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-   -   Game Installer Designer by altef_4 (https://fileforums.com/showthread.php?t=96050)

pakrat2k2 30-03-2015 20:56

I'm sure whenever its ready, it will have all the bells & whistles to go along with it.
Look at all the other bits & pieces all through this topic, some amazing work for sure.

altef_4 31-03-2015 10:45

Quote:

Originally Posted by Inge (Post 439355)
Readed yet.
Curious what you have in Plan. Long time nothing seen new from you.

Work on lui.dll take a match more time for it, that's why no more news about it, i said that i was finished work on it, but i decided to make some new features and optimization for it (using directx and other performance stuff). That's why i need help with script writing, i have some ideas for it, but don't have enough time, if someone is interested in it - please send me pm, and i will deside what's you can do for this project.
P.S. i am planning to do only new librarys and help with script, also i will give a source of used script for users that will continue working on it.
P.P.S. Razor12911 - Collaborate?

Razor12911 31-03-2015 12:36

nice, will drop off a PM. But I have a problem too, collaborate?

Bilawal 07-04-2015 06:46

Quote:

Originally Posted by coveiro (Post 437680)
Precomp and SREP with LZMA, I can not get the error says incompatible format. This program does not extract, or have some way to make ?

I have the same problem. Please fix

Inge 07-04-2015 09:59

Quote:

Originally Posted by Bilawal (Post 439639)
I have the same problem. Please fix

I have not test if it work, but try to add

[External compressor: precomp042]
header = 0
packcmd = precomp042 -intense0 -cn {options} -o$$arcpackedfile$$.tmp $$arcdatafile$$.tmp
unpackcmd = precomp042 -o$$arcdatafile$$.tmp -r $$arcpackedfile$$.tmp

in arc.ini of ISDone folder, then tell whats happen if you Install a Arc,Precomp(42) archive.

EIDO7 20-04-2015 18:26

How to use the skin provided...all of them are in .asz can anyone give a brief tut on how to

Inge 21-04-2015 03:20

Quote:

Originally Posted by EIDO7 (Post 440029)
How to use the skin provided...all of them are in .asz can anyone give a brief tut on how to

Copy the Skins Folder in GID Folder, then go to Options and choose the Skin you want. You can find the Option under Language.

ivanlakersss666 21-04-2015 04:27

would be perfect if you could create a video tutorial by the author of the program, the installer looks interesting.

Inge 21-04-2015 04:46

If you read the third Post from Altef_4 you will see there is a Tutorial.
The Designer itself is very easy to use and selfexplaining!

ivanlakersss666 21-04-2015 05:32

I think if you used to wmv videos and photos will use jpg format, would be the perfect program

ivanlakersss666 21-04-2015 10:12

Quote:

Originally Posted by ivanlakersss666 (Post 440032)
would be perfect if you could create a video tutorial by the author of the program, the installer looks interesting.


show me the link to the tutorial for how to use it,I can not see :S

mausschieber 21-04-2015 11:03

Quote:

Originally Posted by ivanlakersss666 (Post 440041)
show me the link to the tutorial for how to use it,I can not see :S

read here that should help you
http://fileforums.com/showpost.php?p=432580&postcount=3

abimusic 01-05-2015 08:22

I am Persian language Farsi language to the software how can I help you add? Please give me the source I translate them to the Persian language support.

NEVER quote first post.
just put in your reply.

resnu94 05-05-2015 18:14

when i save,why the files is turned into 22kb and when i loaded it,the files is issuing "acces violation?"
is this bug?

Sorry for my english

Inge 12-05-2015 19:37

Quote:

Originally Posted by resnu94 (Post 440476)
when i save,why the files is turned into 22kb and when i loaded it,the files is issuing "acces violation?"
is this bug?

Sorry for my english

Seems to be a bug, I got that too. Little fix, open your saved Project direct with GID.exe. Maby you will have the Error again but you can start a new Project. If you turn the Graphic sliders on its all there again, but you have to set the Button Positions and some other things new.

coveiro 12-05-2015 19:59

anyone can tell, it works with precomp?

Inge 12-05-2015 20:12

Should, but don't work. Srep works fine! Also all FreeArc types (m0 till m8 (tested))

coveiro 12-05-2015 20:14

Quote:

Originally Posted by Inge (Post 440674)
Should, but don't work. Srep works fine!

ok thanks for the reply.

