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Hi all,
Does anyone know if there are any better methods to use to compress Metro 2033 & Last Light redux other than srep+lolz? |
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How to find out which streams the game files contain.......???
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Compressing "Mad Max" with xzlib+srep+lolz gave me an output of 21.8gb (from 31.8gb), instead of the reported under 4gb compressions others were able to achieve! My arc.ini headers look like the following, any help would be greatly appreciated!
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[Compression Methods] |
L33THAK0R
Since srep does the most work in removing dupes here, I think something maybe wrong there, your xtool and lolz looks fine Try this srep packcmd: Code:
[External compressor:srep] |
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Test1 Compressing WAV files used UltraARC 2.9.0.0R6. Its programs created 4 dataX.arc files. Methods=SREP+LOLZ Total size: 811672kB Test2 Methods=MSC+LZMA2 Total size: 736416kB (187533+199572+282870+66441kB's) Compression time its badly long. (TAK compressor issue.) Test3 A test: Its will compress 923MB's ARC file (compressed WAV files with TTA methods) with RAZOR 1.03.7 compressor use 256MB dictionary size. Its results: 646908kB B test: Its will compress 923MB's ARC file (compressed WAV files with TTA methods) with LOLZ x64 compressors. Methods: dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096: f1023 Its results: 647626kB Its use MMC switches? And any big test results with UltraARC2.9.0.0R6 it will compress the full games via 40+ hours process times. (with splitted arc files.) Generated archive files list: data1a.arc: 1047552kB data1b.arc: 604611kB data2a.arc: 443966kB data2b.arc: 1048576kB data2c.arc: 243390kB data3a.arc: 805187kB data3b.arc: 309900kB data4.arc: 703894kB ---------------------- Total: 5207076kB = ~4.966GB. Hmm. Tiny Compressor v1.4 results will better than UARC versions. Smaller than ~1.08GB file size. |
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Hi there, what is "UABE"? If this tool/pre-compressor helps with getting .bundle files to decompress properly I'd be very interested in seeing if this tool helps! |
Greetings To All
Hitman 3 do you know the method about compression |
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Does the UE3 title "Batman Arkham Knight" need any specific special treatment to squash the file size down? Using uelr+srep+lolz+bpk gave me a final output of just over 38gb, but I'm fairly sure this is a very unimpressive final result, as I've seen other users detailing their results but I'm unable to replicate these.
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Forza Horizon 4: Ultimate Edition v.1.467.783.0
Code:
Method: xtool:mpreflate:c128mb+rep+srep:m3f:l512:m512+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8 |
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WAVE compression again: Retested few switches, use TinyGamePack tools by Panker1992 and from searching best results.
In last time good results: 635 350kB Its default versions with lzma switches its bigger 1-3MBs. This data package contains huge duplicated files. cca. 10-20% in full sizes and files. Deduping compression schemes its preferred than LZMA1/2 ones from data size reduction. UCC2.9.0.0R6 badly configured or any Win7 issues its previous badly results or switches? Used WinXP x86 from compression. Use scripts and switches from Compress.bat file Code:
arc a -lc1024 -ld1024 -ep1 -ed -r -w.\ datax.bin -mmsc+rep:256m "Data\*"Code:
[External compressor:msc]Optimfrog compression testing now again in future time. (waiting smallest results from than TAK compressed ones?) This -tak=9 switch replaced to -frog=9 switches. Mini archive sample: https://mixdrop.co/f/dq0knxpdu733pqd Archive info: https://i.kek.sh/34voYtawVu7.jpg Noob questions: The TAK or OptimFrog its better programs the stability issues these (De)compression progress? TAK: v2.3.0 32bit OptimFrog: v4.910b Any results, from my repack: V2 separated files version summary in last time: Data1: 2743279kB Data2: 628021kB Sound: 635350kB Binaries: 3683kB _________________ Total: 4010333kB = 3916.34MB = 3.825GB Saved 58086kB's from v1 one BIG files versions. Binaries its probably minimally better compress use various lzma switches. Any results2: Its 'Data2' files set compress again use arc with -mx switches. Results: 786646kB (xZLIB+SREP+ARC) And compress again 'Data2' files set without LOLZ compression. (xZLib+SREP only) Its precompressed archive size: 3711090kB. The file compress and RAZOR 1.03.7 x64 use -d 256m switches. NanoZip v0.09 x64 compressing use: -cO -m4g -t4 switches and waiting in few hours from results. RZ: 638301kB NZ: 662708kB Its winner? LOLZ! |
I am finally done testing FIFA 20.
