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I'm sure whenever its ready, it will have all the bells & whistles to go along with it.
Look at all the other bits & pieces all through this topic, some amazing work for sure. |
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P.S. i am planning to do only new librarys and help with script, also i will give a source of used script for users that will continue working on it. P.P.S. Razor12911 - Collaborate? |
nice, will drop off a PM. But I have a problem too, collaborate?
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[External compressor: precomp042] header = 0 packcmd = precomp042 -intense0 -cn {options} -o$$arcpackedfile$$.tmp $$arcdatafile$$.tmp unpackcmd = precomp042 -o$$arcdatafile$$.tmp -r $$arcpackedfile$$.tmp in arc.ini of ISDone folder, then tell whats happen if you Install a Arc,Precomp(42) archive. |
How to use the skin provided...all of them are in .asz can anyone give a brief tut on how to
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would be perfect if you could create a video tutorial by the author of the program, the installer looks interesting.
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If you read the third Post from Altef_4 you will see there is a Tutorial.
The Designer itself is very easy to use and selfexplaining! |
I think if you used to wmv videos and photos will use jpg format, would be the perfect program
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show me the link to the tutorial for how to use it,I can not see :S |
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http://fileforums.com/showpost.php?p=432580&postcount=3 |
I am Persian language Farsi language to the software how can I help you add? Please give me the source I translate them to the Persian language support.
NEVER quote first post. just put in your reply. |
when i save,why the files is turned into 22kb and when i loaded it,the files is issuing "acces violation?"
is this bug? Sorry for my english |
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anyone can tell, it works with precomp?
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Should, but don't work. Srep works fine! Also all FreeArc types (m0 till m8 (tested))
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installer
Hello. Prompt me please how to fill out, or rather to efficiently compresses. Is there an example of filling, could show that as a yes, explain to me what was happening.
https://drive.google.com/file/d/0B0t...ew?usp=sharing |
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1: open your project and go to compression tab, click on External tab and set 'Use External compression=yes' 2a: freearc archive with precompressors (precomp inside, srep inside): 1: use FreeArc tab. 2: input: your archive name (e.g. {src}\YourArchiveName.arc). 3: output: destination folder (e.g. {app}). 4: extracted path: path to extract from archive (e.g. Languages\INT will extract folder Languages\INT from archive). 5: password: password for archive (no comments). 6: delete input: delete input archive after extraction. 7: extract PCF: extract PCF files "OnFly". 8: disk: disk namber for current archive. 9: percent of total: size in percent of current archive (max 100). 2b: 7z archive: 1: use 7z tab. 2: input: your archive name (e.g. {src}\YourArchiveName.7z). 3: output: destination folder (e.g. {app}). 4: password: password for archive (no comments). 5: delete input: delete input archive after extraction. 6: disk: disk namber for current archive. 7: percent of total: size in percent of current archive (max 100). 2c: WinRar archive: 1: use WinRar tab. 2: input: your archive name (e.g. {src}\YourArchiveName.rar). 3: output: destination folder (e.g. {app}). 4: password: password for archive (no comments). 5: delete input: delete input archive after extraction. 6: disk: disk namber for current archive. 7: percent of total: size in percent of current archive (max 100). 2d: SRP file (Srep): 1: use SRP(Srep) tab. 2: input: your SREP file name (e.g. {src}\YourArchiveName.SRP). 3: output: destination folder (e.g. {app}). 4: delete input: delete input archive after extraction. 5: disk: disk namber for current archive. 6: percent of total: size in percent of current archive (max 100). 2e: PCF file (Precomp): 1: use PCF(Precomp) tab. 2: input: your PCF file name (e.g. {src}\YourArchiveName.PCF). 3: output: destination folder (e.g. {app}). 4: delete input: delete input archive after extraction. 5: disk: disk namber for current archive. 6: percent of total: size in percent of current archive (max 100). 2f: Zip achive (Only for Packing): 1: use ZIp(Pack) tab. 2: input: path|file for compression (e.g. {src}\YourSelectedPath). 3: output: destination archive name (e.g. {app}\PackedData.zip). 4: delete input: delete input archive after extraction. 5: disk: disk namber for current archive. 6: percent of total: size in percent of current archive (max 100). 7: compression: compression level. 2g: XDelta file: 1: use XDelta tab. 2: input: your archive name (e.g. {src}\YourArchiveName.PCF). 3: input diff: your diff file name (e.g. {src}\YourdiffName.diff). 4: output: destination (e.g. {app}\difffff.diff). 5: delete input: delete input archive after extraction. 6: delete diff file: delete input diff after extraction. 7: disk: disk namber for current archive. 8: percent of total: size in percent of current archive (max 100). 9: min ram: minimum ram size (>64 mb). 10: max ram: maximum ram size (<2048). 4. save your project. 5: click Export and remember name of .db file (same as name of your project) 6: click Import and choose .db file from previous step. 7: click Compile. 8: then try to install, if all success - you will find records.inf in folder with setup.exe move it to ISDone folder (in folder with designer), and compile project again (with slider Records.inf=yes). P.S.: Jpg Recompression - used when archive was compressed with -t-j parameters. Records.inf - use records.inf from ISDone folder (for normal progress). Min RAM - minimum size of memory to begin unpack. Precomp - version of precomp to use. |
the program itself will compress or do I need to prepare files compressed from the outside?
how to select the folder you want to compress? how to register? |
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I can not understand where I set the path the folder and the program will compress. On the first page I have not found that means {app} and {src}. What can stand in place of these variables. -So What is necessary to create the folder and copy the compressed files? or how?
