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-   -   Simple Installer Script (https://fileforums.com/showthread.php?t=104745)

kj911 17-01-2023 08:09

1 Attachment(s)
Thor 0.96 .... easy findable.. ;)

More compressors: http://www.geocities.ws/lovepimple_mail/

LeVx 30-05-2023 18:39

Quote:

Originally Posted by Lord.Freddy (Post 499790)
I think that's what he said :o
https://encode.su/threads/807-The-return-of-THOR!

sorry to ressurect this, its in the freearc powerpack
(also where you will find alot of other methods
link\/
http://web.archive.org/web/201403251...Pack-0.666.exe

Cyd 22-01-2024 05:37

errors
 
:mad::confused:[IMG]"C:\Users\caleb\Pictures\Screenshots\Screensho t (29).png"[/IMG]

KaktoR 22-01-2024 08:18

It would be a good Idea if you upload that image somewhere on a image upload site so we can actually see it.

Cyd 22-01-2024 22:40

sure is a errors when i click install button: it is not found any file specified for ISArcExtract

Masquerade 26-01-2024 01:25

^^
Because you need archives to extract with the specified extension.

sasli4ok 04-04-2024 06:23

Hello sorry if I'm dumb but how do I say to the program where is the game file like I it should from start be an archive and after i put it in script folder and
#define Binary "Test.exe" /* Type full path to EXE file */ - is the path to main .exe
or how to do it

CrownRepack 14-05-2024 00:43

Hey guys, does anyone know to add a button to Mute On Off Music?
im not good in coding and its my first time. I learn myself and research of other installer codes and apply them in this installer but i get errors or nothing changed at all.

CrownRepack 14-05-2024 00:52

Quote:

Originally Posted by sasli4ok (Post 504066)
Hello sorry if I'm dumb but how do I say to the program where is the game file like I it should from start be an archive and after i put it in script folder and
#define Binary "Test.exe" /* Type full path to EXE file */ - is the path to main .exe
or how to do it

I have not understand it at first, but to answer your problem,
the Define Binary is the exe of your game.exe or program.exe,

for example my game im trying to repack is INSIDE, so in the main folder of INSIDE game there is INSIDE.exe (the game exe)

so you only have to put INSIDE.exe, and that's it:

#define Binary "INSIDE.exe" /* Type full path to EXE file */

so when it install/unpack, it will target that exe and create a shortcut for it on desktop if you check the create shortcut checkbox.

Most games have their exe in the main directory of the folder, if your exe is in a subfolder then type

#define Binary "Subfolder/INSIDE.exe" /* Type full path to EXE file */

"Subfolder" is your subfolder name.

aLIEz 10-10-2024 21:18

Hello im new and have a problem. I have an .arc file of a steam game that i want to decompress and install via the script.

So my questions are where do i put the .arc file and what do i have to put in #define myextension ".bin" ?

I am a complete beginner that only started to read into this yesterday so i apologize! But thanks in advance :)

Masquerade 11-10-2024 03:35

The script will decompress FreeArc archives, not random archives from games. Please ask about the archive format in the "Best Compression Methods for Specific Games" thread and we'll take a look and let you know what compression method is used and if there's a way to extract the archive.

aLIEz 11-10-2024 04:03

Hi thanks for your answer!

I somehow managed to make it work. It was a FreeArc archive so i was messing around and just tried putting the .arc file into the include folder and it worked !

00genesis 09-11-2024 17:14

Hi and thank you for all the information shared. I'm new to this field so please be patient with me.

When trying to create installers for larger games (at least a couple of GBs) using the template provided, I need to enable disk spanning. However, the size of each bin file is at most ~2GB. I've been searching the forum for a workaround but have not found any. Is there any (easy) way to circumvent this? In a 10GB game it's no big deal, but for larger games it creates so many bins.

demon964 11-11-2024 00:49

Quote:

Originally Posted by 00genesis (Post 506238)
Hi and thank you for all the information shared. I'm new to this field so please be patient with me.

When trying to create installers for larger games (at least a couple of GBs) using the template provided, I need to enable disk spanning. However, the size of each bin file is at most ~2GB. I've been searching the forum for a workaround but have not found any. Is there any (easy) way to circumvent this? In a 10GB game it's no big deal, but for larger games it creates so many bins.

Use disk span gui


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