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-   -   DiskSpan GUI (https://fileforums.com/showthread.php?t=104507)

Gehrman 15-09-2022 14:45

Thank you Cesar
After_Install works as well as ISExec.

Code:

[Record1]
Type=After_Install
Source={cmd}
Output=/c start "" "https://fileforums.com/"
Disk=1
Component=1

[Record2]
Type=FreeArc_Original
Source={src}\Data1a-01.bin
Output={app}\
Disk=1
Size=2.521.712 bytes

[Record3]
Type=After_Install
Source={cmd}
Output=/c start /w "" "{src}\Arc.exe" x -kb -ba- -dp"{app}" "{src}\TEST.arc"
Disk=1

[Record4]
Type=After_Install
Source={src}\Arc.exe
Output=x -o+ -kb -ba- -dp"{app}" "{src}\TEST.arc"
Disk=1


dixen 16-09-2022 01:46

Test

TES Skyrim AE

Data folder (excluded voice file and all files less than 10 mb size)

XTool v 0.65
-mFLAC+zlib+preflate+lz4f
16.7 gb > 26 gb


Note.
Needed liblz4.dll 64.5 kb (crc32 0447E7B1)

KaktoR 16-09-2022 02:00

@dixen

Would be good if you share libraries if they are not official and/or modified. I don't see any liblz4 library which is 64.5 kb in size.

dixen 16-09-2022 02:49

@KaktoR

http://sendfile.su/1658079
Don't forget about xdelta3_dll.dll near XTool

Damn...Posted in the wrong topic

KaktoR 16-09-2022 02:53

@dixen

Code:

liblz4 64.5 kb (1.7.5)
lz4f,l10
Streams: 8575/8575
Time: 00:00:11 (00:00:09)
Memory: 164 MB (164 MB)

liblz4 438 kb (1.8.0)
lz4f,l10
Streams: 8575/8575
Time: 00:00:06 (00:00:04)
Memory: 164 MB (164 MB)


Cesar82 25-09-2022 11:25

DiskSpan GUI v2.0.1.3
 
Updated DiskSpan GUI to v2.0.1.3 in the first post.

NOTES:
The new versions of DiskSpan GUI 2.0.1.3+ are no longer compatible with any of the previous scripts.
All scripts will be updated soon.. So wait!
Code:

Changes:

- Fixed decompression error using XTool plugin "sr22" (Saint's Row Boss Factory).
- Fixed using method XTool with ZSTD codec.
- Added support to LZ4F codec in XTool method.
- Added a new checkbox that allows you to define whether the file or command line will be executed before extracting the compressed file.
- Added new edit in developer mode to configure the command line to run during standalone CallAfter installation.
  >> Now it will be possible to use CallAfter file and at the same time configure a file or command line to be executed in the installation.
- Updated DiskSpan GUI database to version 1.0.5.6 (Thanks to KaktoR).
  >> Now with 303 game presets and 26 collection presets.
- Removed support to "xtool_skyrim" method (Old plugin "Bethesda (R1)" + XTool 0.3.9).


fabrieunko 25-09-2022 23:26

Hello, I have 2 questions about the use of this function:

- Added independent checksum file generation

when I compact a simple game I must make the following choice:
Checksum file: MD5 Setup DLL password: hash from Setup.exe HASH (in the drop-down menu)


when is it for a compilation of several games? is the checksum file created for each game? Or for all games? if the user installs only 1 game on the compilation? moreover some installers allow the possibility to give a player name to the installation and to change the language of the game. but the ini file is modified at the end of the installation and therefore the checksum file will indicate an error. is there a possibility to exclude the .ini file (crack)?

KaktoR 26-09-2022 00:05

Each Game Tab in DSG = different checksum file

Checksum files are stored in Setup.dll after compression is finished and will be added to records.ini with a Component= key number, so compatible installer will know what checksum file to use for each game.

Cesar82 26-09-2022 09:02

Quote:

Originally Posted by fabrieunko (Post 498491)
Hello, I have 2 questions about the use of this function:

- Added independent checksum file generation

when I compact a simple game I must make the following choice:
Checksum file: MD5 Setup DLL password: hash from Setup.exe HASH (in the drop-down menu)

when is it for a compilation of several games? is the checksum file created for each game? Or for all games? if the user installs only 1 game on the compilation? moreover some installers allow the possibility to give a player name to the installation and to change the language of the game. but the ini file is modified at the end of the installation and therefore the checksum file will indicate an error. is there a possibility to exclude the .ini file (crack)?

