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try -dtb0 or -tt1
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Halo Master Chief Collection Full (Rus+Eng)
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Install time - install not created. |
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Multiplayer files: |
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Not count.
But with only 1 language final size is 85.4GB. I would say something about 20GB saved (if not more). |
Spintires RudRunner
size 1.4 gb
repack 1gb method srep mtx rz or razorx you can get it smaller by using xtool but slow in dec |
Assassins Creed Valhalla
oo2recm + oo2core_7_win64.dll (only forge files) Code:
Compressed 54 files, 44,889,374,720 => 95,540,304,795 bytes. Ratio 212.84%Thanks to my friend Masquerade :p |
1 Attachment(s)
^^
So basically, this game engine no longer uses LZO which means AFR is useless. Now this engine uses oodle, and Valhalla has managed to use it without the oodle plugin. Ubisoft use a different variant of this oodle 7 plugin, which only appears in one game AFAIK. This was probably released as the first iteration of their engine change. I think Valhalla is the first Oodle game that doesn't contain a plugin. This plugin appears in Ghost Recon Breakpoint, and works on Valhalla as demonstrated above. Here's the oodle 7 core you must use: |
I use a different library (998KB) and it works too.
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this game not have no cd dvd (ck) what the porpose to repack it |
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Assassins Creed 3 Remastered (+Liberation) V1.0.3
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srep+lolz20:39:03 - Starting "Data1.bin" Archive Creation. 02:32:38 - Archive "Data1.bin" Creation Complete. 02:32:38 - Sorting Storage Directories Started. 02:32:39 - Sorting Storage Directories Complete. 02:32:40 - Conversion Finished at Fri 11/27/2020. ------------------------------------------------------------ 02:32:40 - Input Size: 39.23 GB. 02:32:41 - Output Size: 16.72 GB. 02:32:41 - DiskSpan LOG finalized. --------------------------------------- |
Team Sonic Racing
Total start size: 29.7GB
Compress with the following:
Total packed size: 6.4GB |
Shadowrun Returns
Based On: Steam Version
Game Version: 4.2.0 (Delux Edition) Original Size: 2.87 GB Compressed Size: 687 MB Method, Code:
*.mp3 - mscSREP - 3.92 (x64) LOLZ - 22c4b (x64) MSC - 0.0.6.5 alpha2 + pack_TAK v2.3.1.0 Note - Nothing Ripped. Decompression (Using 4 CPU Threads) Code:
FreeArc 0.67 (March 15 2014) extracting archive: Data_01.bin |
Assassins Creed - Odyssey
Based On: Steam Version
Game Version: 1.5.4 (Ultimate Edition + All Languages + All DLCs) Original Size: 98.0 GB Compressed Size: 52.8 GB Method, Code:
*.forge - afr:a2+srep:m3f:a16+lolz:dtb1:d128:mtt1:mt4:mc1023SREP - 3.92 (x64) LOLZ - 22c4b (x64) FAZIP - 0.3 (x86) Code:
Data_EN.bin - 2.46 GB (3.21 GB --> 2.46 GB)Decompression (Using 4 CPU Threads) Code:
Install Started - 14:30:48.42 |
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Because I can't download it and reupload it here (you can get banned for that) you will need to download a "pre made" compressor tool like UltraArc and take lolz_x64.exe from there. CLS-LOLZ (the unpacker) you can get from ASIS script. Then you are sorted. |
Shadow Tactics - Blades Of The Shogun
Based On: Steam Version
Game Version: 2.2.10F Original Size: 14.9 GB Compressed Size: 5.07 GB Method, Code:
All Files - xzlib+srep:m3f:a16+lolz:dtb1:d128:mtt1:mt4:mc1023SREP - 3.92 (x64) LOLZ - 22c4b (x64) Code:
Data_01.bin - 11.3 GB (5.12 GB --> 1.58 GB)Decompression (Using 4 CPU Threads) Code:
FreeArc 0.67 (March 15 2014) extracting archive: Data_01.nano |
Cloudpunk
Total start size: 6.83GB
Compress with the following:
Total packed size: 2.42GB |
HI! suggestion for the best method to compress "Twin Mirror"!thx!
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Wolcen Lords Of Mayhem
This is a fun one! Read the steps carefully!
