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Parameters doesn't need to be high all the time, makes decompression slower. They should be the same as the one mentioned in the INDEX. |
Yakuza 6
srep+lolz on everything except *.usm and *.awb in which case use srep+lzma Ripped vf5end.usm (credits video). Final size: 28GB You can use lolz on the audio/videos for size decrease but with this amount of data it will take hours for not much of a tradeoff. |
Paradise Lost
Srep: -m5f -a2
Code:
17:14:03 - Selected ARC method for setup.bin was: xtool_zlib+srep_new+4x4:b128mb:lzma:ultra:128m:bt4:fb273:lc8:mc1000000 |
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Assassin's Creed Valhalla
v1.2.0, 1 language Code:
14:28:01 - Selected ARC method for Data1a.bin was: oo2recm7+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
If you are compressing Crash Bandicoot 4, don't use any stdio.
STDIN for srep ---> crash at srep STDIO for xtool ---> crash at xtool After running both in normal $$arc$$ mode, it has precompressed and waiting to run through srep without issue. |
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You see, with srep stdin I get:
Code:
ERROR! Input file is larger than filesize spe 5.5%EDIT 2: After looking at srep command line, I'd need to use -s param to set the input size for stdin to something like 50GB in ordedr to not get this error, am surprised I didn't know this earlier. |
If I remember right srep has still bugs with stdin, so always use $$InFile$$ $$OutFile$$ with srep to be safe.
Code:
[External compressor:srep] |
What is the problem ?
Project CARS 3 Code:
pcars3_bdt+pcars3_oo2reck+srep_new+lolz |
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Crash Bandicoot 4: It's About Time
Ripped all files shown in this photo (unused videos) (25 vids + 3 folders = 380MB)
Start Size: 22.8GB Compression method: Code:
xtool-preflate+srep+lolz
Code:
srep+LZMA2Thanks KaktoR and dixen |
You can even rip out unused languages from videos files with ffmpeg. Unfortunatelly the audio streams are not named, therefore you have to figure out what audio stream is what language they speak.
Usage: Code:
ffmpeg -i "C_GameEnd.mp4" -map 0:0 -map 0:X -acodec copy -vcodec copy "Processed\C_GameEnd.mp4" |
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PayDay 2 [Build 6412663 / v204.1 + All DLCs]
Start Size: 69GB
Compression Method:
Final Size: 20.3GB Notes: This game does use bink video. I unpacked the bundle files but could not see any videos, not even a videos folder. I didn't take a deep look however. If you can find the videos, you may be able to patch them out of the bundles then use bpk to lower the size. |
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Edit: I own the game and it is 73GB, so I just think that 69GB is just the bundle files with the dlls and exe :P |
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Kingdom Hearts HD 1.5 + 2.5 ReMIX
Main files - Xtool(xzlib)+srep+lzma (lolz takes 3 hours longer and there is barely a difference) Video files - srep+lzma Starting size: 45.84 GB Output size: 34.4 GB - Days/Recoded videos are ripped, since they're just compiled cutscenes turned into two extra movies. Has anyone looked at the video files yet for the main games? They seem to be MP4s, but it's not possible to view their metadata/bitrate or even play them. I assume there would be no way to remove this encryption, right? Never heard of videos in a game having such a thing before. |
Dragon Ball Z : Kakarot [v1.0]
Code:
Method : xZLib+SREP+LOLZ |
I was trying to decompress DBZ : Kakarot with the methods mentioned above. I was able to extract all the archives except the *.pak ones, which were compressed using xZLib+SREP+LOLZ.
While decompressing, i ran into an error saying : ISDone.dll Error code : -12 failed CRC check at pakchunk0-WindowsNoEditor.pak If someone else faced this issue before or it was discussed in the past please refer me to that thread. Edit : I managed to decompress the *.pak archive with LIS. |
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For this one i used WPI by Razor12911 - added some external compressors and most of the time decompression goes smooth. Edit : Check above messages. |
3 Attachment(s)
Call of Duty World at War v1.7
Original size 8,05 GB One language >>> 3,85 GB nothing ripped *.ff - zt_zlib+srep_new+mm+lolz:dtb1:d512m:mtt1:mc1023 Code:
Compressed 128 files, 2,415,695,168 => 799,966,928 bytes. Ratio 33.12%Code:
Compressed 35 files, 4,724,009,324 => 2,198,061,598 bytes. Ratio 46.53%Code:
Compressed 23 files, 1,490,644,508 => 1,124,306,505 bytes. Ratio 75.42%Code:
Compressed 47 files, 15,569,584 => 7,857,720 bytes. Ratio 50.47%An example of an excel file: https://i.imgur.com/ryI5FbZ.png |
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Code:
meta�������Oilst���GŠtoo���?data�������TMPGEnc MPEG Smart Renderer 4 Version 4.0.15.50���"hdlr��������mdirappl�������������Āfree |
Was there ever an LZMA precompressor? I was reading some ancient threads in my search. At the time, it was said to be a difficult task and to avoid large xdeltas the right params had to be used in recompression. Read a bit on Encode through the wayback machine, but nothing really related to what I was looking for.
