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-   -   Glass Black Box Inno Setup Script Unicode (https://fileforums.com/showthread.php?t=95321)

y_thelastknight 22-07-2014 20:51

Quote:

Originally Posted by Bilawal (Post 432270)
How To Convert PCF Files.

that doesn't support by this script mate..

Adonix 19-08-2014 03:50

when compiling script, it's giving error.
Please help, and this will we used with .bin files ?
http://i.imgur.com/lw9XOlu.jpg

Moreover what's difference between Glass Black Box v1.4.1_C and Glass Black Box v1.4.1

y_thelastknight 19-08-2014 04:35

Quote:

Originally Posted by Adonix (Post 433409)
when compiling script, it's giving error.
http://i.imgur.com/lw9XOlu.jpg

use inno setup enhanced version for the error...
you get it here

Quote:

Originally Posted by Adonix (Post 433409)
Please help, and this will we used with .bin files ?

yup, you can use razor's quick archive packer.

Quote:

Originally Posted by Adonix (Post 433409)
Moreover what's difference between Glass Black Box v1.4.1_C and Glass Black Box v1.4.1

Glass Black Box v1.4.1_C
- Glass BB Script with splash, video BG, Picture Slideshow.

Glass Black Box v1.4.1
- Original Glass BB Script

Adonix 19-08-2014 05:35

Quote:

Originally Posted by y_thelastknight (Post 433413)
use inno setup enhanced version for the error...
you get it here

Ok, i downloaded it, but how to use it :p
Like your glass black box is very simple, we just have to compile "Script.iss"
But in enhanced version There is no output folder or script to compile :p

Please help :)

y_thelastknight 19-08-2014 05:41

Quote:

Originally Posted by Adonix (Post 433416)
Ok, i downloaded it, but how to use it :p
Like your glass black box is very simple, we just have to compile "Script.iss"
But in enhanced version There is no output folder or script to compile :p

Please help :)

dude just open the script.iss file in enhanced version of inno setup and compile..

Adonix 19-08-2014 05:48

Quote:

Originally Posted by y_thelastknight (Post 433417)
dude just open the script.iss file in enhanced version of inno setup and compile..

If i have "script.iss" in enhanced version then i would not disturbing you !
http://i.imgur.com/0TWHOcm.jpg

y_thelastknight 19-08-2014 05:54

Quote:

Originally Posted by Adonix (Post 433418)
If i have "script.iss" in enhanced version then i would not disturbing you !
http://i.imgur.com/0TWHOcm.jpg

dude use the script.iss file from Glass Black Box v1.4.1_C or Glass Black Box v1.4.1

Adonix 19-08-2014 05:59

Quote:

Originally Posted by y_thelastknight (Post 433419)
dude use the script.iss file from Glass Black Box v1.4.1_C or Glass Black Box v1.4.1

Do i have to copy script.iss to enhanced version folder ?
Or i have to copy all files from Glass Black Box v1.4.1_C to Inno Ultra (enhanced edition)

Little confused :(

I also tried to copy script.iss to enhanced version folder and then compiling, but another error.
I also tried to copy all files from Glass Black Box v1.4.1_C to enhanced version folder and then compiling, but same error. http://i.imgur.com/lw9XOlu.jpg

altef_4 19-08-2014 07:18

Quote:

Originally Posted by Adonix (Post 433420)
Do i have to copy script.iss to enhanced version folder ?
Or i have to copy all files from Glass Black Box v1.4.1_C to Inno Ultra (enhanced edition)

Little confused :(

I also tried to copy script.iss to enhanced version folder and then compiling, but another error.
I also tried to copy all files from Glass Black Box v1.4.1_C to enhanced version folder and then compiling, but same error. http://i.imgur.com/lw9XOlu.jpg

You opened script with inno setup 5.5.5u (this shows on your screenshot). Just open compil32. Exe from folder with inno setup ee and then click open and select your script.iss or just make association of. Iss with cimpil32. Exe

Adonix 19-08-2014 08:08

Quote:

Originally Posted by altef_4 (Post 433423)
You opened script with inno setup 5.5.5u (this shows on your screenshot). Just open compil32. Exe from folder with inno setup ee and then click open and select your script.iss or just make association of. Iss with cimpil32. Exe

YES MAN I DID IT :)
ALL GOOD, JUST ONE LAST QUESTION.

In Script.iss do i have to edit full green text or just some red text ?

