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@Cesar82
I guess everything got glitched, reuploaded :D Attachments for this post as it's currently glitched and I can't make changes to it. @admin/mod please check what the problem is :o |
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1) Is there still another plugin "Ubisoft Dunia 2 Engine" to be updated, or with these post files all plugins are already working with XTool 0.3.20+? 2) These plugins are new plugins for "Far Cry 3 R1" and "Far Cry 4 R1" and how should they be used (-mfc3 and -mfc4)? 3) This plugin "tc2" is "The Crew 2 R3" (Before "The Crew 2" was always with full name in the zip, so the doubt)? 4) Which library LZ4 (or other) should be used together with fc3 and fc4? The same liblz4.dll version used with the fc5 plugin? |
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Scarlet Nexus
Usage Place scarletnexus.xtl and scarletnexus.key near xtool.exe along with required libraries and use -mscarletnexus+zlib (can replace with reflate or preflate) Notes You can discard xtl and key file when decoding -d1 is required __________________ @Grumpy Not necessarily, there was something wrong with that post and I wanted you to check what was wrong with it because it didn't allow edits at all, but thanks to Cesar's advice about deleting all the contents and start afresh fixed the issue. @Cesar82 1) There is still more to be updated 2) Yes, they should be used like that 3) When it comes to xtl/ini files, they can be renamed to whatever you please just know that for them to be used in xtool, the name has to match. The same cannot be said with dlls, dlls can be renamed too but the internal codec name does not change. 4) Far Cry 3 and Far Cry 4 both require lzo2.dll, doesn't matter which version. As lzo isn't like lz4 whereby data compressed with different version also differs. |
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I couldn't see an issue with why you couldn't edit the post, must have just been some type of glitch |
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xtool.exe precomp -mscarletnexus+zlib+reflate -d1 -c128mb -t100p --dbase $$arcdatafile$$.tmp $$arcpackedfile$$.tmp XTool has precompressed all the ucas files (10.0GB) to 14.2GB. Someone said to me that all the ucas files unpacked are 22GB or so. So XTool is not detecting all the streams? |
Plugin(s) updated
Changes - Remade Scarlet Nexus plugin using unreal_db_R2 pakchunk29-WindowsNoEditor.ucas R1 Code:
Compressed 1 file, 355,386,352 => 493,475,542 bytes. Ratio 138.86%Code:
Compressed 1 file, 355,386,352 => 784,570,925 bytes. Ratio 220.77%Code:
Compressed 250 files, 17,638,403,034 => 28,178,138,151 bytes. Ratio 159.75% |
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Thanks |
XTool 0.3.21 + ScarletNexus db R2
17 607 628 673 > 29,065,967,205 |
The Fitgirl Repack uses IDW Tools and AES for the reconstruction.
Is it possible with the database files to get better game compression? |
I attempted to use the unity plugin for the game "The Fall". 0/0 streams, file comes out the same size.
Will test other unity games and report back. Edit: Unless I am using the plugin incorrectly but I will write down what I used to attempt to precompress the game: xtool version 0.3.21 liblz4.dll and unity.dll are right next to xtool.exe. The Fall Code:
xtool precomp -munity+preflate -c32mb -t100p-1 -d1 --dbase --dedup "packed\data.arc" packed.xtxtool precomp -munity Code:
xtool precomp -munity "Green Hell\GH_Data\resources.resource" packed.xtCode:
xtool precomp -munity "packed\data.arc" packed.xtCode:
xtool precomp -munity+lz4hc "packed\data.arc" packed.xt |
mixtro
The games you mentioned - "The Fall", "Green Hell" do not contain files that are compressed by lz4. The unity plugin is for things like Unity Asset Bundles and Data.unity3d files which are compressed. Files such as .resource, *.assets and .resS are 99% of the time uncompressed. |
Thank you for letting me know this. My heart rests at ease. But do you know which unity games are compressed with lz4?