Reason I am asking, Crash Bandicoot N Sane Trilogy uses LZMA compression on the archives: https://i.ibb.co/1sLgDsJ/Capture.png There's an Extract tool for this game which removes the compression from the pak, and saves it as an decompressed pak file, only thing is no way to re-compress said pak. https://github.com/AdventureT/Nst-Ex...r/SevenZip/sdk Update: https://github.com/pashok6798/Crash-.../master/CBNSTT I found another tool with compression abilities, however it is a GUI with no command line unfortunately. Its says it can compress but it doesn't appear to do. |
FiFA 20
Code:
Method on *.cas : SREP+LZMACode:
Method : fifa19_oo2reck+srep:m3f:l512+lolz:dtb1:d128m:mtt1:mt4:mc1023 |
FINAL FANTASY XIII
JP videos ripped, modded Code:
22:45:26 - Selected ARC method for Data1a.bin was: bpk+xt_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000Mods used: FF XIII HD Full Motion Video - English The FF XIII HD Project HD Models Plus Clean ReShade Preset FF13Fix Install time: ~1.5h |
Tell me, What about method compression for CoD Infinite Warfare? get-vidmateapp.com get-mobdroapk.com
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Hex Edit instructions for LEGO Star Wars: The Force Awakens, to make the game run unpacked.
http://i.imgur.com/vNXOIMG.png http://i.imgur.com/ekjt82o.png Taken from Zehax, however the game version this change works on isn't specified. Anyone can test this? I'm still searching for how to patch these games, but everyone I've talked to is hiding information and doesn't want to share how to do it. |
^
Because of reasons ... :D |
Hello!
My questions: How to repackaging very old MSTS game with highly compression ratio? Its probably make likely, two different variants for: 1. Very old PCs (1-2 Core CPUs) users with XP x86 SP2/3 compatibility installers and compressions. (Like FreeArc+SREP+PreComp 0.38 and any more) 2. And newest modern PCs (Core-i3 and higher era) and OS (Vista to Win10) with x86/x64 compatiblity and better maximum compression (FreeArc+SREP+PreComp+RZ+MSC and much more) than older variants. This very old my repack use classic CMD based installation methods. This game size 7.6GB size reduced to 2.2GB and v2 unfinished version, lower than 2GB file size. (Added more fan made maps.) Any good idea from best compression? UPDATE: Testing game compression, use Tiny Compressor v1.4 Used methods: 2 (method 3, this oldschool testing now) Results: Source: 19 027 732 495 byte (159 379 files) Compression time (CPU): ~17700 sec Compressed size: 4 166 060 315 byte 17.72GB -> 3.88GB UPDATE2: Method 3 compression failed to 40+ hour long time its my noob errors. Not enough free space from finishing. Pff. Tested with Method 1: Compression time (CPU): ~7383 sec Compressed size: 6 699 140 554 byte (6.24GB) Any idea how to make setup with stdio (reduced disk i/o) methods from decompression? |
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Obviously game is encrypted so it won't compress well until being decrypted first. If I decrypt the game first I understand I will get decrypted and unpacked game files does the game work properly with unpacked files? Is there anyway to compress game with decryption on the fly? |
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I'm using 'ttarchext.exe' tool for unpacking from zenhax forum (it has built-in encryption keys). Do I have to unpack each .ttarch2 files and then rebuilt them to take that encryption off or what? |
Euro Truck Simulator
Euro Truck Simulator 2
12GB into 4.9GB xtool+srep+lolz Use a small chunk size if you're on a low amount of RAM otherwise your PC will crash. On newer XTools use -lm param. |
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Its merely just a guess. if not i would like to know what does it do. |
Hello
Masquerade Use a small chunk size if you're on a low amount of RAM otherwise your PC will crash. On newer XTools use -lm param. Informs by showing an example ;XTool 2020 [External compressor:xtool_zlib] header = 0 packcmd = "PRE\XTool_2020\Win64\XTool.exe" precomp -mzlib -c64mb -t100p --dbase - - <stdin> <stdout> |
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