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We don't get any good size after compressing.. |
Plugin updated
Changes Added Unreal Engine 3 support to Unreal Engine plugin for lzna compressed games (Mortal Kombat 11) Tests GEARASSETS_CYR_ScriptAssets.PSF Code:
Compressed 1 file, 47,922,080 => 145,786,020 bytes. Ratio 304.21%Code:
[External compressor:xtool] |
MK 11
PORTALMODE_SCRIPTASSETS.XXX Quote:
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Some tests XTool 0.3.6 with ue.dll Quote:
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ue4dt.exe data release 23.11.2019 MD5 - FFCF35D32A416C0599601C44200B776C |
XTool ue4{:option} parametter
Answering my own previous question, if the parameter -m2 would be passed normally using {:option} as a parameter of the XTool 2020 (ue4 plugin), which was in doubt because it had only tested with Borderlands 3 that uses -m1.
The answer is yes, it worked perfectly, look at the results. Code:
Rune II sample Rune-WindowsServer.pak |
Plugin updated
Changes - updated watch dogs 2, watch dogs legion and far cry primal to support new library structure (other plugins not affected) @Cesar82 Well I did say I did receive a sample where m2 needed to be created, there are several other variants of this unreal engine structure that xtool doesn't support so there could even be m3, m4 in future... @dixen sample? also send the ue4dt that gave different output. |
Plugin updated
Changes - Updated unreal engine plugin Quote:
Code:
Compressed 1 file, 18,898,278 => 37,188,708 bytes. Ratio 196.78% |
Hello
Razor12911 XTool 2020 (Plugins) hitman_R2Plugin updated will come ? |
Hello
Razor12911 Hitman 3 (R2) and Mortal Mombat 11Unreal Engine 3 (lzna) can I get full detailed information about how the method of use should be? Hitman 3 and Mortal Mombat 11 DiskSpan_GUI how can you use compression for these two games |
Comparison between the #POST test with XTool 0.34 and previous Unreal.dll (R1) vs new version XTool 0.38 and Unreal.dll (R3).
There was a big increase in Ratio but the speed dropped a lot. https://i.imgur.com/JPREWOc.png |
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1 Attachment(s)
Bethesda
Supported games The Elder Scrolls V: Skyrim (requires liblz4.dll) Usage Place bsa.dll near xtool.exe along with required libraries and use -mskyrim Notes The library is required both encoding and decoding. Some results Skyrim - Textures0.bsa Code:
Compressed 1 file, 655,189,115 => 1,436,500,795 bytes. Ratio 219.25%As requested |
I uploaded the files "Skyrim - Meshes0.bsa" and "Skyrim - Meshes1.bsa".
Code:
Skyrim - Meshes0.bsaCode:
Skyrim - Meshes1.bsa (file is broken in a second test below)Code:
Skyrim - Textures1.bsaCode:
Skyrim - Textures0.bsa - Skyrim - Textures8.bsaSame issue as Hitman 3 below Code:
Whole Data folder (w/o sound/voice files)I even tested some mod files :D Code:
RaceMenu.bsa (Link)Code:
icepenguinworldmapclassic - textures.bsa (Link)Code:
Vivid WeathersSE - Textures.bsa (Link)Code:
SkyUI_SE.bsa (Link)Code:
Unofficial Skyrim Special Edition Patch - Textures.bsa (Link) |
bug seems to be caused by --dbase parameter.
Skyrim - Meshes0.bsa Code:
Compressed 1 file, 1,152,069,673 => 2,097,540,496 bytes. Ratio 182.07% |
Hi Razor12911
Hello
Razor12911 Square Enix and Crystal Dynamics Marvel's Avengers XTool 2020 Plugins is it possible ? a tool made for the game is available this link https://forum.xentax.com/viewtopic.php?f=16&t=22556 deneyin from game-related sample files https://dosya.co/zt3ccmll4z0o/Marvel's_Avengers.7z.html |
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