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Razor! the error comes with only this type of method-
Pzlib+msc+srep+lzma not for lzma2 and 4x4 lzma and PZB v.0.42. I gain 37% ratio on a single ".forge" file of 238mb but during extraction same problem occur which is felice program cmdbench occur. There is not any bug on programs in both two but has in pzlib + lzma2 which is putted in ultraarc & cmdbench. I also tried with PZB v.0.38 But failed during extraction :( |
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Not confirm ! probably razor put this for precomp version :rolleyes:
Sorry my bad ! Check the edited message of error again. Ok ! I check the error comes on some ".forge" files not all .forge files so i check with both ultraarc and cmdbench. I think error comes on some files which have many media files on which msc works but w/o using pzlib , no error come. Acc. to my test pzlib + lzma works on mostly files :) Bcoz i test this method on 4 games which are: mad max, gta5, dirt3, project cars BTW what's the PZB version stands for in ultraarc ? |
0.38 = m1 (reflate streams)
0.42 = m2 (zlib streams) I guess. Don't know what Simorq did exactly :D |
SAM2712, Do NOT post multiple in a row, simply edit first post & add additional info.
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Use pZLib 2017 0.38 = (zlib streams) 0.42 = (reflate streams) @SAM2712 ACU Not reflate and zlib |
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How to use mask in "config0"> "my method" text file ?
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Why the ram usage is so high means 100% by ultraarc.. Using only msc+srep+lzma on ACU sounddata folder. My config. fx8350 8core, 8gb ram 2100mhz, WD 2TB black edition :(
PC is in hang position so i capture with mobile :( Reply solution anyone. |
Did you see the process sucking your cpu? Maybe your pc got some virus
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Seems to be on your end.
For me all is Ok ^^ |
Also for me, there is no problem. But, however if your game is just too big(Ex: GTA V), compressors will take a lot of ram.
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