Quote:

AppName={code:GameName}
AppPublisher={code:GamePublisher}
AppVersion={code:GameVersion}
AppComments={code:GameName}
DefaultDirName={pf}\{code:GamePublisher}\{code:Gam eName}
DefaultGroupName={code:GamePublisher}\{code:GameNa me}
And what's matter of setup.ini ?
there are many "[FreearcFile1]" written
i have only 1 .bin file so kindly help to set that setup.ini file, i am marking some text as bold, kindly tell what to fill there :
Quote:

[Game]
Name=TEST
Publisher=XXXX
Version=1.0.0
Size=5200

Exec=Binaries\Launcher.exe
//Exec2Name=x64
//Exec2=Binaries\Launcher.exe


[Redist]
Redist1Name=Direct X
Redist1Command={src}\Redist\DirectX\DXSetup.exe
Redist1Parameter=/Silent

Redist2Name=Microsoft Visual C++
Redist2Command={src}\Redist\vcredist_x86\vcredist_x86.exe
Redist2Parameter=/q /norestart

[Settings]
Precomp=0.38

[FreearcFile1]
Archive={src}\Data1.arc
Output={app}
Disk=1
;Password=


[FreearcFile2]
Archive={src}\Data2.arc
Output={app}
Disk=1
;Password=




//[7ZipFile2]
Archive={src}\Data.7z
Output={app}
Disk=2
;Password=

//[RarFile3]
Archive={src}\Data.rar
Output={app}
Disk=2
;Password=


pakrat2k2 19-08-2014 08:28

[Game]
Name=TEST
Publisher=XXXX
Version=1.0.0
Size=5200

Exec=Binaries\Launcher.exe ( The name & location of Your game's EXE)
//Exec2Name=x64
//Exec2=Binaries\Launcher.exe


[Redist] Comment these out with // IF your game doesn't have them or else enter in the folder name like it exists in game folder
Redist1Name=Direct X
Redist1Command={src}\Redist\DirectX\DXSetup.exe
Redist1Parameter=/Silent

Redist2Name=Microsoft Visual C++
Redist2Command={src}\Redist\vcredist_x86\vcredist_x86.exe
Redist2Parameter=/q /norestart

[Settings]
Precomp=0.38 not needed unless you used precomp to make your bin file

[FreearcFile1]
Archive={src}\Data1.arc change to match the name of your file
Output={app}
Disk=1
;Password=


The types listed below can be changed to match your files IF you HAD more then 1. Just shows what types of files can be entered in setup.ini.

[FreearcFile2]
Archive={src}\Data2.arc
Output={app}
Disk=1
;Password=


//[7ZipFile2]
Archive={src}\Data.7z
Output={app}
Disk=2
;Password=

//[RarFile3]
Archive={src}\Data.rar
Output={app}
Disk=2
;Password=

Adonix 19-08-2014 08:34

some guys like pakrat2k2 , razor , y_thelastknight and altef_4 Are fuc***g expert !!
I don't know how someone can be so expert :p

Thanks Thanks...
For below thing, i used precomp also.
Quote:

[Settings]
Precomp=0.38 not needed unless you used precomp to make your bin file
I used below code for compression :
arc a -lc8 -ep1 -ed -r -w.\ Data\TEST.bin -mprecomp+srep+lzma:a1:mfbt4:d256m:fb128:mc1000:lc8 "C:\*"

So now tell according to this :)

Am i have to write "test.bin" in place of "Data1.arc" ?
[FreearcFile1]
Archive={src}\Data1.arc

pakrat2k2 19-08-2014 12:37

set the precomp line equal to which version of precomp you used, & secondly change Data1.arc to test.bin for your example. Don't forget to comment out the freearcfile2 line ( use // ) just like the rest.

Adonix 19-08-2014 19:10

Quote:

Originally Posted by pakrat2k2 (Post 433433)
set the precomp line equal to which version of precomp you used, & secondly change Data1.arc to test.bin for your example. Don't forget to comment out the freearcfile2 line ( use // ) just like the rest.

THANKS !!!!!!!!!!!!!!!!!
what to write in Disk=1, Output={app} and password compulsory ??
And i put "//" to all files, except some files which i needed.

In Script.iss do i have to edit full green text or just some red text ?

Quote:

AppName={code:GameName}
AppPublisher={code:GamePublisher}
AppVersion={code:GameVersion}
AppComments={code:GameName}
DefaultDirName={pf}\{code:GamePublisher}\{code:Gam eName}
DefaultGroupName={code:GamePublisher}\{code:GameNa me}
Can't we have Autorun.inf in place of Setup.ini, can somebody remove setup.ini ?...work would become more easy then :p
And will we have to add setup.ini with test.bin and setup folder ??

Grumpy 19-08-2014 20:59

@Adonix

Do some reading of the forums instead of spamming the forum with questions which have been asked and 'answered' many many times. All the answers you seek are here on these forums, read read read .... that is the only way you are going to learn.

And do NOT double post all the time, edit your original post instead of double posting.


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