Part 1 - Decrypt the files: 1. Go here. 2. Download the zip and extract it. You need pakdecrypt.exe. 3. Go to your Wolcen folder, go into "Game". 4. Paste pakdecrypt here and make a new batch file. 5. In the batch file, paste this command: Code:
for %%f in (*.pak) do pakdecrypt %%f %%f.zipPart 2 - Preparing the files: 1. Copy all of the old pak files to a separate folder, since we no longer need them BUT it's always good to have a backup of the original copy. 2. Make a new batch file and paste this command: Code:
ren *.zip *.3. Move / Delete the 2 batch files and pakdecrypt.exe (no longer needed) Part 3 - Compression: 1. Make first archive using these files: Code:
Sounds_MISC.pakCode:
srep+mtx:c64m:tXXX:rz2. Make the next archive with every other files: Code:
xzlib+srep+lolz |
Battlefield Bad Company 2
Removed:
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1. Sound files except englishEverything else: 2.64GB xtool > zlib+preflate > c256mb : 4.57GB srep > m3f > l1024 : 3.06GB(Probably, can't remember exact size) Method 1: 4x4:lzma:64mb:normal:bt4:273:mc1000:lc8 = 1.7GB Method 2: lolz:dmo0:dto0:mc32:d16m:mtb16m:mt4:mtt1:tt1:fba40 96 = 1.63GB Total: 1.93GB/1.86GB |
Battlefield 3 + Eng Only
* Total size: 11.2 GB * Final size: 7.71 GB Methods *.sb, *.cas == xtool (2020) or xtool (v9) / {zlib} + srep + lolz *.exe, *.dll == srep + delta + nanozip *.txt, *.rtf == srep + dict + nanozip remaining == srep + nanozip Coming Up: 1. Battlefield 4 2. Battlefield Hardline 3. Battlefield 5. Edit : and Battlefield 1 |
Ori and the Will of the Wisps
Ori and the Will of the Wisps
Version: 3.1 Total start size: 11.86 GB *.resS, *.assets, *.(no extension) Code:
FreeArc 0.67 (March 15 2014) Using additional options: --cache=0 --logfile=log.logOther files Code:
FreeArc 0.67 (March 15 2014) Using additional options: --cache=0 --logfile=log.logFinal Size: 3.54 GB |
Assassin's Creed Valhalla
v1.04, 1 language Code:
oo2recm(oo7)+srep+LZMA-MT |
Anyone knows how long it takes for oodlrec to parse cyberpunk?
It's really damn slow, was wondering if anyone knows how long it's expected to go for. Update: takes scooter ~4 hrs to get to 4.2% |
Cyberpunk 2077 (Based on Codex) English Only
Original Size : 59GB (Excluding 3 GB Bonus Content) Repack Size : 39.5 GB Method : oo2reck+srep+xz (LOLZ much better but very slow) Use oodle7 file from \bin\x64\ Compression time : 18hours Decompression time : 2hr50m on 4core 8gb ram HDD |
Cyberpunk 2077
English Only
Original Size : 59.6GB Repack Size : 40.1 GB >>>>> 59.6GB> 125GB > 84.5GB > 40.1GB Method : xtool+srep:m3f:l512:m512+4x4:lzma:a1:mfbt4:32m:fb2 73:mc10000:lc8+diskspan:4.25GB:4.32GB Use oodle7 file from \bin\x64\ Compression Time : 4Hours Decompression Time : 70Min on 6Core 16GB Ram |RZ1600 Arc: Code:
[External compressor:xtool] |
Spent ages patching videos out of Cyberpunk 2077 just for bpk to do that endless extraction thing.
What a waste of time :( Managed to get it to 36.9GB by patched out videos but since bpk does that thing you can only use srep leading to a 37.5GB repack (xtool + srep + lolz). For the audio packs, xtool+srep+lzma2 (lolz is not worth it) I am going to post my data sheet, here's all the videos with their decimal locations from the game ranging from largest size to smallest size (40mb) - all smaller ones were ignored. Code:
basegame_5_video.archive |
@Masquerade
Code:
0000000000000017.kb2 |
@kaktor I get no such "motion data warn" on the files I've patched.
And the file you tried works also for me, but on the credits video, example: 00000000000001ea.kb2 It's stuck |
Yeah then it's something like a bug inside bpk or something. I compared two videos from this (0000000000000017.kb2 + 00000000000001ea.kb2) with RADTools but they seem to be identical (except for the duration and w/h ofcourse).
I'm corious: Did you test it with the exe file from binkpack? |
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Grand Theft Auto V (1.0.350.1)
1. Audio files (x64\audio\*) 16.6Gb>15.6GB : lzt:49
2. Other rpf files except x64d.rpf 42GB> 16.2GB : xtool:mzlib+preflate:c256mb+srep:m2f:l1024+4x4:lzm a:64mb:normal:bt4:273:mc1000:lc8 3. x64d.rpf 1.68GB>1.31GB : bpk 4. Everything else 100MB>70.1MB : -mx Total: 60.4GB > 33.3GB |
What is the best compression method for Rocket League (Epic Games official Version)
Also, if anyone could link me to a tutorial which teaches how to compressit, that'd be a help. U have UltraArc, just don't know how that works and what options to select. |
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(providing the epic game version is same as steam version) |
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I used bpk+cp_2077(Xtools 2020)+xzlib+srep_new+lolz_mtx to achieve 48% compession i.e. from 12.9gb to 6.3gb. Hope this helps anyone else in the future. I think this is the absolute best conversion achievable since Fitgirl's old steam version was converted from 11.1gb to 5.5 i.e. also ~48% Also any moderator looking at this you could add this to the Specific Game Index. |
Your chain does not make any sense, just saying.
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1. There's no need for bpk since there's no bink videos in this game 2. Why are you using the cyberpunk 2077 precompressor on not cyberpunk 2077?????? :confused::confused::confused: 3. xzlib - we're getting somewhere, but this game is made in unreal engine 3 and is compressed with lzo and not zlib (zlib is ue4) - which is why you need to use UELR [Unreal Engine LZO Recompressor] 4. srep, great! 5. lolz_mtx - this has been proven to be slower IIRC and not worth whatever result you get. If you want a fast compression, use lzma2. |
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