll v1.2.0) no does not inflate the precompressed file (Ratio 100.0%). Code:
Pack.bat |
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Endianess can be confusing at times... :) try this
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It worked perfectly now for ME Andromeda. |
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