![]() |
Thank you Cesar
After_Install works as well as ISExec. Code:
[Record1] |
Test
TES Skyrim AE Data folder (excluded voice file and all files less than 10 mb size) XTool v 0.65 -mFLAC+zlib+preflate+lz4f 16.7 gb > 26 gb Note. Needed liblz4.dll 64.5 kb (crc32 0447E7B1) |
@dixen
Would be good if you share libraries if they are not official and/or modified. I don't see any liblz4 library which is 64.5 kb in size. |
@KaktoR
http://sendfile.su/1658079 Don't forget about xdelta3_dll.dll near XTool Damn...Posted in the wrong topic |
@dixen
Code:
liblz4 64.5 kb (1.7.5) |
DiskSpan GUI v2.0.1.3
Updated DiskSpan GUI to v2.0.1.3 in the first post.
NOTES: The new versions of DiskSpan GUI 2.0.1.3+ are no longer compatible with any of the previous scripts. All scripts will be updated soon.. So wait! Code:
Changes: |
Hello, I have 2 questions about the use of this function:
- Added independent checksum file generation when I compact a simple game I must make the following choice: Checksum file: MD5 Setup DLL password: hash from Setup.exe HASH (in the drop-down menu) when is it for a compilation of several games? is the checksum file created for each game? Or for all games? if the user installs only 1 game on the compilation? moreover some installers allow the possibility to give a player name to the installation and to change the language of the game. but the ini file is modified at the end of the installation and therefore the checksum file will indicate an error. is there a possibility to exclude the .ini file (crack)? |
Each Game Tab in DSG = different checksum file
Checksum files are stored in Setup.dll after compression is finished and will be added to records.ini with a Component= key number, so compatible installer will know what checksum file to use for each game. |
Quote:
For each Data#.bin generated a separate hash file will be generated and depending on users' choices during installation these files will be merged and checked. In developer mode only the "Checksum File" combobox refers to the hash. "Setup DLL password" (Hash option) is something else, it serves to encrypt "Setup.dll" with the Hash of setup.exe. There is no option to exclude a file from hash checking. But you can move SetIniString functions that change this ini in installer script to procedure CurStepChanged inside "CurStep = ssDone" (after hash checking) |
hello is there not a possibility to attach the checksum file (.dat) at the end at the same time as the record.ini when you click on the button merge the ini file? which would allow to edit the file to remove the finished ini of the crack?. because
Quote:
|
1 Attachment(s)
I think i found a Bug the Database can not be Updated
|
Quote:
|
Quote:
Code:
[SETTINGS]EDIT: Reuploaded in first post. |
1 Attachment(s)
Quote:
Hello Cesar82 Asterigos: Curse of the Stars Place asterigos.xtl and asterigos.key in the same folder as XTool, use "-masterigos+preflate -d1". Asterigos: Curse of the Stars is the mask of the XTool 2020 (Add-ons) game published by Asterigos.7z file DiskSpan GUI can I get help with adding? |
1 Attachment(s)
Quote:
|
I’m new to repacking games. I started using DiskSpan last week to compress my games to save some hdd space. I know different games compress better with different compression methods.
I don’t need the best compression for each game, but what is the general best compression method with DiskSpan? |
Quote:
With that out of the way, srep+lolz will yield best results for uncompressed game textures. |
Thank you very much for the program, I'm trying to learn how to create an installer, I'll try to find out how it works.
|
dixen
F.I.S.T.: Forged In Shadow Torch Tests XZlib+Reflate (-d3 -c32mb) 21.2 gb > 39 gb unreal.dll+Xzlib+Reflate (-d3 c128mb) 21.2 gb > 65 gb AES Key [CODE]0xEABBDBD5A27C73D8CDAE3179A36C9EB793C3C61188A5763F BC35ACD155D0C604 the method given above, for example, information about the Disk Span GUI application, and can you help? |
Try this
Code:
xtool:d3:c128mb:mzlib:mreflate:mue4,k0xEABBDBD5A27C73D8CDAE3179A36C9EB793C3C61188A5763FBC35ACD155D0C604 |
Hello
i'm getting an error in the institution, why is it caused? https://i.hizliresim.com/6sm46ue.jpg ----------------------------------------------------------------------------------------- -------------------------------- CONVERSION DATE 20.11.2022 -------------------------------- ----------------------------------------------------------------------------------------- 21:08:34 - You have chosen the DVD5 type for the media size. 21:08:34 - ISO images will not be created when conversion is complete. 21:08:34 - The computer will remain on when the conversion is complete. 21:08:34 - Selected ARC/DS method for Data1a-01.bin was: xtool:c32mb:mspidey+srep_new:1+lolz ----------------------------------------------------------------------------------------- 21:08:35 - Compression initialized in 20.11.2022 at 21:08:35. 21:08:35 - Starting Data1a-01.bin archive creation. 