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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

Masquerade 09-04-2021 09:23

Quote:

Originally Posted by :( Sad8669 (Post 491265)
Does lm mean 'limited memory' ?
Its merely just a guess.

if not i would like to know what does it do.

https://i.ibb.co/b7DP1BZ/Capture.png

You only need to use it if you are on a machine with low amounts of RAM, e.g. 16GB,

I use 64GB with a 256mb chunk size, no issues.

Snake288 09-04-2021 10:09

-lm Help About The Example I Want To Use This Command
 
-lm Help About The Example I Want To Use This Command

Does anyone know the sample Method

XTool 2020 -lm

KaktoR 09-04-2021 10:25

:rolleyes:

xtool.exe precomp -mzlib -c64mb -t100p -lm --dbase - - <stdin> <stdout>

:( Sad8669 09-04-2021 11:58

Quote:

Originally Posted by Masquerade (Post 491270)
https://i.ibb.co/b7DP1BZ/Capture.png

You only need to use it if you are on a machine with low amounts of RAM, e.g. 16GB,

I use 64GB with a 256mb chunk size, no issues.

That is much appreciated, Thanks.

Also if you don't mind, where can i find information about what each parameter does?

I do know some basics, but they are just basics.

KaktoR 09-04-2021 12:01

Inside the xtool help file....

Snake288 09-04-2021 12:53

is there a way to use lolz?
Powerful compression methods ?

Computer system information

https://i.hizliresim.com/0ulCJQ.png

Tools I Use

DiskSpan_GUI 1.0.0.3 [2020.03.22] (xlz4 correction)

:( Sad8669 09-04-2021 21:06

Quote:

Originally Posted by Snake288 (Post 491281)
is there a way to use lolz?
Powerful compression methods ?

Computer system information

https://i.hizliresim.com/0ulCJQ.png

Tools I Use

DiskSpan_GUI 1.0.0.3 [2020.03.22] (xlz4 correction)

Different games have different encryption. You have to test the game and see for yourself which methods suits the best for it. While lolz is powerful its slow decompression speed is one of its drawbacks. And also use a precompressor before compressing a game such as XTool, ZTool (Old, but just in case), oo2reck.... etc

And don't forget to checkout the Specific Games Method INDEX.

kj911 10-04-2021 07:08

Noob questions from compression via LOLZ: Compression rate better than TTA (FreeArc) methods use LOLZ compressing *.WAV files??

Or use double compression from WAV files?

My favorized methods (from MSTS or any older(?) games): The *.WAV files compressed to --> Archive.arc (with TTA comp.) this archive compressed again to --> Archive2.arc (with REP) method. Fast and good ratio. Second compression process replacing REP to RAZOR or MSC or/and any ones?

Some testing its best rate. Size reduction lower than 35-40% via original size.

Example: Compressed 5001 WAV files. Size: 2.09GB --> 923MB--> 632MB

Please testing and find better methods.

KaktoR 10-04-2021 07:10

Why not use MSC for WAV?

kj911 10-04-2021 11:08

KaktoR: Yes! Not use MSC. Simple FreeArc compression schemes.

Partially tested "Archive.arc" file compressing, use MSC with FROG=9 parameters. (Size: 945602kB)

UPD: Test finished. Results, not good. Small reduction. Results: 906MB (928156kB)

Get the arc file use private testing?? Please via send pm.

Any info: SREP compressed: 632MB, REP compressed: 633MB. small differences.

Masquerade 13-04-2021 10:27

Supraland
 
4.1GB ---> 2.4GB

xzlib+srep+lolz

DO NOT USE REFLATE. It will corrupt :D

Dragonis40 13-04-2021 23:24

Good morning, I'm trying to compress "Assassin's Creed Director's Cut" using UltraArc v2.9.0.0 R9. Since the most part of files is .forge files, I've tried to compress only .forge files using the following:

MASK=afr:a2+srep:m3f+xLolz

Regardless if ultraarc works in admin mode or not, Windows 10 (real pc) or windows 7 (virtual machine), trading to compress 18 files or only one, the risult is "failed". As long as I know, Afr is the suitable compression for .forge file, but why "Failed"? Can anyone help me? Thanks a lot!

KaktoR 14-04-2021 03:24

Check in config files if the right afr version is uncommented (remove ; from the line and add ; infront of the wrong afr version to not use both).

