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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

hydefromt70s 10-03-2021 17:37

Two Point Hospital (incl all DLC's)
 
Two Point Hospital with 9 DLC's. Nothing ripped.

Code:

05:47:32 - Selected ARC method for setup-1.bin was: srep_new+4x4:b128mb:lzma:ultra:128m:bt4:fb273:lc8:mc1000000
06:04:42 - Overall input size: 8,85 GB
06:04:42 - Overall output size: 3,06 GB
06:04:42 - Overall conversion time: 00:17:09


dixen 11-03-2021 01:11

Forza Horizon 4 (Steam Version) [Only ENG Voice)

*.zip - XTool_preflate+srep+lzma
46 gb > 100 gb > 63 gb > 31 gb

*.minizip - XTool_preflate+srep+lzma
30 gb > 60 gb > 29 gb > 13.9 gb

*.bik, *.bank and rest files - srep+lzma
11 gb > 9 gb

90 gb > 55.5 gb

Install time - 110 minutes (4 cores, 4 threads - i5-7400)

NOTE.
XTool needed for preflate codec (without zlib) and -d# parameter

samadrahman74 11-03-2021 01:47

hi
What is the best compression method arma 3 ?
Uses LZSS for compression

hydefromt70s 11-03-2021 09:20

Tropico 5: Complete Collection (GOG)
 
Tropico 5: Complete Collection (GOG). Includes all DLC's. Only English and Polish lang.

Code:

16:52:53 - Selected ARC method for setup-1.bin was: xtool_zlib+srep_new+4x4:b128mb:lzma:ultra:128m:bt4:fb273:lc8:mc1000000
 17:18:21 - Overall input size: 2,97 GB
 17:18:21 - Overall output size: 2,02 GB
 17:18:21 - Overall conversion time: 00:25:26

Code:

17:22:15 - Selected ARC method for setup-1.bin was: xtool_zlib+xtool_reflate+srep_new+4x4:b128mb:lzma:ultra:128m:bt4:fb273:lc8:mc1000000
 18:14:20 - Overall input size: 2,97 GB
 18:14:20 - Overall output size: 1,95 GB
 18:14:20 - Overall conversion time: 00:52:02


hydefromt70s 11-03-2021 11:29

Lust for Darkness
 
Lust for Darkness. Nothing ripped
Code:

18:51:33 - Selected ARC method for setup-1.bin was: srep_new+4x4:b128mb:lzma:ultra:128m:bt4:fb273:lc8:mc1000000
 19:26:53 - Overall input size: 14,30 GB
 19:26:53 - Overall output size: 5,60 GB
 19:26:53 - Overall conversion time: 00:35:19

Lust from Beyond. Nothing ripped.
Code:

20:52:03 - Selected ARC method for setup.bin was: srep_new+4x4:b128mb:lzma:ultra:128m:bt4:fb273:lc8:mc1000000
 22:05:02 - Overall input size: 35,12 GB
 22:05:02 - Overall output size: 13,99 GB
 22:05:02 - Overall conversion time: 01:12:58


Hexagon123 11-03-2021 18:32

Immortals Fenyx Rising
 
Note: THX, Masquerade for using this dll. (https://fileforums.com/showpost.php?...postcount=2010)

Build version v1.1.1

Total start size: 35.1GB

Compress with the following:
  • .forge
    Code:

    oo2recs+srep:m5f:a2:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d128m:fba4096

  • Rest of the Files
    Code:

    srep:m5f:a2:l512+mcm:x11

Total packed size: 15.6GB (4xDVD5)

hydefromt70s 11-03-2021 18:49

Tropico 6 with all DLC
 
Tropico 6 GOG with DLC: Spitter, Lobbyistico, Caribbean Skies, Wall Street, El Prez Content Edition
Code:

02:03:47 - Selected ARC method for setup.bin was: xtool_zlib+xtool_reflate+srep_new+4x4:b128mb:lzma:ultra:128m:bt4:fb273:lc8:mc1000000
 02:47:33 - Overall input size: 17,30 GB
 02:47:33 - Overall output size: 6,54 GB
 02:47:33 - Overall conversion time: 00:43:45