Here is the link to the updated post : https://fileforums.com/showpost.php?...postcount=2232 BTW, you don't want to look at the time it took......xD |
Serious Sam 4 Deluxe Edition
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Method: xtool:mzLib:c128mb+srep:m3f:l512:m512+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8Due to the use of SREP 3.20, the compression speed is very low but has a better ratio. |
HITMAN 3 Deluxe Edition
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Method: srep:m3f:l512:m512+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8 |
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Have you tested it? |
Gears Tactics
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Method 1: xtool:mkraken:c128mb+rep+srep:m3f:l512:m512+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8Code:
Method 2: xtool:mkraken:c128mb+srep:m3f:l512:m512+lolz:dtb1:mtt1:d128m |
HITMAN 3 [v3.10.0]
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Method : SREP+4X4:LZMA |
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https://fileforums.com/showpost.php?...7&postcount=94 |
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Small requests from members: Please testing my mini archive sample from testing decompression time comparisons and calculate in rough estimate decompression times.
This archive package: https://mixdrop.co/f/0vlope03akxpv8m Decompressor packs: https://mixdrop.co/f/840v3zvdildgw7 The old Celeron 430 CPU 1.8Ghz with 1GB memory PC's extraction times in ~1 minutes. (cca. 54-57 seconds.) Please testing from newest high-era PC's users, from pre calculate my repacks extraction times. The full packages, extraction time cca. 60-90 minutes calculated in last time, the old PC. Core-i3/5 or higher capable in 2-3* or higher faster decomp. times. And previous days uploaded "audio_testfile[tak].bin" properly how to extracting in via CMD mode?? ARC/TAK doesn't extract work. Use "FA.sfx" module in locate TinyGamePack tools by Panker1992 its working. And mini SREP vs. LOLZ DeDup figthing results, from repacking again these 100k files sets the game. Results: Data2.arc with xZLib+SREP+LOLZ: 628021kB Data2_new.arc with xZLib+LOLZ: 658117kB Yes. SREP-ed compressed versions its better. Data2.arc decomp. results (Data1.arc its 3hours! not enough available free RAM): https://i.kek.sh/NVXNLD4mrBX.jpg Sound.bin with "FA.sfx" in ~250-260 seconds. Binaries cca. ~5 sec. |
Steel Division 2 (Build 6613813) [+All DLCs]
Commander Deluxe Folder ripped.
Code:
xtool_reflate+srep+lolz |
Total War: ROME Remastered
Intitial release version, including HighRes pack Code:
17:18:16 - Selected ARC method for Data1a.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
Total War Rome Remastered [NOT 4K] [v2.0] [ENGLISH ONLY]
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xtool+srep+lolzCode:
srep+lzma250.1GB ----> 17.3GB :D |
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JPG files and use: -mbrunsli or -mlepton Sound Folders = msc+srep+lzma PNG+GIF = precomp+srep+lolz everything else = reflate+srep+lolz_ldmf=d1023m:mt2 Lossy Section: Run this script to all webm files, you get 25% of the original size so for 1GB of raw video you get 250mb. ffmpeg -i "webm_files" -c:v libvpx-vp9 -b:v 2000k -c:a opus -b:a 112k -y "output_webm_files" I Attached Brunsli: [External compressor:brunsli] packcmd = brunsli_x64 c $$arcdatafile$$.jpg $$arcdatafile$$.brn unpackcmd = brunsli_x64 d $$arcdatafile$$.brn $$arcdatafile$$.jpg datafile = $$arcdatafile$$.jpg packedfile = $$arcdatafile$$.brn solid = 0 Visual Paradigm of trully eye lossless Compression: Lossless: https://drive.google.com/file/d/18O_...ew?usp=sharing Lossy: https://drive.google.com/file/d/1QmL...ew?usp=sharing |
panker1992
Just FYI, game sounds + eng only packing: srep+LZMA2 = 927MB msc+srep+LMA2 = 886MB 41mb space savings. |
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i had the command line tied into the zlib fuction at the time i did that so pretty much i used the zlib function on xtools |
Hello
panker1992 Total War ROME RemasteredTotal War ROME Remastered How To Reduce The Size Of Gaming Videos Without Disrupting Quality Could it be possible to show it as a sample Video ? Multiple *.reducing the size of WebM game videos in bulk |
Has anyone given "PC Building Simulator" a try? Tried compressing with msc + srep + lolz but unfortunately got a "-1" FreeArc archive corruption error at around 1.2% into attempted installation. Not sure if there's a trick to these Unity titles but it seems I'm yet to figure them out.
I'm not sure as to what is causing issues as I was able to get from 26gb to ~4gb so I'm certain the files can't already be compressed. Whats stranger is similar methods with the title "Outward" gave me similar final ratios, however "Outward" was able to decompress properly. My guess is that this might be an engine version issue, or with how Unity creates its packed files, but I'm honestly at a loss. |
PC Building Simulator is just srep+lolz. Not sure why you're using msc.
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L33THAK0R: This error message used Arc.exe from decompression?? Its probably used bad arc/cls.ini configuration or/and missing/wrong external exe/dll files these unpacking process.
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