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Hoping Razor12911 will and add more support to the plugin :) |
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Samples / Some more samples |
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nice 😅 |
Nothing could change when I'm using the latest of XTool v0.3.21. Try to repack the games "Saiko no Sutoka"
.assets, .resS, and .resource using -munity with the plugin unity.dll and lz4.dll next to xtool.exe Code:
Compressed 18 files, 621,696,943 => 621,697,130 bytes. Ratio 100.00% |
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Even look at game on SteamDB, you can see it compresses to under 200mb with Steam compression alone: . https://steamdb.info/depot/1546861/ |
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Compressed 192 files, 478,851,648 => 879,219,222 bytes. Ratio 100.64% |
@Razor12911
Any chances that you will work on WDL? GFS won't detect any streams, but the plugin actually works. The problem is that only two files are able to be precompressed, which is barely a 2 GB gain. |
@Razor12911
Hi. Please can you take a look at the new game "Orcs Must Die! 3" ? It uses Unreal Engine and the pak files are compressed with LZ4. XTool doesn't work. Sample 1 Code:
https://drive.google.com/file/d/1KlE5rLaVugr4t-t_FefUEH46Fzw2MuIu/view?usp=sharingCode:
https://drive.google.com/file/d/18i9wbdCNQ0a0nUUDx9Aydzp4J3h0ofw5/view?usp=sharing |
Scarlet Nexus R2 plugin does not work on latest build of the game (build 6979246, 7 July 2021). Tested multiple times - it works on original release but does not work on all .pak .ucas files from latest.
(obvious when tested with same file Razor12911 used for example, pakchunk29-WindowsNoEditor.ucas, it will expand on original release as expected. Same file from latest build will not expand at all) |
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generate a new database file and use that |
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CryEngine
Games supported Crysis 3 (for now) Usage Place cryengine.dll and the ced file (cryengine database) near xtool.exe along with required libraries and use -mcrysis3 Notes This only decrypts streams, you have to involve zlib method and set depth to 1 (I recommend the method -mcrysis3+zlib+preflate) zlibwapi.dll (preflate_dll.dll optional) is required Credits to these guys here Some tests C3\ObjectsWeap.pak Code:
Tested 1 file, 1,048,043,508 => 531,745,904 bytes. Ratio 197.09%Code:
Tested 1 file, 972,835,170 => 600,518,988 bytes. Ratio 162.00%This is the last release in a long time as I have become extremely busy with stuff going on in my life and have very little time if any to continue with the development of this project, this plugin itself took about 4 days to do, not because it was difficult but I barely have time. I have tried my best to make xtool open as possible to the community for anyone of you to continue its development by creating additional plugins for it. I will only update the documentation so you can educate yourselves and only upload the necessary tools that will also assist some of you to making your very own plugin. Sorry members of ff :( |
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Test Crysis3 plugin
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with -d1 -c256m - no errors |
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And good luck with all what's ongoing onto your live atm and hope to see you back sometime next year maybe :cool: |
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@Razor12911 all the best and take care, thanks for everything you have done and do. Go live life for awhile whilst you are young enough to enjoy it ;) |
Thank you Razor12911 for everything, hope that at least you'll have time to read some posts occasionally to point us in right direction in using your tools.
Regards P.S. if you ever get some time for advice, I still can't figure out if I'm doing something wrong...can't use xtool 0.3.21 + unreal.dll R5 on StreetFighter5.. :confused: https://www.fileforums.com/showpost....&postcount=394 |
When I use the xtool:zstd method for "Star Wars Battlefront 2", I get an "archive corrupt" error when extracting the archive. When using the frostbite3 plugin with the xtool:frostbite3:zstd method, the compression stays at 0% and there was no progress even though I waited all day, but the processor is constantly running around 70%. When I try it on an 800 megabyte .cas file, there is no problem. When I start compressing the 20 gigabyte Patch folder, it stays at 0.1% and does not progress.
Can someone with knowledge on the subject help? https://i5.imageban.ru/out/2021/07/3...72ff93d94d.png Using latest xtool and libraries. arc.ini Code:
[External compressor:xtool]Code:
arc a -s; -dsgerpn -lc- -di -hp13213 -cfg"C:\Program Files (x86)\FreeArc\bin\arc.ini" -wD:\Temp -mxtool:frostbite3:zstd+srep:m3f:l512:m512+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ..\data1.bin * -r |
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According to your screenshots you are not using latest version of xtool.
Try without --dbase --dedup |
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[External compressor:xtool] |
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https://i.imgur.com/rKoANLN.png Maybe it's because of your arc settings |
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https://i.imgur.com/TujGmba.png
Works Edit: Stucks at 4%. I guess you have to edit frostbite3.ini then. |
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