KaktoR 12-03-2021 14:55

XIII
v20210223

Code:

22:38:31 - Selected ARC method for Data1a.bin was: srep+LZMA-MT
------------------------------------------------------------------------------------
 23:28:04 - Overall input size: 22.05 GB
 23:28:04 - Overall output size: 13.53 GB
 23:28:04 - Overall conversion time: 00:49:28


KaktoR 13-03-2021 04:21

Final Fantasy XIII + Final Fantasy XIII-2 + Lightning Returns Final Fantasy XIII
JP videos ripped

Code:

------------------------------------------------------------------------------------
---------------------------- CONVERSION DATE 13.03.2021 ----------------------------
------------------------------------------------------------------------------------
 10:07:50 - Selected ARC method for Data1a.bin was: bpk+xtool_reflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 10:07:50 - Selected ARC method for Data2a.bin was: bpk+xtool_reflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 10:07:50 - Selected ARC method for Data3a.bin was: bpk+xtool_reflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
------------------------------------------------------------------------------------
 13:12:31 - Getting size of data file of the game: FINAL FANTASY XIII
 13:12:31 - >> Installation folder size: 29.01 GB
 13:12:31 - >> Compressed game size: 21.51 GB
 13:12:31 - Getting size of data file of the game: FINAL FANTASY XIII-2
 13:12:31 - >> Installation folder size: 13.76 GB
 13:12:31 - >> Compressed game size: 9.07 GB
 13:12:31 - Getting size of data file of the game: LIGHTNING RETURNS -  FINAL FANTASY XIII
 13:12:31 - >> Installation folder size: 10.28 GB
 13:12:31 - >> Compressed game size: 7.49 GB
------------------------------------------------------------------------------------
 13:12:31 - Data files creation time: 02:31:40


Hexagon123 13-03-2021 07:12

Quote:

Originally Posted by KaktoR (Post 490833)
XIII
v20210223

Code:

22:38:31 - Selected ARC method for Data1a.bin was: srep+LZMA-MT
------------------------------------------------------------------------------------
 23:28:04 - Overall input size: 22.05 GB
 23:28:04 - Overall output size: 13.53 GB
 23:28:04 - Overall conversion time: 00:49:28


Note: this is the unity remake from 2020.

Also, this game uses assetbundles.

L33THAK0R 13-03-2021 18:03

Really quick question, whats the best algo (in terms of smallest final size) to use for compressing .pkz files? Not sure where else to ask.

Hexagon123 13-03-2021 18:04

Quote:

Originally Posted by L33THAK0R (Post 490866)
Really quick question, whats the best algo (in terms of smallest final size) to use for compressing .pkz files? Not sure where else to ask.

XTool, Precomp, or any ZLIB precompressor?

sajmon83 15-03-2021 12:14

Quote:

Originally Posted by L33THAK0R (Post 490866)
Really quick question, whats the best algo (in terms of smallest final size) to use for compressing .pkz files? Not sure where else to ask.

You have to find out for yourself what the effective precompressor will be. For example, I check from now on like this ^^

https://i.postimg.cc/F7GVnqPN/Test.png

Masquerade 16-03-2021 11:45

Project CARS 2 v7.1.0.1
 
Start Size: 51GB
  • *.bff
    Code:

    bdt+xtool_kraken+srep+lolz
  • Bink videos:
    Code:

    bpk
  • Everything else:
    Code:

    srep+razorx
Final Size: 23.4GB

Notes:
  • Using Project CARS 2 oodlerec build will of course be much smaller, but it takes long time... xtool is so much faster at the expense of packed size.

mausschieber 18-03-2021 07:46

Quote:

Originally Posted by Gehrman (Post 489365)
English Only

Original Size : 59.6GB
Repack Size : 40.1 GB >>>>> 59.6GB> 125GB > 84.5GB > 40.1GB