CipaRus 11-07-2015 07:42

installer
 
Hello. Prompt me please how to fill out, or rather to efficiently compresses. Is there an example of filling, could show that as a yes, explain to me what was happening.
https://drive.google.com/file/d/0B0t...ew?usp=sharing

Andrey167 11-07-2015 08:09

Quote:

Originally Posted by CipaRus (Post 441889)
Hello. Prompt me please how to fill out, or rather to efficiently compresses. Is there an example of filling, could show that as a yes, explain to me what was happening.
https://drive.google.com/file/d/0B0t...ew?usp=sharing

Unpack external compressed files

1: open your project and go to compression tab, click on External tab and set 'Use External compression=yes'
2a: freearc archive with precompressors (precomp inside, srep inside):
1: use FreeArc tab.
2: input: your archive name (e.g. {src}\YourArchiveName.arc).
3: output: destination folder (e.g. {app}).
4: extracted path: path to extract from archive (e.g. Languages\INT will extract folder Languages\INT from archive).
5: password: password for archive (no comments).
6: delete input: delete input archive after extraction.
7: extract PCF: extract PCF files "OnFly".
8: disk: disk namber for current archive.
9: percent of total: size in percent of current archive (max 100).
2b: 7z archive:
1: use 7z tab.
2: input: your archive name (e.g. {src}\YourArchiveName.7z).
3: output: destination folder (e.g. {app}).
4: password: password for archive (no comments).
5: delete input: delete input archive after extraction.
6: disk: disk namber for current archive.
7: percent of total: size in percent of current archive (max 100).
2c: WinRar archive:
1: use WinRar tab.
2: input: your archive name (e.g. {src}\YourArchiveName.rar).
3: output: destination folder (e.g. {app}).
4: password: password for archive (no comments).
5: delete input: delete input archive after extraction.
6: disk: disk namber for current archive.
7: percent of total: size in percent of current archive (max 100).
2d: SRP file (Srep):
1: use SRP(Srep) tab.
2: input: your SREP file name (e.g. {src}\YourArchiveName.SRP).
3: output: destination folder (e.g. {app}).
4: delete input: delete input archive after extraction.
5: disk: disk namber for current archive.
6: percent of total: size in percent of current archive (max 100).
2e: PCF file (Precomp):
1: use PCF(Precomp) tab.
2: input: your PCF file name (e.g. {src}\YourArchiveName.PCF).
3: output: destination folder (e.g. {app}).
4: delete input: delete input archive after extraction.
5: disk: disk namber for current archive.
6: percent of total: size in percent of current archive (max 100).
2f: Zip achive (Only for Packing):
1: use ZIp(Pack) tab.
2: input: path|file for compression (e.g. {src}\YourSelectedPath).
3: output: destination archive name (e.g. {app}\PackedData.zip).
4: delete input: delete input archive after extraction.
5: disk: disk namber for current archive.
6: percent of total: size in percent of current archive (max 100).
7: compression: compression level.
2g: XDelta file:
1: use XDelta tab.
2: input: your archive name (e.g. {src}\YourArchiveName.PCF).
3: input diff: your diff file name (e.g. {src}\YourdiffName.diff).
4: output: destination (e.g. {app}\difffff.diff).
5: delete input: delete input archive after extraction.
6: delete diff file: delete input diff after extraction.
7: disk: disk namber for current archive.
8: percent of total: size in percent of current archive (max 100).
9: min ram: minimum ram size (>64 mb).
10: max ram: maximum ram size (<2048).
4. save your project.
5: click Export and remember name of .db file (same as name of your project)
6: click Import and choose .db file from previous step.
7: click Compile.
8: then try to install, if all success - you will find records.inf in folder with setup.exe move it to ISDone folder (in folder with designer), and compile project again (with slider Records.inf=yes).
P.S.:
Jpg Recompression - used when archive was compressed with -t-j parameters.
Records.inf - use records.inf from ISDone folder (for normal progress).
Min RAM - minimum size of memory to begin unpack.
Precomp - version of precomp to use.

CipaRus 11-07-2015 10:03

the program itself will compress or do I need to prepare files compressed from the outside?
how to select the folder you want to compress? how to register?

pakrat2k2 11-07-2015 16:09

Quote:

Originally Posted by CipaRus (Post 441893)
the program itself will compress or do I need to prepare files compressed from the outside?
how to select the folder you want to compress? how to register?

do some reading, go back to first page & read thru the WHOLE topic.... its been asked & answered before.

CipaRus 12-07-2015 01:28

I can not understand where I set the path the folder and the program will compress. On the first page I have not found that means {app} and {src}. What can stand in place of these variables. -So What is necessary to create the folder and copy the compressed files? or how?
And no one can give a concrete example of filling all link to one page, where again there Conk.