It's like KaktoR already answered.
For each Data#.bin generated a separate hash file will be generated and depending on users' choices during installation these files will be merged and checked.

In developer mode only the "Checksum File" combobox refers to the hash.
"Setup DLL password" (Hash option) is something else, it serves to encrypt "Setup.dll" with the Hash of setup.exe.

There is no option to exclude a file from hash checking. But you can move SetIniString functions that change this ini in installer script to procedure CurStepChanged inside "CurStep = ssDone" (after hash checking)

fabrieunko 26-09-2022 21:44

hello is there not a possibility to attach the checksum file (.dat) at the end at the same time as the record.ini when you click on the button merge the ini file? which would allow to edit the file to remove the finished ini of the crack?. because

Quote:

There is no option to exclude a file from hash checking. But you can move SetIniString functions that change this ini in installer script to procedure CurStepChanged inside "CurStep = ssDone" (after hash checking)
I do not know how to do. thank you and if it is not possible I will do otherwise.

mausschieber 27-09-2022 05:43

1 Attachment(s)
I think i found a Bug the Database can not be Updated

Cesar82 27-09-2022 06:07

Quote:

Originally Posted by fabrieunko (Post 498525)
hello is there not a possibility to attach the checksum file (.dat) at the end at the same time as the record.ini when you click on the button merge the ini file? which would allow to edit the file to remove the finished ini of the crack?. because



I do not know how to do. thank you and if it is not possible I will do otherwise.

You can unpack Setup DLL and edit the .dat files with Notepad and recompresst Setup.dll. Use the Tools button, DLL tab of the DSG to do this.

Cesar82 27-09-2022 18:30

Quote:

Originally Posted by mausschieber (Post 498534)
I think i found a Bug the Database can not be Updated

Open DSG_Methods.ini and delete "f" on end of line and save file.
Code:

[SETTINGS]
...
DatabaseUrl=19NYj-u97NIawwNEV1llH0Ukj3gvDJRsnf

Sorry, I think I accidentally typed while editing the DSG_Methods.ini changing the url of the file.

EDIT:
Reuploaded in first post.

Snake288 09-10-2022 01:06

1 Attachment(s)
Quote:

Originally Posted by Masquerade (Post 498675)
Asterigos: Curse of the Stars
  • Place asterigos.xtl and asterigos.key in the same folder as XTool, use "-masterigos+preflate -d1".

for the plugin Masquerade Thank

Hello Cesar82

Asterigos: Curse of the Stars
Place asterigos.xtl and asterigos.key in the same folder as XTool, use "-masterigos+preflate -d1".

Asterigos: Curse of the Stars is the mask of the XTool 2020 (Add-ons) game published by Asterigos.7z file
DiskSpan GUI can I get help with adding?

Cesar82 09-10-2022 13:46

1 Attachment(s)
Quote:

Originally Posted by Snake288 (Post 498682)
for the plugin Masquerade Thank

Hello Cesar82

Asterigos: Curse of the Stars
Place asterigos.xtl and asterigos.key in the same folder as XTool, use "-masterigos+preflate -d1".

Asterigos: Curse of the Stars is the mask of the XTool 2020 (Add-ons) game published by Asterigos.7z file
DiskSpan GUI can I get help with adding?

Extract the attachment file to the DiskSpan GUI "COMPRESSOR" folder.

ScarAce1989 01-11-2022 04:38

I’m new to repacking games. I started using DiskSpan last week to compress my games to save some hdd space. I know different games compress better with different compression methods.

I don’t need the best compression for each game, but what is the general best compression method with DiskSpan?

Masquerade 01-11-2022 06:14

Quote:

Originally Posted by ScarAce1989 (Post 498964)
I’m new to repacking games. I started using DiskSpan last week to compress my games to save some hdd space. I know different games compress better with different compression methods.

I don’t need the best compression for each game, but what is the general best compression method with DiskSpan?

There is no general best method since it depends on what compression is used.