Method : xtool+srep:m3f:l512:m512+4x4:lzma:a1:mfbt4:32m:fb2 73:mc10000:lc8+diskspan:4.25GB:4.32GB

Use oodle7 file from \bin\x64\

Compression Time : 4Hours
Decompression Time : 70Min on 6Core 16GB Ram |RZ1600

Arc:
Code:

[External compressor:xtool]
header    = 0
packcmd  = XTool.exe precomp -mcp2077 -c128mb -t100p --dbase - - <stdin> <stdout>
unpackcmd = XTool.exe decode -t100p - - <stdin> <stdout>


is this a typo
Code:

:4.25GB:4.32GB

Cesar82 18-03-2021 10:09

Quote:

Originally Posted by mausschieber (Post 490915)
is this a typo
Code:

:4.25GB:4.32GB

It is the definition of the size of the slices of the diskspan of 4.25GB for the first disc and 4.32GB for the other discs (Configuration for DVD5 media).
P.S: If you use DiskSpan_GUI this is done automatically (value in bytes) based on the options on the CONFIG page of DiskSpan_GUI and selected tab of media type when making the compression.
Then the method adapted for DiskSpan_GUI can be used in this way:
Code:

xtool_cp2077+srep_new:m3f:l512:m512+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8
P.S: The chunk size on DiskSpan_GUI is set to "-c32mb", but if you want, just edit the "DiskSpan_x64.ini" file in the "Resources" folder on DiskSpan_GUI and change to "-c128mb" in section to "xtool_cp2077" method so that the method is exactly the same as the method informed by the user (I don't know if you will a lot of difference thid change)

HunterEmrah 18-03-2021 18:36

can someone please share oodle dll for AC Valhalla ? which dll i should use ?

KaktoR 18-03-2021 20:27

Quote:

Originally Posted by HunterEmrah (Post 490932)
can someone please share oodle dll for AC Valhalla ? which dll i should use ?

There is no dll. Just use oodle 7 file

Hexagon123 18-03-2021 21:00

Quote:

Originally Posted by KaktoR (Post 490933)
There is no dll. Just use oodle 7 file

Also used to compress Immortals Fenyx Rising?

Masquerade 18-03-2021 23:29

Quote:

Originally Posted by Hexagon123 (Post 490934)
Also used to compress Immortals Fenyx Rising?

Yes

KaktoR 19-03-2021 06:18

The Outer Worlds

Code:

05:39:23 - Selected ARC method for Data1a.bin was: xtool_preflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
--------------------------------------------------------------------------------------------------------------------------------------
 09:58:59 - Overall input size: 55.45 GB
 09:58:59 - Overall output size: 43.98 GB
 09:58:59 - Data files creation time: 03:45:26


KaktoR 20-03-2021 02:31

The Medium
v1.2

Code:

01:22:40 - Selected ARC method for Data1a.bin was: xtool_preflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
--------------------------------------------------------------------------------------------------------------------------------------
 03:15:41 - Overall input size: 40.34 GB
 03:15:41 - Overall output size: 19.33 GB
 03:15:41 - Overall conversion time: 01:52:53


Masquerade 20-03-2021 02:53

Granblue Fantasy Versus [v2.40]
 
Start Size: 8.7GB

Method:

Code:

xtool+srep+lolz
Final Size: 4.36GB

Note: This game does have a UE4 hex key, but it's not encrypted. If interested, the key is:

Code:

0x2A472D4B6150645367566B597033733676397924423F4528482B4D6251655468

Masquerade 23-03-2021 09:19

Has anyone managed to decrypt Potentia? Tried ue4dt in m1 and m2 modes but no result with xtool precompressor.

Did not try xtool ue4 plugin.

dixen 23-03-2021 11:25

Quote:

Originally Posted by Masquerade (Post 491045)
Has anyone managed to decrypt Potentia? Tried ue4dt in m1 and m2 modes but no result with xtool precompressor.