You can use the program only external compression? Or when I want to use an external compression, I did have to use the inside? Because I put everything and he can not find a directory folder, I should squeeze.

https://drive.google.com/file/d/0B0t...ew?usp=sharing

Inge 13-07-2015 08:03

Quote:

Originally Posted by CipaRus (Post 441904)
I can not understand where I set the path the folder and the program will compress. On the first page I have not found that means {app} and {src}. What can stand in place of these variables. -So What is necessary to create the folder and copy the compressed files? or how?
And no one can give a concrete example of filling all link to one page, where again there Conk.

You can use the program only external compression? Or when I want to use an external compression, I did have to use the inside? Because I put everything and he can not find a directory folder, I should squeeze.

https://drive.google.com/file/d/0B0t...ew?usp=sharing

Again. For Internal Compression:
Design your Stuff. Go to Compression Tab, Internal=yes, Choose your Compression type.
Save the Project(!), click Export, then Import and Import the xxxx.db file you have Export before.
now your on compression page. Do all steps the Converter wanted from you (select game and output folder) compile.

External Compression:
Design your Stuff. Go to Compression Tab, External=yes. Add your Data.arc file(s), set
Input: {src}\yourarchive.arc
Output: {app}
extract pcf,jpg recompression sliders=yes
delete input=no
IMPORTANT for correct Installing is to set the percent of total correct!
Ex: 1Data.arc=100%, 2xData.arc=50%, 3xData.arc=33% a.s.o. Don't forget to set the Disk number right!
If you don't do this correct the Installer crashes or Slideshow runs like hell (3 pics in one second)
Save the Project(!), click Export, then Import and Import the xxxx.db file you have Export before.
select Output for setup.exe and data.db. Do this next to your external compress files. Install your game!

Sounds harder than it is:) but it's no Problem.

PS: Freearc+Precomp is NOT working! Only all Freearc types (tested -m0 till -m8) and Freearc+LZMA+Srep. UltraArc is NOT Compatible!!!

CipaRus 13-07-2015 14:30

Thank you, but it is impossible. I can not understand how the program should identify a directory folder to compress the files in it. In the picture you can see that the program is not created Data.arc . When compiling the files are not packaged as can not find the directory.

https://drive.google.com/file/d/0B0t...ew?usp=sharing
https://drive.google.com/file/d/0B0t...ew?usp=sharing

Inge 13-07-2015 15:40

1: Your English is not so good.
2: I cannot understand the Errors(?) from your Pictures. I'm not good with your Language. Can you show it in English?

altef_4 14-07-2015 10:47

Quote:

Originally Posted by CipaRus (Post 441934)
Thank you, but it is impossible. I can not understand how the program should identify a directory folder to compress the files in it. In the picture you can see that the program is not created Data.arc . When compiling the files are not packaged as can not find the directory.

https://drive.google.com/file/d/0B0t...ew?usp=sharing
https://drive.google.com/file/d/0B0t...ew?usp=sharing

Program can't compress files itself (only if used internal compression), you must create archives, before you can use it.

CipaRus 15-07-2015 06:18

Altef_4 спасибо, что мне подсказали. Но куда мне потом скидывать Data.arc чтобы программа определила наличие файла? Программа на картинке поможет мне сжать файлы? В ней нет сжатие с помощью FreArc вроде, есть метод: SREP with LZMA compression он мне подойдет?( все заработает?) Или же использовать этот метод:MSC and SREP with LZMA compression ?

Я бы хотел сжать файлы методом MSC and FreeArc+LZMA+SREP но такого в программе нет метода.
Можно ли иначе через bat-ники , ну чтобы просто переносить на него папку и он начнет сжимать все в той последовательно которую я написал ?

https://drive.google.com/file/d/0B0t...ew?usp=sharing


Конечно я плох в английском ,поэтому перевожу через гугл переводчик.

Grumpy 15-07-2015 07:15

@CipaRus

English only please.

CipaRus 15-07-2015 10:48

Altef_4 thanks. But where do I then copied Data.arc program to determine the file? The program will help me in the picture compress files? It does not compress using FreArc like, there is a method: SREP with LZMA compression it suits me? (It will work?) Or use this method: MSC and SREP with LZMA compression?

I would like to compress files by MSC and FreeArc + LZMA + SREP but this program is not a method.
Can I somehow through the bat-nicks, well, just to carry on his folder, and it will begin to compress all in the series that I wrote?

https://drive.google.com/file/d/0B0t...ew?usp=sharing


Of course I am bad in English, so I translate through Google translator.