With that out of the way, srep+lolz will yield best results for uncompressed game textures.

jojo670 05-11-2022 06:01

Thank you very much for the program, I'm trying to learn how to create an installer, I'll try to find out how it works.

Snake288 10-11-2022 12:46

dixen
F.I.S.T.: Forged In Shadow Torch

Tests

XZlib+Reflate (-d3 -c32mb)
21.2 gb > 39 gb

unreal.dll+Xzlib+Reflate (-d3 c128mb)
21.2 gb > 65 gb

AES Key
[CODE]0xEABBDBD5A27C73D8CDAE3179A36C9EB793C3C61188A5763F BC35ACD155D0C604

the method given above, for example, information about the Disk Span GUI application, and can you help?

KaktoR 10-11-2022 12:52

Try this
Code:

xtool:d3:c128mb:mzlib:mreflate:mue4,k0xEABBDBD5A27C73D8CDAE3179A36C9EB793C3C61188A5763FBC35ACD155D0C604

Snake288 21-11-2022 07:37

Hello


i'm getting an error in the institution, why is it caused?

https://i.hizliresim.com/6sm46ue.jpg


-----------------------------------------------------------------------------------------
-------------------------------- CONVERSION DATE 20.11.2022 --------------------------------
-----------------------------------------------------------------------------------------
21:08:34 - You have chosen the DVD5 type for the media size.
21:08:34 - ISO images will not be created when conversion is complete.
21:08:34 - The computer will remain on when the conversion is complete.
21:08:34 - Selected ARC/DS method for Data1a-01.bin was: xtool:c32mb:mspidey+srep_new:1+lolz
-----------------------------------------------------------------------------------------
21:08:35 - Compression initialized in 20.11.2022 at 21:08:35.
21:08:35 - Starting Data1a-01.bin archive creation.
17:28:42 - Moving Data1a-01.bin » Data1a-07.bin files to media folder.
17:28:44 - Compression finished in 21.11.2022 at 17:28:44.
-----------------------------------------------------------------------------------------
17:28:44 - Getting size of the game: Marvel’s Spider-Man Miles Morales
17:28:44 - » Installation folder size: 47,41 GB
17:28:44 - » Compressed game size: 27,49 GB (Ratio 57.99%)
-----------------------------------------------------------------------------------------
17:28:44 - Overall input size: 47,41 GB
17:28:44 - Overall output size: 27,49 GB (Ratio 57.99%)
17:28:44 - Overall conversion time: 20:20:08
17:28:44 - Overall conversion discs: 7 DVD5
-----------------------------------------------------------------------------------------

pcblizzard 05-12-2022 12:07

2 Attachment(s)
I got an error message today with version 2.0.1.4:

The settings are not special, except that I have the files compared by MD5 (other options I have not tested) checksum.

Have I set anything wrong there? Whereas it worked with the same settings with v2.0.1.3.

And since I'm here: This "Disc format" is irrelevant for me and there would be no matter what I set (if I could change it - which probably currently not possible anyway?).


KR blizz

Cesar82 05-12-2022 14:56

Quote:

Originally Posted by pcblizzard (Post 499318)
I got an error message today with version 2.0.1.4:

The settings are not special, except that I have the files compared by MD5 (other options I have not tested) checksum.

Have I set anything wrong there? Whereas it worked with the same settings with v2.0.1.3.

And since I'm here: This "Disc format" is irrelevant for me and there would be no matter what I set (if I could change it - which probably currently not possible anyway?).


KR blizz

Does this error always happen?
You sensed the path used.
The paths used must not exceed 255 characters and cannot contain some special characters.

If possible, see if the error always happens.
try to move the folder files keeping only a few mb and recompress with the same configs and let me know if the error continues.

EDIT:
I did several tests here to check the hash and never once did this bug happen.
Maybe it could have something to do with some filename.

pcblizzard 06-12-2022 13:03

3 Attachment(s)
Okay, I think I found the "problem", after 8 hours: If I select, like on the first picture, in the bottom right corner anything (OTHER, STEAM, GOG, UWP) and in the tab "Game 1" at "List to filter exclude files:" delete the entries

_CommonRedist\*
_Backup\*

(they are already there or at least I didn't enter them), then I can reproduce this "XHashEx.dll" error.

If I add the entries again, everything works without problems.