Dragonis40 14-04-2021 04:56

Thank you for your reply! I've tried AFR_x86 and AFR_x64 in "019" folder and AFR_x64 in "020" folder and both options FAILED!
I want to say I modified nothing in UltraARC folder.

KaktoR 14-04-2021 05:17

I think you have to remove -a2 parameter for old forge engine games with v0.19.

Dragonis40 14-04-2021 06:52

Already tried, i've tried with "018" version of AFR also, nothing! The result is rhe same!

Masquerade 14-04-2021 10:35

Dragonis40

plzo (ztool)?

Dragonis40 15-04-2021 09:50

Where is this option?

KaktoR 15-04-2021 12:33

Why not use diskspan_gui instead? It's actually the same as Ultraarc (with masking options) but with more/updated settings and tools.

mr_gnar 15-04-2021 13:18

I am having issues with zstdrec. I tried compressing Resident Evil 2 with one of the methods here (zstdrec+xzlib+srep+lolz) and it compresses just fine, however trying to install it brings up issues. When trying to test it out by installing it, it brings up a "zstdrec.exe has stopped working" error, then a -11 error, which doesn't make sense because it is properly defined in ASIS by default, along with having the files needed. Did I miss an extra step or something?

L33THAK0R 16-04-2021 20:43

Could anyone give me some advice on how to go about compressing "Batman Arkham Asylum (GOTY Edition)"? I'm currently using uelr + srep + lzma but no matter what I do or what combinations uelr does not seem to want to decompress (using ASIS v7.2.0 for setup), always a -1 error code, never getting past 0%. As far as I can tell its just the files in the "cookedpc" folder that are refusing to work with me. any help would be greatly appreciated.

dixen 17-04-2021 04:50

Quote:

Originally Posted by L33THAK0R (Post 491374)
Could anyone give me some advice on how to go about compressing "Batman Arkham Asylum (GOTY Edition)"? I'm currently using uelr + srep + lzma but no matter what I do or what combinations uelr does not seem to want to decompress (using ASIS v7.2.0 for setup), always a -1 error code, never getting past 0%. As far as I can tell its just the files in the "cookedpc" folder that are refusing to work with me. any help would be greatly appreciated.

SREP+LOLZ only

L33THAK0R 18-04-2021 07:56

Are there any specific pre-compressors for unreal engine 1 & 2 titles? Not able to find any LZO streams when using UELR for titles like Deus Ex (Unreal Engine 1 game).

L33THAK0R 18-04-2021 09:55

Also real quick question with using Delta/xDelta3, I'm assuming to use this tool we need to build it from the github repo? Using tiny compressor and can't seem to find a .exe for it in DiskSpan's resources, only a .dll for installers. If anyone could help me figure out how to use this tool I'd be eternally grateful.

darkwolves 18-04-2021 10:57

Quote:

Originally Posted by L33THAK0R (Post 491374)
Could anyone give me some advice on how to go about compressing "Batman Arkham Asylum (GOTY Edition)"? I'm currently using uelr + srep + lzma but no matter what I do or what combinations uelr does not seem to want to decompress (using ASIS v7.2.0 for setup), always a -1 error code, never getting past 0%. As far as I can tell its just the files in the "cookedpc" folder that are refusing to work with me. any help would be greatly appreciated.

i used uelr+srep+lzma2
but you gotta seperate the unreal engine files from the other files or it will corrupt
bpk for videos and srep +lzma for the remaining files
wich left me with 3 data files

below is a list i posted long ago regarding arkham games series

https://fileforums.com/showpost.php?...&postcount=265

L33THAK0R 18-04-2021 16:36

Quote:

Originally Posted by darkwolves (Post 491404)
i used uelr+srep+lzma2
but you gotta seperate the unreal engine files from the other files or it will corrupt
bpk for videos and srep +lzma for the remaining files
wich left me with 3 data files

below is a list i posted long ago regarding arkham games series

https://fileforums.com/showpost.php?...&postcount=265

Was able to get it down to 3.85gb using another method (just takes about an hour to install unfortunately), turns out I wasn't specifying uelr to unpack/decode the archives with LZO streams

darkwolves 18-04-2021 16:43

Quote:

Originally Posted by L33THAK0R (Post 491409)
Was able to get it down to 3.85gb using another method (just takes about an hour to install unfortunately), turns out I wasn't specifying uelr to unpack/decode the archives with LZO streams

thats odd it only takes me like 7 minutes to unpack it....