17:28:42 - Moving Data1a-01.bin » Data1a-07.bin files to media folder. 17:28:44 - Compression finished in 21.11.2022 at 17:28:44. ----------------------------------------------------------------------------------------- 17:28:44 - Getting size of the game: Marvel’s Spider-Man Miles Morales 17:28:44 - » Installation folder size: 47,41 GB 17:28:44 - » Compressed game size: 27,49 GB (Ratio 57.99%) ----------------------------------------------------------------------------------------- 17:28:44 - Overall input size: 47,41 GB 17:28:44 - Overall output size: 27,49 GB (Ratio 57.99%) 17:28:44 - Overall conversion time: 20:20:08 17:28:44 - Overall conversion discs: 7 DVD5 ----------------------------------------------------------------------------------------- |
2 Attachment(s)
I got an error message today with version 2.0.1.4:
The settings are not special, except that I have the files compared by MD5 (other options I have not tested) checksum. Have I set anything wrong there? Whereas it worked with the same settings with v2.0.1.3. And since I'm here: This "Disc format" is irrelevant for me and there would be no matter what I set (if I could change it - which probably currently not possible anyway?). KR blizz |
Quote:
You sensed the path used. The paths used must not exceed 255 characters and cannot contain some special characters. If possible, see if the error always happens. try to move the folder files keeping only a few mb and recompress with the same configs and let me know if the error continues. EDIT: I did several tests here to check the hash and never once did this bug happen. Maybe it could have something to do with some filename. |
3 Attachment(s)
Okay, I think I found the "problem", after 8 hours: If I select, like on the first picture, in the bottom right corner anything (OTHER, STEAM, GOG, UWP) and in the tab "Game 1" at "List to filter exclude files:" delete the entries
_CommonRedist\* _Backup\* (they are already there or at least I didn't enter them), then I can reproduce this "XHashEx.dll" error. If I add the entries again, everything works without problems. |
Quote:
I already asked BLACKFIRE69 to correct the bug in the XHashEx.dll library. Soon I will post a hotfix for DSG 2.0.1.4. |
DiskSpan GUI v2.0.1.4
Updated DiskSpan GUI to v2.0.1.4 in the first post (reuploaded). :)
Code:
Changes: |
@César
I have a problem here. - The file ccff7r.7z will not be extracted to Xtool_2020 folder. - The file "oo2core_9_win64.dll" will not be added to Setup.dll for some reason. Compression only works if I manually extract ccff7r.7z to XTool_2020 folder. I made a mistake here? DSG_External Code:
[XTool_Plugins] |
1 Attachment(s)
There is also another Bug in Database look at the Picture
|
@mausschieber
There is a special character in the title Code:
–Code:
-Will be fixed on next update. |
Assassins Creed Unity
What is the best method to compress Assassins Creed Unity using "DiskSpan GUI" ?
It seems there are two different method : 1.AFR 19+SREP+LOLZ AFR 20 has some bugs & gives error ! 2.Anvil Forge+SREP+LOLZ Which method is better [Better compression results] ? |
DiskSpan GUI v2.0.1.5
Updated DiskSpan GUI to v2.0.1.5 in the first post.
Code:
- Updated XTool precompressor from v0.6.7 to v0.6.9 |
@César
Code:
Source path to compress external folderDo I have to use Inno Setup constants for documents folder like "{userdocs}" or Windows folder variable like "%userprofile%\documents"? And will this be added to records.ini afterwards? |
Quote:
The Windows environment variables are not expanded in the ExpandConstant function, so it would be necessary to change all the code for the environment variables to be expanded. I find it unnecessary since Inno Setup variables are popular. |
@César
I have a problem here. If I set SourcePath= key like this Code:
SourcePath={userdocs}\FolderCode:
Output={app}\ |
Quote:
|
lol I didn't saw this. Thanks
|
@César
In xtool ue4 plugin, you have to add 0x before the key, otherwise decryption does not work. Example Code:
xtool:c128mb:mreflate:d1:mue4,k0x6005F03B0D2DABCD75892C80958FFB00CBA5437AD37EB4BFCD5960FFE0C4E12DCode:
xtool:c128mb:mreflate:d1:mue4,k6005F03B0D2DABCD75892C80958FFB00CBA5437AD37EB4BFCD5960FFE0C4E12D |
Quote:
|
I just can say it is required :)
Here with batch file Code:
E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:ue4,k0x6005F03B0D2DABCD75892C80958FFB00CBA5437AD37EB4BFCD5960FFE0C4E12D+xtool:reflate data.arc "pack\*" |
Quote:
Yes I understand. I've seen the results. It took me a lot of work to code different modes for xtool:mue4 (without 0x) and for ue4dt (with 0x) using the same code. It would be so much easier if this were already a standard. This 0x requirement must have been mandatory after the last versions of the unreal plugin. See that Razor12911 didn't change the description and examples HERE. I'll change to the next DSG |
| All times are GMT -7. The time now is 19:15. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com