Cesar82 06-12-2022 16:14

Quote:

Originally Posted by pcblizzard (Post 499321)
Okay, I think I found the "problem", after 8 hours: If I select, like on the first picture, in the bottom right corner anything (OTHER, STEAM, GOG, UWP) and in the tab "Game 1" at "List to filter exclude files:" delete the entries

_CommonRedist\*
_Backup\*

(they are already there or at least I didn't enter them), then I can reproduce this "XHashEx.dll" error.

If I add the entries again, everything works without problems.

Thank you for the informations.
I already asked BLACKFIRE69 to correct the bug in the XHashEx.dll library.
Soon I will post a hotfix for DSG 2.0.1.4.

Cesar82 07-12-2022 16:43

DiskSpan GUI v2.0.1.4
 
Updated DiskSpan GUI to v2.0.1.4 in the first post (reuploaded). :)
Code:

Changes:

- Updated XTool plugin "Unit Engine (R6)"
- Updated XTool plugin EA "Frostbite Engine (R9)"
- Updated XTool precompressor from v0.6.5 to v0.6.7
- Updated XHashEx.dll library to v1.0.0.0 build 221207 (Thanks to BLACKFIRE69).
  >> Improved matching when using masks in internal CalculateHashesForDirEx function.
- Updated DiskSpan GUI database to version 1.0.5.9 (Thanks to KaktoR).
  >> Now with 330 game presets and 26 collection presets.
- Updated the ISDone script example and also updated the SplitLib.dll and XHashEx.dll libraries.
  >> Fixed script errors when applying xdelta patch when file has no extension.
- Added MFT.exe (Multi Functional Tool) by BLACKFIRE69 to TOOLS folder.
- Added XTool plugin "crysys2rem" (Cryisis 2 Remastered). 
- Added XTool plugin "Spidey (R2)" support to Marvel's Spider-Man: Miles Morales.
- Added new compressor option SREP 3.93b (srep_3.92, srep 3.93a, srep_3.93b).
- Added support to "Sonic Forces" plugin downloading .xtl file (Ratio 135.88%).
- Added support to media compressor mpzmt method (Thanks to BLACKFIRE69 for CLS-MPZMT.dll library).
- Added support to "lzma_sdk" method in DiskSpan GUI, more info at: https://7-zip.org/sdk.html
- Added new "Patcher" tab in the group of tools accessed from the "Tools" button (In NORMAL" mode of DiskSpan GUI).
  >> In this tab you can create XDelta patches using masking of inclusion and/or exclusion of files or loading list of files from an external file.
  >> You can manually insert masksin each line or load an external file with the masks just by including the "@" character at the beginning of the line as an example: @{src}\include.txt
  >> The generated patch can be used with compatible installers needing to define the compression folder and compress a file with the patch files and activate the XDelta patch mode in DEVELOPER mode.
- Fixed a bug in CLS-DiskSpan.dll that after changing the Disk/ISO and clicking OK, it always showed a dialog box to search for the compressed file.
- Fixed several bugs regarding applying xdelta patch by IsDone when a file has no extension (need update scripts).
- Fixed some bugs found and several parts of the DSG code was redone in order to correct errors.
- Fixed some bugs regarding XTool UE4 plugin on use codecs like kraken, mermaid, etc.
  >> Redone part of the DSG code referring to the "xtool:mue4" and "ue4dt" methods.
- Removed support to all BMS2 plugins for Assassin's Creed games.
  >> We have xtool anvil plugin now, it is better and faster.
- Removed "Calc.exe" (Command Line Calculator), "crc32.exe", "md5.exe" and "IniFile.exe" from TOOLS folder.

REUPLOADED: Fixed XHashEx.dll error on create hash list.

KaktoR 14-12-2022 01:42

@César
I have a problem here.

- The file ccff7r.7z will not be extracted to Xtool_2020 folder.
- The file "oo2core_9_win64.dll" will not be added to Setup.dll for some reason.

Compression only works if I manually extract ccff7r.7z to XTool_2020 folder.

I made a mistake here?

