![]() |
Quote:
|
Can't create read mapping!
1 Attachment(s)
Fix Problem
Code:
Regedit |
1 Attachment(s)
What do you think about this LZ4 version?
I have tested with srep and even with xtools compression / decompression and it works. src github: here The app attachment was compiled statically using gcc[mingw/msys2] v7.3 x64 Code:
[External compressor:lz4] |
but you can use built-in lz4:hc
|
Quote:
Compression ratio: Game Divinity Original Sin 2 [GameMaster.pak] xtools only = 100% xtools + srep = 97% srep + lz4mt (hc) = 94.9% xtools + srep + lz4mt (hc) = 93% xtools:e:precomp:c32mb:t100p:lz4+lz4 Code:
Result: |
Quote:
xtool+srep+lz4:hc :) |
Quote:
Can't download it on krinkels, and first post is empty. |
1 Attachment(s)
Quote:
|
Protip #1:
Don't use OGGRE because on multi-channel audio, Unreal games, and some other games that has a special file on it. Use OGGRE on normal files. Protip #2: Don't use BPK because on rarely big .bk2 files over 200MB or alpha planes. Use BPK on normal files on some sizes with no alpha plane. Hint: Use radinfo.exe to check the file features. |
ya this is old thread better to close it...
i gave up on compression a long time ago :o because of cheap storage :) |
What's Bufsize=512k In the Cls.ini?
Should it been left like that or it can be changed by the user? |
Buffer size
I think its self-explanatory |
Quote:
Code:
C:\>Arc.exe a -mbpk tmp.arc rockstar_logos.bikMini update: Found the bug! The DLL not compressing via splitted BIK/BK2 videos!! Found few sample: http://samples.mplayerhq.hu/game-formats/bink2/ Code:
C:\>Arc.exe a -mbpk BIK3.arc Open_Logos_partial.bikUpdate2: Compressing BIK files sourced from SC2 Hungarian versions. BPK Only: Code:
C:\>Arc.exe a -mbpk videos.arc offline videosCode:
C:\>Arc.exe a -mbpk+lzma:a1:mfbt4:d256m:fb273:mc1000:lc8 videos2.arc offline videosBPK+LOLZ version worse results: 340 590 349 byte (Ratio: 75.00%) UPDATE3: SREP-ed version, not decoompresseable in properly, use any variant and methods. (CLS-*.dll/*.exe files, arc.ini, any..) CRC-error in 2% percentage. Try it use REP or REP+LZMA methods from compressing. |
Quote:
UPDATE: Found very tiny and special EXE tools, used in from OGGRE binaries patched and working from now running Windows XP!! Hurry! And quick question from "CLS-OGGRE.dll" file: Found, two minimally different file sized dll's files: V1: 247 296 byte (from CIU 3.0.0.1b8 package) V2: 246 272 byte (from any forum post or net) Whats difference in two files? |
i haven't noticed the new tools
I tried to pack bik video files using old build (bink_pack.exe) before new bpk 0.2.6 released by profagge. When I tested to extract archive using external compressor bink_unpack.exe and CLS dll in FreeArc, the archive came corrupted.
So my solution is: Is there any I can get bpk 0.2.6 version and other compressors to me by PM? - Unjk223 |
1 Attachment(s)
Quote:
|
See this old ESP compressor Github repository and get the "image24.raw" file...
The declared name "MM2" filter from 24bit images, better than LOLZ used versions? (ESP compressed to 333 bytes.) Classic LZMA wont compress in below 60+ KB sizes. LOLZ in get barelly smaller output. Code:
69 519 image24.7z |
This raw is probably some type of gradient, for which MM2 may have special filters. On real game 24-bit textures it won't produce such great benefit, quite the opposite, as my tests show.
|
| All times are GMT -7. The time now is 20:01. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com