Did not try xtool ue4 plugin.

Sample?

Masquerade 23-03-2021 11:59

Quote:

Originally Posted by dixen (Post 491057)
Sample?

A single pak file at 12.8GB - it will take me some hours to upload if you are interested.

oh and cls-ue4d did not work either.

dixen 23-03-2021 12:02

Quote:

Originally Posted by Masquerade (Post 491058)
A single pak file at 12.8GB - it will take me some hours to upload if you are interested.

oh and cls-ue4d did not work either.

Split *.pak with WinRAR 200 mb without compression and upload on Zippy))

Hexagon123 23-03-2021 12:20

Quote:

Originally Posted by dixen (Post 491059)
Split *.pak with WinRAR 200 mb without compression and upload on Zippy))

I think there are 2 possibly known versions of the same title by a different company?

One is the 1GB, while the other is 13GB by Wily Pumpkin?

Snake288 23-03-2021 20:43

Quote:

Originally Posted by dixen (Post 491059)
Split *.pak with WinRAR 200 mb without compression and upload on Zippy))


Hello Dixen

Potentia Total 65 7 Zip track files available
A Total Of 3 Downloads Consist Of Links
Total File Size Information : 12,8 gb

1 - https://www.transfernow.net/dl/20210...mToKU/yzZnQB0S ( First Link 25 7zip Part files are available and you can download them at once or download them in one batch)

2 - https://www.transfernow.net/dl/20210...PN5hY/o6apYbfe (Second Link 25 7 zip track files are available and you can download them at once or download them in bulk)

3 - https://www.transfernow.net/dl/20210...CMgY2/TAueYz2M (Third link 15 7 zip track files are available and you can download them at once or download them in bulk)

KaktoR 23-03-2021 20:44

Tom Clancy's The Division 2

Code:

11:11:03 - Selected ARC/DS method for Data1a-01.bin was: xtool:mmermaid:core_2.7.6+xtool:c1024mb:mbk2:df20p+xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 11:11:03 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
---------------------------------------------------------------------------------------------------------------------------------------------------------
 14:59:24 - Overall input size: 78.95 GB
 14:59:24 - Overall output size: 59.06 GB (Ratio 74.81%)
 14:59:24 - Overall conversion time: 03:36:08


Carldric Clement 23-03-2021 21:10

Farming Simulator 15 (1.1.0.0)

Original Size: 2.72 GB
Repack Size: 1.31 GB

Option Method:
Code:

Image File = jojpeg
Wav File = tta
All Files = xprecomp+srep:m3f:a2+exe2+lzma2:d128m:mt2

XTool used : ZLib, LZ4


dixen 24-03-2021 14:04

Quote:

Originally Posted by Masquerade (Post 491045)
Has anyone managed to decrypt Potentia? Tried ue4dt in m1 and m2 modes but no result with xtool precompressor.

Did not try xtool ue4 plugin.

Well..Nothing interesting

After UE4D plugin
Quote:

Total encrypted UE records 37310/37310
After XTool v0.39

Quote:

Compressed 1 file, 13,731,549,895 => 21,912,384,130 bytes. Ratio 159.58%
Compression time: cpu 13.81 sec/real 304.75 sec = 5%. Speed 45.06 mB/s
All OK
Key

Quote:

0xF31F7A2739450967A8143CD631C61433121A51FCFD20D362 EF8884488BA3C263

:( Sad8669 24-03-2021 23:27

Immortal's Fenyx Rising - v1.1.1
 
Code:

Method : oo2recs+srep:m5f:a2:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d128m:fba4096
Method 2 : srep:m3f+lzma:176m:normal:bt4:273:mc1000000000:lc8
Method 3 : srep:m3f+4x4:b128mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
Initial Size : 35.8 GB
Final Size : 15.8 GB
Hints : *.forge - *.pck - Other Files


Masquerade 25-03-2021 02:32

@dixen

Thanks for the info. I tried ue4d but it crashed for me instantly. I will update the version to newest today.

