![]() |
1 Attachment(s)
The Medium
16:39:58 - Selected ARC method for Data1.bin was: xtool_zlib+srep_new+lolz_mtx ------------------------------------------------------------------------------------ 13:43:41 - Overall input size: 37,83 GB 13:43:41 - Overall output size: 15,17 GB 13:43:41 - Overall conversion time: 21:03:41 ------------------------------------------------------------------------------------ Tried with lolz mt - took 21h !!! Unpacking now to check if everything is right. Can someone explain me why does it take so much RAM ?? |
Elite Dangerous Horizons
v2021-01-28 Code:
19:21:37 - Selected ARC method for Data1a.bin was: xtool_preflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000Code:
Extracted 38,187 files, 15,814,328,948 => 22,531,389,592 bytes. Ratio 70.19% |
The Medium - compression test and comparision
1 Attachment(s)
I did some more tests today on "The Medium". My goal was to find the most efficient algorithm for test file which contains Zlib streams. The winner is XT xZlib (old xtool) - managed to inflate file from 968MB to 1250MB and with srep and lzma compression, final size went down to 283MB. That meets my expectation.
Now is the part where I don't understand things. If file contains Zlib streams (I did check in "Drop and Scan for Zlib" app so I'm sure of that) I was betting on XT2020 Zlib/reflate/preflate that one of them will be the most efficient pre-compressor and they didn't work at all! I thought that new version of xtool 2020 will be better than old one? What I don't understand here is why XT xZlib worked and XT2020 Zlib didn't? Are they not the same algorithms to deal with deflated streams? Would highly appreciate if someone could explain this to me. |
Quote:
If they were with XTool, try removing raw2hif_dll.dll and hif2raw_dll.dll from the old Xtool, or use XTool 2020 with "zlib+reflate" methods to get an equivalent comparison. If I reported wrong, please correct me. Edit: I did some tests: sample: pakchunk0-WindowsNoEditor.pak (from game version GOG) The results were practically the same. Code:
XTool v0.3.9 (2020) (only zlibwapi.dll next to XTool.exe) |
You can also combine xtool codecs like -mreflate+zlib
|
Quote:
Quote:
|
Age of Wonders Planetfall
v1.403, nothing ripped Code:
01:49:01 - Selected ARC method for Data1a.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000/$oggrepack=oggre/$mp3pack=mpz_mtx/$soundpack=srep_new+razor_mtx/$deflatepack=xtool_reflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
1 Attachment(s)
Quote:
Now with DS GUI 1.0.0.1 and XTool 0.38 everything works as it should. Thank you all. |
Dragon Age Inquisition
v1.12, nothing ripped Code:
13:30:11 - Selected ARC method for Data1a.bin was: xtool_reflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
Immortals Fenyx Rising quick test sample:
Compression used: selkie Code:
FreeArc 0.67 (March 15 2014) Creating archive: __Test\output.MSQ using selkieYou can also use the oo2core_8_win64.dll that comes with XTool 2020, but you'll need to rename it to oo2core_7_win64.dll in order for oo2recs to work with it! |
Immortals: Fenyx Rising (RUS+ENG Voice) v1.1.1
v1 *.forge - oo2recks+srep+4x4:lzma 30.1 gb > 50 gb > 24.4 gb > 13.1 gb Rest files - srep+4x4:lzma RePack size - 15.6 gb. Install time - almost 1 hour v2 *.forge - srep+4x4:lzma 30.1 gb > 18.8 gb > 14.6 gb Rest files - srep+4x4:lzma RePack size - 17 gb. Install time - 8 min. v3 *.forge - srep+lolz 30.1 gb > 18.8 gb > 14 gb Rest files - srep+4x4:lzma RePack size - 16.3 gb. Install time - 7 min. NOTE. Thanks Masquerade for shared .dll)) |
Minecraft Dungeons
Note: This is the Codex release one. (build version 1.7.3.0_5135400)
Total start size: 3.23GB Compress with the following:
Total packed size: 1.14GB |
Quote:
I would like to package this game effectively. With which attributes is stated above. The problem is now: I get 2 BIN files when I compress the SAF with LOLZ and the rest with razorx. Is there a possibility to create a self-extracting file from the two bin files? Or can someone give me a tip on how to create an installer from the game? |
Star Wars Jedi Fallen Order
v7th January 2021, 1 language Code:
22:05:10 - Selected ARC method for Data1a.bin was: oo2recm7+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
Assassin's Creed Valhalla
v1.1.2, nothing ripped Code:
23:29:50 - Selected ARC method for Data1a.bin was: oo2recm7+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
Street Fighter V - Champion Edition (v6.000)
*.pak - Xtool v0.39(Zlib+UE4 codec)+SREP+LOLZ (Fast mode) 47 gb > 112 gb > 56 gb > 25.3 gb Rest files - SREP+LZMA 460 mb > 403 mb Test Quote:
Quote:
unreal.dll and option -d# is necessarily. NO zlib+reflate because CRC errors |
Beyond A Steel Sky uses ZSTD compression on the pak, but neither zstdrec nor xtool can inflate it.
