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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

K4miKaZe 03-10-2018 09:55

Rise of the Tomb Raider: 20 Year Celebration
 
Thats already on the index but i got it 2gb lower with lolz and bpk.
Tools used: Ztool (pzlib) latest version included with uarc 2900 R5, srep v3.9.2, binkpack & lolz

Method Mask: bpk on .bik, .bk2 files / pzlib+srep+lolz on .tiger files / srep+lolz on all other files

Code:

Original Size:  22.1GB
Compressed Size: 13.1GB
Packing Time:    Around 8 Hours (30040.87 sec)
Install Time:    Only 9-10 minutes
Only 1 Language
4 Cores on 3.9GHz+8GB Ram+SSD


KaktoR 03-10-2018 11:32

Did anyone know what this means exactly?

Code:

FreeArc 0.67 (March 15 2014) creating archive: .\Output\Data2.bin.001
arc: Error in array index


Simorq 03-10-2018 11:41

Quote:

Originally Posted by KaktoR (Post 476086)
Did anyone know what this means exactly?

Code:

FreeArc 0.67 (March 15 2014) creating archive: .\Output\Data2.bin.001
arc: Error in array index


Add "$Default" to Arc.Groups

KaktoR 03-10-2018 11:44

Thanks. I have solved this error.

I have one normal archive with masked compression (it's just ~3GB), the second archive is with diskspan. I just had to seperate the arc.groups from cls-diskspan (they will not work in same directory). arc.groups is now in a other folder and it works now without problems,

Simorq 03-10-2018 11:57

@KaktoR

If $Default is added to Arc.Groups, DiskSpan will work without problem.

KaktoR 03-10-2018 12:26

Thanks, it works :)

dixen 03-10-2018 13:47

FIFA 19. On *.cas files - oodle compression, right?

ZAZA4EVER 03-10-2018 14:27

Quote:

Originally Posted by K4miKaZe (Post 476079)
Thats already on the index but i got it 2gb lower with lolz and bpk.
Tools used: Ztool (pzlib) latest version included with uarc 2900 R5, srep v3.9.2, binkpack & lolz

Method Mask: bpk on .bik, .bk2 files / pzlib+srep+lolz on .tiger files / srep+lolz on all other files

Code:

Original Size:  22.1GB
Compressed Size: 13.1GB
Packing Time:    Around 8 Hours (30040.87 sec)
Install Time:    Only 9-10 minutes
Only 1 Language
4 Cores on 3.9GHz+8GB Ram+SSD


Can you upload binkpack files for tomb raider and ac series?

ZAZA4EVER 03-10-2018 14:29

Quote:

Originally Posted by dixen (Post 476094)
FIFA 19. On *.cas files - oodle compression, right?

Xtool and poodle don't work with fifa19 ... Cause FIFA 19 has encrypted files ... Need some edite in poodle to unpack .cas files ... I speak to razor and tell me that

K4miKaZe 03-10-2018 14:41

Quote:

Originally Posted by ZAZA4EVER (Post 476095)
Can you upload binkpack files for tomb raider and ac series?

What do you mean, the compressor? Its the included on Uarc 2900 R5

ZAZA4EVER 03-10-2018 15:40

Quote:

Originally Posted by K4miKaZe (Post 476097)
What do you mean, the compressor? Its the included on Uarc 2900 R5

Link pls uarc 2900 R5 ?

K4miKaZe 03-10-2018 15:59

Quote:

Originally Posted by ZAZA4EVER (Post 476098)
Link pls uarc 2900 R5 ?

Just on this same forum, look 3-4 topics under this one, its on the first message of the "ultraarc for inno setup" thread. ;)

dixen 03-10-2018 21:25

Quote:

Originally Posted by ZAZA4EVER (Post 476095)
Can you upload binkpack files for tomb raider and ac series?

CLS-BPK_C.dll. rename to CLS-BPK.dll. It work on bink video TR)

KaktoR 04-10-2018 01:06

Quote:

Originally Posted by KaktoR (Post 475944)
Assassin's Creed: Odyssey

DataPC.forge (237.207.552 bytes)

afr => 549.826.560 bytes
super fast precompression. Slow decompression.

xtool:oodle => 549.769.216 bytes
Slow precompression, fast decompression.

Will test full game when it's released in a few days. Use the same as in Origins.

Same as in Origins, Xtool:oodle won't work with big input (single files are OK). Xtool will just stop working and files will be just copied without inflating.

K4miKaZe 04-10-2018 02:00

Quote:

Originally Posted by KaktoR (Post 476107)
Same as in Origins, Xtool:oodle won't work with big input (single files are OK). Xtool will just stop working and files will be just copied without inflating.

Nice, i will do it too. Will u use lolz or lzma? So we can post diferent results?


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