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Light Installer Script 1.0.1.4
Added Light Installer Script 1.0.1.4 in first post.
Code:
- Updated XHashEx.dll library to v1.0.0.0 build 2300303 no UPX version (Thanks to BLACKFIRE69). |
i have created setup and compressed file now what to do next and how plz help me with this where to place the records.ini and how it should be and yeah if anyone can plz teach from first to last of creating archives and using light installer to unpack a video tut
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I am making a repack of an emulated trilogy, one data file for each game and one data file for emulator i want to enable checkbox(which will be disabled for files which are not placed next to the setup) so that even if one game and emulator is present the setup does not look for other game data files and raise an error.
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Also can you explain me how to use components and tasks which is disabled by default in the script |
Light Installer Ultimate (Beta 1)
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After a long time I am sharing the beta version of L.I.U.
I ask those interested in the project to test it and inform me of any bugs they find. The project was developed to have a simple interface and allow all the features of the DiskSpan GUI tool. |
The uninstallers you create do not uninstall, delete the games when uninstalling it
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Light Installer Script 1.0.1.4
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I'm sorry, I'm a newbie, I don't know how to do it.
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You cannot get an update that has already been corrected
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Thank you very much, in the end I was able to make the correction and it works.
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Light Installer Script 1.0.1.5
Added Light Installer Script 1.0.1.5 in first post.
Code:
- Updated XHashEx.dll library to v1.0.0.0 build 230729 no UPX version. |
FadeEffect
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Hi Cesar82,
A few days ago, I embarked on creating a custom function for the "FadeEffect" feature in my installer script. While I successfully implemented the function, I encountered an issue when attempting to close the installer using the newly added functionality. Specifically, I received an error message. To troubleshoot, I meticulously reviewed my code and made adjustments based on your original script. The modified version now resides in the file below, and I'm pleased to report that it works seamlessly without requiring any additional lines of code such as WizardForm.Free. However, there are only one remaining challenges: Minimizing and Maximizing Animation Not Displayed: Despite the improvements, minimizing and maximizing animation doesn't appear as expected. I kindly request your assistance in resolving these issues. Your expertise would be greatly appreciated. |
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You could throw AnimateWindow into the WizardForm.OnShow event. I modified the code a little and added timers for FadeIn/FadeOut (see attachment). |
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But I would like to inform you that the VRAM is not reading correctly... Reading is limited to 32-bit integers. Should have returned 12 GB of VRAM here (see first image). Also the windows identification is not being displayed correctly. It is labeled as "Windows 10 Interprise" and is "Windows 10 Pro" (see second image) I attached a code that detects VRAM above 4 GB in case you want to use part of it for your module (see third image). EDIT: I think you should use the "Extended" type (not Int64) to make it compatible with previous versions of Inno Setup such as the IS Enhanced 5.51 version that many use due to the excellent programming/debugging interface and extra classes offered in this version. |
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well done, i hope this release should work as expected, and also if you have windows 11, please test this release on that machine to see if every things work`s well or no. Edit: i also modified the GetCPUArchitecture function to work with GetNativeSystemInfo and IsWow64Process api function. |
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- Contains a MsgBox in the module's GetCPUArchitecture function. - Keeps returning "Windows Interprise". - You cannot use "RoundUp(Round(GetGPUVRAM))" in the example. You can use RoundUp only after converting to MB. RoundUp rounds the values to a multiple of 64, because for example if you get 493 MB it would return 512 MB (Which would be a multiple of 64). You can change the example script to: Code:
+ 'GPU VRAM: ' + ConvertUnitFormat(GetGPUVRAM, In_Bytes, In_MegaBytes, 0, False) + #13#10 |
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Code:
#define public GameSizeMB ????Code:
#define MbToBytes(int Value) \ |
Now i get
Error : Extract Temporary File setup.dll was not found |
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But if you change the installer target file which is "Setup" in: #define OuputFile "Setup" You must rename the Setup.dll file to the same name as the executable just changing the extension which is ".dll" NOTES: I found a small bug in the LIS which is the name of the "DECOMPRESSORS" folder must be "DECOMPRESSOR" (without the "S") so that the decompressors added to the folder are inserted in Setup.exe (You cannot use it together with the DSG_InternalDLL option ). So rename your folders to "DECOMPRESSOR" if you need to use the resource, or change name in DSG_Module.iss to "DECOMPRESSORS". |
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i am not created any file with disk span. opened InstallerScript [2024.04.04] and clicked built and run setup file. then receive setup.dll error still |
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Show the folder with Setup.exe so I can see its contents. See the attached video that everything works here for me. |
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I cant find setup.dll in your script. DO i need first use compressor for create this file? |
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When i run setup (DIsk spn gui used) after 20-30 % cant unpack files. I think fitgirl added maximum 2gb ram usage for this error. its same problem. Can you add maximum 2gb usage to this script?
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i need create additional new data file or component file with diskspan and install to Documents folder. How i can do this ?
solution: {userdocs} & {commondocs} |
1)how include and exclude folders, not files?
https://i.imgur.com/jn18qGq.png 2) i selected "custom destination to unpack files" for data2.bin to documents folder. When i start uninstall.exe, uninstaller not deleting data2.bin extracted files (documents folder) |
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then you can use type: Code:
Bin\*When compressing, an additional ini file will be generated within setup.dll that will contain information about the files stored in each data#.bin file. In the LIS installer remove ";" from the beginning of the line below to use the uninstall list option before compile setup.exe. Code:
#define CreateUninstallList |
[QUOTE=Cesar82;505171]1) The folder must be within the selected folder where the game is installed.
then you can use type: Code:
Bin\*Can you add maximum 2gb ram usage function from this script? https://www.fileforums.com/showthread.php?t=103201 |
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Please add this functions when you update this script with disk span gui
1) Delete selected game save folder when uninstalling game 2) check regedit for reg files and check C:\\ some files, if found show message that game already installed. You need remove files Example from audiofeel Quote:
4) create predefined components for better management. I cant find task number and select from diskSpan gui https://imgur.com/a/Loqv7KQ 5) if setup.exe found components file (data-voice-eng.bin) enable checkbox automatically. If not found disable checkbox |
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So I don't intend to add extra features like delete save games. The option to check if the .bin file is together with setup.exe will be implemented in the next version of LIS. Tasks and components should be configured directly in the script according to each installation. There is no checkbox to mark whether you want an installation using LOW config, but you can include a task and replace the TRUE value in Unpack_Process with the state of the checkbox of the task you add for this. Almost all of these features are supported by LIU beta. I will share an updated version of LIU soon. |
Light Installer Script 1.0.1.6
Added Light Installer Script 1.0.1.6 in first post.
Code:
- Added compatibility with DiskSpan GUI 2.0.2.1+. |
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The following issue will occur when applying a 125%+ scale.
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