DSG_External
Code:

[XTool_Plugins]
CCFF7R;            Type: RADIO; Text: Crisis Core Final Fantasy VII Reunion;                      Method: xtool:c1gb:d1:lm:mccff7r+xtool:mkraken,l7;                          Check: FileExists|PRE\XTool_2020\Plugins\ccff7r.7z;

[COPY.BEFORE]
CCFF7R;                Method: xtool:c1gb:d1:lm:mccff7r+xtool:mkraken,l7;

[Copy.CCFF7R]
PRE\XTool_2020\Plugins\ccff7r.7z|ccff7r.xtl;                                                    Destination: PRE\XTool_2020\ccff7r.xtl;
PRE\XTool_2020\Plugins\ccff7r.7z|ccff7r.key;                                                  Destination: PRE\XTool_2020\ccff7r.key;
PRE\XTool_2020\Plugins\ccff7r.7z|oo2core_9_win64.dll;                                        Destination: PRE\XTool_2020\oo2core_9_win64.dll;

[DECOMPRESSORS]
CCFF7R;                Method: xtool:c1gb:d1:lm:mccff7r+xtool:mkraken,l7;

[Decomp.CCFF7R]
PRE\XTool_2020\Plugins\ccff7r.7z|oo2core_9_win64.dll;                                        Destination: XTool_2020\oo2core_9_win64.dll;


mausschieber 14-12-2022 04:12

1 Attachment(s)
There is also another Bug in Database look at the Picture

KaktoR 14-12-2022 04:22

@mausschieber
There is a special character in the title
Code:


It looks like
Code:

-
but it isn't.

Will be fixed on next update.

amin fear 14-12-2022 06:35

Assassins Creed Unity
 
What is the best method to compress Assassins Creed Unity using "DiskSpan GUI" ?

It seems there are two different method :

1.AFR 19+SREP+LOLZ
AFR 20 has some bugs & gives error !

2.Anvil Forge+SREP+LOLZ

Which method is better [Better compression results] ?

Cesar82 29-12-2022 20:56

DiskSpan GUI v2.0.1.5
 
Updated DiskSpan GUI to v2.0.1.5 in the first post.
Code:

- Updated XTool precompressor from v0.6.7 to v0.6.9
- Updated DiskSpan GUI database to version 1.0.6.0 (Thanks to KaktoR).
  >> Now with 331 game presets and 26 collection presets.
- Added new "Image ISO" tab in the group of tools accessed from the "Tools" button (In NORMAL" mode of DiskSpan GUI).
  >> In this tab you can create ISO images from a folder or extract a previously created ISO image.
- Fixed error where the .bms script did not download when needed, returning a missing script error.
- Fixed some bugs found.


KaktoR 06-01-2023 05:06

@César

Code:

Source path to compress external folder
in Game # tab.

Do I have to use Inno Setup constants for documents folder like "{userdocs}" or Windows folder variable like "%userprofile%\documents"? And will this be added to records.ini afterwards?

Cesar82 06-01-2023 06:56

Quote:

Originally Posted by KaktoR (Post 499693)
@César

Code:

Source path to compress external folder
in Game # tab.

Do I have to use Inno Setup constants for documents folder like "{userdocs}" or Windows folder variable like "%userprofile%\documents"? And will this be added to records.ini afterwards?

By default you should use Inno Setup constants like {userdocs}.
The Windows environment variables are not expanded in the ExpandConstant function, so it would be necessary to change all the code for the environment variables to be expanded. I find it unnecessary since Inno Setup variables are popular.

KaktoR 06-01-2023 13:11

@César

I have a problem here. If I set SourcePath= key like this
Code:

SourcePath={userdocs}\Folder
the output path in records.ini is like this
Code:

Output={app}\
Shouldn't it use the same path like the SourcePath key? Because the files from "{userdocs}\Folder" will be extracted to {app} in this case.

Cesar82 06-01-2023 13:21

Quote:

Originally Posted by KaktoR (Post 499696)
@César

I have a problem here. If I set SourcePath= key like this
Code:

SourcePath={userdocs}\Folder
the output path in records.ini is like this
Code:

Output={app}\
Shouldn't it use the same path like the SourcePath key? Because the files from "{userdocs}\Folder" will be extracted to {app} in this case.

https://i.imgur.com/KjnD8QB.png

KaktoR 06-01-2023 13:25

lol I didn't saw this. Thanks

KaktoR 14-01-2023 04:08

@César

In xtool ue4 plugin, you have to add 0x before the key, otherwise decryption does not work.