L33THAK0R 18-04-2021 17:06

Quote:

Originally Posted by darkwolves (Post 491411)
thats odd it only takes me like 7 minutes to unpack it....

Yeah working on messing around with CLS.ini to try and get ASIS to utilise more system resources

L33THAK0R 18-04-2021 17:08

Has anyone tried repacking the "Five Nights at Freddys" games? All games (bar the VR title) are packed into individual .exe's, I heard using the "Delta" compressor is good for binary stuff but with combinations of it, srep & lolz I'm only getting at best a 2% reduction in the final size.

darkwolves 18-04-2021 17:11

Quote:

Originally Posted by L33THAK0R (Post 491412)
Yeah working on messing around with CLS.ini to try and get ASIS to utilise more system resources

the version of uelr i use does not have a CLS ini just a CLS dll

in the arc command line i have this

Quote:

[External compressor:uelr]
header = 0
packcmd = uelr.exe uv $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

Masquerade 18-04-2021 22:45

Quote:

Originally Posted by L33THAK0R (Post 491413)
Has anyone tried repacking the "Five Nights at Freddys" games?

XTool

darkwolves 19-04-2021 10:15

Kingdom Hearts 3 and Remind
 
first off removed the japanese videos
no recoding whatsoever


for . pak files xtool was used..
Quote:

preflate+srep+lolz

everything else
Quote:

srep+pexp:b64:t4:lzma64:ultra:a1:mfbt4:d200m:fb273 :mc1000000000:lc8
initial size 63 gb

repack size 38 gb

:( Sad8669 20-04-2021 16:26

FIFA 20 Precompression results.


oo2reck ( .dll from game folder )

Code:

Compressed 1 file, 9,397,889 => 11,511,436 bytes. Ratio 122.49%
Compression time: cpu 0.00 sec/real 26.37 sec = 0%. Speed 0.36 mB/s
All OK


oo2reck ( Using .dll from fifa19_cdt_R1 )

Code:

Compressed 1 file, 9,397,889 => 12,016,292 bytes. Ratio 127.86%
Compression time: cpu 0.03 sec/real 24.95 sec = 0%. Speed 0.38 mB/s
All OK


fifa19_oo2reck ( From FIFA 19 Cas Decryption Tool By Razor12911 ) ( Using .dll from the game folder )

Code:

Compressed 1 file, 9,397,889 => 13,134,318 bytes. Ratio 139.76%
Compression time: cpu 0.02 sec/real 7.25 sec = 0%. Speed 1.30 mB/s
All OK


fifa19_oo2reck ( From FIFA 19 Cas Decryption Tool By Razor12911 ) ( Using .dll from fifa19_cdt_R1 )

Code:

Compressed 1 file, 9,397,889 => 19,663,220 bytes. Ratio 209.23%
Compression time: cpu 0.00 sec/real 7.51 sec = 0%. Speed 1.25 mB/s
All OK


XTool ( Frostbite engine plugin by Razor12911 ) ( Using .dll from fifa19_cdt_R1 )

Code:

Compressed 1 file, 9,397,889 => 12,189,929 bytes. Ratio 129.71%
Compression time: cpu 0.02 sec/real 1.59 sec = 1%. Speed 5.91 mB/s
All OK


XTool ( Frostbite engine plugin by Razor12911 ) ( Using .dll from game folder )

Code:

Compressed 1 file, 9,397,889 => 11,815,147 bytes. Ratio 125.72%
Compression time: cpu 0.02 sec/real 1.65 sec = 1%. Speed 5.71 mB/s
All OK


Masquerade 20-04-2021 23:38

Quote:

Originally Posted by :( Sad8669 (Post 491440)
Side Note : A small question i have, if i first precompress my game and then apply final compressor on the archive that was precompressed VS if i use all Precompressor + Compressor + Final Compressor at the same time. Will the results differ?

What do you mean?

If you precompress into an archive, then compress the archive, your result will be near identical but then if you want to install it will be rough and take a long time since the installer has to go through 2x archive extractions.

Also, always use srep after precompression before main compressor (lzma, lolz).

:( Sad8669 21-04-2021 05:19

Quote:

Originally Posted by Masquerade (Post 491442)
What do you mean?

If you precompress into an archive, then compress the archive, your result will be near identical but then if you want to install it will be rough and take a long time since the installer has to go through 2x archive extractions.