Inge 23-07-2015 08:49

Quote:

Thank you, but it is impossible. I can not understand how the program should identify a directory folder to compress the files in it
If you think you can do an External Compression with GID like a Internal, then you understand something wrong.
You need to Compress the Game folder Extern with a Compress.bat (like in PeterF Conversions. Or you use the Compressor that I use (from Razor12911) to find in the most GID Conversions from me.
Of course you have to edit .lst files or list.txt files and Converter.ini/.bat file for your Game.

Inge 26-10-2015 06:07

Hey Altef, are there any news about a Update for GID?
Something like fixing the Memory bug when I load a .gidp save file?
Long time nothing see from you...

altef_4 26-10-2015 08:58

Quote:

Originally Posted by Inge (Post 444098)
Hey Altef, are there any news about a Update for GID?
Something like fixing the Memory bug when I load a .gidp save file?
Long time nothing see from you...

I haven't time for it for now, maybe in next mounth.

ChrisC20 11-12-2015 20:56

I like the software. It's nice that I can Repack my own games without any knowledge of scriptinv needed. Though, I feel the Interface editing is a bit too linear. Here are my suggestions: would be nice if we could enable/disable some of the windows like the "Autorun", "Installer", "Small Installer", etc. Then there is the buttons, its nice that I can set the colour and transparency on them, though, I feel the need for a Delete function to remove buttons, edit their function and the label (text on button). Otherwise, to make the text different I need to use a texture/image to replace it (haven't tried it yet, so I don't know if it would replace the text that way). And finally, there is one bug on 1.6 that I found to be quite annoying: I save my project regularly as I progress with it, but I've found that there comes a bug that it doesn't save correctly (click on save-> choose destination-> usally it give a progress bar of saving), it just imedialty says its done saving. Then GID stops responding and I need to force close GID.exe. When I open it up again and try to load my project, it gives me an error "Out of Memory".

But hey, I can't to hear from you about what you think of my suggestions. Looking forward to new updates.
Thanks for the software.
ChrisC20

altef_4 13-12-2015 13:01

Quote:

Originally Posted by ChrisC20 (Post 445409)
I like the software. It's nice that I can Repack my own games without any knowledge of scriptinv needed. Though, I feel the Interface editing is a bit too linear. Here are my suggestions: would be nice if we could enable/disable some of the windows like the "Autorun", "Installer", "Small Installer", etc. Then there is the buttons, its nice that I can set the colour and transparency on them, though, I feel the need for a Delete function to remove buttons, edit their function and the label (text on button). Otherwise, to make the text different I need to use a texture/image to replace it (haven't tried it yet, so I don't know if it would replace the text that way). And finally, there is one bug on 1.6 that I found to be quite annoying: I save my project regularly as I progress with it, but I've found that there comes a bug that it doesn't save correctly (click on save-> choose destination-> usally it give a progress bar of saving), it just imedialty says its done saving. Then GID stops responding and I need to force close GID.exe. When I open it up again and try to load my project, it gives me an error "Out of Memory".

But hey, I can't to hear from you about what you think of my suggestions. Looking forward to new updates.
Thanks for the software.
ChrisC20

I will try to fix the bug in the next weekend, will be more updates when I buy a laptop, probably in the next two months

altef_4 20-12-2015 01:31

Quote:

Originally Posted by Inge (Post 444098)
Hey Altef, are there any news about a Update for GID?
Something like fixing the Memory bug when I load a .gidp save file?
Long time nothing see from you...

i'm stuck on fixing memory bug, can you give me step by step instructions how to get this bug?

Inge 22-12-2015 16:03

2 Attachment(s)
Quote:

Originally Posted by altef_4 (Post 445604)
i'm stuck on fixing memory bug, can you give me step by step instructions how to get this bug?

Simply, if I load a saved .gidp file from Designer I get Error like in Attatchment. So I can't stop work and finish later.

altef_4 23-12-2015 08:57

Quote:

Originally Posted by Inge (Post 445693)
Simply, if I load a saved .gidp file from Designer I get Error like in Attatchment. So I can't stop work and finish later.

I mean, instructions how to get error on save stage

mcc26 25-02-2016 22:21

How do I enter the msi file in the Redist ... I had tried but failed , does not support msi file in Game Installer Design ...

truerepacks 26-02-2016 09:41

Quote:

Originally Posted by altef_4 (Post 445712)
I mean, instructions how to get error on save stage

When saving if u get the back ur project dialog and ur replied in yes then there u go , u will get a two kb dummy file as ur save project


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