Example
Code:

xtool:c128mb:mreflate:d1:mue4,k0x6005F03B0D2DABCD75892C80958FFB00CBA5437AD37EB4BFCD5960FFE0C4E12D

Compressed 1 file, 552,580,759 => 995,427,776 bytes. Ratio 180.14%
Compression time: cpu 0.23 sec/real 14.92 sec = 2%. Speed 37.04 mB/s
All OK

Code:

xtool:c128mb:mreflate:d1:mue4,k6005F03B0D2DABCD75892C80958FFB00CBA5437AD37EB4BFCD5960FFE0C4E12D

Compressed 1 file, 552,580,759 => 552,581,284 bytes. Ratio 100.00%
Compression time: cpu 0.20 sec/real 4.74 sec = 4%. Speed 116.58 mB/s
All OK

0x will not be added if you choose the key from the drop down list.

Cesar82 14-01-2023 04:20

Quote:

Originally Posted by KaktoR (Post 499775)
@César

In xtool ue4 plugin, you have to add 0x before the key, otherwise decryption does not work.

Example
Code:

xtool:c128mb:mreflate:d1:mue4,k0x6005F03B0D2DABCD75892C80958FFB00CBA5437AD37EB4BFCD5960FFE0C4E12D

Compressed 1 file, 552,580,759 => 995,427,776 bytes. Ratio 180.14%
Compression time: cpu 0.23 sec/real 14.92 sec = 2%. Speed 37.04 mB/s
All OK

Code:

xtool:c128mb:mreflate:d1:mue4,k6005F03B0D2DABCD75892C80958FFB00CBA5437AD37EB4BFCD5960FFE0C4E12D

Compressed 1 file, 552,580,759 => 552,581,284 bytes. Ratio 100.00%
Compression time: cpu 0.20 sec/real 4.74 sec = 4%. Speed 116.58 mB/s
All OK

0x will not be added if you choose the key from the drop down list.

As far as I know xtool doesn't need to use 0x after :k... 0x is only needed for ue4dt:k0x...

KaktoR 14-01-2023 04:23

I just can say it is required :)

Here with batch file

Code:

E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:ue4,k0x6005F03B0D2DABCD75892C80958FFB00CBA5437AD37EB4BFCD5960FFE0C4E12D+xtool:reflate data.arc "pack\*"
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 552,580,759 => 995,325,928 bytes. Ratio 180.12%
Compression time: cpu 0.44 sec/real 19.92 sec = 2%. Speed 27.74 mB/s
All OK

E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:ue4,k6005F03B0D2DABCD75892C80958FFB00CBA5437AD37EB4BFCD5960FFE0C4E12D+xtool:reflate data.arc "pack\*"
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 552,580,759 => 552,581,691 bytes. Ratio 100.00%
Compression time: cpu 0.48 sec/real 5.96 sec = 8%. Speed 92.64 mB/s
All OK


Cesar82 14-01-2023 05:21

Quote:

Originally Posted by KaktoR (Post 499777)
I just can say it is required :)

Here with batch file

Code:

E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:ue4,k0x6005F03B0D2DABCD75892C80958FFB00CBA5437AD37EB4BFCD5960FFE0C4E12D+xtool:reflate data.arc "pack\*"
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 552,580,759 => 995,325,928 bytes. Ratio 180.12%
Compression time: cpu 0.44 sec/real 19.92 sec = 2%. Speed 27.74 mB/s
All OK

E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:ue4,k6005F03B0D2DABCD75892C80958FFB00CBA5437AD37EB4BFCD5960FFE0C4E12D+xtool:reflate data.arc "pack\*"
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 552,580,759 => 552,581,691 bytes. Ratio 100.00%
Compression time: cpu 0.48 sec/real 5.96 sec = 8%. Speed 92.64 mB/s
All OK



Yes I understand. I've seen the results.
It took me a lot of work to code different modes for xtool:mue4 (without 0x) and for ue4dt (with 0x) using the same code.
It would be so much easier if this were already a standard.

This 0x requirement must have been mandatory after the last versions of the unreal plugin.

See that Razor12911 didn't change the description and examples HERE.

I'll change to the next DSG


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