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-   -   Star Wars: BattleFront 2 trainer request... (https://fileforums.com/showthread.php?t=73357)

apache- 15-11-2005 06:15

Quote:

Originally Posted by DABhand
Careful what you say patchsters ;)

In What way DabHand? why should i be careful?, Enlighten me matey ..your making me paranoid :P

Fraya 15-11-2005 14:13

You'll have to do an unknown value search.

I found it and it was something like 4 times the actual value.

You can edit the memory location directly to modify the amount of credits. The reason I didnt make a trainer is because I couldnt figure out the proper way to modify the registers its all inc's, weird math, shifting values from one register to another and movzx's.

I should probably get back to work on it this game poses a lot of interesting challenges that will be useful to figure out for future reference.

eluphay 16-11-2005 08:12

What was the bytes you used Fraya Was it 1 or 2 or 4 or 8 or Float or Double

Thanks for your help fraya

Fraya 16-11-2005 10:11

The credits value is 2 byte.

DABhand 16-11-2005 10:34

Quote:

Originally Posted by apache-
In What way DabHand? why should i be careful?, Enlighten me matey ..your making me paranoid :P


You was nearly talking shop there about what the trainer worked on :P

DRAGoN.X 16-11-2005 11:08

Quote:

Originally Posted by Fraya
You'll have to do an unknown value search.

I found it and it was something like 4 times the actual value.

You can edit the memory location directly to modify the amount of credits. The reason I didnt make a trainer is because I couldnt figure out the proper way to modify the registers its all inc's, weird math, shifting values from one register to another and movzx's.

I should probably get back to work on it this game poses a lot of interesting challenges that will be useful to figure out for future reference.

So thats why I couldn't find the credits. I figured out that it wasn't the exact value that it shows in the game, but thx for that tip anyway. I might actually make a trainer for this game just for fun, even though yours is already around.

-dragonx :cool:

P.S. Havn't been on the forums in a while, seems I didn't miss much.

eluphay 16-11-2005 11:16

I still can't find the value Can you tell me the address or save the address and send it to me using Tsearch

Thanks Again Fraya

DRAGoN.X 16-11-2005 11:56

Quote:

Originally Posted by eluphay
I still can't find the value Can you tell me the address or save the address and send it to me using Tsearch

Thanks Again Fraya

Game uses DMA, the adress would be different if he sent it to you, he would need to use a pointer to have the adress of the value (I assume your talking about credits here.)

The only adress that wouldn't change might be an adress that modifies the credits adress, but game makers now are haveing that move as well. Then you would need to find the base pointer to the dll file (in games like Quake 4 for example or Doom 3), and thats not fun (just time consuming, since the process is rather easy).

-dragonx :cool:

eluphay 17-11-2005 06:04

Have you got any ideas on what i could do to find the credits value

DABhand 17-11-2005 07:30

How good is your ASM knowledge?


If your just gonna change the value once then look for 2 bytes unknown value, spend something, search for lower value, sell something, search for higher value, etc etc keep following the pattern and eventually you should be left with 1 value or a couple, freeze each one and try buying and selling see what happens.

DRAGoN.X 17-11-2005 11:14

Quote:

Originally Posted by DABhand
How good is your ASM knowledge?


If your just gonna change the value once then look for 2 bytes unknown value, spend something, search for lower value, sell something, search for higher value, etc etc keep following the pattern and eventually you should be left with 1 value or a couple, freeze each one and try buying and selling see what happens.

You don't really need asm knolledge to search for a value and freeze it. However, it is a good idea to brush up on.

At first, even searching for a value may seem hard at first, but once you get the hang of it, it should be really easy. Maby I should make a credit trainer, it would make your life alot easier.

-dragonx :cool:

eluphay 17-11-2005 11:30

I Would love it if you could make a credit trainer for me

I would be very greatful


thanks for your help

DABhand 17-11-2005 17:08

Quote:

Originally Posted by DRAGoN.X
You don't really need asm knolledge to search for a value and freeze it. However, it is a good idea to brush up on.

At first, even searching for a value may seem hard at first, but once you get the hang of it, it should be really easy. Maby I should make a credit trainer, it would make your life alot easier.

-dragonx :cool:


Read again..


I asked him if he had any.. Then said


"If your just gonna change the value once" i.e. a simple search and seive, then to do the following.


If he wanted to make a trainer, then yes ASM knowledge is needed, since practically all games are DMA.

DRAGoN.X 17-11-2005 17:30

Quote:

Originally Posted by DABhand
Read again..


I asked him if he had any.. Then said


"If your just gonna change the value once" i.e. a simple search and seive, then to do the following.


If he wanted to make a trainer, then yes ASM knowledge is needed, since practically all games are DMA.

I think I had one to many when I posted that ;) . But seriously, it was like 5 in the morning when I posted that, should have read harder, brain don't work with out coffee or caffeen (as you can see by the spelling of the words).

-dragonx :cool:

DABhand 18-11-2005 03:38

hehehe no problem :P


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