Also, always use srep after precompression before main compressor (lzma, lolz).

Yeah, i had a rough time decompressing 2x archives but the reason i asked this is because FIFA 20 is such a pain to precompress, such as XTool would use no CPU and oo2reck takes alot of time to combine with srep+lolz.

I managed a script for the 2x decompressing but still there isn't a perfect method for this FIFA 20.

Another question : Is it normal that lolz would give good ratio at the start but as the compression proceeds the ratio is again somewhere near 90%?

Here is the script if a newbie like me wants it.

Delete.bat

Code:

del /q data.arc
del /q data1.arc
del /q data2.arc

Put it in your script at the end like this.

Code:

[Run]
Filename: "{app}\Delete.bat"; Parameters: "/x"

Pack your .bat into an archive and have the installer decompress it as the last archive.

sajmon83 21-04-2021 10:07

4 Attachment(s)
Call of Duty Advanced Warfare v1.5
Original size 43,98 GB One language >>> 28,9 GB nothing ripped

Rest of the files - xtool_zlib+xtool_reflate+srep_new+exe2+lolz:dtb1:d 512m:mtt1:mc1023
(Remember to include the excluded files *.bik)
Code:

Compressed 61 files, 201,831,994 => 177,030,256 bytes. Ratio 87.71%
Compression time: cpu 0.66 sec/real 286.18 sec = 0%. Speed 0.71 mB/s


*.ff - xt_lz4+srep_new+lolz:dtb1:d512m:mtt1:mc1023
Code:

Compressed 160 files, 8,719,655,516 => 2,827,032,378 bytes. Ratio 32.42%
Compression time: cpu 84.20 sec/real 14567.64 sec = 1%. Speed 0.60 mB/s

*imagefile*.pak - xt_lz4+srep_new+lolz:dtb1:d512m:mtt1:mc1023
Code:

Compressed 55 files, 25,549,011,556 => 16,964,022,922 bytes. Ratio 66.40%
Compression time: cpu 2032.28 sec/real 120887.58 sec = 2%. Speed 0.21 mB/s

*soundfile*.pak - xt_zlib+srep_new+exe2+razor_mtx
Code:

Compressed 75 files, 9,662,131,138 => 8,617,389,016 bytes. Ratio 89.19%
Compression time: cpu 22.06 sec/real 1954.92 sec = 1%. Speed 4.94 mB/s

*.bik - bpk
You have to exclude these files give the error MotionData_warn
Quote:

ar_hud_demo.bik
*videolog*.bik
captured_elevator_controls.bik
flydrone_UI.bik
intel_screen_*.bik
jammer_UI_loop.bik
lab_uploadscreen.bik
playermech_bootup.bik
playermech_outro.bik
recovery_training_transition.bik
sanfran_dronefeed.bik
Code:

Compressed 150 files, 3,089,276,880 => 2,550,444,513 bytes. Ratio 82.56%
Compression time: cpu 1.75 sec/real 231.89 sec = 1%. Speed 13.32 mB/s

Test results in the excel attached file.
An example of an excel file:
https://i.imgur.com/ryI5FbZ.png

darkwolves 22-04-2021 21:22

Kingdom Hearts HD 1.5 and 2.5 Remix
 
ripped 352/2 days recoded and theatre movies


on .pkg used xtool
Quote:

preflate+srep+pexp:b64:t4:lzma64:ultra:a1:mfbt4:d2 00m:fb273:mc1000000000:lc8
for video and all other files

Quote:

srep+pexp:b64:t4:lzma64:ultra:a1:mfbt4:d200m:fb273 :mc1000000000:lc8
original size 52 gb

repacked size 24 gb

L33THAK0R 23-04-2021 05:56

Hi all,

Could someone please show me what their header for "xprecomp" looks like in their arc.ini? I'm interested in repacking "Mad Max" (2015) and according to the "best compression index" xprecomp yields the best results, however I've never used xprecomp before and can't seem to find it as an argument when viewing the help section of xtool.exe in the windows command line. Thank you for any help anyone can offer.

Masquerade 23-04-2021 07:37

L33THAK0R

Mad Max needs xtool zlib precompressor.

L33THAK0R 23-04-2021 09:43

Quote:

Originally Posted by Masquerade (Post 491508)
L33THAK0R

Mad Max needs xtool zlib precompressor.

Ah cheers, I'll see how xzlib + srep + lolz works out


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