Xtool:zlib will only inflate +0.44% over original size. Any clues? |
Did you use the correct zstdlib version?
|
Quote:
|
Use a version near game release date (month / week) if possible and go downwards in libzstd versions until you reach a peak in precompression. I don't know if there is a proper way to detect what zstandard version the game was packed. But that's basically what I do (same with lz4).
|
I talked to spiritiovod and he managed to help identify that the version used was v1.4.4 of libzstd. Added that to zstdrec and wowzers:
Code:
Compressed 1 file, 15,471,886,944 => 31,903,067,738 bytes. Ratio 206.20% |
The Elder Scrolls Online
Code:
15:18:11 - Selected ARC method for Data1.bin was: bpk+srep_new+razor_mtx |
Anyone knows what xtool+ue4 settings to use (m#) for Everspace 2? Ratio is always 100%:confused:
|
Quote:
|
Call of Duty Advanced Warfare sıkıştırma yöntemi?
I would like to know if there are tools and methods that I can use to compress this game |
Horizon Zero Dawn
Code:
18:42:27 - Selected ARC method for Data1.bin was: bpk |
Quote:
|
2 Attachment(s)
v3 20.03.2021
Call of Duty 2 v1.3 Original size 3,44 GB One language >>> 2,50 GB nothing ripped *.iwd - precomp+srep_new+mm+lolz:dtb1:d512m:mtt1:mc1023 Code:
Compressed 28 files, 3,665,523,982 => 2,681,617,294 bytes. Ratio 73.16%Code:
Compressed 66 files, 15,786,867 => 4,244,062 bytes. Ratio 26.88% 100% |
Has anyone tried Half-Life Alyx?
|
Borderlands 3
v2021.01.21, 1 language Code:
13:52:45 - Selected ARC method for Data1.bin was: xtool_ue4:m1:k0x115EE4F8C625C792F37A503308048E79726E512F0BF8D2AD7C4C87BC5947CBA7+xtool_reflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000Note: You can rip other languages from video files with ffmpeg. This will save you some additional mb's. Unpack time: 45 min |
Quote:
|
Amnesia Dark Descent & Amnesia A Machine For Pigs
Both games use same method:
Code:
xzlib+srep+lolzAmnesia A Machine For Pigs Packed Size: 1.6GB |
The Sims 4 v1.71.86.1020
Start Size: 44GB
Method: Code:
xzlib+srep+lolz |
Among Us v2021.3.5s
Start Size: 331MB
Method: Code:
mcm:x11 |
Destroy All Humans v1.0.2550
*.pdb ripped
Start Size: 15.5GB Method: Code:
xzlib+srep+lolz |
Horse Riding Deluxe 2
Start Size: 5.6GB
Method: Code:
xzlib+srep+lolz |
Far Cry Primal (+HD-Textures)
*.dat - bpk+XTool(FCP Plugin) + SREP + LOLZ 16.20 gb > 16 gb > 11 gb > 9 gb *.dat (hd-txtrs) - XTool(FCP Plugin) + SREP + LOLZ 3.4 gb > 4.2 gb > 3.8 gb > 2.3 gb rest files - SREP + LOLZ 190 mb > 150 mb |
Just Cause 4 [ All DLC's + Languages][Hi-res][Final Release]
Code:
Method [v1]Code:
Method [v2] |
Borderlands 2 Remastered (RUS+ENG lang)
*.tfc, *.upk - uelr+srep+lolz 16 gb > 27 gb > 17 gb > 6.1 gb *.bik video - bpk 3.2 gb > 2.2 gb (exclude VO_ because CRC Errors) *.pck (2 lang voice) - srep+lzma 5.4 gb > 2.5 gb Rest files - srep+lzma 250 mb > 89 mb 24.2 gb > 11.3 gb Install time - 9 min. Note. 4K video deleted because upscale Thank ProFrager for uelr tool and guys from csrin for Clean Steam Files)) |
Street Fighter V
Code:
18:32:22 - Selected ARC method for Data1a.bin was: xtool_ue4:m1:k0x5F6153346D665A4B384D3573354B5743324C7A325673466E474B4937617A676C+xtool_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
| All times are GMT -7. The time now is 18:53. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com