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Try it with the builder. Http://krinkels.org/resources/msc-me...-compressor.4/ |
hello guys, i'm kinda new here
and i have a question.. what if i don't have a lot of space in drive C:\ for the {tmp} when merging files, because when i change {tmp} in records.ini to {app}, so the merge file output will go to {app}, sometimes the AdvSplit.exe just stopped working.. the error message was "Exception EInOutError in module Advsplit.exe at 000D1869. I/O error 105 my records.ini looks like this : [Records] Precomp=0.38 [Record1] Type=Split Source={src}\Data1a.Bin Output={app}\Data1.Bin Disk=1 [Record2] Type=Split Source={src}\Data1b.Bin Output={app}\Data1.Bin Disk=1 [Record3] Type=Split Source={src}\Data1c.Bin Output={app}\Data1.Bin Disk=2 [Record4] Type=Split Source={src}\Data1d.Bin Output={app}\Data1.Bin Disk=2 [Record5] Type=Split Source={src}\Data1e.Bin Output={app}\Data1.Bin Disk=3 And so on till end of records.ini ( edited pakrat2k2, no need to post all of it ) |
senying, If your using ultraarc to compress the game, no need to ever touch records.ini
it's auto generated by the program itself. It would be the conversion itself that is causing it to use temp rather then app. Goto request topic in main forum & put a request for the game in question ( make sure to add the url for the game in the request ). So the conversion maker will know exactly which conversion your talking about. It will have to be updated to latest CIUV2, which uses app rather then temp, this was changed quite some time ago, so it just needs to be updated. |
senying if you use CIUV2 {tmp} = {app} ;)
File is merged where you are installing the program or game EDIT Razor12911 I have a question. Can I control in UltraARC how much RAM it needs to decompress ? If so how? How can I check how much RAM I need to decompress for already built archive? Because at first I only see compression 0b, decompression 0b Quote:
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Anyone please give me correct lzop configuration for arc.ini because everytime i try compressing it gives genral (de)compression error
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Code:
[External compressor:lzop] |
.....Update Soon
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how do i apply ZTool to UltraArc ?
i edit the config 0 in my method to this : My Method: tor = plz4+srep+delta+lzma [External compressor:plz4,plzo] header = 0 packcmd = ZTool e:{compressor}{:option} - -o - $$arcdatafile$$.tmp -o <stdout> unpackcmd = ZTool d:{compressor}{:option} - -o - <stdin> <stdout> it gives : "Failed to create Data1.Bin" i already copy the ZTool.exe and all the .dll it needs to the Resources folder |
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packcmd = ZTool e:{compressor}{ption} - -o - $$arcdatafile$$.tmp -o <stdout> [External compressor:pzlib,plz4,plzo,pzstd] header = 0 packcmd = ZTool\ZTool e:{compressor}:t25p{:option} - - <stdin> <stdout> unpackcmd = ZTool\ZTool d:{compressor}{:option}:t90p:f:cm256mb - - <stdin> <stdout> |
Masked Compression Add UltraARC 2800 R3:D
http://uupload.ir/files/nlbf_ultraar...ompression.png |
LZMA / LZMA2 / 4x4:LZMA only
arc.exe has stopped working. |
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Do you sometimes or always? |
Only have test this on "Hellblade Senuas Sacrifice" yet.
Will test other games too in next days. Will report back soon. |
Well this is a problem for small files
This setting resolves the issue. Config0.txt Code:
[External compressor:rep,mm,delta,exe,exe2,4x4,lzma] |
Generell question:
Because UltraARC doesn't support zTool now. If i compress a game with pZLib from UltraARC, can i decompress it with zTool.exe without any problems? If so, i will delete pZLib from next CIU version. |
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