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A Sad Hash Checker | SHC
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A simple CLI tool to compute/verify hash of files present in specified directory.
Usage: Code:
SHC <directory>Please report back bugs, Thank you. |
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KVS Toolbox
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A Sad Offset Finding Tool | SOF
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Code:
Syntax: SOF <extracted_stream> <main_data>Drawbacks: 1. Slower than you would expect. 2. Files size of more than 2Gigabytes are not supported. If you're sure that the stream is inside but the tool doesn't detect it, it's because i splitted the search in two to use two threads, so the file's one half might be left on the other side and not caught by the tool. Note: That -1 difference in the screenshot is HxD way of working, if you want to use HxD always consider one less offset than original. E.g Start offset : X, End offset : Y for HxD, Block would be X to (Y - 1) Please report back bugs, Thank you. |
KVSExtractor
3 Attachment(s)
Code:
Syntax: KVSExtractor <audio_archive> <output_path>-> Similiar to WAVExtractor. -> Slightly slower than kvs_extractor. CRC compared with kvs_extractor, The Mismatch image is "64.kvs" last audio file in the archive, when compared with "64.kvs" from kvs_extractor. Upon checking, turns out "kvs_extractor" leaves 1 byte at the end of file (not that it matters when you use diff patch in the end). Compiled in a Hurry, might have some old source code of WAVExtractor left, since i refactored the source code to look for "KOVS" header. Edit: Hotfix uploaded. |
Bank Dumping Tool | BDT
2 Attachment(s)
Updated version of Masquerade BDT,
Update Notes: Code:
-> Added Support for Multiple HeadersCode:
Syntax: BDT <input_bank> <output_directory> [.ext]Code:
Syntax Example: BDT example_bank.pck out .bnk |
A Bank Dumping Tool | Update 2
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BDT_v2 (1.2)
Code:
- 2.5x ~ 3x faster. |
WAVExtractor_v2
1 Attachment(s)
Usage:
Code:
WAVExtractor <input_file> <output_path>Code:
-> Uses insomnyawolf-Saif algorithm (An improvement of insomnyawolf's contribution)Thank you, and do report back bugs. |
A Sad Hash Checker | Update 1
4 Attachment(s)
Usage:
Code:
SHC -algorithmType <directory>
Code:
SHC generatedHash.xtlCode:
- Added support for more algorithms. |
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Monster Hunter Stories 2 ARC Decryption Tool
How to use? Code:
MHST2_Arc_Decrypt.exe <infile>The game runs with decrypted files. |
A Sad Hash Checker | Update 2
3 Attachment(s)
SHC_v3 (1.2)
Code:
- Added a progress bar (insomnyawolf helped in earlier stages). |
1 Attachment(s)
ITBTools
Simple tool to extract the resources stored in the custom DAT format used by the Into the Breach game. https://github.com/frsrz/ITBTools By frsrz I compiled the source code and attached it to this post for convenience. |
WAVExtractor | Update 2
2 Attachment(s)
Usage:
Code:
WAVExtractor <input> <directory> [-verbose]Code:
- Now supports input greater than 2 gigabytes. (Used an Extension Method i found on Ekey's Github) |
FModel
https://fmodel.app/ FModel is a GUI tool for exploring and extracting PAK files from Unreal Engine 4 games. This is especially useful for checking what compression algorithm is used on a game and also if the files inside the pak are encrypted. Sometimes, a Pak may need a key to be opened however only the table of content is encrypted - the actual game files are stored without encryption. |
CascView
Tool for viewing and unpacking data from Blizzard Data archives. Quote:
http://www.zezula.net/download/cascview_en.zip |
1 Attachment(s)
IGATool
https://github.com/Masquerade64/igtool Used for unpacking IGA archives from Noesis Engine Visual Novel games. Unpack the IGA files into a subfolder of their name and the game will run normally. This project was compiled with source code from zhanghai: https://github.com/zhanghai/igtools |
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