drcool 25-03-2021 11:05

hello! :D what am I missing for serious sam 2? i have seen other people get 2.2 GB, but my testing below shows a different size:
xtool+srep+lzma - 2.72 GB
also, a quick edit, i tried the same exact method listed on the index that was for serious sam 3 on here, but i get nowhere close to 3.3 GB, why? :confused:

Masquerade 25-03-2021 13:57

Quote:

Originally Posted by drcool (Post 491095)
hello! :D what am I missing for serious sam 2? i have seen other people get 2.2 GB, but my testing below shows a different size:
xtool+srep+lzma - 2.72 GB
also, a quick edit, i tried the same exact method listed on the index that was for serious sam 3 on here, but i get nowhere close to 3.3 GB, why? :confused:

xtool+srep+lolz

Cesar82 25-03-2021 14:27

1 Attachment(s)
Quote:

Originally Posted by dixen (Post 491083)
Well..Nothing interesting

After UE4D plugin
Code:

Total encrypted UE records 37310/37310
After XTool v0.39
Code:

Compressed 1 file, 13,731,549,895 => 21,912,384,130 bytes. Ratio 159.58%
Compression time: cpu 13.81 sec/real 304.75 sec = 5%. Speed 45.06 mB/s
All OK

Key
Code:

0xF31F7A2739450967A8143CD631C61433121A51FCFD20D362 EF8884488BA3C263

I tested compressing the "Potentia-WindowsNoEditor.pak" file = 12.8 GB (13,779,750,608 bytes)

The configuration used with XTool was:
Code:

xtool_ue4:m1:k0xF31F7A2739450967A8143CD631C61433121A51FCFD20D362EF8884488BA3C263
Code:

[External compressor:xtool_ue4]
header    = 0
packcmd  = "PRE\XTool_2020\Win64\XTool.exe" precomp -mzlib+ue4{:option} -c32mb -t100p -d1 --dbase - - <stdin> <stdout>

I don't know why but the Arc.exe returns return a value less than the file size (4.683.535.036 bytes = Ratio 33.99%), but the destination file was 23.1 GB (24,890,734,065 bytes)
Could someone do the test combining with zlib (Xtool.exe -mzlib+ue4:..) to see if only this happens or is it a bug in XTool or ARc.exe?
See the images in the attachment to better understand.

drcool 25-03-2021 16:07

Quote:

Originally Posted by Masquerade (Post 491100)
xtool+srep+lolz

2.50 gb now, i don't get it. :confused:

:( Sad8669 25-03-2021 20:47

Quote:

Originally Posted by drcool (Post 491104)
2.50 gb now, i don't get it. :confused:

Please make sure that you are using the correct parameters.
I ain't got that much experience, but recently played with the tools and the results were good. And try using Knight Compressor since it has built in options for parameters.

dixen 25-03-2021 22:44

Quote:

Originally Posted by Cesar82 (Post 491101)
I tested compressing the "Potentia-WindowsNoEditor.pak" file = 12.8 GB (13,779,750,608 bytes)

The configuration used with XTool was:
Code:

xtool_ue4:m1:k0xF31F7A2739450967A8143CD631C61433121A51FCFD20D362EF8884488BA3C263
Code:

[External compressor:xtool_ue4]
header    = 0
packcmd  = "PRE\XTool_2020\Win64\XTool.exe" precomp -mzlib+ue4{:option} -c32mb -t100p -d1 --dbase - - <stdin> <stdout>

I don't know why but the Arc.exe returns return a value less than the file size (4.683.535.036 bytes = Ratio 33.99%), but the destination file was 23.1 GB (24,890,734,065 bytes)
Could someone do the test combining with zlib (Xtool.exe -mzlib+ue4:..) to see if only this happens or is it a bug in XTool or ARc.exe?
See the images in the attachment to better understand.

I just tested decrypt another ue4 plugin (No Razor12911) and xtool+preflate. No Compression with lolz


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