And no one can give a concrete example of filling all link to one page, where again there Conk. You can use the program only external compression? Or when I want to use an external compression, I did have to use the inside? Because I put everything and he can not find a directory folder, I should squeeze. https://drive.google.com/file/d/0B0t...ew?usp=sharing |
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Design your Stuff. Go to Compression Tab, Internal=yes, Choose your Compression type. Save the Project(!), click Export, then Import and Import the xxxx.db file you have Export before. now your on compression page. Do all steps the Converter wanted from you (select game and output folder) compile. External Compression: Design your Stuff. Go to Compression Tab, External=yes. Add your Data.arc file(s), set Input: {src}\yourarchive.arc Output: {app} extract pcf,jpg recompression sliders=yes delete input=no IMPORTANT for correct Installing is to set the percent of total correct! Ex: 1Data.arc=100%, 2xData.arc=50%, 3xData.arc=33% a.s.o. Don't forget to set the Disk number right! If you don't do this correct the Installer crashes or Slideshow runs like hell (3 pics in one second) Save the Project(!), click Export, then Import and Import the xxxx.db file you have Export before. select Output for setup.exe and data.db. Do this next to your external compress files. Install your game! Sounds harder than it is:) but it's no Problem. PS: Freearc+Precomp is NOT working! Only all Freearc types (tested -m0 till -m8) and Freearc+LZMA+Srep. UltraArc is NOT Compatible!!! |
Thank you, but it is impossible. I can not understand how the program should identify a directory folder to compress the files in it. In the picture you can see that the program is not created Data.arc . When compiling the files are not packaged as can not find the directory.
https://drive.google.com/file/d/0B0t...ew?usp=sharing https://drive.google.com/file/d/0B0t...ew?usp=sharing |
1: Your English is not so good.
2: I cannot understand the Errors(?) from your Pictures. I'm not good with your Language. Can you show it in English? |
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Altef_4 спасибо, что мне подсказали. Но куда мне потом скидывать Data.arc чтобы программа определила наличие файла? Программа на картинке поможет мне сжать файлы? В ней нет сжатие с помощью FreArc вроде, есть метод: SREP with LZMA compression он мне подойдет?( все заработает?) Или же использовать этот метод:MSC and SREP with LZMA compression ?
Я бы хотел сжать файлы методом MSC and FreeArc+LZMA+SREP но такого в программе нет метода. Можно ли иначе через bat-ники , ну чтобы просто переносить на него папку и он начнет сжимать все в той последовательно которую я написал ? https://drive.google.com/file/d/0B0t...ew?usp=sharing Конечно я плох в английском ,поэтому перевожу через гугл переводчик. |
@CipaRus
English only please. |
Altef_4 thanks. But where do I then copied Data.arc program to determine the file? The program will help me in the picture compress files? It does not compress using FreArc like, there is a method: SREP with LZMA compression it suits me? (It will work?) Or use this method: MSC and SREP with LZMA compression?
I would like to compress files by MSC and FreeArc + LZMA + SREP but this program is not a method. Can I somehow through the bat-nicks, well, just to carry on his folder, and it will begin to compress all in the series that I wrote? https://drive.google.com/file/d/0B0t...ew?usp=sharing Of course I am bad in English, so I translate through Google translator. |
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You need to Compress the Game folder Extern with a Compress.bat (like in PeterF Conversions. Or you use the Compressor that I use (from Razor12911) to find in the most GID Conversions from me. Of course you have to edit .lst files or list.txt files and Converter.ini/.bat file for your Game. |
Hey Altef, are there any news about a Update for GID?
Something like fixing the Memory bug when I load a .gidp save file? Long time nothing see from you... |
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I like the software. It's nice that I can Repack my own games without any knowledge of scriptinv needed. Though, I feel the Interface editing is a bit too linear. Here are my suggestions: would be nice if we could enable/disable some of the windows like the "Autorun", "Installer", "Small Installer", etc. Then there is the buttons, its nice that I can set the colour and transparency on them, though, I feel the need for a Delete function to remove buttons, edit their function and the label (text on button). Otherwise, to make the text different I need to use a texture/image to replace it (haven't tried it yet, so I don't know if it would replace the text that way). And finally, there is one bug on 1.6 that I found to be quite annoying: I save my project regularly as I progress with it, but I've found that there comes a bug that it doesn't save correctly (click on save-> choose destination-> usally it give a progress bar of saving), it just imedialty says its done saving. Then GID stops responding and I need to force close GID.exe. When I open it up again and try to load my project, it gives me an error "Out of Memory".
But hey, I can't to hear from you about what you think of my suggestions. Looking forward to new updates. Thanks for the software. ChrisC20 |
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How do I enter the msi file in the Redist ... I had tried but failed , does not support msi file in Game Installer Design ...
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